Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

[GTAIV|REL|BETA] ENBSeries graphic modification


BorisVorontsov
 Share

Recommended Posts

biggrin.gif it looks awesome DKT70 can t wait for your timecyc release.

posting your Cloud texture?and SKY PARAMETERS biggrin.gif

 

EDIT:

 

what the hell...FOr me the Effect.txt file works. I put a simple ass code that put up makes all white colours so bright and tested it ingame it does that.....weird

 

 

btw DKT70 or boris it does work. see the difference. biggrin.gif hey DKT70 and for those who wants the effect file to work..are you using custom shaders or default IV. cause I think using different shader(custom ones) affects the d3d9.dll ALOT

[/img][/url]

//--------------------------------------------------------------------------------------// Textures//--------------------------------------------------------------------------------------texture2D texColor;//--------------------------------------------------------------------------------------// Sampler Inputs// --------------// MAGFILTER : filter usded during texture magnification.// MINFILTER : filter used during texture minification.// MIPFILTER : filter for mipmaps// None : no filtering// Point : The texel with coordinates nearest to the desired pixel value is used.// Linear : A weighted average of a 2x2 area of texels surrounding the desired pixel is used.// Anisotropic : Compensates for distortion caused by the difference in angle between the texture polygon and the plane of the screen.//--------------------------------------------------------------------------------------sampler2D InputSampler = sampler_state{    Texture = (texColor);    MinFilter = Linear;    MagFilter = Anisotropic;    MipFilter = None;    AddressU  = Clamp;    AddressV  = Clamp;    SRGBTexture=FALSE;    MaxMipLevel=0;    MipMapLodBias=0;};//--------------------------------------------------------------------------------------// Struct Definitions//--------------------------------------------------------------------------------------struct VS_OUTPUT_POST {float4 vpos  : POSITION;float2 txcoord : TEXCOORD0;};struct VS_INPUT_POST {float3 pos  : POSITION;float2 txcoord : TEXCOORD0;};//--------------------------------------------------------------------------------------// Global Variables, non tweakable.//--------------------------------------------------------------------------------------float ScreenSize;float ScreenScaleY;float sharpeningfactor;//--------------------------------------------------------------------------------------// Vertex Shader Input//--------------------------------------------------------------------------------------VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN){VS_OUTPUT_POST OUT;float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);OUT.vpos=pos;OUT.txcoord.xy=IN.txcoord.xy;return OUT;}//--------------------------------------------------------------------------------------// Pixel Shader//--------------------------------------------------------------------------------------float4 main(float2 uv : TEXCOORD) : COLOR{   float4 Color;   Color = tex2D( InputSampler , uv.xy)*2;   remove the *2 to remove to much brightness( I know you guys know that )       Color.r = Color.r*2;                                    Remove the *2 here and on G and B   Color.g = Color.g*2;   Color.b = Color.b*2;      return Color;}//--------------------------------------------------------------------------------------// Compiler//--------------------------------------------------------------------------------------technique PostProcess{   pass P0   {#ifdef E_SHADER_3_0VertexShader = compile vs_3_0 VS_PostProcess();PixelShader  = compile ps_3_0 main();#elseVertexShader = compile vs_2_0 VS_PostProcess();PixelShader  = compile ps_2_0 main();#endifZEnable=FALSE;CullMode=NONE;ALPHATESTENABLE=FALSE;SEPARATEALPHABLENDENABLE=FALSE;AlphaBlendEnable=FALSE;FogEnable=FALSE;SRGBWRITEENABLE=FALSE;}}

 

Edited by noelgamo
Link to comment
Share on other sites

.....

screen of sunset and sunrise

user posted image user posted image user posted image user posted image user posted image user posted image user posted image

A SCREEN TO PROVE THAT WHAT I HAVE SAID ABOVE IS TRUE A SCREEN TO PROVE IT

user posted image

WITHOUT THE EFFECT FILE.

user posted image

Edited by noelgamo
Link to comment
Share on other sites

Na, tried everything I can think of. Stock timecyc, stock shaders, stock ini.

 

Weird. What patch are you using ? I'm still using 1.0.3.0, as it simply gives me the best performance.

I have a silly effect file for testing, everything is bright red and the sharp filter is on maximum looking & more like Emboss, so as soon as your save file loads you know it's either working or not. 0.77b works, new one doesn't, bizarre.

