poopskin Posted August 6, 2009 Share Posted August 6, 2009 sorry, had to do it. Link to comment Share on other sites More sharing options...
jjcoolj91 Posted August 13, 2009 Share Posted August 13, 2009 @ Reconite i was wondering if you know where I can find the Alien Blaster ? i heard it has a 50-80 dmg ratio and would be great for my equipment especially when it could blast someone to oblivion xD Link to comment Share on other sites More sharing options...
Reconite Posted August 13, 2009 Author Share Posted August 13, 2009 Check out this guy's vid: http://www.youtube.com/watch?v=7gnAu177Q4Y That's one way to get the Alien Blaster. The Willy special encounter where he sometimes has one. But you can get it from the Alien Spacecraft Special Encounter. Link to comment Share on other sites More sharing options...
jjcoolj91 Posted August 14, 2009 Share Posted August 14, 2009 Check out this guy's vid:http://www.youtube.com/watch?v=7gnAu177Q4Y That's one way to get the Alien Blaster. The Willy special encounter where he sometimes has one. But you can get it from the Alien Spacecraft Special Encounter. Thanks man, im enjoying this new gun i love how it zaps them to ash lol there is a great amount of things you find in this game definately. i'd say its better than Fallout 3 for this feature (nothing against Fallout 3 fans its still a good game) Link to comment Share on other sites More sharing options...
Reconite Posted August 15, 2009 Author Share Posted August 15, 2009 You might be happy to know that FOnline: 2238 Open Beta Test 3 is scheduled for release today. FOnline: 2238 News Link to comment Share on other sites More sharing options...
Bernard Jazz Posted August 16, 2009 Share Posted August 16, 2009 (edited) Neat, downloading now. In FO2 I just reached the point where I've got the GECK from vault 13 and hauled my arse all the way back to Arryo to find out the villagers have been kidnapped. Now I've got a problem with Enclave soldiers pasting me whenever I try and go to San Francisco *edit* FOnline lags to buggery. Pretty much unplayable right now Edited August 16, 2009 by Mealing Link to comment Share on other sites More sharing options...
Reconite Posted August 16, 2009 Author Share Posted August 16, 2009 *edit*FOnline lags to buggery. Pretty much unplayable right now Yeah, it lags really, really badly at the moment. But remember it's only the first day of the Online Beta Test 3 so it will be fixed before it's final release. Even give it a week and try, they're currently making updates every 5 hours to fix bugs etc. Link to comment Share on other sites More sharing options...
ilya Posted September 1, 2009 Share Posted September 1, 2009 (edited) . Edited December 6, 2017 by Grae Link to comment Share on other sites More sharing options...
General Goose Posted November 1, 2009 Share Posted November 1, 2009 Bit of a bump, but, awesome games. Just got both recently, been playing FO2 a lot. I'm planning on DLing the restoration patch for my second play through (I was too involved in my first). I really love the details in these games. I was quite surprised when I took Vic to Val in Vault City, and how other people often responded to my party members. Link to comment Share on other sites More sharing options...
Reconite Posted November 1, 2009 Author Share Posted November 1, 2009 Yeah, there is a lot more depth in the Black Isle games than Bethesda's Fallout 3 (prove me wrong). Good luck with the game so far, hope you have the Killap Bug Patch installed (even if it's not with the Restoration Patch). Link to comment Share on other sites More sharing options...
General Goose Posted November 1, 2009 Share Posted November 1, 2009 Yeah, there is a lot more depth in the Black Isle games than Bethesda's Fallout 3 (prove me wrong). Good luck with the game so far, hope you have the Killap Bug Patch installed (even if it's not with the Restoration Patch). No patches. When I got it, I was "OMG MUST PLAY" so I rushed into it despite knowing of the patches. Some things took me a while to work out (how to reload, how to equip companions and how to enter Klamath. ), but still, great games (played a bit of FO1, the time limit peeves me off, but still great). I do love Fallout 3, and all 3 are among the best games I've played, but admittedly, I often get the feeling in FO3 that things could be done better, a feeling I rarely get when playing 1 and 2. Link to comment Share on other sites More sharing options...
