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Riot/StateofEmergency


ZAZ
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I want to enable riot but it works only in Los Santos,

can everybody confirm?

testscript:

 

{$CLEO .cs}:Riot03A4: name_thread 'RIOT'0001: wait 3000 ms00A1: put_actor $PLAYER_ACTOR at -2014.9573 215.6254 27.6875 0001: wait 3000 ms06C8: enable_riot 10A93: end_custom_thread

 

 

I typed than the cheat: STATEOFEMERGENCY

and it seems to start the riot function everywhere

but I wonna do it with script, does anyone know the memory adress of that cheat?

 

 

I tried 0x00439B20

CCheat::PedsAttackAll

but its another function

 

{$CLEO}thread 'CALLF' :CallF_1wait 0 if   Player.Defined($PLAYER_CHAR)jf @CallF_10A8D: [email protected] = read_memory 0x00439B20 size 4 virtual_protect 103F0: enable_text_draw 1045A: draw_text_1number 250.0 40.0 GXT 'NUMBER' number [email protected]  // ~1~ if 0AB0:   key_pressed 8//-backspace jf @CallF_1 if 0AA9:   is_game_version_original jf @CallF_1 0AA5: call 0x00439B20 1 pop 1 1 wait 1000 jump @CallF_1

 

 

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trickstar34

Well I know that the reason the riot opcode only takes effect in Los Santos is because that is what is used in the mission "Riot" enabling it. Try recreating a riot in other cities. Try modifying the behavior of all peds. Look for a opcode for it.

 

I found this opcode, you can try to set behaviors to anyone in the radius you set.

 

 

06FF:   any_ped_near_actor $PLAYER_ACTOR in_range 40.0

 

 

found another that could help

 

 

06D0: enable_emergency_traffic 1 

 

Edited by trickstar34
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supermortalhuman

Not a coder, but I think the second code is about enabling them to be able to come put out fires and do paramedic duties. That said, however it is done, it is done by some way isolating the area from the rest of the game (like cull or zone boxes). Where this area is defined is where to look for, be it in that mission itself or somewhere in the EXE, or somewhere else entirely. I can't remember if the riot mode had a special script or not or if it was just a ped setting that works together with another setting in a flag or something. However it's done, I think the route you will want to shoot for is to extend the perimeter of that cube or radius that defines the area, wherever it is made itself. Code should give you clues if it uses it, but depending where it is is how useful your clues may or may not be.

 

It may actually use the actual "Los Santos" zone. Or rather, a series of zones, or a main zone in that area that may surround lae and lae2, for example.

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