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[GTAIV|REL|BETA] ENBSeries graphic modification


BorisVorontsov
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Wow this mod is miracle, but in the big shadows is dark like in ass , im with ati card what i should to do with ''forceinvidiacard'' true or false?

Boris you're great

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Damn my 9600GT is a piece of s***. Really. 4 fps. And the cellphone bug is still there. It only shows in 1/4 of the space designed to it.

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I'm getting this problem:

user posted imageuser posted image

It looks like ambient occlusion but I turned it off and it's still there, any solutions?

I just realized that somethings f*cked up with the normal/specular maps. Because the weird left side of the screen is the screen with it's normal/spec maps. So basicly it needs to be on the original resolution to fit but it's not. I haven't seen anyone else yet who's having the same problem but I hope it's fixable confused.gif

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BorisVorontsov

ddnt32:

antialiasing in this mod is not officially implemented and code left from previous version and corrupted, just don't use it.

 

new version with some fixes is done, i'll release it soon.

 

forceinvidiacard means that the game will think that your videocard is by nvidia and the game may do some specific changes (good or bad i don't know, never checked).

 

bloom amount is not very much actually, for sure something wrong and incompatible if your game doesn't look like my videos or screenshots. In the enbeffect.fx there are 2 variables that control amount of bloom, find them inside the code (commented by to slashes). front lightsof cars are also configurable in the enbseries.ini, just look in there carefully

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ddnt32:

antialiasing in this mod is not officially implemented and code left from previous version and corrupted, just don't use it.

 

new version with some fixes is done, i'll release it soon.

 

forceinvidiacard means that the game will think that your videocard is by nvidia and the game may do some specific changes (good or bad i don't know, never checked).

 

bloom amount is not very much actually, for sure something wrong and incompatible if your game doesn't look like my videos or screenshots. In the enbeffect.fx there are 2 variables that control amount of bloom, find them inside the code (commented by to slashes). front lightsof cars are also configurable in the enbseries.ini, just look in there carefully

So, ForceNVidiaCard is also working for other games? smile.gif

 

Edit: Nope, PhysX tools sees 9600GT, but program crashes, probably when trying to load CUDA

Edited by ikt
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Okay, so finally after some time of tweaking settings, I can show you some screenies smile.gif

 

user posted image user posted image

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Edited by Darecki
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Okay, so finally after some time of tweaking settings, I can show you some screenies smile.gif

 

user posted image user posted image

user posted image user posted image

user posted image user posted image

user posted image user posted image

user posted image user posted image

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looks like you are using environment mod v5..

could u post your settings please? biggrin.gif

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I'm not using Environment mod, but Visual..

I can post my settings tomorrow, I have them on another computer wink.gif

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The latest update works for me but way to bright, probably cuz environment mod 5 i have.

I just want AA. I dont need lighting/reflections effect, just AA. (The environment mod does a fine job at that.) How can I turn all the lighting effects off and just enable AA by itself??

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@BorisVorontsov, can you make ENB version only with AA full screen support and filter from version 0076a?

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Okay, so finally after some time of tweaking settings, I can show you some screenies smile.gif

 

user posted image user posted image

user posted image user posted image

 

Awesome settings ! Post it please cookie.gifmonocle.gif

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The latest update works for me but way to bright, probably cuz environment mod 5 i have.

I just want AA. I dont need lighting/reflections effect, just AA. (The environment mod does a fine job at that.) How can I turn all the lighting effects off and just enable AA by itself??

Just go to his website and download the AA test. Oh and trust me, timecycle mods like the Environment mod have nothing on ENB.

Edited by oc student
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neilthecellist

Great mod, it worked the first day...

 

I shut off my computer for the night and then I tried running GTA IV again in the morning the day after and it would load to the main menu, I'd press "Start" to load my latest save game, and then the game crashes after I try to leave the safehouse. What's going on?

