D2s6 Posted June 30, 2009 Share Posted June 30, 2009 It is posible to to open the sweet house door ,via an cleo script bicaz in one cutscene sweet house appear with the door open and she have an interior! some help with a script to open the door locked doors in game especealy sweet house thx! Link to comment Share on other sites More sharing options...
ShadowCoderKing Posted June 30, 2009 Share Posted June 30, 2009 that would be cool hope it is possible Link to comment Share on other sites More sharing options...
gtasearcher Posted July 1, 2009 Share Posted July 1, 2009 Impossible with script, I believe. Possible with enexes. I made this myself once, but I lost the files. Try searching for enex documentation - I don't remember where I found it. Link to comment Share on other sites More sharing options...
Deji Posted July 1, 2009 Share Posted July 1, 2009 It is posible to to open the sweet house door ,via an cleo script bicaz in one cutscene sweet house appear with the door open and she have an interior! some help with a script to open the door locked doors in game especealy sweet house thx! That was a cutscene. Cutscenes have nothing to do with coding. They are simply animations and a few data files. You will be able to see things in cutscenes that you won't possibly be able to do any other way. The view into the house would've been from the cutscene.img file. Without modding the map, there is no way to do this. Even if you did mod the map, it'd be hard to fit the interior inside the small house... You can blame Rockstar for this xP Best GTA doesn't have walk-in buildings Link to comment Share on other sites More sharing options...
Doomed_Space_Marine Posted July 1, 2009 Share Posted July 1, 2009 There's a way to do this: game memory. But I think it would be hard to find the memory address of that door. Link to comment Share on other sites More sharing options...
gtasearcher Posted July 1, 2009 Share Posted July 1, 2009 I already said: it is completly possible by using enexes. Link to comment Share on other sites More sharing options...
ZAZ Posted July 1, 2009 Share Posted July 1, 2009 I already said: it is completly possible by using enexes. yes i think so too and its possible with script, you just need coords and interior number sweets home is solid if I remember right it should be possible with BC7 cleomod CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
D2s6 Posted July 1, 2009 Author Share Posted July 1, 2009 thx zaz,i personaly tink that it will be posible to make gta san andreas like gta iv with no transition when you enter a house or another interior mansion it will be a lot more cool san andreas without doors transition,speaking about stream memory i tink that it should not be a proablem by using some of those scripts(StreamMemFix1.0.asi,LimitAdjuster.dll,etc).I will be glad if some one it will make a little script just for sweet house ,im shure that none of you it will make a script for the hole game! Maybe ZAZ it will make it, he allready have a lot of experience in scripting by doing San Vice,GTA-S-ACID,etc my favorites games mods! So lets see ho its a good scripter and not a lazy one! Link to comment Share on other sites More sharing options...
Deji Posted July 2, 2009 Share Posted July 2, 2009 thx zaz,i personaly tink that it will be posible to make gta san andreas like gta iv with no transition when you enter a house or another interior mansion it will be a lot more cool san andreas without doors transition,speaking about stream memory i tink that it should not be a proablem by using some of those scripts(StreamMemFix1.0.asi,LimitAdjuster.dll,etc).I will be glad if some one it will make a little script just for sweet house ,im shure that none of you it will make a script for the hole game! Maybe ZAZ it will make it, he allready have a lot of experience in scripting by doing San Vice,GTA-S-ACID,etc my favorites games mods! So lets see ho its a good scripter and not a lazy one! It'd take alot of effort for anyone to pull this off... ALOT. It'd need Sacky's Limit Adjuster due to the amount of extra space you'd need... And you'd also need to completely resize San Andreas, or parts of it so that the interiors actually fit, because most of the San Andreas interiors are too big for their buildings in the real world. You'd have to resize the buildings it fit in to match the shape and size of the interior exactly... If that wasn't bad enough, to make this work well you'd have to rescript the main.scm and script.img to use the new interiors in the same ways to old ones were used. Otherwise everywhere would be empty and shops would be unusable, plus to get into the building successfully, you'd have to remove the enex markers or you wouldn't actually be able to get into the exterior building... But at the same time this means you couldn't ever go into the old interior so everything in the new one would have to be exact and work properly. You'd have to make alot of new culling and other IPL stuff too... Plus, there's probably a few hardcoded uses of the interiors... So overall, making this happen would be hard. If anyone can be bothered to do this, they deserve to win the next nobel prize or something. Link to comment Share on other sites More sharing options...
