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_CP_

VisualIV

Recommended Posts

Pauloso

There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers.

Edited by Pauloso

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_CP_

No, reflection parameter is attached to all reflections in game.

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Marty McFly

Well, one could remove the corresponding shader from the models.

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Pauloso

Well, one could remove the corresponding shader from the models.

Good Idea

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PacketOverload_x64bit

Well, one could remove the corresponding shader from the models.

 

While you're at it, add building shader to road so it reflects. Next up: Add building shader to trees XD

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Marty McFly

GTA IV: Mirror Edition?

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JoeVK

There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers.

I used EditIV to set all of the global reflection amount at each time in each weather in the timecycle back to default IV settings, then installed ENB and turned off pretty much all of it's settings except vehicle-related reflections. Same great Visual IV looks, but without everything being reflective. Oh, and enb made the trees look better, too.

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Claude_Lib

Only now I have noticed that one file from VisualIV package, \pc\data\timecyclemodifiers2.dat, is different between IV and EFLC versions, when in theory they both should be the same (and in original games they are). I also noticed that VisualIV provides modified shaders for both games but the EFLC version has much more of them (the original games have exactly the same shaders as well). Is this intentional? What will happen if I copy the shaders meant to be copied into EFLC folder into IV one?

EDIT. Will ENB Series config work in EFLC? I mean, I know I can just try and copy it over and see if it works myself, I just want to know if it was intended to be used in EFLC.

Edited by Claude_Lib

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_CP_

I haven't tested it myself, but there shouldn't be any major problems.

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kumaraguru

v1.8 link at op is down...

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_CP_

Fixed.

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Claude_Lib

I tried messing with the old DB link using Wayback Machine and it didn't work out. But then I opened the first page of this thread as of Sept 23rd, clicked on the download link, and it started downloading O_o Weird sh*t.

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LanGonCer9807

CP, your mod is great. However, the atmosphere while inside buildings is still desaturated, like in vanilla timecyc, but there's a mod which actually fixed that:

 

http://www.gta4-mods.com/misc/fixed-colors-f31475

 

Maybe you could contact the autor and ask him to use that config...

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_CP_

VisualIV is no longer developed, sorry.

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Dealux

So is anyone else getting random crashes with this mod? I'm not using any other mods other than Project 2DFX. I'm not sure what's wrong. The game just freezes (no error message). This happens with both IV and EFLC on the latest patch and using XLiveless.

 

Edit: It's just TBoGT apparently. It freezes during the first drive in the beginning of the game. It might have something to do with that mod that restores the higher quality textures from IV (or the Xbox version; can't remember).

Edited by ΣΓ

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JoeVK

I cannot use 2DFX. IV and EFLC don't crash if I run them with it, but my fps is in the toilet. Stutters like mad. I forgot I had 2DFX installed, and when I the stuttering started, I thought something was wrong with my PC. I ran virus scans, deleted/uninstalled a bunch of unnecessary crap, cleaned the case out (was a little dusty), but it still did stuttered. Then I noticed the 2DFX files in the main folder and the light bulb went on. Removed 2DFX and all was right with the world.

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Dealux

Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash.

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nkjellman

Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash.

I never got crashing with 2DFX in TBOGT, but I did get a bug where the close coronas would disappear.

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AndyC1992

I cannot use 2DFX. IV and EFLC don't crash if I run them with it, but my fps is in the toilet. Stutters like mad. I forgot I had 2DFX installed, and when I the stuttering started, I thought something was wrong with my PC. I ran virus scans, deleted/uninstalled a bunch of unnecessary crap, cleaned the case out (was a little dusty), but it still did stuttered. Then I noticed the 2DFX files in the main folder and the light bulb went on. Removed 2DFX and all was right with the world.

 

 

Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash.

 

Did you lower the CoronaFarClip in 2DFX's configuration file? 9000, by default, is definitely too heavy on the resources.

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zanesix

I really hate to bump this, but the download links are dead.

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Claude_Lib

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Wakka387

I would love for this to be worked on more with the 1.0.8.0 patch

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cp1dell

Big bump, I know the OP says ENB is supported - but does anyone actually know any presets that work well with VisualIV? Or any that are made with VisualIV in mind? The time cycle edits are great, but the mod would really benefit from ENBs updated shaders.

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_CP_

VisualIV still works with the latest post-music removal patch, get it HERE.

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adomas

VisualIV still works with the latest post-music removal patch, get it HERE.

Hey, _CP_ :)

Thanks for the link! Might be good idea to update the first post, as link does not work... Dropbox says it's not found.

 

Happy to hear that this mod works with "post-music removal" patch :) trying out right now!

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maxxon89_ua
On 4/26/2018 at 9:23 PM, _CP_ said:

VisualIV still works with the latest post-music removal patch, get it HERE.

_CP_, I love your mod, this is truly a great work. And i prefer it to a RealityIV because it doesn't affect interiors, at least in v 1.7.9 it doesn't, or only a little. It looks fantastic and it is not even an ENB, and it gives me fps boost. Unbelievable! Man i respect you and i want to give you a huge hand shake. Many thanks for this mod! 

Upd. But man, i hate those file hosting sites with tons of ads and when you click on an empty space it moves you to another page, and it wants to install some suspicious software when i click "download mod", f*cking hell. So i'll stick to a 1.7.9.

Edited by maxxon89_ua

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