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trickstar34

Interior Jet Pack limit

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trickstar34

Okay, I'm trying to make a mod that makes Liberty City solid, but since it's an interior, I have to deal with the fact that jetpack wont work, making it impossible to set roads and such solid. I can't find an opcode to make the jet pack usable in interiors, is it possible, or is it in a data file? Or is there a way to change it from being an interior?

 

I don't want to make another topic so I'll post it here: I never saw anything anywhere with the opcode to make text displayed like it does when you start a mission, but it was only mentioned in mission coding for dummies. So anybody know that.

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james227uk

I'm pretty sure the Jetpack is classed as a Vehicle to the game, so I think you'll need to hack the EXE

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trickstar34

no, I spawned a jet and it flew just fine, but I can't get good exact locations. So I need to know if I can remove these problems and make the jetpack usable.

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gtasearcher
I don't want to make another topic so I'll post it here: I never saw anything anywhere with the opcode to make text displayed like it does when you start a mission, but it was only mentioned in mission coding for dummies. So anybody know that.

 

00BA: show_text_styled GXT 'BEEFY' time 1000 style 2  // Beefy Baron

 

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PatrickW

The reason that a jet-pack doesn't work is probably that the jetpack has a maximum height at which you can fly with it.

And since most interiors are located very high in the sky (Z > 900 meter), you're way over the maximum height limit.

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trickstar34

So if I change this

 

{$CLEO .cs}thread "LIBERTY"wait 5000select_interior 1 0860: link_actor $PLAYER_ACTOR to_interior 1 04E4: unknown_refresh_game_renderer_at -811.999 457.027 0A0B: set_rendering_origin_at_3D_coord -811.999 457.027 1356.622 angle 82.0 Actor.PutAt($PLAYER_ACTOR, -788.965, 497.522, 1370.78)0A93: end_custom_thread

 

 

To a Z value thats in blue hell it will let me use jet pack?

 

Or am I misunderstanding select_interior through the Actor.PutAt?

 

I tried this but I fell in something that was like blue hell but it wasn't then landed in water I couldn't even see and when I swam into the fish they didn't react.

 

{$CLEO .cs}thread "LIBERTY"wait 5000                                           // 1356.622select_interior 1                                  //1370.780860: link_actor $PLAYER_ACTOR to_interior 1 04E4: unknown_refresh_game_renderer_at -811.999 457.027 0A0B: set_rendering_origin_at_3D_coord -811.999 457.027 600.622 angle 82.0 Actor.PutAt($PLAYER_ACTOR, -788.965, 497.522, 650.78)0A93: end_custom_thread

 

 

I'm thinking I need to edit the data file that contains the limit, whats the name of it?

Edited by trickstar34

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PatrickW

You can't change the coordinates by SCM. The LC models are just way up in the sky, those coordinates are determined by IPL files, I guess.

The height-limit itself is most likely hard-coded in the exe.

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trickstar34

I've had people tell me that the jet pack height limit is in a data file.

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ZAZ

 

I'm trying to make a mod that makes Liberty City solid,

You wonna make colfiles for LC? cool.

The jetpack must be a exe script.

Its possible to fly with heli in LC by modified handling

Increase the thrust

 

