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mandel99

CLEO sex mod

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mandel99

 

Hi, briefly giving Cleo Scripts I managed to get adjusted BC7MOD script, but I want to make this adjustment as their own script but not to me can someone advise me?

Sorry for my very bad english blush.gif

Part of the script BC7MOD:

 

:GTAF_28064wait 0 if 89DE:   not actor $PLAYER_ACTOR entering_car else_jump @BC7_1868 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 wait 0 0665: get_actor [email protected]([email protected],16i) model_to $PED_MODEL wait 0 015D: set_gamespeed 1.0 Player.CanMove($PLAYER_CHAR) = Falsewait 0 04ED: load_animation "BLOWJOBZ" 04ED: load_animation "MISC" Model.Load($PED_MODEL)038B: load_requested_models :GTAF_28156wait 0 03E6: remove_text_box Actor.LockInCurrentPosition([email protected]([email protected],16i)) = Falseif and04EE:   animation "BLOWJOBZ" loaded 04EE:   animation "MISC" loaded   Model.Available($PED_MODEL)else_jump @GTAF_28156 wait 0 fade 0 1000 wait 900 Actor.PutAt([email protected]([email protected],16i), 0, 0, 0)Actor.Angle($PLAYER_ACTOR) = 90.004C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3 $PED = Actor.Create(CivMale, $PED_MODEL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)Actor.Angle($PED) = 270.0wait 400 fade 1 800 wait 700 Camera.SetBehindPlayerPlayer.SetDrunkVisuals($PLAYER_CHAR, 25)$KKDP = 6500 Player.CanMove($PLAYER_CHAR) = False0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 1000 // versionA wait 1100 03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable 0605: actor $PLAYER_ACTOR perform_animation_sequence "BJ_COUCH_LOOP_P" IFP_file "BLOWJOBZ" 4.0 loop 1 0 0 0 time 6000 // versionA 0605: actor $PED perform_animation_sequence "BJ_COUCH_LOOP_W" IFP_file "BLOWJOBZ" 4.0 loop 1 0 0 0 time 6000 // versionA wait 6000 Actor.RemoveReferences($PED)0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 1000 // versionA wait 1000 04EF: release_animation "BLOWJOBZ" 04EF: release_animation "MISC" Actor.RemoveReferences($PED)Actor.Health($PLAYER_ACTOR) = 250Marker.Disable($TEMPM)Player.SetDrunkVisuals($PLAYER_CHAR, 0)014F: stop_timer $KKDP Camera.SetBehindPlayerPlayer.CanMove($PLAYER_CHAR) = True03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 jump @BC7_1868 0665: get_actor [email protected]([email protected],16i) model_to $PED_MODEL wait 0 Model.Load($PED_MODEL)

 

My edit:

 

:GTAF_28064wait 0 if 89DE:   not actor $PLAYER_ACTOR entering_car jf @BC7_1868 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 wait 0 0665: get_actor [email protected]([email protected],16i) model_to $PED_MODEL wait 0 015D: set_gamespeed 1.0 Player.CanMove($PLAYER_CHAR) = Falsewait 0 04ED: load_animation "SEX" 04ED: load_animation "MISC" Model.Load($PED_MODEL)038B: load_requested_models :GTAF_28156wait 0 03E6: remove_text_box Actor.LockInCurrentPosition([email protected]([email protected],16i)) = Falseif and04EE:   animation "SEX" loaded 04EE:   animation "MISC" loaded   Model.Available($PED_MODEL)jf @GTAF_28156 wait 0 fade 0 1000 wait 900 Actor.PutAt([email protected]([email protected],16i), 0, 0, 0)Actor.Angle($PLAYER_ACTOR) = 90.004C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3 $PED = Actor.Create(CivMale, $PED_MODEL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)Actor.Angle($PED) = 270.0wait 400 fade 1 800 wait 700 $KKDP = 40000 Player.CanMove($PLAYER_CHAR) = True0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 2000 // versionA wait 1000 03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 100000605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1TO2_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1TO2_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionAwait 8000605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_2_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_2_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionAwait 10000      0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_2TO3_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_2TO3_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA    wait 8000605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_3_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_3_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionAwait 100000605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_3TO1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_3TO1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionAwait 8000605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 80000605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_CUM_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1_CUM_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 7500Actor.RemoveReferences($PED)0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 2000 // versionA wait 1000 04EF: release_animation "SEX" 04EF: release_animation "MISC" Actor.RemoveReferences($PED)Actor.Health($PLAYER_ACTOR) = 250Marker.Disable($TEMPM)014F: stop_timer $KKDP Player.CanMove($PLAYER_CHAR) = True03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 jump @BC7_1868 0665: get_actor [email protected]([email protected],16i) model_to $PED_MODEL wait 0 Model.Load($PED_MODEL)

