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[GTAIV|REL|BETA] ENBSeries graphic modification


BorisVorontsov
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About the problem that SCARFACE1991 has... It happens to me too (and everyone alse i think). IMO This "thing" happens because of this external enbbloom.fx shader, it did something with bloom. It glows only in one direction, very strong and it's not configurable fron enbseries.ini (or maybe I did something wrong). Here are some screens to show the problem better:

user posted image user posted image

user posted image user posted image

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user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

 

...

WoW! nervous.gifnervous.gif

 

can you tell me your ENB-Settings ?

Only ENB Mod `?

 

cool.gif

Edited by ERROR$x0$
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BorisVorontsov

Okay, that bug with bloom is fixed, reload updated version from my site. Unfortunately fast copy/paste and automatic code replacement was the problem, as Darecki said, because of external bloom code adaptation. In some uknown reason it worked for me perfect even with that problem (my pc rocks! it's old, but everything looks as expected tounge.gif ).

Still i don't understand what was wrong with the lights at some positions and times for some of you, i can't find myself what's happened.

 

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SCARFACE1991
About the problem that SCARFACE1991 has... It happens to me too (and everyone alse i think). IMO This "thing" happens because of this external enbbloom.fx shader, it did something with bloom. It glows only in one direction, very strong and it's not configurable fron enbseries.ini (or maybe I did something wrong). Here are some screens to show the problem better:

user posted image user posted image

user posted image user posted image

I managed to get rid of it (well almost). There is some white bloom effect on the rims but i can live with it. I just set EnableBloom to false

And Boris helped me with this problem, thanks man. He told me to change values of Carheadlight. I tried some different values and I think that this works best for me:

 

[CARHEADLIGHT]

EmissiveMuliplier=1.0

LightIntensity=0.4

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residentgta
Okay, that bug with bloom is fixed, reload updated version from my site. Unfortunately fast copy/paste and automatic code replacement was the problem, as Darecki said, because of external bloom code adaptation. In some uknown reason it worked for me perfect even with that problem (my pc rocks! it's old, but everything looks as expected tounge.gif ).

Still i don't understand what was wrong with the lights at some positions and times for some of you, i can't find myself what's happened.

Thanks Boris smile.gif Here are some shots with your updated files colgate.gif

 

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted image

 

monocle.gif

 

 

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SCARFACE1991
Okay, that bug with bloom is fixed, reload updated version from my site. Unfortunately fast copy/paste and automatic code replacement was the problem, as Darecki said, because of external bloom code adaptation. In some uknown reason it worked for me perfect even with that problem (my pc rocks! it's old, but everything looks as expected tounge.gif ).

Still i don't understand what was wrong with the lights at some positions and times for some of you, i can't find myself what's happened.

Just testet and the shifted bloom effect is completly gone even on the rims. Thanks a lot boris.

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I got this Idea since is Used this Mod in GTA SA

 

Destroyed DeathStar Moon From Star Wars

 

user posted imageuser posted image

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boris, great job!

sora version is great, i also noticed small fps boost with the 0.79 version

 

fraps deceased quality of shots ;/

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

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A couple of more or less random shots with new enb. Comments, suggestions, always welcome.

 

user posted image

 

user posted image

 

user posted image user posted image user posted image user posted image user posted image user posted image

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Just For Laugh

 

Earth Moon Texture

 

 

Haha looks great.

just like Liberty City would exist in another world.

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@ Boris: Didn't mean to offend you chap - excuse my ignorance but I know almost nothing about programming, but thanks for explaining it to me.

 

@ hallowed_joker: thanks for your post. Your suggestion about obtaining blur effect worked, but I've been too busy for most of the day to test it all thoroughly. I have taken a few shots to demonstrate the motion blur givin' it large (can't get enough of the stuff).