original:$ LEVIATHN 0.3 0.85 -0.0003Heli-mod:$ LEVIATHN 5.3 0.85 -0.0003  ; A B C D E F G H I J K L M N O P Q R S T U V  ;  ; id ThrustFallOff YawStab Roll Pitch FormLift GearUpR WindMult MoveRes TurnRes.y SpeedRes.x SpeedRes.z  ; Thrust Yaw SideSlip RollStab PitchStab AttackLift GearDownL TurnRes.x TurnRes.z SpeedRes.y  ;  ;   $ SEAPLANE 0.5 0.40 -0.00006 0.002 0.10 0.002 -0.002 0.0002 0.0020 0.020 0.15 1.0 1.0 0.2 1.0 0.998 0.998 0.995 20.0 50.0 20.0   $ VORTEX 0.4 0.30 -0.0025 0.02 0.10 0.001 -0.002 0.0003 0.0020 0.000 0.10 1.0 1.0 0.2 0.995 1.000 1.000 0.998 0.0 0.0 10.0   $ RUSTLER 0.5 0.30 -0.00010 0.004 0.10 0.002 -0.002 0.0002 0.0020 0.008 0.10 0.2 1.2 0.2 1.0 0.998 0.998 0.990 10.0 20.0 0.0   $ BEAGLE 0.65 0.10 -0.00010 0.002 0.10 0.002 -0.002 0.0002 0.0020 0.018 0.15 1.0 1.0 0.2 1.0 0.998 0.998 0.990 20.0 50.0 20.0   $ CROPDUST 0.6 0.10 -0.00015 0.002 0.10 0.002 -0.002 0.0003 0.0020 0.030 0.20 1.0 1.0 0.2 1.0 0.9985 0.997 0.995 20.0 30.0 20.0   $ STUNT 0.8 0.30 -0.00020 0.002 0.010 0.004 -0.001 0.0005 0.0015 0.014 0.14 1.0 1.0 0.2 1.0 0.997 0.997 0.997 10.0 5.0 5.0   $ SHAMAL 0.5 1.00 -0.00003 0.001 0.10 0.002 -0.002 0.00006 0.0015 0.006 0.10 0.3 1.7 0.2 1.0 0.998 0.996 0.995 20.0 50.0 20.0   $ HYDRA 1.1 1.00 -0.00010 0.004 0.10 0.002 -0.002 0.0001 0.0020 0.006 0.10 0.1 1.3 0.2 1.0 0.998 0.997 0.995 10.0 10.0 40.0   $ NEVADA 0.4 0.30 -0.00001 0.005 0.10 0.001 -0.003 0.00003 0.0030 0.012 0.20 0.3 1.3 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0   $ AT400 0.35 1.00 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.00005 0.008 0.10 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0   $ ANDROM 0.35 1.00 -0.000005 0.0002 0.10 0.0003 -0.0001 0.00001 0.00005 0.008 0.10 0.5 1.5 0.1 1.0 0.998 0.997 0.995 20.0 100.0 20.0   $ DODO 0.5 0.40 -0.00015 0.002 0.10 0.003 -0.002 0.0003 0.0020 0.020 0.15 1.0 1.0 0.2 1.0 0.998 0.998 0.995 20.0 50.0 20.0   $ SPARROW 5.40 0.95 -0.001 0.01 0.05 0.0020 2.0 0.0020 2.0 0.7 0.004 0.2 1.0 0.2 0.998 0.980 0.980 0.990 1.0 1.0 10.0   $ SEASPAR 5.50 0.95 -0.001 0.01 0.05 0.0020 2.0 0.0020 2.0 0.7 0.003 0.2 1.0 0.2 0.998 0.980 0.980 0.990 1.0 1.0 10.0   $ MAVERICK 5.60 0.85 -0.0005 0.005 0.03 0.0010 1.5 0.0010 1.5 0.6 0.002 0.2 1.0 0.2 0.9985 0.992 0.992 0.996 0.5 0.5 10.0   $ COASTMAV 5.60 0.95 -0.0005 0.005 0.03 0.0012 1.0 0.0015 1.0 0.6 0.002 0.2 1.0 0.2 0.9985 0.992 0.992 0.996 1.5 1.5 10.0   $ POLMAV 5.60 0.75 -0.0005 0.005 0.03 0.0010 1.5 0.0010 1.5 0.6 0.002 0.2 1.0 0.2 0.9985 0.992 0.992 0.996 0.5 0.5 10.0   $ HUNTER 5.55 0.50 -0.0005 0.005 0.01 0.001 1.0 0.001 1.0 0.5 0.001 0.2 1.0 0.2 0.9985 0.992 0.992 0.992 2.0 2.0 7.0   $ LEVIATHN 5.3 0.85 -0.0003 0.005 0.02 0.0007 1.0 0.0007 1.0 0.5 0.001 0.2 1.0 0.1 0.9985 0.992 0.992 0.995 2.0 2.0 10.0   $ CARGOBOB 5.4 0.85 -0.0003 0.005 0.02 0.0007 1.0 0.0007 1.0 0.5 0.001 0.2 1.0 0.1 0.9985 0.992 0.992 0.995 2.0 2.0 10.0   $ RAINDANC 5.4 0.85 -0.0003 0.005 0.02 0.0007 1.0 0.0007 1.0 0.5 0.001 0.2 1.0 0.1 0.9985 0.992 0.992 0.995 2.0 2.0 10.0   $ RCBARON 0.5 -0.05 -0.006 0.6 0.30 0.015 -0.005 0.005 0.2 0.10 0.30 0.2 1.0 0.1 1.0 0.998 0.996 0.990 10.0 40.0 10.0   $ RCGOBLIN 0.20 0.75 -0.001 0.05 0.10 0.006 6.0 0.006 6.0 0.7 0.015 0.2 1.0 0.1 0.989 0.850 0.860 0.992 0.0 0.0 7.0   $ RCRAIDER 0.25 0.6 -0.002 0.05 0.10 0.009 5.0 0.009 5.0 0.4 0.008 0.2 1.0 0.1s 0.989 0.880 0.880 0.998 0.0 0.0 5.0