 

Windows win7 x64

4 GB ddr3 ram

GTX 285 1GB EVGA

latest drivers

latest ENB

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for those who are getting too much brightness in environment mod 5, i have tweaked thew settings a bit, and they are normal now

 

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=

 

[GLOBAL]

AdditionalConfigFile=enbseries2.ini

UseEffect=true

CyclicConfigReading=false

ForceNVidiaCard=true

 

[ENGINE]

ForceDisplaySize=false

ForceDisplayRefreshRate=false

ForceAnisotropicFiltering=false

MaxAnisotropy=8

AntialiasingSampleCount=4

DisplayRefreshRateHz=75

DisplayWidth=1024

DisplayHeight=768

 

[EFFECT]

EnableBloom=true

EnableAmbientOcclusion=true

EnableSkyLighting=true

UseOriginalPostProcessing=false

 

[iNPUT]

KeyUseEffect=123

KeyCombination=16

KeyScreenshot=44

KeyAmbientOcclusion=121

 

[bLOOD]

ReflectionAmount=2.0w

SpecularPower=0.8

 

[TREE]

LeavesReflectionAmount=0.15

LeavesSpecularPower=0.2

LeavesAmbientAmount=0.3

LeavesColorMultiplier=1.2

LeavesColorPow=1.2

 

[bUILDING]

WindowLightIntensity=1.5

 

[LIGHT1] //siren and some internal

LightIntensity=2.0

LightAOAmount=1.4

LightILAmount=0.0

EdgeLighteningAmount=0.0

ColorPow=1.5

LightCurve=1.0

 

[LIGHT2] //street light

LightIntensity=1.5

LightAOAmount=0.0

LightILAmount=2.0

EdgeLighteningAmount=0.25

ColorPow=1.5

LightCurve=0.7

 

[LIGHT3] //car front light

LightIntensity=1.7

LightAOAmount=0.0

LightILAmount=6.0

EdgeLighteningAmount=0.4

ColorPow=1.5

LightCurve=1.0

 

[LIGHT4] //secondary

LightIntensity=2.0

LightAOAmount=0.0

LightILAmount=4.0

EdgeLighteningAmount=1.0

ColorPow=1.5

LightCurve=1.0

 

[LIGHT5] //ambient spheres

LightIntensity=1.5

LightAOAmount=1.0

LightILAmount=0.0

EdgeLighteningAmount=0.0

ColorPow=1.0

LightCurve=0.7

 

[LIGHT6] //ambient spheres for omni light

LightIntensity=1.5

LightAOAmount=1.0

LightILAmount=0.0

EdgeLighteningAmount=0.0

ColorPow=1.0

LightCurve=0.7

 

[CARHEADLIGHT]

EmissiveMuliplier=4.5

LightIntensity=2.0

 

[LIGHTSPRITE]

UseExternalTexture=true

Intensity=1.0

IntensityInReflection=1.0

UseRays=true

RaysNumber=2

RaysIntensity=1.0

RaysRateOfChange=10.0

RaysLength=2.0

 

[CARWINDOWGLASS]

ReflectionAmount=0.4

SpecularPower=100.0

SpecularAmount=1.0

 

[CHROME]

ReflectionFront=1.0

ReflectionSide=1.0

SpecularPower=5.0

SideFade=1.0

MetallicAmount=0.03

 

[WHEELS]

ReflectionFront=4.1

ReflectionSide=0.2

SpecularPower=0.08

SideFade=1.0

MetallicAmount=0.1

 

[REFLECTION1]

ReflectionFront=1.0

ReflectionSide=1.6

SpecularPower=100.0

SideFade=1.0

MetallicAmount=0.03

 

[REFLECTION2]

ReflectionFront=1.0

ReflectionSide=1.5

SpecularPower=1.0

SideFade=0.5

 

[REFLECTION3]

ReflectionFront=0.25

ReflectionSide=1.1

SpecularPower=10.0

SideFade=0.3

 

[bLOOM]

