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[WIP] Secured Madd Dog House


Lubas
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I consider to made madd dogs house secured with security gate / automatic gate. Then i place the right coordinate that i want... but one problem is the gate is floating about 2 metres... then i figured out maybe because of the other point position... Help fix this

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'GATEO' 0A95: enable_thread_saving [email protected] = Object.Create(969, 1250.0526, -767.3826, 92.0461)Object.Angle([email protected]) = 180.0:GATEO_46wait 100 if   Player.Defined($PLAYER_CHAR)else_jump @GATEO_46 if   Player.Controllable($PLAYER_CHAR)else_jump @GATEO_46 if 0474:   actor $PLAYER_ACTOR near_object_in_cube [email protected] radius 15.0 15.0 4.0 flag 0 else_jump @GATEO_46 if or  Actor.DrivingVehicleType($PLAYER_ACTOR, #STRETCH)  Actor.DrivingVehicleType($PLAYER_ACTOR, #ELEGANT)  Actor.DrivingVehicleType($PLAYER_ACTOR, #PREMIER)  Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARLA)  Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARSF)  Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARVG)else_jump @GATEO_46 :GATEO_177wait 10 034E: move_object [email protected] to 1261.015 -767.1707 92.1405 speed 0.1 0.1 0.1 flag 0 else_jump @GATEO_177 :GATEO_225wait 100 8474:   not actor $PLAYER_ACTOR near_object_in_cube [email protected] radius 20.0 20.0 5.0 flag 0 else_jump @GATEO_225 :GATEO_261wait 10 034E: move_object [email protected] to 969, 1250.0526 -767.3826 92.0461 speed 0.1 0.1 0.1 flag 0 else_jump @GATEO_261 jump @GATEO_46 

 

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trickstar34

Play around with the Z value (without coords manager), that's how I have to place stuff.

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I consider to made madd dogs house secured with security gate / automatic gate. Then i place the right coordinate that i want... but one problem is the gate is floating about 2 metres... then i figured out maybe because of the other point position... Help fix this

 

it works so far by me

it floats max 1 meter

lower the z-coords of object creation and of the object move opcodes

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