Pauloso Posted August 15, 2016 Share Posted August 15, 2016 (edited) There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers. Edited August 15, 2016 by Pauloso Link to comment Share on other sites More sharing options...
_CP_ Posted August 15, 2016 Author Share Posted August 15, 2016 No, reflection parameter is attached to all reflections in game. Link to comment Share on other sites More sharing options...
Marty McFly Posted August 15, 2016 Share Posted August 15, 2016 Well, one could remove the corresponding shader from the models. BS_BlackScout and Pauloso 2 Link to comment Share on other sites More sharing options...
Pauloso Posted August 16, 2016 Share Posted August 16, 2016 Well, one could remove the corresponding shader from the models. Good Idea Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted August 16, 2016 Share Posted August 16, 2016 Well, one could remove the corresponding shader from the models. While you're at it, add building shader to road so it reflects. Next up: Add building shader to trees XD Link to comment Share on other sites More sharing options...
Marty McFly Posted August 16, 2016 Share Posted August 16, 2016 GTA IV: Mirror Edition? PacketOverload_x64bit, Pauloso, Edgrd and 2 others 5 Link to comment Share on other sites More sharing options...
JoeVK Posted August 21, 2016 Share Posted August 21, 2016 There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers. I used EditIV to set all of the global reflection amount at each time in each weather in the timecycle back to default IV settings, then installed ENB and turned off pretty much all of it's settings except vehicle-related reflections. Same great Visual IV looks, but without everything being reflective. Oh, and enb made the trees look better, too. Saunders420 and Pauloso 2 Link to comment Share on other sites More sharing options...
Claude_Lib Posted September 9, 2016 Share Posted September 9, 2016 (edited) Only now I have noticed that one file from VisualIV package, \pc\data\timecyclemodifiers2.dat, is different between IV and EFLC versions, when in theory they both should be the same (and in original games they are). I also noticed that VisualIV provides modified shaders for both games but the EFLC version has much more of them (the original games have exactly the same shaders as well). Is this intentional? What will happen if I copy the shaders meant to be copied into EFLC folder into IV one? EDIT. Will ENB Series config work in EFLC? I mean, I know I can just try and copy it over and see if it works myself, I just want to know if it was intended to be used in EFLC. Edited September 9, 2016 by Claude_Lib Link to comment Share on other sites More sharing options...
_CP_ Posted September 9, 2016 Author Share Posted September 9, 2016 I haven't tested it myself, but there shouldn't be any major problems. Link to comment Share on other sites More sharing options...
kumaraguru Posted September 26, 2016 Share Posted September 26, 2016 v1.8 link at op is down... Link to comment Share on other sites More sharing options...
_CP_ Posted September 26, 2016 Author Share Posted September 26, 2016 Fixed. kumaraguru 1 Link to comment Share on other sites More sharing options...
Claude_Lib Posted September 26, 2016 Share Posted September 26, 2016 I tried messing with the old DB link using Wayback Machine and it didn't work out. But then I opened the first page of this thread as of Sept 23rd, clicked on the download link, and it started downloading O_o Weird sh*t. Link to comment Share on other sites More sharing options...
LanGonCer9807 Posted October 18, 2016 Share Posted October 18, 2016 CP, your mod is great. However, the atmosphere while inside buildings is still desaturated, like in vanilla timecyc, but there's a mod which actually fixed that: http://www.gta4-mods.com/misc/fixed-colors-f31475 Maybe you could contact the autor and ask him to use that config... maxxon89_ua 1 Link to comment Share on other sites More sharing options...
_CP_ Posted October 18, 2016 Author Share Posted October 18, 2016 VisualIV is no longer developed, sorry. Link to comment Share on other sites More sharing options...
DEALUX Posted January 27, 2017 Share Posted January 27, 2017 (edited) So is anyone else getting random crashes with this mod? I'm not using any other mods other than Project 2DFX. I'm not sure what's wrong. The game just freezes (no error message). This happens with both IV and EFLC on the latest patch and using XLiveless. Edit: It's just TBoGT apparently. It freezes during the first drive in the beginning of the game. It might have something to do with that mod that restores the higher quality textures from IV (or the Xbox version; can't remember). Edited January 27, 2017 by ΣΓ The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
JoeVK Posted January 29, 2017 Share Posted January 29, 2017 I cannot use 2DFX. IV and EFLC don't crash if I run them with it, but my fps is in the toilet. Stutters like mad. I forgot I had 2DFX installed, and when I the stuttering started, I thought something was wrong with my PC. I ran virus scans, deleted/uninstalled a bunch of unnecessary crap, cleaned the case out (was a little dusty), but it still did stuttered. Then I noticed the 2DFX files in the main folder and the light bulb went on. Removed 2DFX and all was right with the world. Link to comment Share on other sites More sharing options...
DEALUX Posted January 29, 2017 Share Posted January 29, 2017 Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash. The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
nkjellman Posted February 3, 2017 Share Posted February 3, 2017 Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash. I never got crashing with 2DFX in TBOGT, but I did get a bug where the close coronas would disappear. Link to comment Share on other sites More sharing options...
