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_hax

[IV]NooseMod

Recommended Posts

Gokaic

Just a question, how did you tie the wanted level in with what was worn? because I'd love to figure that one out. Every other mod I've seen that messes with wanted levels has it flash before it disappears, but this mod didn't even do that, I just didn't get one. I'd love to hear how you did this, if you're willing to share your secrets =P

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lilmcnessy
Just a question, how did you tie the wanted level in with what was worn? because I'd love to figure that one out. Every other mod I've seen that messes with wanted levels has it flash before it disappears, but this mod didn't even do that, I just didn't get one. I'd love to hear how you did this, if you're willing to share your secrets =P

Its easy to do (with .net scripthook)

There is even an example of it in the .net scripthook

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_hax

Well to be more precised I call this every 250 miliseconds (Tick event)

 

//C#if(Player.Skin.GetComponentModel(PedComponent.UpperBody) == 8 /*LSD jacket*/)){Game.WantedMultiplier = 0;Player.WantedLevel = 0;}

 

 

Game.WantedMultipier must set to 0 quite often because it sometimes resets to default value

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Donrenegade

I have a suggestion for this mod, it can become pretty complicated though... Sorry if things are unclear and feel free to ask questions about it.

 

There have been ideas for a mission editor(enemy placement etc), but I think theres a very simple way to do it. There might be a learning curve but thats with all editors. I've noticed that a marker is placed at every location so you can kill terrorists. What if you placed the marker coordinates within the mission .txt file. Since the terrorists and the hostages are simple cooridinates as well this makes mission making pretty easy. But what if you made the terrorist placement a lot more advanced... so the mission maker can decide which terrorists have certain predetermined weapons. Might as well make it more advanced by giving the ability determine which ones have body armour, amount of hp and even decide the model. This could be made relatively easy by just adding certain values behind a terrorist coordinate. for example:

 

(I took this from the mission 001introduction)

"1400.832;523.7271;28.96197" Places a terrorist at those coordinates. What if you could add certain values behind it like this:

"1400.832;523.7271;28.96197 (Model ID, amout of HP, if he has armour, weapon)" and when it has no value(when its 0) its handled like it is right now. so this is how it could be:

"1400.832;523.7271;28.96197 (123456789 , 100 , 1 , 1)" so the value 123456789 is the model id, self explainatory. The value 100 is the terrorist's hp, when its 0 its the default amount like it is right now. The value 1 means that the terrorist has no armour, you can make a 2 out of it so he does. And the last value 1 should say which weapon the terrorist has. When it's 0 its the default setting like it is right now, so when it's set to 1 it gives the terrorist a pistol, when set to 2 it gives a Deagle etc...

 

For the hostages you could pretty much do the same thing. It would be nice if we were also able to place vehicles, so you could add some kind of blockade in which the terrorists center themselves. Or for simple cover etc(we can be creative with it smile.gif ).

 

As i said its only a suggestion which could be hard to implement, but I know for sure that it will create a relatively easy mission maker with ofcourse a learning curve. I hope you implement it, I know I'm going to make lot of missions when you do.

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RoboticGamer123

I noticed and tested this mod every single time my body guards die in battle or even one of them die the mod crashes and tested it again and happened the same thing again can you fix it asap plz and can you at least tell me a solution.

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byankeesjeter

Just wondering if someone could help me, I have everything that it says I should download and I've put the Script into the Scripts folder but when I start the game on the top of my screen it says "Error in Script 'NooseMod.NooseTest'!" can anyone help me?

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rinuextreme

Omg! You know what you could do? You could add a background song for the missions. Like Rainbow Six Vegas or Splinter Cell. That would be perfect! biggrin.gif

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Maddest Dog

Aaaa, little help, here? dontgetit.gif

 

 

 

 

 

What are these glitches? How do I fix these bugs? dozingoff.gif

 

 

P.S. Also, what are your next mods? Have you have anything in mind? Thanks

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jaky2008

This is really good but my com wont play IV sad.gif

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victorsgun

euhm i have it installed on version 1.0.4.0 it all works, exept the misions,

you really can't make it for v 1.0.4.0?

would be great, maybe the next release of this mod?