 

 

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Girish

Please note that the San Andreas forum is only for discussion of unmodded copies of the game. We have separate forums for modding.

 

Moved to Editing Discussion > Mission Coding.

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mandel99
Please note that the San Andreas forum is only for discussion of unmodded copies of the game. We have separate forums for modding.

 

Moved to Editing Discussion > Mission Coding.

thx for info my fail...

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Deji

What do you want to do, exactly?

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mandel99

 

What do you want to do, exactly?

Create my functional CLEO script. This works on the code from BC7MOD

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PatrickW

What version of SA do you have, possibly these animations aren't available in v2.0.

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atheoAng3l0
What version of SA do you have, possibly these animations aren't available in v2.0.

Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch.

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mandel99

 

What version of SA do you have, possibly these animations aren't available in v2.0.

Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch.

I have a version with Hot coffe, which supports the animation script works I try:

http://www.sendspace.com/file/dpmv2j

go to the ped and press F6, select the last option, and press the spacebar

Cleo but I want to create a script that will only have sex script.

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ZAZ

 

What version of SA do you have, possibly these animations aren't available in v2.0.

Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch.

I have a version with Hot coffe, which supports the animation script works I try:

http://www.sendspace.com/file/dpmv2j

go to the ped and press F6, select the last option, and press the spacebar

Cleo but I want to create a script that will only have sex script.

Read in CLEO Script Tutorial: Additional Themes >> theme: Animations

how to use animations in cleo scripts.

But I can say in advance that the sex animations are not as easy usable as other animations.

They run in the original gfsex script with opcode 0614: in relation to the key_press and injects presetted animation times to play different animation speed.

Look into GFSEX script for the part which I posted below

If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx

 

 