Reconite Posted November 1, 2009 Author Share Posted November 1, 2009 I hope you haven't got very far in the game, seriously. You really, really need the bug fix patches, it's almost unplayable without them. The car can disappear in a glitch, your save file can become corrupted at any time, it's buggy as hell. To use the patches you have to start the game again after patching. For Fallout 1: http://www.nma-fallout.com/forum/dload.php...le&file_id=1075 - TeamX Bug Fix Patch (Essential) http://www.nma-fallout.com/forum/dload.php...le&file_id=1273 - High Resolution Patch (Optional) For Fallout 2: http://www.nma-fallout.com/forum/dload.php...ile&file_id=704 - Killap's Unofficial Bug Fix Patch (Essential) http://www.nma-fallout.com/forum/dload.php...le&file_id=1270 - High Resolution Patch (Optional) And this one is the Restoration Patch for Fallout 2, it adds in new areas and parts of Fallout 2 which were scrapped, and it has the Unofficial Patch in it aswell so you don't need to download the Restoration Patch and the Unofficial Bug Fix Patch. http://www.nma-fallout.com/forum/dload.php...le&file_id=1097 (Optional for more stuff to do aswell as the bug fix patch) I really recommend using these, you will be in hell without them, but you will have to start over. Link to comment Share on other sites More sharing options...
General Goose Posted November 1, 2009 Share Posted November 1, 2009 Well, I have got pretty far. I'll consider it.... Thanks for the links btw. Link to comment Share on other sites More sharing options...
Reconite Posted November 1, 2009 Author Share Posted November 1, 2009 (edited) Well, I have got pretty far. I'll consider it... You said somewhere about Vault City? Trust me, that's not far. Maybe a 3/10 of the way through (considering you skipped a few quests, if you did them all on the way there <Arroyo, Klamath, Den, Modoc, Ghost Farm> it might be about 4/10), even more to do if you stuck the Restoration Patch onto that. And it'll be better in the end not to get ass-raped by some random glitch, Fallout 2 has hundreds of them (98% of which are fixed with the patches I provided). Edited February 28, 2010 by Reconite Link to comment Share on other sites More sharing options...
General Goose Posted November 1, 2009 Share Posted November 1, 2009 Well, a bit beyond Vault City actually. But, when I think about it, still not TOO far. I guess I could easily start again. Do the mods work with the Steam version? Link to comment Share on other sites More sharing options...
Reconite Posted November 1, 2009 Author Share Posted November 1, 2009 The Steam Version eh...? Hm, I'm pretty sure these patches were meant to come with the Steam versions of the games. Though I might be wrong, if it's on your PC in a Program Files folder, the mods/patches will work. As for the Fallout 1 timer, it's not hard to get the first objective done quickly, it's possible to do it with even 125 days remaining (provided you have the right skills). Spoiler but I'll tell you where to go for the Water Chip to avoid wandering around for ages. read at your own risk: The lower levels of Necropolis Vault is where you find the Water Chip (which is east of the Hub), you might want to complete a few quests on the way there because there are some hostiles down there. Once the first objective is done you will be taken off the timer and allowed to free-roam while you have time to finish the other 2 main objectives in the game. Hell, I did all the Shady Sands, Junktown and Hub quests with at least 75 days to spare by the time I got to Necropolis. Link to comment Share on other sites More sharing options...
General Goose Posted November 1, 2009 Share Posted November 1, 2009 The bug fixes may be in Steam, but the restoration patch isn't. Link to comment Share on other sites More sharing options...
jetlag4321 Posted November 18, 2009 Share Posted November 18, 2009 With Fallout 3 out I decided to reinstalled Fallout 1 but I have hit a glitch very early. I run out of time in the game while walking the Vault 15 right after leaving the Vault 13 cave. I make it about 4 squares away on the map and I get the message saying the vault's water supplies have been exhausted, and the game quits. Any suggestions? Link to comment Share on other sites More sharing options...