 

 

I made a LC-trip main mod some years ago to visit LC with vehicles

and use scripted nos to fly in LC LC_TRIP

The kernel script for tele to LC is the script above but have renamed labels

use the coords and look for the change interior script parts.

Write a cleo to attach player to an object and move it.

 

-To visit LC, CJ must drive a vehicle

-[HANDBRAKE + previousRADIOsender/R]

_________________________________________________________________

-To come back

-[HANDBRAKE + nextRADIOsender/4 of upper number row]

_________________________________________________________________

-To come back on foot

-Actionkey/TAB-key

 

with [HANDBRAKE + previousRADIOsender/R] in vehicle, you can switch

through more positions

 

:LCtrip_103A4: name_thread 'LCTRIP' :LCtrip_110001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_11 00D6: if and00DF:   actor $PLAYER_ACTOR driving 00E1:   player 0 pressed_key 6 00E1:   player 0 pressed_key 9 004D: jump_if_false @LCtrip_11 03C0: $12099 = actor $PLAYER_ACTOR car 01B6: set_weather 1 0110: clear_player $PLAYER_CHAR wanted_level 0006: [email protected] = 0 0006: [email protected] = 0 0002: jump @LCtrip_483 :LCtrip_970001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1621 00D6: if 0039:   [email protected] == 0 004D: jump_if_false @LCtrip_163 00D6: if 0119:   car $12099 wrecked 004D: jump_if_false @LCtrip_163 01C3: remove_references_to_car $12099 // Like turning a car into any random car 0006: [email protected] = 1 :LCtrip_16300D6: if 80DF:   not actor $PLAYER_ACTOR driving 004D: jump_if_false @LCtrip_413 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 00D6: if or0023:   1300.0 > [email protected] 00E1:   player 0 pressed_key 4 004D: jump_if_false @LCtrip_413 01B4: set_player $PLAYER_CHAR can_move 0 0050: gosub @LCtrip_1641 04BB: select_interior 0 04FA: reset_interior 0 colors 057E: set_radar_grey 0 04E4: unknown_refresh_game_renderer_at 372.22 2522.541 03CB: set_rendering_origin_at 372.22 2522.541 16.57 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_343 0860: link_actor $PLAYER_ACTOR to_interior 0 00A1: put_actor $PLAYER_ACTOR at 372.22 2522.541 16.57 0173: set_actor $PLAYER_ACTOR Z_angle_to 180.0 :LCtrip_3430001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_343 0001: wait 1000 ms 016A: fade 1 time 500 :LCtrip_3750001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_375 01B4: set_player $PLAYER_CHAR can_move 1 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut 0002: jump @LCtrip_11 :LCtrip_41300D6: if and00DF:   actor $PLAYER_ACTOR driving 00E1:   player 0 pressed_key 6 00E1:   player 0 pressed_key 9 004D: jump_if_false @LCtrip_448 0002: jump @LCtrip_483 :LCtrip_44800D6: if and00DF:   actor $PLAYER_ACTOR driving 00E1:   player 0 pressed_key 6 00E1:   player 0 pressed_key 8 004D: jump_if_false @LCtrip_97 0002: jump @LCtrip_1431 :LCtrip_48300D6: if 0039:   [email protected] == 0 004D: jump_if_false @LCtrip_562 0007: [email protected] = -821.0           // floating-point       X      values////////Liberty City 0007: [email protected] = 502.29           // floating-point       Y      values                                       0007: [email protected] = 1359.5           // floating-point       Z       values                                     0007: [email protected] = 213.8           // floating-point       angle    values                                      0006: [email protected] = 1              //integer values-----------------------------Interior Nummer                         0006: [email protected] = 1 0002: jump @LCtrip_1225 :LCtrip_56200D6: if 0039:   [email protected] == 1 004D: jump_if_false @LCtrip_641   ///////Liberty City 0007: [email protected] = -751.783 0007: [email protected] = 504.815 0007: [email protected] = 1371.32 0007: [email protected] = 180.0 0006: [email protected] = 1 0006: [email protected] = 2 0002: jump @LCtrip_1225 :LCtrip_64100D6: if 0039:   [email protected] == 2 004D: jump_if_false @LCtrip_720 /////////Liberty City 0007: [email protected] = -812.286 0007: [email protected] = 548.239 0007: [email protected] = 1391.164 0007: [email protected] = 213.8029 0006: [email protected] = 1 0006: [email protected] = 3 0002: jump @LCtrip_1225 :LCtrip_72000D6: if 0039:   [email