:GFSEX_33378390871: init_jump_table [email protected] total_jumps 8 default_jump 0 @GFSEX_3338208 jumps 0 @GFSEX_3337967 3 @GFSEX_3337998 4 @GFSEX_3338029 5 @GFSEX_3338060 6 @GFSEX_3338091 7 @GFSEX_3338122 8 @GFSEX_3338153 0872: jump_table_jumps 9 @GFSEX_3338184 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 :GFSEX_33379670007: [email protected] = 0.035 08C3: clear [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33379980007: [email protected] = 0.045 08C3: clear [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33380290007: [email protected] = 0.05 08C3: clear [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33380600007: [email protected] = 0.055 08C3: clear [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33380910007: [email protected] = 0.055 08C3: clear [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33381220007: [email protected] = 0.08 08BD: set [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33381530007: [email protected] = 0.08 08BD: set [email protected] bit 6 08C3: clear [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33381840007: [email protected] = 0.09 08BD: set [email protected] bit 7 0002: jump @GFSEX_3338208 :GFSEX_33382080051: return:GFSEX_33382100871: init_jump_table [email protected] total_jumps 3 default_jump 0 @GFSEX_3338642 jumps 0 @GFSEX_3338273 1 @GFSEX_3338396 2 @GFSEX_3338519 -1 @GFSEX_3338642 -1 @GFSEX_3338642 -1 @GFSEX_3338642 -1 @GFSEX_3338642 :GFSEX_333827300D6: if 0611:   actor $PLAYER_ACTOR performing_animation "SEX_1_P" 004D: jump_if_false @GFSEX_3338331 0612: set_actor $PLAYER_ACTOR animation "SEX_1_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_1_P" progress_to $GF_Anim_Time // 0.0 to 1.0 :GFSEX_333833100D6: if 0611:   actor [email protected] performing_animation "SEX_1_W" 004D: jump_if_false @GFSEX_3338389 0612: set_actor [email protected] animation "SEX_1_W" paused 0 0614: set_actor [email protected] animation "SEX_1_W" progress_to $GF_Anim_Time // 0.0 to 1.0 :GFSEX_33383890002: jump @GFSEX_3338642 :GFSEX_333839600D6: if 0611:   actor $PLAYER_ACTOR performing_animation "SEX_2_P" 004D: jump_if_false @GFSEX_3338454 0612: set_actor $PLAYER_ACTOR animation "SEX_2_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_2_P" progress_to $GF_Anim_Time // 0.0 to 1.0 :GFSEX_333845400D6: if 0611:   actor [email protected] performing_animation "SEX_2_W" 004D: jump_if_false @GFSEX_3338512 0612: set_actor [email protected] animation "SEX_2_W" paused 0 0614: set_actor [email protected] animation "SEX_2_W" progress_to $GF_Anim_Time // 0.0 to 1.0 :GFSEX_33385120002: jump @GFSEX_3338642 :GFSEX_333851900D6: if 0611:   actor $PLAYER_ACTOR performing_animation "SEX_3_P" 004D: jump_if_false @GFSEX_3338577 0612: set_actor $PLAYER_ACTOR animation "SEX_3_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_3_P" progress_to $GF_Anim_Time // 0.0 to 1.0 :GFSEX_333857700D6: if 0611:   actor [email protected] performing_animation "SEX_3_W" 004D: jump_if_false @GFSEX_3338635 0612: set_actor [email protected] animation "SEX_3_W" paused 0 0614: set_actor [email protected] animation "SEX_3_W" progress_to $GF_Anim_Time // 0.0 to 1.0 :GFSEX_33386350002: jump @GFSEX_3338642 :GFSEX_333864200D6: if 08B7:   test [email protected] bit 5 004D: jump_if_false @GFSEX_3338675 0067: $GF_Anim_Time -= [email protected] // (float) 0002: jump @GFSEX_3338683 :GFSEX_3338675005F: $GF_Anim_Time += [email protected] // (float) :GFSEX_333868300D6: if 0032:   0.0 >= $GF_Anim_Time 004D: jump_if_false @GFSEX_3338728 0005: $GF_Anim_Time = 0.01 08C3: clear [email protected] bit 5 0050: gosub @GFSEX_3338803 :GFSEX_333872800D6: if 0030:   $GF_Anim_Time >= 1.0 004D: jump_if_false @GFSEX_3338773 0005: $GF_Anim_Time = 0.99 08BD: set [email protected] bit 5 0050: gosub @GFSEX_3338803 :GFSEX_333877300D6: if 0042:   $GF_Anim_Time == 0.5 004D: jump_if_false @GFSEX_3338801 0050: gosub @GFSEX_3338803 :GFSEX_33388010051: return

 

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atheoAng3l0

 

Look into GFSEX script for the part which I posted below

If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx

It is found in ZAZ's CLEO mod site, fyi.

 

As for the BC7MOD, it's a pretty good CLEO mod to use, but I don't like the part where you can have sex with the "ped closest to you". That would mean ANY ped.

Edited by angeloelibz24

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trickstar34
Look into GFSEX script for the part which I posted below

If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx

It is found in ZAZ's CLEO mod site, fyi.

 

As for the BC7MOD, it's a pretty good CLEO mod to use, but I don't like the part where you can have sex with the "ped closest to you". That would mean ANY ped.

lol, if it s a guy CJ is simply coming out of the closet. lol.gif

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