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nerdook

[GTAIV|REL] Nerdook's Side Quests Mod 1.1

Recommended Posts

nerdook

Nerdook's Side Quests Mod (GTA IV)

==================================

Mod Version: 1.4 (updated 16/11/2009)

Author: nerdook

Contact: [email protected]

Country: malaysia (no, really)

Scripthook: Aru's C++ Scriphook (thanks Aru!)

 

VERSION 1.4! Download from here (mediafire)

 

user posted image

 

user posted image

 

Latest Changelog/Fix

=============

- Some stability fixes and fixes to missions

- Cruise control only for normal vehicles (not bikes)

- Additional mode: Elimination (kill a single target)

 

Installation

============

1) Make sure you have GTAIV patched to at least 1.0.4.0, else it might not work.

2) Download any asi file loader into your GTAIV directory

3) Remove any previous versions of this mod that you might have installed

3) Extract Scripthook.dll and nsq_13.asi into your GTAIV directory

4) Enjoy the game!

 

 

What does it do?

================

GTAIV is a great game: a living breathing city with realistic physics and amazing AI. However, outside of the missions, there aren't really that many interesting things to do (except going out on YET ANOTHER annoying date)... so I've decided to add additional single-player sidemissions to the game that are short and repeatable.

 

Features so far:

 

- Added a mercenary system where you can recruit a buddy from among 12 possible characters. Some of the rest will randomly show up to disrupt your sidemissions: after all, Niko isn't the only badass in Libery City!

- Random side missions: so far there are several possible types of missions, all randomly done (assassination, VIP defence, escort services, item/car theft, gang elimination, prisoner breakout, illegal street races, target elimination and a fight club). An NPC wandering around nearby will provide the missions when asked for.

- Added a Rage meter: as you beat people up, it adds to your Rage (shown on the lower left as an additional HUD item). You can press TAB at any time and Niko will go into a bullet time mode where his health rapidly regenerates.

- Added taxi missions. I have no idea why Rockstar removed these. So I added it back. Just press use (default 'E') to start one when you're driving any taxi.

- You can now board the bus for $5. Again, just press use (default 'E').

- Cruise control can now be activated by pressing CROUCH while driving.

 

Controls

========

The keys are mapped to your GTAIV key config in the game, except for the TAB key triggering bullet time mode. If you change your key config, the help messages and triggering keys will be changed accordingly.

 

 

Legal Disclaimer & Copyrights

=============================

This mod is provided as-is, so please don't send me any angry messages if it crashes your game! I've done my best with extensive testing and a few rounds of code cleanups.

 

No part of the mod should be used elsewhere without written permission, and this mod is released as freeware. So don't sell it. If you like it, do tell me, it's nice to know that someone out there enjoyed this. smile.gif

Edited by nerdook

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mis009

Kewl man nice job ^^

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LukeDuke3

Sounds pretty cool turn.gif lets try this

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Dutchy3010

Looks pretty good, KUTGW!

 

But, this is an editing subforum. Moved to modding showroom. wink.gif

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DoKeR

this looks like fun smile.gif

 

nice work

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shantam777

AWESOME wow.gif Real Cool Missions colgate.gif

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nick-marone

The mod is made perfect in the game more fun

 

I have a question for you,

 

Who do I start playing dan why I always fly out of the game?

 

and 2 times my game is dan is a bug? confused.gifconfused.gifconfused.gif

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Occlusion
Who do I start playing dan why I always fly out of the game?

 

and 2 times my game is dan is a bug? confused.gifconfused.gifconfused.gif

What? If he means it crashes the game, then yeah it does that for me too. V1.3.0, scripthook is fine etc.

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nick-marone

My game crashes because of this script

. I've deleted the script and my game works again.

 

icon13.gificon13.gificon13.gificon13.gif

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Ruffio

 

My game crashes because of this script

. I've deleted the script and my game works again.