protected] == 3 004D: jump_if_false @LCtrip_799  //////////Liberty City 0007: [email protected] = -743.1999 0007: [email protected] = 569.1225 0007: [email protected] = 1371.297 0007: [email protected] = 90.0 0006: [email protected] = 1 0006: 8@ = 4 0002: jump @LCtrip_1225 :LCtrip_79900D6: if 0039:   [email protected] == 4 004D: jump_if_false @LCtrip_878  /////////Liberty City 0007: [email protected] = -834.6405 0007: [email protected] = 544.4622 0007: [email protected] = 1356.556 0007: [email protected] = 175.0 0006: [email protected] = 1 0006: [email protected] = 5 0002: jump @LCtrip_1225 :LCtrip_87800D6: if 0039:   [email protected] == 5 004D: jump_if_false @LCtrip_988 00D6: if or047A:   actor $PLAYER_ACTOR driving_bike 00DD:   actor $PLAYER_ACTOR driving_car_with_model #QUAD 004D: jump_if_false @LCtrip_981 0007: [email protected] = 617.536 0007: [email protected] = -1.99 0007: [email protected] = 999.98 0007: [email protected] = 90.0 0006: [email protected] = 1 0006: [email protected] = 6 0002: jump @LCtrip_1225 :LCtrip_9810006: [email protected] = 6 :LCtrip_98800D6: if 0039:   [email protected] == 6 004D: jump_if_false @LCtrip_1067 0007: [email protected] = 616.783 0007: [email protected] = -74.815 0007: [email protected] = 997.014 0007: [email protected] = 90.0 0006: [email protected] = 2 0006: [email protected] = 7 0002: jump @LCtrip_1225 :LCtrip_106700D6: if 0039:   [email protected] == 7 004D: jump_if_false @LCtrip_1146 0007: [email protected] = 615.286 0007: [email protected] = -124.239 0007: [email protected] = 996.9 0007: [email protected] = 90.8 0006: [email protected] = 3 0006: [email protected] = 8 0002: jump @LCtrip_1225 :LCtrip_114600D6: if 0039:   [email protected] == 8 004D: jump_if_false @LCtrip_1431 0007: [email protected] = -2028.286 0007: [email protected] = 176.239 0007: [email protected] = 29.0 0007: [email protected] = 270.8 0006: [email protected] = 1 0006: [email protected] = 0 0002: jump @LCtrip_1225 :LCtrip_122501B4: set_player $PLAYER_CHAR can_move 0 0001: wait 1000 ms 0395: clear_area 1 at [email protected] [email protected] [email protected] radius 1.0 0050: gosub @LCtrip_1641 04BB: select_interior [email protected] 0860: link_actor $PLAYER_ACTOR to_interior [email protected] 0840: link_car $12099 to_interior [email protected] 04E4: unknown_refresh_game_renderer_at [email protected] [email protected] 03CB: set_rendering_origin_at [email protected] [email protected] [email protected] 00AB: put_car $12099 at [email protected] [email protected] [email protected] 0175: set_car $12099 Z_angle_to 90.0 04F9: set_interior 1 color_to 0 057E: set_radar_grey 1 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1361 02EB: restore_camera_with_jumpcut 0002: jump @LCtrip_1361 :LCtrip_13610001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1361 0001: wait 1000 ms 016A: fade 1 time 500 :LCtrip_13930001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1393 01B4: set_player $PLAYER_CHAR can_move 1 0394: play_music 2 0002: jump @LCtrip_97 :LCtrip_143101B4: set_player $PLAYER_CHAR can_move 0 0050: gosub @LCtrip_1641 04BB: select_interior 0 0860: link_actor $PLAYER_ACTOR to_interior 0 0840: link_car $12099 to_interior 0 04FA: reset_interior 0 colors 057E: set_radar_grey 0 04E4: unknown_refresh_game_renderer_at 372.22 2522.541 03CB: set_rendering_origin_at 372.22 2522.541 16.57 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1546 00AB: put_car $12099 at 372.22 2522.541 16.57 0175: set_car $12099 Z_angle_to 90.0 :LCtrip_15460001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1546 0001: wait 1000 ms 016A: fade 1 time 500 :LCtrip_15780001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @LCtrip_1578 01B4: set_player $PLAYER_CHAR can_move 1 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut 01C3: remove_references_to_car $12099 // Like turning a car into any random car 0002: jump @LCtrip_11 :LCtrip_162101C3: remove_references_to_car $12099 // Like turning a car into any random car 04FA: reset_interior 0 colors 057E: set_radar_grey 0 0002: jump @LCtrip_11 :LCtrip_16410169: set_fade_color_RGB 0 0 0 016A: fade 0 time 500 :LCtrip_165600D6: if 016B:   fading 004D: jump_if_false @LCtrip_1680 0001: wait 0 ms 0002: jump @LCtrip_1656 :LCtrip_16800051: return 

