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[GTAIV|REL|BETA] ENBSeries graphic modification


BorisVorontsov
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bryan09 time files and the rest dpesent 1.b prob my fav set so far hope this gives u a good base to start and a look at .078 enb vs 8.2

 

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nvidia31337
Anybody know where to find an unlocked timecyc to edit? Like a starting template.

Original one or VisualIV

Original smile.gif

Download visualiv and go into the backup folder then pc/data to find an original timecyc.dat that has not been edited:)

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Marty McFly
How can i lock a timecyc?
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Anybody know where to find an unlocked timecyc to edit? Like a starting template.

Original one or VisualIV

Original smile.gif

Download visualiv and go into the backup folder then pc/data to find an original timecyc.dat that has not been edited:)

Damn, I had the complete common & data folders backupped from patches 1.0.4.0, 1.0.0.4 and 1.0.7.0 but I deleted them 2 days ago >.<

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GTA 3, so the shader from these mine screens will fit good?

No i mean the Cellshading gaphic like "XIII" or from "Borderlands" with Black marginal!

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hargadon01

Hi, has anyone got ENB full package that is optimized for radeon 5770 1024x768. thanks

 

WOULD APPRECIATE I NEED THIS

IF NOT CAN YOU TELL ME WHY I ALWAYS GET FLICKERING ON SCREEN I REALLY WANT TO USE ENB BUT IT WON'T WORK

I'M USING PATCH 1.0.0.4

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GTA IV Screenshots

 

Just a couple screens with Fake's settings. I like them very much. Just don't like the blur when "definition" enabled with P. Someone know how I can change that but maintain the blur behind the car?

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what are the best ENB settings, shaders and effects for my computer?

 

intel Core i5 760

GeForce GTS 450

4 Gb RAM

 

I think, I must use FXAA, yes?

Could someone complete necessary files for me?

 

I would like to have 20 + fps with good quality.

 

Thanks :*

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I've updated my enb documentation to 0082 version, if anyone still cares it.

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I've updated my enb documentation to 0082 version, if anyone still cares it.

Good job ! Of course we still care smile.gif

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Hey have any one fix the heat issue whit iCEnhancer 1.2 - ENB Graphic Mod

and the brightness! Thx smile.gif

 

fresh install again just to see the diff between 1.0.3.0 and 1.0.4.0

user posted image

Edited by 3lajitz
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hey guys im trying ICEnhancers 1.2.5 with enb 0.82 anyd im getting some wierd bugs with bloom...

any help biggrin.gif im running an ATI HD 5850

 

user posted image

user posted image

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TheOriginalDaniel

ok so i did a fresh install patched to 1.0.4.0, put all the content of the link PacketOVerload_x64Bit provided on the screenshot/artwork fourm: http://www.megaupload.com/?d=SV2KBDKM into the directory, copied over the trainer files, then i applied iCEnhancer 1.2 = awesome but still getting the ragdoll broken spine problems... So i removed the xlive.dll and the ragdolls are fine But the trainer is disabled :| im gonna start working on a machinima series soon but i need the trainer for that and for the ragdolls spines not to be broken for obvious reasons :\

 

has anyone else come across this broken spike problem after using xliveless? or a asi loader?

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PacketOverload_x64bit

 

Anybody know where to find an unlocked timecyc to edit? Like a starting template.

Original one or VisualIV

Original smile.gif

Download visualiv and go into the backup folder then pc/data to find an original timecyc.dat that has not been edited:)

 

Thanks, I'll do that. for some reason about 3 months ago I went to open my "Stock" 1004 timecyc and I couldn't. But I could open other timecyc's that weren't locked. IDKY blush.gif

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Marty McFly

damn i'm asking the third time:

 

HOW CAN I LOCK A TIMECYC????

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I've updated my enb documentation to 0082 version, if anyone still cares it.

Thanks.

With your 'documentation' and 'Ingame ENB series Editor' now i can modify the enbseries.ini easily.

 

 

damn i'm asking the third time:

 

HOW CAN I LOCK A TIMECYC????

I'm not sure but i try to answer.

You can use 'Native Simple Trainer' to lock time and weather.

Edited by edwinjr
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PacketOverload_x64bit
damn i'm asking the third time:

 

HOW CAN I LOCK A TIMECYC????

The reason this ISN'T answered is because there are many dev's here that lock their timecyc so that people don't steal it, and use it to release in their own pacakges while claiming it as their own. Hence, the information is guarded well.

 

Apparently, it takes like two seconds and you have to edit only a couple values. suicidal.gif

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Marty McFly

cool you make your own sh*t an no one is allowed to know your hidden knowledge. "man i am so cool i can do such things and you n00b not haha", very good icon14.gif

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PacketOverload_x64bit
cool you make your own sh*t an no one is allowed to know your hidden knowledge. "man i am so cool i can do such things and you n00b not haha", very good icon14.gif

If you consider some people are making money off other people's hard work, rippin' and ridiculing openly and publicly on the REAL developers and bombarding the dev's with threats, tens of PM's and berating them for not "giving up the code" immediately (so that they can make money off of it) - well you kinda understand why that is the way it is.

 

Obviously, if you look at the situation in depth, the only real optional solutions are: A) Don't develop for GTA IV B) Keep the material in a very small, very close knit group of people C) Share it openly and widely and ensure it is prominently displayed that X_Feature or Y_Files are yours.

 

My opinion says C is right, but I'm no coder or modder and I've only been harassed in a small manner over "other people's" mods.

 

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cool you make your own sh*t an no one is allowed to know your hidden knowledge. "man i am so cool i can do such things and you n00b not haha", very good icon14.gif

I suppose its beacuse not many people look through this thread.

To lock you have to move numbers in the timecyc, put spaces and so on. The easiest way is to put dozens of spaces before sunny, for example. More strong protection - putting spaces between actuall numbers, but you have to know which numbers do what, cause sometimes you can break the file.

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@lixah: It's normal, it's the light shafts. If you do not like it, use the lens flare alone.

 

@TheOriginalDaniel:

PATCH 1.0.3.0

 

 

It works fine on 1.0.3.0

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Is there any way to make Ingame Enbseries Editor to work with iCEhancer 1.2?

 

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MasterVampire

Anyone getting Icenhancer 1.2 looking all blury with AA enabled?

 

See what I mean:

 

user posted image

 

 

In the config:

 

 

[ENGINE]

ForceDisplaySize=false

ForceAntialiasing=true

ForceDisplayRefreshRate=false

ForceAnisotropicFiltering=false

MaxAnisotropy=16

AntialiasingQuality=1

DisplayRefreshRateHz=60

DisplayWidth=1920

DisplayHeight=1080

ReflectionsForceHighPrecision=true

ReflectionsExtremePrecision=true

AntialiasingUpScale=1

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