 

sad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gif

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WolvenWolf

Hi there, I just wanted to report a small bug. The Algonquin North Station it's not working properly for me. When i reach the blip, an error displays saying the object couldn't spawn. I get the NOOSE uniform, but there is no menu to choose the weapons and there is no swat team nor Enforcer around. I loose all my weapons and the only way to get them back is dying All the other stations work fine. Also the station blips doesn't show up on the radar, I dunno if that is supposed to be like that or not, but it's nothing serious.

 

I'd like to see more missions too if it's possible. Using the Annihilator instead of the Enforcer to kill bad guys on top of buildings or flying around (kidnapers of heli tours or something like that), and you could decide between being the pilot or the shooter. catspider.gif

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MeminhoCu321

i want this mod, but when press the download button, it's say the download is expired angry.gif

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MeminhoCu321

Scripthook.net works with 1.0.4.0, i have it, but you have to put the Xlive

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drytaffin

cookie.gif I love it !

I would like to have more missions because it's really cool tounge.gif

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dW3_L

yeah nice work _hax

 

i love this sh it 2_so i made a few more missions 4 this mod...

 

_hax can i do this?

 

 

 

missions download

 

22 missions included ph34r.gifph34r.gifph34r.gifcool.gif

Edited by dW3_L

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Kucikuc24

pls can you update your mod and can you add more missions and automaticali change skin to NOOSE ?

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feat952

Can you make it working for 1.0.6.0?

This mod is awesome! icon14.gif

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Kucikuc24

yeah what is with _hax ?

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Buzz996

Please make a version where it's compatible with 1.0.6.0 and 1.0.7.0!!

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zionkempis

When I Load The Game IT CRASHESSSSSSS

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Lancslad2010

omg please make this work with patch 1.0.0.7 please i so wanna play this...

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Donrenegade

Can you please update it for compatability with 1.0.7.0? biggrin.gif

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PereraSlb
Trailer: http://www.youtube.com/watch?v=s6CZQcPPJY0

GTAIV NooseMod BETA by _hax

===============================

 

Info:

====

Join elite NOOSE unit to fight against terrorists in Liberty City!

Fulfill your duty during many breathtaking missions. Basically

you have one objective: eliminate every terrorist in area.

But bad guys are not stupid - they will take hostages, so you

can't let them get hurt.

 

Licence:

=======

This mod is free. You can spread it over the internet but remember to attach this readme.txt file.

You are NOT allowed to modify and releasy this mod. Modifying this mod is allowed for own purpose

only.

 

Requirements:

===========

- GTA IV version 1.0.4.0 or lower

- .Net ScriptHook and all its required software (http://www.gtaforums.com/index.php?showtopic=392325)

 

Installation:

============

Simply extract all files from archive to \scripts\ folder in GTA IV directory

 

Uninstallation:

==============

Simply delete NooseMod.dll and \NooseMod\ from \scripts\ folder

 

Gameplay:

=======

In order to play one of NooseMod missions, you need to:

1. Get to police department (marked on map)

there are four pds, each on different island

2. Walk into blue marker to play mission

3. Select arms by clicking digits from 1-9. Click 0 to accept. You can have one primary weapon and one secondary

4. Go to mission start location (marked on map)

5. Eliminate all suspects, but don't let hostages get hurt

6. When mission ends you will get your reward depending on number of officers, suspects and hostages down.

 

Played missions will be saved so you won't play same mission twice (unless you finish all missions)

 

 

It is beta so you may encounter some bugs - if you do, please let me know.

 

There are only few missions, but in final release there will be much more (creating missions is fast and easy as hell smile.gif )

 

Download

No new missions, works with 1.0.4.0

http://www.fileshost.com/download.php?id=0AA07F221

 

Check out new .net ScriptHook 0.893

 

Changelog

======

2.0

 

To install Niko's Noose Skin use SparkIV. If you want to use OpenIV don't forget to REBUILD archive!