Reconite Posted February 27, 2010 Author Share Posted February 27, 2010 Brian Menze, you genius. Link to comment Share on other sites More sharing options...
ilya Posted February 27, 2010 Share Posted February 27, 2010 (edited) Yeah, saw that over at NMA. "Least offensive", indeed. Edited January 24, 2017 by Grae Link to comment Share on other sites More sharing options...
darthYENIK Posted February 27, 2010 Share Posted February 27, 2010 Damn, I bought the Fallout Trilogy, got it home, opened it up, put it in, and realized that it is a DVD-ROM and I don't have a DVD drive. Link to comment Share on other sites More sharing options...
ilya Posted February 27, 2010 Share Posted February 27, 2010 (edited) Well, then you know what to do... and I don't mean take it back. Either them until you get a dvd drive, or buy one! Yes, these games are that awesome, in my opinion. Or just get the GOG.com versions. $5.99 each. Edit: Wise decision, friend. Edited February 27, 2010 by Supreme. Link to comment Share on other sites More sharing options...
darthYENIK Posted February 27, 2010 Share Posted February 27, 2010 I'll probably pick up a DVD drive when I get paid. They aren't that expensive, and I've been meaning to get one for quite a while now. Link to comment Share on other sites More sharing options...
Zook Posted February 28, 2010 Share Posted February 28, 2010 Damn, I bought the Fallout Trilogy, got it home, opened it up, put it in, and realized that it is a DVD-ROM and I don't have a DVD drive. hahahahahahahahahahahaha sorry had to laugh you got a netbook like. anyway you no somepeople dont no what good games are mw2 assassins creed 2 mass effect they are good games but most people refuse to play games dont have state of the art graphics.If you like mass effect why not play bioware's earlier games if you liked it so much my friend loves fallout 3 i showed him the first 2 but he doesnt like them. I WANNA BE A PORN STAR CAN YOU BE A PORNSTAR IN FALLOUT 3 NO Link to comment Share on other sites More sharing options...
General Goose Posted February 28, 2010 Share Posted February 28, 2010 Does the bad ending for Gecko if you optimize the plant remain with the restoration patch? Link to comment Share on other sites More sharing options...
SaintJimmy Posted February 28, 2010 Share Posted February 28, 2010 Been playing through Tactics again. Don't mind it People will have a go because at points it can be non-canonical or it isn't as RPG-based as 1 or 2...but I still like it Link to comment Share on other sites More sharing options...
Reconite Posted February 28, 2010 Author Share Posted February 28, 2010 (edited) Been playing through Tactics again. Don't mind it People will have a go because at points it can be non-canonical or it isn't as RPG-based as 1 or 2...but I still like it Yeah, people seem to forget that Tactics is not an RPG, but a tactical strategy game with RPG elements. Some go a bit too hard on it for its linearity. I think it's a pretty good game, though. Does the bad ending for Gecko if you optimize the plant remain with the restoration patch? I dunno, did you try the patch notes? It probably does, seeing as the Restoration Patch does less modifying what's already there and more adding what the developers intended to have but didn't. I WANNA BE A PORN STAR CAN YOU BE A PORNSTAR IN FALLOUT 3 NO Edited February 28, 2010 by Reconite Link to comment Share on other sites More sharing options...
General Goose Posted February 28, 2010 Share Posted February 28, 2010 If the bad ending DOES remain, I'll just PRETEND I got the good ending. I'm trying to get the ending where VC is assimilated into NCR anyway, that way, even though Redding will initially fall under VC it will soon end up under NCR (which I consider the least undesirable of the three options for Redding.) Link to comment Share on other sites More sharing options...
