ares_22 Posted July 6, 2009 Share Posted July 6, 2009 I've added car spawn point to my main.scm and in code it look like this: 014B: $PARKED_SANCHEZ = init_parked_car_generator #SANCHEZ color -1 -1 0 alarm 0 door_lock 0 0 10000 at -2252.46 2336.05 4.31 angle 90.0 014C: set_parked_car_generator $PARKED_SANCHEZ cars_to_generate_to 101 014B: $PARKED_RHINO = init_parked_car_generator #FBITRUCK color -1 -1 0 alarm 0 door_lock 0 0 10000 at -2252.46 2336.05 4.31 angle 90.0 014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 0 014B: $11064 = init_parked_car_generator #SPEEDER color 123 5 0 alarm 0 door_lock 0 0 10000 at 1626.02 571.43 0.0 angle 270.0 014C: set_parked_car_generator $11064 cars_to_generate_to 0 014B: $11063 = init_parked_car_generator #STALLION color -1 -1 0 alarm 0 door_lock 0 0 10000 at 1947.0 1783.2 18.9 angle 0.0 014C: set_parked_car_generator $11063 cars_to_generate_to 101 09E2: $11062 = parked_car_generator_w_numberplate #COMET 3 6 0 alarm 90 door_lock 50 0 10000 plate "__RENI__" at 2609.8 2279.6 10.8 angle 90.0 014C: set_parked_car_generator $11062 cars_to_generate_to 101 09E2: $PARKED_HYDRA = parked_car_generator_w_numberplate #SABRE 127 127 0 alarm 0 door_lock 0 0 10000 plate "CN24_70H" at 1617.484 -1891.514 13.548 angle 90.0 014C: set_parked_car_generator $PARKED_HYDRA cars_to_generate_to 0 I tooked coords from $PARKED_RHINO, but it doesn't matter. The game alwas crash at loading screen. Even if I don't change anything, but only open and save the game crashes too I'm using Sanny Builder 3. Does anyone know what's going on? Link to comment Share on other sites More sharing options...
trickstar34 Posted July 6, 2009 Share Posted July 6, 2009 You need to start new games for SCM mods, if you want to use your old you have to put the original main.scm intact Link to comment Share on other sites More sharing options...
ares_22 Posted July 6, 2009 Author Share Posted July 6, 2009 I'm not stupid, I'm starting new game and it happens. Link to comment Share on other sites More sharing options...
ZAZ Posted July 6, 2009 Share Posted July 6, 2009 I'm not stupid, I'm starting new game and it happens.Even if I don't change anything, but only open and save the game crashes Did you do it with original main.scm? Have you made experience with stripped main? Did you read tutorial? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
ares_22 Posted July 6, 2009 Author Share Posted July 6, 2009 Yes, I did it with original main.scm and tried with stripped main.scm and there's the same effect. I read tutorial, but I can't understand some things, because my English is not very good. I understand only basics, but I think I don't need much experience to make a car spawn. Link to comment Share on other sites More sharing options...
trickstar34 Posted July 6, 2009 Share Posted July 6, 2009 Just use CLEO for that, that way you can spread your mod and make it more worth downloading. Or you can release a save game mod. Of course with CLEO you can't use globals, so you will only be able to use locals, but that shouldn't be a problem with what your trying to do. Link to comment Share on other sites More sharing options...
ares_22 Posted July 6, 2009 Author Share Posted July 6, 2009 OK, I've created Sabre spawn point in stripped SCM, but in original it still doesn'y work. When I want to save I'm using Compile + Copy. Do I do it right? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now