 

*niko's model is no longer changed so you won't have crashes

*Enforcer is no longer spawned in random places (it has fixed position now)

*changed mission system

(now you don't have to press F12 nor F11. Just walk into the blue marker. Markers are at police departments. Armory is accessed automatically and only once per mission so pick up your equipment wisely

*added markers to mission locations

-removed difficulty system

(now 25% suspects have armors, all of them have blips attached)

*fixed definitely bug with mission finish on arrival (100% biggrin.gif)

*improved performance

-removed duty system. Now squad is only while on mission

+no wanted level when in NOOSE jacket (LSD by original)

*increased payment

-removed message indicating how many suspects left and what is current mission name

 

basic gameplay rules haven't been changed - pick up mission, go to location, kill all :

0.17

*fixed helmet crash bug

*fixed mission complete on arrival

*improved performance by changing tick interval (this may cause mod to delay reactions, for example if you kill suspect his blip will disappear after aprox. 1 sec, etc(

0.16

*fixed "officers down" bug

0.15

*fixed payment bug (now you get penalties for killing hostages)

-removed theme music (seems it was source of all problems)

+improved performance while game is paused

*fixed mission complete on arrival (or at least I think so)

-removed tripskip (it also seems to be problem)

*fixed death bug (now it switches to niko model without game crash)

*fixed "midnight" bug (missions with no daytime specified was taking place at midnight)

*fixed bug where you could go on mission even if you were already on one

+added blocking movement during difficulty selecting

*fixed remaining blips on alive hostages after missions

*fixed few more minior bugs which I don't remember now smile.gif

0.14

-removed squad falling behind message

0.13

*fixed crash when dying on mission

0.12

*fixed "leaving squad behind" message abuse

+added delay to switch models after niko dies

+ragdoll lock (squad don't loose balance when you run onto them)

*fixed black helmet bug

0.11

*fixed bug with coordinates

 

0.1

-public release

Anyone! Or even you _hax! Can you help me? I really want his mod! It's very nice!

First, when i clicked on the link to download the mod, the link didn't opened, it said "Internet Explorer can't show the web page"

Then i've download the Noose Mod V0.1 from another site

I've download everything requested (Net. scripthook, asi loader, all those things), then i've puted the NooseMod files in to the scripts folder.

I've patched the game with version 1.0.2.0

But when i start the game, it runs a new game and then the game crashes. sad.gif

Why is this happened??? I've followed everything carefully.

 

PLEASE, IF ANYONE KNOW THE PROBLEM PLEASE ANSWER dontgetit.gif

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AgentWD40

Would anyone still have noose mod v2? Please link me up.

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RokDrk

Same here it looks amazing but I can't find a bloody link cryani.gif

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saiamrock

all of the links from filehost are dead(unopenable), please re-upload somewhere confused.gif

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Donrenegade

Someone Pm'ed me for the files for the latest version... It took a while before I found it but here it is!

 

-> NooseMod Version 2

 

Lets hope this file host is any good...

Edited by Donrenegade

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PereraSlb
Someone Pm'ed me for the files for the latest version... It took a while before I found it but here it is!

 

-> NooseMod Version 2

 

Lets hope this file host is any good...

Dude really thanks!! biggrin.gif I spent the last two years trying to find this mod and it's finally here!

Thank you soooo much! tounge2.gifbiggrin.gif

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PacketOverload_x64bit
Someone Pm'ed me for the files for the latest version... It took a while before I found it but here it is!

 

-> NooseMod Version 2

 

Lets hope this file host is any good...

Dude really thanks!! biggrin.gif I spent the last two years trying to find this mod and it's finally here!

Thank you soooo much! tounge2.gifbiggrin.gif

Can someone upload to mediafire or other that doesn't require a sign up? This thign won't sign up without paying for some reason! Thanks and Cheers!

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Donrenegade

 

Someone Pm'ed me for the files for the latest version... It took a while before I found it but here it is!

 

-> NooseMod Version 2

 

Lets hope this file host is any good...

Dude really thanks!! biggrin.gif I spent the last two years trying to find this mod and it's finally here!

Thank you soooo much! tounge2.gifbiggrin.gif

Can someone upload to mediafire or other that doesn't require a sign up? This thign won't sign up without paying for some reason! Thanks and Cheers!

You don't have to sign up. Just click on the [mfhs]noosemod2.rar title and it will instantly download.

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