 

icon13.gif  icon13.gif  icon13.gif  icon13.gif

Before you pollute the thread with useless posts, read that it is compatible with 1.0.3.0 version of GTA IV... whatsthat.gif

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nick-marone

I want this mod does not pollute. I install my new game

 

dan I check it again.

 

I've already version 1.3

 

edit

 

I've tested everything was reinstalled game and have everything updated

 

and the game crashes. I give up, I can not play their script.

 

I have in my trainer ingame playing taxi missions mod museum and bank robbery

 

its script is not

Edited by nick-marone

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lilmcnessy

 

I want this mod does not pollute. I install my new game

 

dan I check it again.

 

I've already version 1.3

 

edit

 

I've tested everything was reinstalled game and have everything updated

 

and the game crashes. I give up, I can not play their script.

 

I have in my trainer ingame playing taxi missions mod museum and bank robbery

 

its script is not

Do you have c++ scripthook?

 

This looks really awesome, very good job, well done

I'll test it out now. icon14.gifcookie.gifcookie.gif

 

Quite cool to play, really random

But the taxi missions need some improvements

Tip bar :way too fast, it would be i think it should be possible to be able to get maximum tip

Money :You should get get money depending on distance traveled, the further you travel the more money you get

Edited by lilmcnessy

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Zybba

Thats a really cool mod! It brings much more alternation in GTA IV SP.

Thats what we were waiting for...

 

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nick-marone

Yes I have the latest C + + + + Scripthook

 

 

and patch 1.03 HElp my

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nerdook

 

I want this mod does not pollute. I install my new game

 

dan I check it again.

 

I've already version 1.3

 

edit

 

I've tested everything was reinstalled game and have everything updated

 

and the game crashes. I give up, I can not play their script.

 

I have in my trainer ingame playing taxi missions mod museum and bank robbery

 

its script is not

try removing the other mods one by one, maybe there's a conflict somewhere?

 

thanks for all the positive responses guys, suggestions for improvement are always welcome!

 

as for the taxi mission, i agree that it's kinda rough at the moment, will see what I can do for the next update. A "fare" counter that counts upwards might be better than a "tip" counter that goes down, perhaps.

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lilmcnessy
Yes I have the latest C + + + + Scripthook

 

 

and patch 1.03 HElp my

you need arus script hook

the gta4mods scripthook does not work with this

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dukee152

i was doing a race with this mod and then poof my game goes off can you update the scripting or asi because i cant deal with that

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MagnAn

Scripthook is often not compatible with asi mods.

 

Looks great, I'll try it one of these days.

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sjaak327

I tried this mod, and have to say, top job ! I like it already, haven't tried everything yet, but the races and taxi missions were fun to do.

 

I liked it when I picked up a criminal and had to loose wanted level.

 

 

Edited by sjaak327

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HippieCommunist

dude! its like 165kb of god's work! inlove.gif

 

amazing job! lol.gificon14.gif

 

i abused it abit and its pretty solid turn.gif only crashed when i had to kill a gangster (who was shown before i began icon14.gif ) from like 8 others.

i killed him and a message showed 'Gangster escaped' then boom cryani.gif but i think its pretty rare

 

oh and other time i had a secret documents car in the subway i had to steal ^_^ was pretty funny...

if only you could make the mission givers to stop to talk to niko before he gets more briefing on the phone rather then just keep walking forward ignoring me (rly no biggy)

 

i like it that its challenging, really well done, nice ideas cookie.gifcookie.gifcookie.gif

please fix this only bug to prevent crashing, this is like a major step forward!

icon14.gif

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nerdook

thanks for the encouraging comments!

i've uploaded a different version with some minor bug fixes... it should have reduced lag and less chance of crashes. Enjoy! feedback is welcome.

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HippieCommunist

dude... its great thinking!

 

im really glad to see that ppl are not lazy to write missions in C++ tough its harder but alot more rewarding! icon14.gificon14.gificon14.gif

 

the body count is brilliant sh*t!

