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Rigging problem


Bandiits
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I got this problem, I tried to take a wmydrug model and attach a hockey mask to it, everything went fine, in pededitor I can see the model perfectly, but when i'm going ingame, as soon as I leave safehouse my game crashes. Who can help me? confused.gif

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what program did you use to add the mask to wmydrug model 3ds max or zmodeler if you have used 3ds max make shure that you have seend quechus tutorial for beginers and mad mans tutorial it will help you to add the mask and adjust envelopes!

 

First use this to learn the basic of rigging!

 

Quechus tutorial:

 

http://www.youtube.com/watch?v=TwwMfLTR99o&hl=en&fs=1&

 

 

and then use this to learn for advanced rigging!

 

MadMan Tutorial:

 

http://www.freewebs.com/creative_madman/ri...estrianrig.html

 

 

Edited by D2s6
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I use 3ds max, and I've seen both tutorials. Also I have been rigging before, like in Quechus tutorial, but then everything went fine also in ingame. Now I'm doing exactly the same, but my game keeps crashing.

 

EDIT: Tried to rig another model, still keeps crashing.

 

EDIT2: OK, watched tutorial again and now I know, that I needed to look more carefully, I chosed "export dff" instead of "bones/skin export". My bad. biggrin.gif

Edited by Bandiits
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dont forget to select A on the import panel and to press a before importing,im shure that it will work ,if you need more help pm me! smile.gif

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Ok, I solved first problem biggrin.gif now I got the new one!

 

When I'm in the final step, where I should select all the "blue dots", attach them to my model and press "delete", I got problem. When I press "delete" it delete's part of my new model's face, what could I do to avoid this?

 

user posted image

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dude that proablam happends when a part of your ped vertex remaning selected after editind and when you atach and press delete 3ds max delete all the selected mesh including the part that you forget to deselet after editing! be more carrefol when you editing the vertex make shure that it dozent remaing selected ,when its selected its red so after you edit the mesh click deselect then make atach it to the old model!

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