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[GTAIV|REL|BETA] ENBSeries graphic modification


BorisVorontsov
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Will there be new clouds in the new 082 .? Because clouds don't look to real . bored.gif

By the way is there any other new things besides new SSAO and tree color thing.?

 

Edit:

 

Edited by willywill
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If i could, i would blur everything in the distance away to hell. I just cant look at that sh*t in the distance.

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@Dpeasant, Wow, Nice work with 0.882 smile.gif

 

Anyways....

 

1 From Me

 

user posted image

too dark man.....so many of you guys for some reason make it really dark and high contrast

 

 

check this out, dpeasent has it perfect

 

user posted image

user posted image

user posted image

user posted image

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too dark man.....so many of you guys for some reason make it really dark and high contrast

I agree colorpow is way to high at least try something below 1.5

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i Noticed after it was a sh*tty screenshot suicidal.gif

 

The .ini still needs tweaking for sunny weathers, i Edit it Everyday Tho,

 

Some better shots from me Enjoy!

 

user posted image

user posted image

user posted image

user posted image

 

Comments Please <3

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@ j3smoove

Sorry to bother, but where can I find LPF-L3EVO settings 1.1, L3EVO next Patch BETA and Dpeasant3 DOF Code?

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Dof code isnt mine its gp65cj042, i only changed the distance and strength. All credits go to gp65cj042.

 

//r1*=10.0;r0.w=abs(_c79.w);r3=_c4; //-0.5, -1.5, 1.5, 0.5float2 center;float distance;float focus;float farblur;float dof;distance=r0.z * r0.x - _c78.w; //dofDist.wdistance+=_c78.y * -r3.w; //dofDist.ydistance+=175;//offsetcenter.x=_v0.x-0.5;center.y=0.5-_v0.y;focus=length(center.xy)*1.41421;focus=pow(focus,3)*1.3;focus=max(focus,0.2);farblur=clamp(distance*0.003,0.0,1.4);//0.6 is maximum far blur amountif(distance*0.1>1.9)dof=0.15; //2.0 is the distance of starting blurelse dof=0.0;//TEMP decrease bluriness for edge smoothingfloat2 off_c76=_c76.xy*min(focus+farblur+dof,5.0);//1.0 is total maximum blur amonut

 

This is what i use.

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i Noticed after it was a sh*tty screenshot  suicidal.gif

 

The .ini still needs tweaking for sunny weathers, i Edit it Everyday Tho,

 

Some better shots from me Enjoy!

 

Comments Please <3

Looks ok still a little dark and also a little on the sharp side. The lines on the trees shows its to much sharpening effect.

 

Edit: can i have your .ini please .? Lookin through 700 pages is too much work colgate.gif

Edited by willywill
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clyde2525

 

IS THERE A WAY TO GET ONLY ANTI ALIASING WITHOUT ANY EFFECTS

use older versions, because new always modify lights and reflections (but it's not slow).

 

NaidRaida

Thanks, but i'm thinking that sending videocard will cost too much and i'm not playing new games any more (gf9600gt is fine for me). For testing purposes it also doesn't cost that bothering with post offices.

 

TOALL

If you need better speed, i can optimize some effects f.e. ssao/ssil, but not antialiasing. I thought about moving the game to dx10 or 11 to make native aa for it, but it takes a lot of time, i'm not that kind crazy. Don't think it's good idea to upgrade PC hardware just for one game.

OK, perhaps you´re right about the costs.

 

Is it possible to make a small donation for you? Maybe with PayPal or something like that?

 

I´ve been looking on your site but was confused about your donation method. If you´re interested you can PM me.

 

I think at least a small donation you´ve earned Boris. smile.gif

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[FDC]NYZE.ONE
Dof code isnt mine its gp65cj042, i only changed the distance and strength. All credits go to gp65cj042.

 

//r1*=10.0;r0.w=abs(_c79.w);r3=_c4; //-0.5, -1.5, 1.5, 0.5float2 center;float distance;float focus;float farblur;float dof;distance=r0.z * r0.x - _c78.w; //dofDist.wdistance+=_c78.y * -r3.w; //dofDist.ydistance+=175;//offsetcenter.x=_v0.x-0.5;center.y=0.5-_v0.y;focus=length(center.xy)*1.41421;focus=pow(focus,3)*1.3;focus=max(focus,0.2);farblur=clamp(distance*0.003,0.0,1.4);//0.6 is maximum far blur amountif(distance*0.1>1.9)dof=0.15; //2.0 is the distance of starting blurelse dof=0.0;//TEMP decrease bluriness for edge smoothingfloat2 off_c76=_c76.xy*min(focus+farblur+dof,5.0);//1.0 is total maximum blur amonut

 

This is what i use.

where should this code in?

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NYZE.ONE,Jan 20 2011, 23:13]
Dof code isnt mine its gp65cj042, i only changed the distance and strength. All credits go to gp65cj042.

 

//r1*=10.0;r0.w=abs(_c79.w);r3=_c4; //-0.5, -1.5, 1.5, 0.5float2 center;float distance;float focus;float farblur;float dof;distance=r0.z * r0.x - _c78.w; //dofDist.wdistance+=_c78.y * -r3.w; //dofDist.ydistance+=175;//offsetcenter.x=_v0.x-0.5;center.y=0.5-_v0.y;focus=length(center.xy)*1.41421;focus=pow(focus,3)*1.3;focus=max(focus,0.2);farblur=clamp(distance*0.003,0.0,1.4);//0.6 is maximum far blur amountif(distance*0.1>1.9)dof=0.15; //2.0 is the distance of starting blurelse dof=0.0;//TEMP decrease bluriness for edge smoothingfloat2 off_c76=_c76.xy*min(focus+farblur+dof,5.0);//1.0 is total maximum blur amonut

 

This is what i use.

where should this code in?