 

BTW, noelgamo, thats a big-ass sun you have got going on there, one of those tiny pics looks like Batman doing a flyby, while the last one looks like you are on collision with the sun, ace. biggrin.gif

Link to comment
Share on other sites

yeah LOL dkt70......I wasnt really making the timecyc that real. I was just playing with it tounge.gif

 

Im using the latest patch.. for some unknown reason I cant use 1.0.3.0 and 1.0.4.0 they remove the fonts on the main menu. and some weird graphical bugs. so I reinstalled again and patched to 1.0.0.4

 

 

This is amazing your tone-Down HDR+sharpen and ENB SORA looks freaking amazing. Now time to fix timecyc. or find a good one tounge.gif

 

@Boris watch patch are you using?

 

WOW I just went throough the pages and I saw that I have heaps of screenshots in here.(addicted to IV because of ENB series...I finished the game like heaps of time now who cares. just tweak tweak and tweak tounge.gif. and hlsl codes.)

WEE

user posted image user posted image user posted image user posted image user posted image

Edited by noelgamo
Link to comment
Share on other sites

Wow, man. Standard ENB config is bloomage rape. Boris, maybe you could use one of the configs (or your own) config as default config. I'm sure more people will be attracted to it: They won't have to tweak them theirselves, thus making your mod easyer to use. smile.gif

Link to comment
Share on other sites

Thx DKT, the new sharpen effect goes well with the new ENB! I took a few shots actually!

 

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

 

 

Link to comment
Share on other sites

GladjakkerNL

Nice pictures -Bone- !

can u run it with some nice FPS ??

 

i have some problems with the mod, i use the (OLD) settings of -bone- without the new cloud addon + Better city textures..

everything works okay ( a little bit lag ), but the cars that normally black are now ugly white.

does somebody know how i can fix that??

 

thnx!

Edited by GladjakkerNL
Link to comment
Share on other sites

wonderblunt
Ok, Bone, if you want to try these out , here you go, Sharpen only, and toned-down HDR + Sharpen only

 

http://www.mediafire.com/?z5zmltihdik

 

BTW, The effect.txt file seems to be not working with the latest ENB, will have to speak to Boris about that one. I couldn't get any of the values to work after just testing them, although they work in the last 0.77b release.

I also had to switch the effect .txt file with a different 1 as the game would not launch with a message to reinstall the game.

I'm not sure what version of effect.txt I'm using but it brings in to much light even at night the sky is very bright when set to sunny.

 

I'm ganna try all the files I have to see the difference.

 

DKT70 can you suggest 1 version in particular that I should try??? Also Still waiting for that dam card... it's driving me nuts loll

Link to comment
Share on other sites

Damn, this is getting frustrating as I can't even use my own effect file, and I need access to the higher range of contrast you get with the HDR.

 

Nice screens, Bone icon14.gif

 

 

DKT70 can you suggest 1 version in particular that I should try??? Also Still waiting for that dam card... it's driving me nuts loll
#

 

Did you try the ones I linked to Bone ?

In there is a toned-down version of the HDR, with the contrast switched off. If everything is still too bright then try this

 

Find these lines and change them to the following,

 

 

float Exposure = -0.100;float Gamma = 1.500;

 

 

If everything is still too bright then you will have to try editing the timecyc. If you want a global lower brightness for that particular weather pattern, goto Sky, and lower the Multiplier to something like 10 or less, making sure the "Top Color" is a fairly dark color.

 

Latest Cloudy shot,

 

user posted image

 

Should have something finished by tomorrow.

Edited by DKT70
Link to comment
Share on other sites

wonderblunt
Damn, this is getting frustrating as I can't even use my own effect file, and I need access to the higher range of contrast you get with the HDR.

 

Nice screens, Bone icon14.gif

 

 

DKT70 can you suggest 1 version in particular that I should try??? Also Still waiting for that dam card... it's driving me nuts loll
#

 

Did you try the ones I linked to Bone ?

In there is a toned-down version of the HDR, with the contrast switched off. If everything is still too bright then try this

 

Find these lines and change them to the following,

 

 

float Exposure = -0.100;float Gamma = 1.500;

 

 

If everything is still too bright then you will have to try editing the timecyc. If you want a global lower brightness for that particular weather pattern, goto Sky, and lower the Multiplier to something like 10 or less, making sure the "Top Color" is a fairly dark color.

