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Anti-Aliasing


ikt
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Server not found

 

Firefox can't find the server at boris-vorontsov.narod.moo.

 

icon13.gif

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Proof? Looks shooped.

Don't you know ENB series? It looks almost like the offspring of Crysis and GTA IV if you apply it on SA.

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Proof? Looks shooped.

Photoshop pro right here. It's Boris, it isn't fake.

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Wow, you know, I've noticed, Russians are awesome at this kind of stuff tounge.gif.

 

Awesome work Boris!

FIOszpJ.gif

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Well, I only based it off the picture.

It looked shooped, so I asked for proof.

Boris is the master of visual game-engine modding. He won't photoshop, it would ruin his repetation of a god.

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Well, I only based it off the picture.

It looked shooped, so I asked for proof.

Boris is the master of visual game-engine modding. He won't photoshop, it would ruin his repetation of a god.

Man, if this guy think that its photoshoped its his problem, we know that it is real ! Boris is god ! lol.gif

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I just said, I based it off that one still picture.

@Lil, I dont have a problem.

@ikt, Modding d3d dlls isnt "game engine modding".

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And how do we get AA now? Thats all i care about once i see it, I will gladly thank him and always remember this

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I just said, I based it off that one still picture.

@Lil, I dont have a problem.

@ikt, Modding d3d dlls isnt "game engine modding".

It isn't? These things aren't post-process things. Modifying how the game casts lights, how cars relfect and such is modding teh engine.

 

(Genetical modification is also called modding, sometimes it's done by replacing a part of a string of DNA in order to make the organism produce things he normally doesn't procude, this is the same. imo. tounge.gif)

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The pictures look worse then my game actually... I don't see where I should see the AA? The screenshot are still full of jaggy lines etc.

The only thing that's better imo are the reflections..

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The pictures look worse then my game actually... I don't see where I should see the AA? The screenshot are still full of jaggy lines etc.

The only thing that's better imo are the reflections..

Are you looking at the picture linked to in the first post? Because that's almost perfect with no jagged lines at all.

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I just said, I based it off that one still picture.

@Lil, I dont have a problem.

@ikt, Modding d3d dlls isnt "game engine modding".

It isn't? These things aren't post-process things. Modifying how the game casts lights, how cars relfect and such is modding teh engine.

 

(Genetical modification is also called modding, sometimes it's done by replacing a part of a string of DNA in order to make the organism produce things he normally doesn't procude, this is the same. imo. tounge.gif)

I downloaded the San andreas "game engine mod", it was just a d3d9.dll.

It didnt touch the game engine at all.

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IronFixXxeR

edit: I fail.

 

No AA or this edge detection isn't that big of a deal to me, but if edge detection could be implemented with little or no FPS loss I would enjoy it.

Edited by IronFixXxeR
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@Ironfixxer: you have to replace moo with ru in the link.

 

@girishb: Yes but only the first picture looks good, the others look horrible imo

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the hubster

If anyone was going to develop AA for GTA it would be Boris, as you can see with his enb series mods, he is very experienced with both reverse engineering and writing shaders.

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Boris is very good at this stuff, but...

 

Im suspicious of this post for a single reason, you are just showing us a screenshot. For all I know its just a down-sample, I wish he would give us some information on what was actually done to achieve that and maybe the FPS hit.

 

Right now he doesn't and for that reason, I will take this screen with a spoon full of BS.

 

Im still thinking it might just be a down sampled type effect, render the scene 2x as big, save, resize, display. Or deferred lighting will be effected in someway if he actually did do AA. Its one or the other, you can't have AA in DX9 + Deferred unless if its downsampled or some type of trick.

 

Even if it is downsampling, if he manages to get it to run decent, and then also have his modified reflection.etc, it will look pretty nice, Id take a 10-15 fps hit leaving me at 35 and 45 fps to play with the reflection mod + downsampled.

 

But we will see how this turns out.

Edited by MonkeyMhz
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It looks very good. No jagged lines at all, looks perfect to me.

 

I'm also wondering if this is true though... I know Boris is a master when it comes to modifying the graphics of a game, but in this case, this single image doesn't convince me. I would also like to see what is the FPS hit... probably it's huge, so it's a no go for almost everyone. It looks nice yeah, but I want a game, not a power point presentation lol.

 

I'll keep my fingers crossed hoping this is true and that the FPS hit isn't too much. devil.gif

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the hubster

 

For those who don't believe it, It's legitimate, take a look at the creator's website here: http://boris-vorontsov.narod.moo/index_en.html

 

If you look at his past creations, he has written shaders for many games that use a directX hook to intercept the rendering process, for DirectX 8 games, he converts/forwards all the DirectX 8 function calls to their directX 9 equivalents.

 

As for the specifics of how he has done it, well he doesn't say. Maybe he wrote an algorithm like this one to detect and blur edges, maybe his he is down-sampling from a higher resolution in realtime, or maybe he is using a proper multisampling algorithm, no way to know until he tells us.

 

To those who claim that anti-aliasing a scene that uses differed lighting is completely impossible on DirectX 9 hardware, this is true for hardware based AA, but what if he has written a pixel shader that does exactly the same thing instead of using AA conventionally.

 

To the guy that asked if this mod will slow down the game, yes, it will slow down the game regardless of how Boris achieved the results.

Edited by the hubster
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Im suspicious of this post for a single reason, you are just showing us a screenshot. For all I know its just a down-sample, please give us some information on what was actually done to achieve that and maybe the FPS hit. If your gonna post a thread, you should have all your information in it and be ready to prove you result.

 

Clearly you don't and for that reason, I will take this thread post and is possibility of being legitimate with a spoon full of BS.

 

Please post some more info. Because Im just not buying it, unless if its just some stupid downsampling.  whatsthat.gif

It's legitimate, take a look at the creator's website here: http://boris-vorontsov.narod.moo/index_en.html

 

If you look at his past creations, he has written shaders for many games that use a directX hook to intercept the rendering process, for DirectX 8 games, he converts/forwards all the DirectX 8 function calls to their directX 9 equivalents.

 

As for the specifics of how he has done it, well he doesn't say. Maybe he wrote an algorithm like this one to detect and blur edges, maybe his he is down-sampling from a higher resolution in realtime, or maybe he is using a proper multisampling algorithm, no way to know until he tells us.

Yea, I was going to say that, Call Of Juarez BIB uses edge detection to achieve a psudeo AA.

 

If he is using a edge detection method in his shaders or whatever, it shouldent be labled AA. He should call it edge smoothing or something.

 

Edge detection is what they should have done right off the bat in GTAIV. Mind you edge detection has its downs, some times in some scenes it looks great as if you had massive AA on. But in other screen pauses or frames it will pretty awful. If you've played COJ BIB you'll know what I mean.

 

But yea, if he managed to get edge detection in, Id be exstatic about that, thats great. Its still not AA, but tbh, edge detection is good enough for me.

 

 

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