Put it in the enbeffect.fx, you can open the file like a .txt file with the editor.

You´ve got to search for the correct spot to put the parameters in and then simply change them one to one.

 

Warum eigentlich in Englisch? biggrin.gif

 

Thanks Dpeasant, thats worth a try.

Edited by NaidRaida
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[FDC]NYZE.ONE
NYZE.ONE,Jan 20 2011, 23:13]
Dof code isnt mine its gp65cj042, i only changed the distance and strength. All credits go to gp65cj042.

 

//r1*=10.0;r0.w=abs(_c79.w);r3=_c4; //-0.5, -1.5, 1.5, 0.5float2 center;float distance;float focus;float farblur;float dof;distance=r0.z * r0.x - _c78.w; //dofDist.wdistance+=_c78.y * -r3.w; //dofDist.ydistance+=175;//offsetcenter.x=_v0.x-0.5;center.y=0.5-_v0.y;focus=length(center.xy)*1.41421;focus=pow(focus,3)*1.3;focus=max(focus,0.2);farblur=clamp(distance*0.003,0.0,1.4);//0.6 is maximum far blur amountif(distance*0.1>1.9)dof=0.15; //2.0 is the distance of starting blurelse dof=0.0;//TEMP decrease bluriness for edge smoothingfloat2 off_c76=_c76.xy*min(focus+farblur+dof,5.0);//1.0 is total maximum blur amonut

 

This is what i use.

where should this code in?

Put it in the enbeffect.fx, you can open the file like a .txt file with the editor.

You´ve got to search for the correct spot to put the parameters in and then simply change them one to one.

 

Warum eigentlich in Englisch? biggrin.gif

 

Thanks Dpeasant, thats worth a try.

wenn ich das da reinmache wird mein game urst hell -.- und krieg kein DOF

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NYZE.ONE,Jan 20 2011, 23:20]
NYZE.ONE,Jan 20 2011, 23:13]
Dof code isnt mine its gp65cj042, i only changed the distance and strength. All credits go to gp65cj042.

 

//r1*=10.0;r0.w=abs(_c79.w);r3=_c4; //-0.5, -1.5, 1.5, 0.5float2 center;float distance;float focus;float farblur;float dof;distance=r0.z * r0.x - _c78.w; //dofDist.wdistance+=_c78.y * -r3.w; //dofDist.ydistance+=175;//offsetcenter.x=_v0.x-0.5;center.y=0.5-_v0.y;focus=length(center.xy)*1.41421;focus=pow(focus,3)*1.3;focus=max(focus,0.2);farblur=clamp(distance*0.003,0.0,1.4);//0.6 is maximum far blur amountif(distance*0.1>1.9)dof=0.15; //2.0 is the distance of starting blurelse dof=0.0;//TEMP decrease bluriness for edge smoothingfloat2 off_c76=_c76.xy*min(focus+farblur+dof,5.0);//1.0 is total maximum blur amonut

 

This is what i use.

where should this code in?

Put it in the enbeffect.fx, you can open the file like a .txt file with the editor.

You´ve got to search for the correct spot to put the parameters in and then simply change them one to one.

 

Warum eigentlich in Englisch? biggrin.gif

 

Thanks Dpeasant, thats worth a try.

wenn ich das da reinmache wird mein game urst hell -.- und krieg kein DOF

Das was vorher in der Datei stand musst du natürlich mit dem neuen ersetzen.

Wenns dann ein nicht erwartetes Resultat gibt, hast du ein Problem. smile.gif

Dann musst du eigentlich jeden ersetzten Paramter mit den originalen Vergleichen bis du den gefunden hast der dein Bild ungewollt verändert.

Irgenwas dadrin passt nicht zu dem Rest deiner ENB variante. Ich würds gleich wieder rausschmeißen und es vergessen...

 

Ich werdes aber auch mal testen bald... mal sehen was passiert.

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i would make a donation too...if Boris would release a GTA SA ENB biggrin.gif

Ich glaub der hat langsam die Schnauze voll von GTA lol.gif

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naja wieviel lust hättest du denn nach über 3 jahren coding noch weiter zu machen wink.gif der typ is schon in ordnung er gibt sich mühe usw. wink.gif

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naja wieviel lust hättest du denn nach über 3 jahren coding noch weiter zu machen wink.gif der typ is schon in ordnung er gibt sich mühe usw. wink.gif

Ja sicher. Steckt ne Menge Arbeit drin. Ein Wunder das er noch nicht für Rockstar arbeitet...

So, ich geh wieder zu Englisch über bevor sich jemand aufregt...

 

I´m going back to English to avoid trouble...

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i Noticed after it was a sh*tty screenshot  suicidal.gif

 

The .ini still needs tweaking for sunny weathers, i Edit it Everyday Tho,

 

Some better shots from me Enjoy!

 

Comments Please <3

Looks ok still a little dark and also a little on the sharp side. The lines on the trees shows its to much sharpening effect.

 

Edit: can i have your .ini please .? Lookin through 700 pages is too much work colgate.gif

My new settings aren't published...

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