 

Latest Cloudy shot,

 

user posted image

 

Should have something finished by tomorrow.

yes I did and they work great!!!

Actually with effect - Sharpen only I get a nice fps boost and strangely with rain I get up to 30 fps and that with my crappy gt220 video card... I find it strange as I'm use to losing lots of fps loll

 

But at night I still find the sky to be a little to bright so I'm ganna try the code you suggested.

 

Fingers crossed.

Link to comment
Share on other sites

GladjakkerNL

user posted image

 

user posted image

 

user posted image

 

What is the problem that my FBI and some other cars don't have the normal color? confused.gif

the FBI car is normally black, but with ENB + better city textures is the car ugly white..

 

Does anybody know how i ca fix this ? that the car looks nice black! colgate.gif

 

thnx

Edited by GladjakkerNL
Link to comment
Share on other sites

Nice pictures -Bone- !

can u run it with some nice FPS ??

 

i have some problems with the mod, i use the (OLD) settings of -bone- without the new cloud addon + Better city textures..

everything works okay ( a little bit lag ), but the cars that normally black are now ugly white.

does somebody know how i can fix that??

 

thnx!

Nice FPS? If AA is on, I'd rather call it "slideshow" smile.gif

 

That's a good question. Maybe you should tweak the ini for less lighting/reflection. I packed the files I currently use if you wanna have a go, try these maybe with yannleo's shaders a few pages back, maybe it helps! Remember that I left AA on.

 

http://www.mediafire.com/?ygtfj0gmhjy

 

 

Link to comment
Share on other sites

GladjakkerNL

 

Nice FPS? If AA is on, I'd rather call it "slideshow" smile.gif

 

That's a good question. Maybe you should tweak the ini for less lighting/reflection. I packed the files I currently use if you wanna have a go, try these maybe with yannleo's shaders a few pages back, maybe it helps! Remember that I left AA on.

 

http://www.mediafire.com/?ygtfj0gmhjy

 

aahh okay, i use your AA setting that u post 10 pages back..

But is it possible to hold the graphics that i use now, and put clouds in it ?

And which settings do i have to change to make the car black ? smile.gif

im just a noob with that ini settings, know only to change the resolution and AA ^^

but if you can say wich i have to change i can do that, thats no problem !

 

greetz

Edited by GladjakkerNL
Link to comment
Share on other sites

Once again thx Boris and DKT for the great job and help... only one question left...

 

3... 2... 1...

 

Are we going to play Episodes with ENB? smile.gif

 

 

aahh okay, i use your AA setting that u post 10 pages back..

But is it possible to hold the graphics that i use now, and put clouds in it ?

And which settings do i have to change to make the car black ? smile.gif

im just a noob with that ini settings, know only to change the resolution and AA ^^

but if you can say wich i have to change i can do that, thats no problem !

 

greetz

I have no idea why you lose black color, maybe it reflects blue sky? Don't know. I more or less kept my settings with the new ENB files and the sky is added beautifully, so I think you should try the files in the link.

Edited by -Bone-
Link to comment
Share on other sites

GladjakkerNL

 

I have no idea why you lose black color, maybe it reflects blue sky? Don't know. I more or less kept my settings with the new ENB files and the sky is added beautifully, so I think you should try the files in the link.

Okay!

yeah it looks like that the sky reflection is the problem, a kind of white and blue tint.

I download it and will test it tommorow! colgate.gif

What do u us for your graphics ? ENB, Better city textures or more ??

Link to comment
Share on other sites

 

Actually with effect - Sharpen only I get a nice fps boost and strangely with rain I get up to 30 fps and that with my crappy gt220 video card... I find it strange as I'm use to losing lots of fps loll

 

But at night I still find the sky to be a little to bright so I'm ganna try the code you suggested.

 

It should be faster because the shader has less work to do, only sharpen, instead of HDR + sharpen.

 

If the Sky is still too light at night then edit the timecyc, goto sky, select the weather and the time, I assume you mean 12am, then try setting the Sky Multiplier to 0, and the "Top Color" to black, although that maybe too dark, worth a try.

