Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

Garage


Pure Libertonian
 Share

Recommended Posts

Pure Libertonian

Does anybody know how to add a garage to the safe house without a garage? For example, safe house in Jefferson doesnt have a garage. Can anybody tell me how to improve it? smile.gif

Link to comment
Share on other sites

you would need to do some SCM coding for this and it might well require that you start a new game.

Link to comment
Share on other sites

Pure Libertonian
Hi, you can refer to GRGE entries in IPL here:

 

http://www.gtamodding.com/index.php?title=Grge

 

This does not require SCM coding however I do believe a new game is indeed compulsory.

LineX, LineY, CubeX, CubeY, CubeZ

how to get know these coords?

can I add the garage by only adding one line to the ipl file, like parked car?

Link to comment
Share on other sites

supermortalhuman

 

PosX, PosY, PosZ, LineX, LineY, CubeX, CubeY, CubeZ, DoorType, GarageType, Name

 

 

Here is the format for a garage - turns out there will need to be a cleo script or scm change of sorts, unless you can just start a NEW game and make it to a save point - perhaps it will write functionality. I'm not exactly sure yet as I haven't used them. I am pretty sure you only need the SCM to unlock and lock them (including on-mission).

 

PosX, PosY, PosZ is the coordinate of the master corner vertex of your garage culling. So refer to the picture, yellow is vertex, red is an edge:

 

user posted image

 

LineX, LineY

"Those values are added to the first position values. They define one edge of the box"

 

I think this is drawing from your first defined vertex and defining a 2D plane, remember Z is height. X left right, Y north south.

 

CubeX, CubeY, CubeZ

"Another world coordinate. Together with the abstract line created with the first 5 coordinates this forms a cube in the world."

 

You'll need to refer to other garages in the game's files, might need to go look in vice city or gtaIII if they are on hand, or in binary IPL's. But there may be some garage's in regular IPLs too - hunt them down because you'll need those to see exactly how this is setup. This is the second set of coords that defines the height, and another xy perimiter to the box (I guess this means they don't have to be perfect). At the picture above, this is the top of the box (if that's how you complete the instruction - it appears that since you build from a vertex, you've got flexibility there. I think 3DSMax would be easier, or maybe map editor does this. Still, I push on awaiting corrections if any:

 

DoorType

The type of the door[1]

 

This or the next one is for a garage that opens up and down, or rotates outward (the door that goes down into the ground at LV Airport - this was probably a clever setup of the geometry defined earlier - clever to us, a flipped box in Max)

 

GarageType

The type of the door[2]

 

This might be like the above, and the above might instead be skinning/generic model selection - I'm really unsure - But that's what the forum is for, so we'll see.

 

Name

A string which is used to manipulate the garages behaviour through the main.scm[3]

 

This lets you lock and unlock the garage, open it only certain times, give the player access that sort of thing.

Link to comment
Share on other sites

Pure Libertonian

Thanks I got it! And maybe you know how to add a save disc? I didnt find information about it on gtamodding sad.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.