 

very creative man, gonna try the latest version and report asap

cookie.gifcookie.gifcookie.gif

 

never let it die!

wink.gif

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HippieCommunist

ok played if for a while, no crashes icon14.gificon14.gif

 

only the body count started going negative a few times

 

and why in any mission's end the wanted level is clear even if you failed?

i take it youre not planing on making an ini... coz in the game when you fail a mission the wanted level stays...

any thoughts on that?

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sjaak327

I hate to bring you some bad news, but something's iffy here.

 

I get game crashes when I teleport using the simple trainer. It is easily reproducable:

 

I start in midtown safehouse, and teleport to pigeon number one on the teleport menu of that trainer, and the game crashes before niko hits the ground so to speak. If I leave your mod out of the GTAIV directory, I can teleport without any problems.

 

Maybe there is something going on regarding distance of the peds that you spawn to provide races and jobs, I know it is far fetched, but I can reproduce this each and every time. I did not notice this with the first version of the mod, but just redownloaded your mod, when the first crash occured. As I never get any crashes with teleporting, I immidiately suspected something amiss with your mod.

 

 

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nerdook
I hate to bring you some bad news, but something's iffy here.

 

I get game crashes when I teleport using the simple trainer. It is easily reproducable:

 

I start in midtown safehouse, and teleport to pigeon number one on the teleport menu of that trainer, and the game crashes before niko hits the ground so to speak. If I leave your mod out of the GTAIV directory, I can teleport without any problems.

 

Maybe there is something going on regarding distance of the peds that you spawn to provide races and jobs, I know it is far fetched, but I can reproduce this each and every time. I did not notice this with the first version of the mod, but just redownloaded your mod, when the first crash occured. As I never get any crashes with teleporting, I immidiately suspected something amiss with your mod.

hm, the mod wasn't tested (nor meant to be working!) for teleportation through other asi scripts. in early builds it used to crash when fast travelling in a taxi, due to issues with the respawning mission-givers, but that has been fixed.

 

i'll see what i can do, but it might be difficult to fix the mod to work with every trainer/other mod out there... so do be patient.

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smokey8808

dude this mod is really cool. great work you did there.

 

i just tried it and it worked fine, first off some racing, then a random mission, some taxi missions and a bus ride in the end... just f**king awesome ! icon14.gifcookie.gificon14.gifcookie.gif

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sjaak327

 

I hate to bring you some bad news, but something's iffy here.

 

I get game crashes when I teleport using the simple trainer. It is easily reproducable:

 

I start in midtown safehouse, and teleport to pigeon number one on the teleport menu of that trainer, and the game crashes before niko hits the ground so to speak. If I leave your mod out of the GTAIV directory, I can teleport without any problems.

 

Maybe there is something going on regarding distance of the peds that you spawn to provide races and jobs, I know it is far fetched, but I can reproduce this each and every time. I did not notice this with the first version of the mod, but just redownloaded your mod, when the first crash occured. As I never get any crashes with teleporting, I immidiately suspected something amiss with your mod.

hm, the mod wasn't tested (nor meant to be working!) for teleportation through other asi scripts. in early builds it used to crash when fast travelling in a taxi, due to issues with the respawning mission-givers, but that has been fixed.

 

i'll see what i can do, but it might be difficult to fix the mod to work with every trainer/other mod out there... so do be patient.

Sure, if it helps, the only thing that the trainer is doing is setcharcoordinates. In any case it would help if you provided a enable/disable key, or better a ability to start with the mod disabled through an ini file.

 

 

Edited by sjaak327

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HippieCommunist

blaming the author for any other crashing mod beside his own is not very cool sly.gif

 

*tough a minimal ini would be really helpful for no clearing wanted level cryani.gif

Edited by HippieCommunist

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nick-marone

it may be the ingame trainer to blame for my crash is?

????

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dafour

Trying this out icon14.gif

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