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[GTAIV|REL|BETA] ENBSeries graphic modification


BorisVorontsov
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Just fooling around with the monochrome settings, black and white, sepia, other tones and cell shading.

 

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Don't know, may be instead of supersampling antialiasing will be mlaa (as many asked, i hate such fake stuff).

yeh MLAA is not realy the best solution ...but it dont need so many Performance as SSAA and DS so it would be a good alternative wink.gif if it would be possible you maybe can add it as an extra feature wink.gif MLAA is better than nothing ^^

Here are some shots with MLAA and SSAA via enbseries:

 

8xMLAA forced in control panel, enbseries AA set to false.

 

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enbseries SSAA set to TRUE, aa quality set to 2 for speed

 

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enbseries SSAA even at the lowest settings looks BETTER than MLAA. SSAA is sharp and all details are there. MLAA can make the screen blurry and darkens the overall scene a little. There are also some artifacts such as the missing water reflection via the statue on the right. But, the performance is much better than SSAA=2 and is playable. If I drop MLAA to 2x or 4x, I get even more speed.

Edited by Neova
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All running AA at high quality, 2880x1800 on a 1Gb Zotac GTX 465, nice card but not mine.

99% of Broker re-textured, all roads done except crossings, and some random dumb-tar roads and pavements. If I can get the damn roads to tile better on a few hard-to-do tiles, then I'll upload a test gtxd to see what people think.

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user posted image

user posted image

user posted image

user posted image

 

All running AA at high quality, 2880x1800 on a 1Gb Zotac GTX 465, nice card but not mine.

99% of Broker re-textured, all roads done except crossings, and some random dumb-tar roads and pavements. If I can get the damn roads to tile better on a few hard-to-do tiles, then I'll upload a test gtxd to see what people think.

Looking forward to this man, your road textures are the best i have seen since this game came out. Also your RealityIV is amazing. Im using it now instead of ENB and its just as good plus without the performance loss.

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NYZE.ONE,Jan 18 2011, 17:11] I want a bit more color in my settings? How Do I do that?

__________________________________

# enbseries.ini

AdaptationMin=1.1 (change this value)

AdaptationMax=2.0 (change this value)

__________________________________

# enbeffect.fx

r10=r10*0.35;

- This Line is for the Brightness Value

 

r0.rgb+=diffcolor*1.1;

- This Line is Color Saturation

__________________________________

Thanks to P1ch3 smile.gif

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I can not wait long for your textures, they are perfect

 

Uploading a gtxd test as I type this, will update post when I get back from across the road.

 

Right, here is a beta test of those roads.

 

http://www.mediafire.com/?ruew0cats66ohqf

 

For those that don't know, they go here :> \Rockstar Games\Grand Theft Auto IV\pc\data\cdimages

 

Only a few roads in the main City, around the park, etc.., are working, and not yet tiling properly (there are still lines not lining up.

The roads in the pics are in and around Broker, and only a few are in the gtxd file. If you like them, I'll upload a complete Broker set when they're done.

 

Feedback welcome. Just be careful of using a mod with too much bloom, the lines will glow more with lots of bloom.

Edited by DKT70
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[FDC]NYZE.ONE
NYZE.ONE,Jan 18 2011, 17:11] I want a bit more color in my settings? How Do I do that?

__________________________________

# enbseries.ini

AdaptationMin=1.1 (change this value)

AdaptationMax=2.0 (change this value)

__________________________________

# enbeffect.fx

r10=r10*0.35;

- This Line is for the Brightness Value

 

r0.rgb+=diffcolor*1.1;

- This Line is Color Saturation

__________________________________

Thanks to P1ch3 smile.gif

where can I find in the enbeffect.fx?

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NYZE.ONE,Jan 18 2011, 17:54]
NYZE.ONE,Jan 18 2011, 17:11] I want a bit more color in my settings? How Do I do that?

__________________________________

# enbseries.ini

AdaptationMin=1.1 (change this value)

AdaptationMax=2.0 (change this value)

__________________________________

# enbeffect.fx

r10=r10*0.35;

- This Line is for the Brightness Value

 

r0.rgb+=diffcolor*1.1;

- This Line is Color Saturation

__________________________________

Thanks to P1ch3 smile.gif

where can I find in the enbeffect.fx?

You can find it from ENBSeries Mod..

enbdev.com

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@AlexFake

Can you post a list change in 0.082?

HHnErXC.png


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NYZE.ONE' date='Jan 18 2011, 17:54']
NYZE.ONE,Jan 18 2011, 17:11] I want a bit more color in my settings? How Do I do that?

__________________________________

# enbseries.ini

AdaptationMin=1.1 (change this value)

AdaptationMax=2.0 (change this value)

__________________________________

# enbeffect.fx

r10=r10*0.35;

- This Line is for the Brightness Value

 

r0.rgb+=diffcolor*1.1;

- This Line is Color Saturation

__________________________________

Thanks to P1ch3 smile.gif

where can I find in the enbeffect.fx?

in ur IV root directory?

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@DKT70 would you mind sharing all the mods used in your screen shots? I presume its a mixture of RealityIV with some ENB?

 

@Bone, Just had a brain wave, you could try and do extreme contrast with cell-shading and (if enb has this feature) to enable a singular colour so it looks like Sin City!

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DKT70, when you release RealityIV?

 

Thats not RealityIV, it's something completely different, starting from scratch, and only Cloudy,Sunny, Sunny Windy 12pm working, no other times work and crash the game because the timecyc has been zeroed. Everything I've learn from doing RealityIV is going into it, but they will be very different, this is going to be a cold, sterile city.

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@DKT70 would you mind sharing all the mods used in your screen shots? I presume its a mixture of RealityIV with some ENB?

 

@Bone, Just had a brain wave, you could try and do extreme contrast with cell-shading and (if enb has this feature) to enable a singular colour so it looks like Sin City!

Unfortunately we can't do selective coloring ATM. I can crank up contrast but whited out objects look terrible. I'll release these probably this week plus I'll throwing in a Matrix-like greenish but colored version too.

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