AndyC1992 Posted February 8, 2017 Share Posted February 8, 2017 I cannot use 2DFX. IV and EFLC don't crash if I run them with it, but my fps is in the toilet. Stutters like mad. I forgot I had 2DFX installed, and when I the stuttering started, I thought something was wrong with my PC. I ran virus scans, deleted/uninstalled a bunch of unnecessary crap, cleaned the case out (was a little dusty), but it still did stuttered. Then I noticed the 2DFX files in the main folder and the light bulb went on. Removed 2DFX and all was right with the world. Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash. Did you lower the CoronaFarClip in 2DFX's configuration file? 9000, by default, is definitely too heavy on the resources. Link to comment Share on other sites More sharing options...
zanesix Posted March 26, 2017 Share Posted March 26, 2017 I really hate to bump this, but the download links are dead. Link to comment Share on other sites More sharing options...
Claude_Lib Posted March 26, 2017 Share Posted March 26, 2017 Here zanesix 1 Link to comment Share on other sites More sharing options...
Wakka387 Posted June 26, 2017 Share Posted June 26, 2017 I would love for this to be worked on more with the 1.0.8.0 patch Link to comment Share on other sites More sharing options...
cp1dell Posted March 29, 2018 Share Posted March 29, 2018 Big bump, I know the OP says ENB is supported - but does anyone actually know any presets that work well with VisualIV? Or any that are made with VisualIV in mind? The time cycle edits are great, but the mod would really benefit from ENBs updated shaders. Link to comment Share on other sites More sharing options...
_CP_ Posted April 26, 2018 Author Share Posted April 26, 2018 VisualIV still works with the latest post-music removal patch, get it HERE. maxxon89_ua, DingoPachinko, PacketOverload_x64bit and 1 other 4 Link to comment Share on other sites More sharing options...
adomas Posted April 28, 2018 Share Posted April 28, 2018 VisualIV still works with the latest post-music removal patch, get it HERE. Hey, _CP_ Thanks for the link! Might be good idea to update the first post, as link does not work... Dropbox says it's not found. Happy to hear that this mod works with "post-music removal" patch trying out right now! Link to comment Share on other sites More sharing options...
maxxon89_ua Posted August 13, 2018 Share Posted August 13, 2018 (edited) On 4/26/2018 at 9:23 PM, _CP_ said: VisualIV still works with the latest post-music removal patch, get it HERE. _CP_, I love your mod, this is truly a great work. And i prefer it to a RealityIV because it doesn't affect interiors, at least in v 1.7.9 it doesn't, or only a little. It looks fantastic and it is not even an ENB, and it gives me fps boost. Unbelievable! Man i respect you and i want to give you a huge hand shake. Many thanks for this mod! Upd. But man, i hate those file hosting sites with tons of ads and when you click on an empty space it moves you to another page, and it wants to install some suspicious software when i click "download mod", f*cking hell. So i'll stick to a 1.7.9. Edited August 13, 2018 by maxxon89_ua Link to comment Share on other sites More sharing options...
Braindawg Posted August 21, 2018 Share Posted August 21, 2018 On 8/13/2018 at 10:24 AM, maxxon89_ua said: _CP_, I love your mod, this is truly a great work. And i prefer it to a RealityIV because it doesn't affect interiors, at least in v 1.7.9 it doesn't, or only a little. It looks fantastic and it is not even an ENB, and it gives me fps boost. Unbelievable! Man i respect you and i want to give you a huge hand shake. Many thanks for this mod! Upd. But man, i hate those file hosting sites with tons of ads and when you click on an empty space it moves you to another page, and it wants to install some suspicious software when i click "download mod", f*cking hell. So i'll stick to a 1.7.9. https://www35.zippyshare.com/d/wDYXXcEq/39980/VisualIV 1.8.rar Here you go. Link to comment Share on other sites More sharing options...
lightwo Posted March 3, 2019 Share Posted March 3, 2019 (edited) Welp, now that I have really started playing the game with the mod installed, I noticed a major issue. Lighting is messed up! Booth Tunnel: https://postimg.cc/JHb5NRCb Broker Bridge entrance: https://postimg.cc/fJDc4nhr Edited April 24, 2019 by BorbingoBoy Link to comment Share on other sites More sharing options...
stonem09 Posted April 11, 2020 Share Posted April 11, 2020 Please update this great mod ;) Link to comment Share on other sites More sharing options...
kubon352 Posted June 13, 2020 Share Posted June 13, 2020 On 3/3/2019 at 3:24 PM, BorbingoBoy said: Welp, now that I have really started playing the game with the mod installed, I noticed a major issue. Lighting is messed up! Booth Tunnel: https://postimg.cc/JHb5NRCb Broker Bridge entrance: https://postimg.cc/fJDc4nhr Still no solution? Link to comment Share on other sites More sharing options...
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