 

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ZAZ

 

 

Good stuff huh?

 

yes and is it working for you?

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trickstar34

I've never edited handling.cfg, everything is so strange, it seems like a different language, and Rockstar doesn't give us enough info for me to completely understand. By the way are those comments in the data file put there by R*?

 

I'll try nerners way for now.

 

Actually, ZAZ, where can I put that code you gave me in the handling file, I'll try that first.

 

Or can you you give me a download of it? (handling.cfg from your mod)

Edited by trickstar34

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nerner

 

Good stuff huh?

 

yes and is it working for you?

Yes, why? Won't it work for you?

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trickstar34

I think he doesn't want to decompile the exe, he doesn't want ever agency in Germany that is their equivelent of the FBI kicking in his door.

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james227uk

For editing an EXE?

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trickstar34

Yea, at least here in the USA, it is illegal to decompile an exe. I'm sure it is in other countries aswell because it's an international copyright law.

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nerner
Yeah, sorry about that, it works, but I have removed it, if you want to find out how to do it, look in the script hook topic.

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Deji
Yea, at least here in the USA, it is illegal to decompile an exe. I'm sure it is in other countries aswell because it's an international copyright law.

Can't you patch it? I'm sure that's legal.

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ZAZ

 

 

Good stuff huh?

 

yes and is it working for you?

Yes, why? Won't it work for you?

I didnt tried it yet, to lazy, will see on weekend

just want to know if you done it or if you just post a pc adventure

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nerner

 

Good stuff huh?

 

yes and is it working for you?

Yes, why? Won't it work for you?

I didnt tried it yet, to lazy, will see on weekend

just want to know if you done it or if you just post a pc adventure

I did it on my old PC, but it won't work on Vista by the way.

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solomsolomol

i hate to sound like an idiot ,but why not copy all the models of LC and then but them in a new map and sort them the same way and voila monsieur ,you have your LC biggrin.gif

besides LC isn't THAT interesting ,most parts of it is really low quality and there's a lot of glitches in the collision

 

also ,i remember a mod other that "trip to LC" that made it possible to go to LC through the yellow marker at the most south-west gate of the ls air

you can get here : http://www.gtagarage.com/mods/show.php?id=1775

and if you jump using a parachute from last part of the street you spawn at you'll find your self at another hidden interior which is a replicate of doherty

 

it's ok to post links to gtagarage here ,right ?

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dorkstamp33

He is not making a Total Conversion, he is just making a mod to visit LC and have the files rockstar added to be solid, as in his first post.

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ZAZ

 

Actually, ZAZ, where can I put that code you gave me in the handling file, I'll try that first.

 

 

search for ThrustFallOff to find the right part

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solomsolomol
He is not making a Total Conversion, he is just making a mod to visit LC and have the files rockstar added to be solid, as in his first post.

it doesn't have to be a total conversion ,he can add the new map at sanata maria beach ,because the whole lc can be fitted in a small space ,and it would be better than going to the actually 'cause it's glitchy as hell and the .col sucks

i thought of doing that myself then posting it ,but i was to lazy to lol.gif

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