Buxnaman Posted April 2, 2010 Share Posted April 2, 2010 IMPORTANT - NEW VERSION OF KILLAP'S RESTORATION PROJECT New version is up for downloading since yesterday DOWNLOAD HERE It has so many fixes that you cannot name them all - Must have if you are playing Fallout 2! It also has many new stuff like bunch of new locations, quests, npcs and other that was ment to be in original but didn't make it. I highly recommend anyone playing Fallout 2 to download this and install. You will be amazed how much work has been done. You do not need any other patches official or unofficial or high resolution patch since it is all included here. Best to install on clean version of Fallout 2. Anything you need you can get at biggest fallout online community - No Mutants Allowed ====================================== Release 2.0: - Released MAR/31/2010 ====================================== New Content/Vanilla Game Changes: Major Changes: • Complete dialogue overhaul for every RP location and character The dialogue in the RP often left much to be desired and it never quite fit with the rest of the vanilla dialogue. Well, this should no longer be the case and nearly all the dialogue at RP locations has been rewritten and should seamlessly fit into the rest of the game. A big thanks to community member Dravean for his help in this area. • Kaga Redone Kaga has been completely overhauled to be more true to his original intent. His encounters are no longer scripted sequences and nor are they forced. Kaga's encounters are just like normal encounters, but deadly ones at that. You'll get some dialogue to go along with it too, but it has completely been rewritten. • Complete overhaul of the EPA This location has been completely redesigned to be bigger and better than ever - new map, new dialogue, new quests, new secrets, etc. A big thanks to Pixote for his awesome mapping and graphic skills. • 3 new recruitable npcs available To go along with the EPA overhaul, there are now 3 npcs that can join you which are found there. The one you get depends upon the skills you have chosen to develop. • Improvements to every RP location Not only has the dialogue improved at every RP location, but the quests have also been altered. The quests at these locations have been improved and new ones have even been added. • Shi Submarine Sailing to the Enclave no longer requires just fixing up the Tanker. The undead guardian of San Francisco is preventing anything from entering or leaving the harbor and something has to be done about it. This content has finally been realized thanks to the beautiful graphic work of community member Continuum. • Improved maps Both vanilla and RP locations look better than ever thanks to help of community member Pixote. • Vertibird is no longer flyable to the Enclave, but... You no longer can fly a vertibird to the Enclave, as there really wasn't enough evidence supporting the intent of this. It didn't even make sense logically - how could everyone from your tribe, etc fit on board? However, evidence instead points to the intent for the player to stowaway on a vertibird during the Salvatore-Enclave transaction. Thus, in much the same way as the player could get to the Military Base in F1 at an earlier time than usual, the same concept is now possible in F2. The chance of survival is slim, but it's not impossible. Other Changes: • Updated Sfall to the latest version currently out (2.6a). • Source of the "too many items bug" seems to have been found and fixed. Hoarders rejoice! • All party members will now give text floats when crippled, radiated, poisoned, etc. • Elevators at the EPA now act like elevators in the rest of the game (no dialogue window). • New graphics for the cryogenic chambers as well as a new electric chair. • Expanded Doctor Jones' (Vault 15) dialogue to bring better closure to him. • Unlocked dialogue where The Corsican Brothers give special comments for selected Pornstar names. • It is now possible to smell the cologne on Cody's dead body and deduce that Jules is the killer. • You can now gain citizenship at Vault City from Lynette by blowing up Gecko's reactor. She said she would give you it, but never did. It's good to be evil. • New and improved town map for the Abbey. • Added "special surprise" found only after beating the game. Just travel the Wastes after beating the game and you will find this nice treat! • Unlocked dialouge with the Enlightened One in NCR. • Unlocked dialogue with the President discussing the Vice Presidents role in the Project. • Added night version of the wasteland background used for NPC talking heads. • New Child Killer karma title. New/Modified Installer Extras: • New AP Ammo mod included which fixes the problem