 

 

Are we going to play Episodes with ENB?

 

Not me, I've already done all the paths you can do to finish it, and the Episodes don't interest me at the moment, I assume you meant the DLC ?

Link to comment
Share on other sites

DKT70, it is funny how your screenshots reminds me of the prototype screenshots for The Getaway 3

user posted image

user posted image

Link to comment
Share on other sites

 

DKT70, it is funny how your screenshots reminds me of the prototype screenshots for The Getaway 3

 

Yeah, I remember some shots looking pretty-darn good for early PS3. I don't think it was the lighting that made them, though, but a really good palette. And thats what a lot of games lack, sadly, is simply a good palette to look good, lighting as well, but the palette really makes it.

 

 

WHOO FINALLY PERFECT SKY I THINK

COMMENT PLEASE GUYS

 

Thats much better. The only thing I might suggest is maybe add a bit of light to the road and buildings ?

In EditIV, the light for the Buildings and roads is in "Atmosphere", and "Amibient Color 0". Try, just as a test, changing the color to white, and a Multiplier of say 20 to start, then back off if it's too bright. Although, ignore this if you're happy with what you have biggrin.gif

Link to comment
Share on other sites

@DKT70 yeah Ill be updating the ambients

Thanks.

@Scarface1991 not yet though. need to fix timecyc

Link to comment
Share on other sites

OneEighteen

wow i must say i have no decrease in performance with the new 0.078 SORA and i dident have to adjust the settings at all now if i can just get some of dkt's files and noelgamo's settings biggrin.gif

Link to comment
Share on other sites

BTW, just to quickly add.

 

Can anyone with a bit of free time test this ?

Goto here on the map, near the middle park, just as you enter the City.

 

user posted image

 

Set any weather, Extra Sunny, Cloudy, but make sure your time is set to either 6am, 8pm, or 9pm, then just drive forward until you reach the end of the city centre. On the way, just as you enter the city, see if you lose the direct lighting, it may go black, but not everything - only the lighting, if it goes keep driving and it should come back on near the end of that road.

If this happens, then it looks like the lighting bug is still there, if not then I have a reinstall to do.

 

 

Fixed TimeCycle Files to Work Properly with SORA Release

 

Try It and Give me some Feed Back and Many ScreenShots

 

http://www.mediafire.com/?twkl1dntnhn

 

I'd do it now for you, but unfortunately I think I may need a reinstall.

Link to comment
Share on other sites

@DKT70: Its working for me no lightbug.

 

Made some shots only at night^^ I like the darkness smile.gif

 

user posted image user posted image user posted image

Link to comment
Share on other sites

wonderblunt

 

BTW, just to quickly add.

 

Can anyone with a bit of free time test this ?

Goto here on the map, near the middle park, just as you enter the City.

 

user posted image

 

Set any weather, Extra Sunny, Cloudy, but make sure your time is set to either 6am, 8pm, or 9pm, then just drive forward until you reach the end of the city centre. On the way, just as you enter the city, see if you lose the direct lighting, it may go black, but not everything - only the lighting, if it goes keep driving and it should come back on near the end of that road.

If this happens, then it looks like the lighting bug is still there, if not then I have a reinstall to do.

 

 

Fixed TimeCycle Files to Work Properly with SORA Release

 

Try It and Give me some Feed Back and Many ScreenShots

 

http://www.mediafire.com/?twkl1dntnhn

 

I'd do it now for you, but unfortunately I think I may need a reinstall.

I do have the lighting problem but for me its with changing the time in game.

to bring it back I press f12 to disable and enable enb and all is back to normal.

Link to comment
Share on other sites

 

Fixed TimeCycle Files to Work Properly with SORA Release

 

Try It and Give me some Feed Back and Many ScreenShots

 

http://www.mediafire.com/?twkl1dntnhn

BEST TIMECYC with SORA its AWESOME dude.....no grain effect anymore biggrin.gif

can I mix your timecyc with mine?

p1ch3 timecyc Extra sunny, sunny, sunny windy, cloudy and extra sunny 2. the 1st 5 shots are shot in 12:00. the last 5 shots are shot in 18:00

user posted image user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image user posted image

same here @DKT70 no problem at those times and I did exactly the way you told us

Edited by noelgamo
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.