ZAZ Posted July 2, 2009 Share Posted July 2, 2009 script below teleports player into sweets apartement 3 seconds after gameload {$CLEO .cs}03A4: name_thread 'INTEL' 0001: wait 3000 ms016A: fade 0 time 1000 0001: wait 1000 ms 04E4: unknown_refresh_game_renderer_at 2535.8301 -1674.675303CB: set_camera 2535.8301 -1674.6753 1015.498600A1: put_actor $PLAYER_ACTOR at 2535.8301 -1674.6753 1015.4986 0860: link_actor $PLAYER_ACTOR to_interior 1 04BB: select_interior 10001: wait 500 ms 016A: fade 1 time 10000A93: end_custom_thread the southside (bedroom and wall) have no col For that idea to make the SA interior accessible without transition I confirm to Deji The interiors in SA are placed in another Level. So it needs allways a transiton. In GTAIV are the interiors integrated in the map but they are also programmed as zones of an other level but dont need a big grafic change. To place interior maps into the SA outside map causes grafic problems like interferencing of inside textures with outside textures. But I think there can be found a solution. It´s then a theme for the map section. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
D2s6 Posted July 2, 2009 Author Share Posted July 2, 2009 Thx ZAZ for the script! The most important thing its that its posible to make that mod so i dont tink that its so hard ,there are moders like zaz ho allready make big mods like San Vice so there are a lot of mappers and coders very lazy ho dozent do nothing just stay and wait if someone it will release something cool,if you make this mod posible it will be like a GTA IV for low end computers! Link to comment Share on other sites More sharing options...
ZAZ Posted July 2, 2009 Share Posted July 2, 2009 The most important thing its that its posible to make that mod so i dont tink that its so hard ,there are moders like zaz ho allready make big mods like San Vice so there are a lot of mappers and coders very lazy ho dozent do nothing just stay and wait if someone it will release something cool,if you make this mod posible it will be like a GTA IV for low end computers! I´m shure that you don´t do it so you don´t really know what you wrote. The effort to do it is to big just to can visit interiors without transtion. Good luck with searching someone who make it and come back if its done to tell us about the project CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
james227uk Posted July 2, 2009 Share Posted July 2, 2009 there are a lot of mappers and coders very lazy ho dozent do nothing just stay and wait if someone it will release something cool I think before you judge others coders and mappers you should work on your own skills first. Just because they don't release any work don't mean they are "being lazy". Link to comment Share on other sites More sharing options...
D2s6 Posted July 2, 2009 Author Share Posted July 2, 2009 thx for your big help! Link to comment Share on other sites More sharing options...
Deji Posted July 3, 2009 Share Posted July 3, 2009 Another key reason this could be hard might be due to the memory limits. If you loaded San Andreas with that much extra stuff (there are alot of interiors then I'm sure the game would run slow, maybe even on fast computers as the game itself will have difficulty. I don't know for sure, but I think that may be why Rockstar made transitions unlike on other GTA's... San Andreas is too big and has too many interiors with stuff going on for this. Think about the code aswell, there are loads of things that don't run while you are outside interiors. When you are in them, they run. Wouldn't running all of these at the same time with the outside scripts running aswell sort of put pressure on the script or game? I know it may seem like it'd be impossible to make San Andreas slow on a fast computer, but just look at the BETA clips of San Andreas... The game was pretty slow and I'd imagine they were using some of the latest technology. Link to comment Share on other sites More sharing options...
D2s6 Posted July 3, 2009 Author Share Posted July 3, 2009 (edited) do you know how the gta iv works with out interiors transition it tell you my opinion i tink the script loading its determineted by the player distance from the interior or a switch like a the distance when the player gets one metter to the door the game loads the interior it render the interior map and load the script while you walk to enter the mansion if you get a closer look to gta iv and you play it to a low end pc you will that some of the textures are missing when you enter the interior bicaz the cpu and gpu of that pc its not enouth faster to load evrything before you enter,personaly i dont tink that gta iv have a lot of diference from san andreas the G.I. its changed ok but the other things are not ,the gta iv exe works on the limits thats why consume a lot of memory and require high performance video cards. Think before speack gta san andreas could have the saym features as iv and consume less than iv ! Edited July 3, 2009 by D2s6 Link to comment Share on other sites More sharing options...
james227uk Posted July 4, 2009 Share Posted July 4, 2009 Think before speack gta san andreas could have the saym features as iv and consume less than iv ! Can you please speak english not babble? Yeah, most should know how IV interiors work. But still, even if it's done your way, the game is still loading extra stuff; which might come to limits. Link to comment Share on other sites More sharing options...
D2s6 Posted July 4, 2009 Author Share Posted July 4, 2009 Sorry for my bad english i dont know but i tink the iv exe works as well on the game limits ( I tink it should be better if i will come to U.S. like that i will learn english better Link to comment Share on other sites More sharing options...
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