 

Used: 1.0.3.0.patch, Environment Mod V5 (-timecycle.dat), all DKT's files from page 185 (including ENBseries 0.078 SORA -enbclouds.bmp), enbclouds.bmp from noelgamo's files (pg 185), no commandline.txt, and bog-standad timecyce.dat! All W.I.P. Pictures now reuploaded with more appropriate resolutions!

 

EDIT: Hi-res versions now added - click on link beneath picture to view!

 

user posted image

http://img219.imageshack.us/img219/9093/enb20104710557.jpg

 

user posted image

http://img413.imageshack.us/img413/5205/enb201047221616.jpg

 

user posted image

http://img407.imageshack.us/img407/2732/enb20104722616.jpg

 

user posted image

http://img407.imageshack.us/img407/3190/enb201047204339.jpg

 

user posted image

http://img219.imageshack.us/img219/5162/enb201047204233.jpg

 

user posted image

http://img413.imageshack.us/img413/9571/enb20104721374.jpg

 

user posted image

http://img221.imageshack.us/img221/3432/enb201047203713.jpg

 

user posted image

http://img219.imageshack.us/img219/3299/enb201047203443.jpg

Edited by LargeStyle
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wonderblunt

 

I've made an HQ Moon Package including:

 

HQ Real Moon

HQ Earth

HQ Destroyed DeathStar

 

Download

http://www.mediafire.com/?n1o2midjrgc

 

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Never mind I have a seise I like!!!

But I must say F****** A !!!

I love it.

 

And Also Thank you Boris for making this possible. Great work guys.

Edited by wonderblunt
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For those who want to try my updated settings taking Boris's advice.

 

All in one and easy installation. Automatic backup and restore you previous settings.Custom setup options available.Please check FAQ included for further information.

 

user posted image

user posted image

user posted image

 

DOWNLOAD

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I hope most of ENB Masters(those guys with the best settings arround here) could make installers like you

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Here are the new skydome & moon texture :

 

I've reduced the stars for night sky texture and no more blue or colorful stars there !

 

user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

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Here is the download link :

http://www.mediafire.com/?jznmyzy5jvn

Looks great, jalenliu! I'm going to try these out. Thanks for sharing them.

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residentgta

Can someone post me settings for sparkling lights ?I think my car lights sparkling too much smile.gif

 

user posted imageuser posted image

 

monocle.gif

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Can someone post me settings for sparkling lights ?I think my car lights sparkling too much smile.gif

 

user posted imageuser posted image

 

monocle.gif

[LIGHTSPRITE]

UseExternalTexture=false

Intensity=0.8

IntensityInReflection=0.8

UseRays=true

RaysNumber=2

RaysIntensity=0.4

RaysRateOfChange=7.0

RaysLength=0.7

 

This should work

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Can someone post me settings for sparkling lights ?I think my car lights sparkling too much  smile.gif

 

user posted imageuser posted image

 

monocle.gif

[LIGHTSPRITE]

UseExternalTexture=false

Intensity=0.8

IntensityInReflection=0.8

UseRays=true

RaysNumber=2

RaysIntensity=0.4

RaysRateOfChange=7.0

RaysLength=0.7

 

This should work

You could also just try:

 

UseRays=false

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residentgta
Can someone post me settings for sparkling lights ?I think my car lights sparkling too much  smile.gif

 

user posted imageuser posted image

 

monocle.gif

[LIGHTSPRITE]

UseExternalTexture=false

Intensity=0.8

IntensityInReflection=0.8

UseRays=true

RaysNumber=2

RaysIntensity=0.4

RaysRateOfChange=7.0

RaysLength=0.7

 

This should work

You could also just try:

 

UseRays=false

I change this and now is ok, thanks to both of you smile.gif

 

[LIGHTSPRITE]

UseExternalTexture=false

Intensity=1.0

IntensityInReflection=1.0

UseRays=true

RaysNumber=2 ----------->this

RaysIntensity=0.2 -------->this

RaysRateOfChange=10.0

RaysLength=1.0

 

Now it looks like this colgate.gif

 

user posted imageuser posted image

 

monocle.gif

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