of hitting for 0 damage (Horrigan, etc). • Added option in the installer for new animations for the Sniper, Hunting Rifle, FN Fal and Wakizashi courtesy of Josan12. • Added option in the installer for animations when smoking cigarettes and drugs found at EPA. Smoking too much gives you the "Smoker" karma title. Courtesy of Josan12. • NPC Armor mod now has animations for Cassidy wearing leather armor. Courtesy of x'il. • NPC Armor mod now has animations for Myron when he is wearing Combat armor and Power armor. Courtesy of Josan12. • Mash's High Resolution mod. Play Fallout 2 at resolutions greater than 640x480! Bug Fixes: • Bug with Aunt Morlis and the Flint has been corrected. • Having sex with Slim Picket now correctly removes the Virgin of the Waste rep. • Fixed obscure bug with Torr and unexpectedly failing his quest. • Conditions for encountering the Gecko Verti Assault have been corrected. It was possible to not encounter them even though you were supposed to. • Corrected numerous bugs with the Vault Village questline. This quest should now work as intended no matter the path chosen. • It is no longer possible to go on a Broken Hills cattle drive after putting Chad in jail. • Corrected a dialogue scripting error in the listing of vaults from the Vault 13 computer. • Corrected a dialogue scripting error when returning the stolen body to the Shi. • Corrected several bugs with taking the Vertibird to the Enclave (unable to continue playing the game after beating it, ending slides coming up too early, etc) --this is no longer relevant for RP 2.0, but it was left in for reference since it did happen for an internal release. • If you kill everyone at the Primitive Tribe, you can now enter the cave on the shoreside. • Inhabitants of the Primitive Tribe no longer display "error" as text floats when you are a Slaver. • It is no longer possible to speak with the Primitive Tribe leader from outside the tent without first having had permission to enter. • Fixed Windows 9x crash bug when entering the Primitive Tribe. • Fixed issue with car disappearing from the Primitive Tribe. • Corrected map holes at the Abbey which allowed critters to go outside the visible part of the map. • Giving Brother Paul at the Abbey the botany disk no longer displays a dialogue option of "error". • Corrected bug which allowed for infinite xp when repairing the broken water pump at the Abbey. • Fixed various scripting issues with McGee in New Reno. • It is no longer possible to have the initial conversation with the leader of the Slaver Camp more than once. • Changed the weapons the Slavers at the Slaver camp have for game balance. • The Slavers at the Slaver camp will no longer run off the map thus preventing the Sulik Sister quest from becoming unfinishable. • The Slavers at the Slaver camp will now correctly react when stolen from. • Time now correctly passes when you travel to and fro the Primitive Tribe and Slaver camp (not via the world map) • Fixed bugged stats with the drugs found at the EPA. • Removed remote dynamite from the EPA as game limitations prevented it from working as it should. • Fixed bug with Skynet (and hopefully others) which would randomly prevent them from leveling. • Abbey map tweaked for improved playability. • Corrected even more typos/grammar mistakes. • If Marcus or Myron die after the fight with Horrigan but before viewing the ending slides the game would say they died years later. This has been fixed. • The ending slides for the Hubologists is no longer randomly chosen but dependent upon what you do for them. • Numerous other bug fixes/code optimizations I forgot to keep track of (or are not worth mentioning in detail). More bug free than ever! ====================================== Release 1.2: - Released JUNE/9/2008 ====================================== New Content/Vanilla Game Changes: • There is now a diplomatic way to end the Kaga encounters. • New dialogue for Flick after setting up the orphanage in the Den. • Contaminating the SAD is now reflected in the New Reno ending. • Harold's desk now has the yellow pass key which opens the doors in the Gecko Power Plant. • The Cult of Personality and Karma Beacon perks have now been fully implemented. • Robots that are destroyed at the SAD are now replaced - only on the Repair Level. -It is possible to prevent the robots from being replaced. • Solar Scorcher is no longer obtainable from the Guardian Portal encounter. Instead, it is found at the EPA. • Changed weapon placement at the EPA to improve overall game balance. • Hubologists in random encounters are now hostile if you killed the Hubologists in San Fran. Bug Fixes: • Corrected numerous typos • Fixed issue with Hakunin's locked