BloomQuality=0

BlueShiftAmount=1.0

Radius1=1.3

Radius2=5.5

Contrast=0.9

 

[sSAO_SSIL]

ApplyAntialiasing=false

SamplingQuality=1

SamplingRange=1.0

SizeScale=1.0

SourceTexturesScale=0.5

FilterQuality=1

AOAmount=1.4

ILAmount=0.0

EdgeLighteningAmount=5.0

 

[colorCORRECTION]

 

 

[sHADOW]

FilterQuality=1

 

[ADAPTATION]

ForceMinMaxValues=true

AdaptationTime=1.0

AdaptationMin=0.6

AdaptationMax=1.4

AdaptationMinMultiplier=1.0

AdaptationMaxMultiplier=1.0

 

[ENVIRONMENT]

DirectLightingIntensity=1

NightLightingIntensity=1

DirectLightingCurve=1

SkyAOFilterQuality=1

ReflectionAmountMultiplier=1

SpecularAmountMultiplier=1

SpecularPowerMultiplier=1

ColorPow=1

AmbientSunMultiplier=1

AmbientSkyMultiplier=1

AmbientSunSaturation=1

AmbientSkySaturation=1

 

[sKYLIGHTING]

FilterQuality=1

AmbientSunMix=1.0

AmbientSkyMix=1.0

AmbientContrast=1.2

AmbientInverseDarkening=8.0

Yeah, that seems to work.

 

user posted image

 

 

But at night it seems a bit dark at some places... Any ideas why?

 

user posted image

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All your screenshots looks so amazing. Congrats to Boris for his hard work. cookie.gif

I have a problem here, but a picture is worth a thousand words, so...

 

user posted image

 

I tried to change my settings in the .ini file, but I still have the issue. Can anyone help ?

Thanks wink.gif

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I disabled AA and now it works, with only 2 fps less. But the game it's too blue, I liked more of the sunny days I used to have before. How can I enable it again?

.

EDIT: By setting "AmbientSkySaturation=7.0", I managed to get it colored as before, but how can I increase car reflections without making them too bright?

Edited by ddnt32
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New version was released. You can download from HERE

 

This version fix:

- dark shadows

- lines on reflections (BIG thanks to Boris Vorontsov for listen my proposal with these lines)

 

Screenshots with new version and my config:

user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

Edited by City_Poke912

HHnErXC.png


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Version 0.077 RC5 does nothing but crash to desktop when I start my game. confused.gif

Previous version works fine for me.

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New version was released. You can download from HERE

 

This version fix:

- dark shadows

- lines on reflections (BIG thanks to Boris Vorontsov for listen my proposal with these lines)

 

Screenshots with new version and my config:

user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

Where is the config and i used the latest version that enb.fx file makes my game stutter if i go to the old one not the New Year edition everything is fine confused.gif

 

Do you remove enb.fx or do you keep it, i remove it and the game doesnt stutter but makes the game look ugly

 

Please show me your config whatsthat.gifwhatsthat.gif

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The FireStarteR
Do you remove enb.fx or do you keep it, i remove it and the game doesnt stutter but makes the game look ugly

all ENB effects in this file. if you delete this file, you'll only get reflections on chrome parts of vehicles.

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Yeaaahhh man new version is the great i tweaket it all night for my pc, even on medium shadows are the great , i use them with -memrestrict number for popping up textures.I found two bugs only: 1.sometimes reflection disapier 2.on the buildings have a moving strips shadows

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I got no clue why it lags when im using enb without it, it runs fine sarcasm.gif

 

Nvidea 9500 GS

Windows XP Ultimate SP3

Intel Core Quad CPU

 

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I got no clue why it lags when im using enb without it, it runs fine sarcasm.gif

 

Nvidea 9500 GS

Windows XP Ultimate SP3

Intel Core Quad CPU

hmm maybe there is a problem with your vcard its only 9500GS it's too weak for all effects

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