chest. • Planting normal seeds in Arroyo no longer crashes the game. • It is no longer possible to get the "Figure out who's rustling the brahmin" quest after the Dunton's are dead. • Cleaned up code involved in the Den gang war questline. • Fixed bug with Harry not going to jail after you turn him in for giving guns to the Vault Village. • Heavy clean up to the Vault Village questline. • Fixed typo in the description of the Collect Food quest for the Vault Village. • Removed debug code from the Brain's script which caused everyone to think the reactor was fixed after looking at his description. • It is no longer possible to administer the jet antidote to Fannie in Redding yourself. It is only possible to cure Fannie through Lou. • Fixed bug where leaving the map right after giving Fannie money would make it impossible for Fannie to OD on jet. • Fixed dialogue scripting bug in Nikki's dialogue. • Cleaned up Ranger code and how they react to the Slaver's camp quest. • It's finally possible to fly the Vertibird from Navarro to the Enclave - was accidently not included in 1.1 • Gas mask now works inside the Broken Hills mine. • Using the elevators at the EPA should no longer crash the game. • Doors that use the ABRE password are no longer bugged. • Killing the plants outside the EPA with the plant spray should no longer cause the quest to kill them to become unresolved. • Fixed day/night lighting problems at the EPA. Only the botanical (green) level has a day/night cycle. • Fixed some bugs with the Doctor at the EPA. • The warrior at the Primitive Tribe will accept either regular or sharpened spears. -Fixed all bugs associated with this quest. • Fixed the bug with fixing the well at the Primitive Tribe. • Serin should no longer be found stuck inside walls or not show up in places he should. • Removed the explodable rocks near the water at the Abbey. • The quest "Inform brother Thomas and father Tully about the whereabouts of each other" is miss-named. It should be Samuel and not Thomas. This has been corrected. • Failing to steal from the Slavers at the Slaver camp should cause them to become hostile. • Your car will no longer be left at the Slaver camp when you bring Sulik's sister back to the Primitive Tribe. • The guards at the Hubologist stash are no longer unarmed. • Restored the missing graphic to the watch at the Hubologist stash. • Numerous other bug fixes/code optimizations not worth mentioning in detail. ====================================== Release 1.1: - Released JAN/13/2008 ====================================== • Fixed/added AI code for all the new locations. NPCs in these locations will now be on the correct teams. • Fixed tons of holes, walking through solid objects, using items through walls, etc, in all the new locations. • Cleaned up gang war code in the Den. Should work correctly now. • Fixed issue of Sulik's Sister existing at both the Slaver Camp and her village when you bring her home. • Fixed issue of Horrigan's encounter no longer occurring. • Hopefully fixed issue of random forced empty encounters occurring. • Fixed issues with the money skimming quest in Broken Hills. • Fixed crash when delivering guns to the Vault Village. • Fixed various crashes and issues associated with the EPA. Should be a better experience now. • Tweaked how the cattle rustle quest in Klamath is done. • Fixed issue of Sulik wandering off the Primitive Tribe map. • Kaga's encounters should be less buggy. • Fixed issue of there being no background environment when speaking with Goris. • Giving Dogmeat the dog food found at the EPA now does something. • Corrected various instances of "ERROR" being displayed in the message window or being said by NPCs. • The Abbey computer is no longer accessible at any moment of use. It now correctly requires a passkey. • Nikki, who was accidently forgotten in the first release, can now be found in New Reno. • The car no longer appears inside one of the Ranger safe houses. • Fixed dialogue error when speaking with the NCR rangers in NCR after having already wiped out the slaver camp. • Redid the new alternate method of killing Keeng Ra'at. • Tons of general bug fixes. Should be much more stable and bug free. ====================================== Release 1.0: - Released JAN/05/2008 ====================================== First official public release. Link to comment Share on other sites More sharing options...
Buxnaman Posted April 2, 2010 Share Posted April 2, 2010 ^Uh huh. Can't wait to start my...fifth go with this. Trust me it is worth it. Some of the content is just.... hint: checkout vault city Link to comment Share on other sites More sharing options...
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