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Anti Aliasing....


Viperelite
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OutOfTimer

 

Call Of Juarez: Bound In Blood is also using the deferred rendering technique, no AA in that game either, no DX10 in it either. And no ones crapping all over that title. Mind you its a fantastic game. But so is GTAIV.

 

But this shows that the GTAIV players seem to be a hell of alot more whinier than any other game group.

It uses edge detection for AA.

 

http://filesmelt.com/Imagehosting/pics/998...e5c123f13ca.png

 

This is a brilliant way of getting AA in a game that uses deferred rendering, since there is almost no performance drop at all.

Yea, but it doesn't do nearly what GTA IV does in any given frame. It's not a valid comparison because the resources put to that edge detection is not possible with how much GTA IV does, which is more than any game anyone can name (honestly, I'm not sure, but I will tell you this, if you can name any one single game that does as much as GTA IV per frame, I want to play it. Deferred shading or not. tounge.gif).

 

It's not brilliant so much as it's a post process workaround. It would be pretty difficult to do that with GTA IV and not be even more of a game for future PC's. I personally can't explain why in a way that would be informative, but I'm sure someone will if they happen in here.

 

All of those examples of games with DS and AA are jokes compared to GTA IV on a frame-by-frame basis, basically. Great games, but you can not compare old school game develiopment given pretty graphics to something like GTA IV. An FPS is already "way dumber" than a third person game which takes a much more robust set of calculations to display correctly from the camera alone, let alone how much doesn't go on in any of those games - at all - that is going on in every frame of GTA IV.

 

None of those mentioned games uses real time deformation, none of them uses natural motion, NONE of them do even 1/4 of the things GTA IV is doing at all times. And no one has ever made a better piece of interactivity. lol. Seriously. I am happy to not be able to temporarily anti alias my game since it does so much more than any other game that I can.

 

They don't make AA for AI, damage, and real time procedural physics. You can make those other games look pretty, but you can't make them play like GTA IV, they can't do all of that at one time. wink.gif

 

Those engines are way different than the kind of streaming you find in GTA IV, as well. But all I really need to say is that None of them draw as far, none of them do as much in each frames, none of them can compare to GTA IV, and it's understandable why they can't do post edge detection since it probably would not look that great at a distance anyway.

 

You guys would turn down your resolutions so you could anti alias it, see how much it slows it down, then complain that the distance looks like ass. And ignore that it's your own fault for anti aliasing a tiny 1280x1024 image (yes, that's tiny today and cramped, let alone in the near future) and making GTA have to draw alllllll of that geometry and textures far away in a tiny amount of pixels. Unique geometry. Unique textures. Not repeated cabins. Or canned animation.

 

I do admit, GTA IV feels sometimes like it was software-upscaled. Pixels feel at some time 4x the size they should be. Feels like a small screen stretched larger. But it is a limitation of the day, something that you won't care about when you have a 20" to 24" monitor with native 2650 resolution, and something that shows how advanced the game

actually is, and ahead of the times that every other game is in. Be glad your favorite game is too new and cutting edge and future-proofed to do old tricks, that's all I'm saying.

 

Because all those named games? They will look like ass as your GTA IV stops looking like ass, if you understand. If you don't understand, go load up GTA III at 1680x1050. Notice anything that makes you understand the reason why it used 8bit textures that were 64x64 and 128x128 since it was made for resolutions of 1024 and below? This game was made for higher resolutions, so low resolutions are going to look like ass. No AA can help that. At all. Because it draws too far, too complicated, and too unique. SA looked good with AA because buildings had like 6 faces.

 

You're not experiencing the same kind of aliasing that AA makes up for. You are experiencing aliasing from your monitors not being the kind of monitors this game was made to support. I am glad GTA IV will still look better in 10 years, since I am so disappointed GTA III does not scale well. They probably feel the same way about high resolution settings in GTA III, and didn't want that to happen again. Because it isn't like that in SA. And I doubt it will be all ugly like that in IV either.

 

Rockstar has called this a limitation and not said much more about it. Limitations become overcome, patches seem to be continuing. Perhaps when a large enough percentage of their users will actually benefit from it, you will get it. For now, it would literally cause more trouble than it solves anyway, because only like 5% of people would even be able to do it at any resolution that doesn't make GTA IV look crummy with or without AA.

Why do you waste so much time to write all this bullsh*t? Not only is your post useless ass-kissing, but also a really boring read. If you have to write this sh*t only to gather more verbal commendations then I recommend you either make it more entertaining (if you want everybody to read) or simply adress it to CharmingCharlie or R* or Admins or whoever. Now go f*ck yourself.

 

 

You completely misunderstand what you are talking about and your explanations undermine a whole slew of things that are not at all related to "cpu or gpu bound". It's ok. Everyone has opinions.

 

This is a topic about complaints for no AA, so defending AA whiners is weak imo, and I'm not saying everyone who wants it is whining either. I am only even in here to shed a little bit of light, while I hear horrible comparisons to the like of Crysis which does a whole HELL of a lot less on the CPU before then passing that information to the GPU. I realize you have assumptions, everyone does, but you fail to realize just how much of that CPU that GTA IV uses is graphical, like any other game. Again, none of those games come even close to doing what GTA IV does on screen at one time, and none of those games have as much detail that you see as far.

 

A lot of the aliasing is just because your resolution can not draw the model, it is not aliasing so much as the resolution of your screen is too small for the high detail models. A close model is 100sx100s of pixels. That same model just ten feet away drops to 50x50 pixels. GTA draws models a vast distance YOU CANT ANTI ALIAS MUSH! smile.gif

 

If you AA GTA IV you will just get mush. Trust me, you can't do it effectively unless you are running a very high resolution, because the pixels do not even otherwise offer any detail to models 40 or 50 units away that are not even MADE of enough pixels to even display properly. By then, you don't even need it at all.

 

You will end up with just as much definition loss, and just as much crud in the view. This is not an aliasing issue so much as it is the grand-daddy of aliasing issues because you can't fix it with SMOKE SCREENS you can ONLY fix it with higher amount of pixels on the source image, then anti alias that. Again, there will be no need. Just like there was no need when games were on old resolutions with old detail levels. The detail needs higher resolution, not to be hidden and destroyed by blurring some lines.

 

I see people make "High Res Mod!" all the time and put 2048x textures into games that look like sh*t because it's too many pixels for the resolution the game supports. Real time flash engines show this perfectly because they try to show 256x256 textures in your browser rendering on an upscaled 340x resolution, for example.

 

The models have TOO MUCH DETAIL for screen resolutions of today and NOTHING you do will fix it, not even AA, until you have a larger resolution on your monitor. I'm sorry that this upsets you or makes you search for more excuses for old monitors instead of just being happy we are finally seeing another step forward in technology... but it's true. You CANT antialias something that doesn't even have enough room to display itself, you just end up smoothing mush that flashes even more (traffic light poles are a perfect example).

 

A lot of the reasons GTA is CPU bound is GRAPHICAL. It's not all just the damage and the animation and physics. It is HIGHLY graphical on the CPU as well - because it is built to last - and because every other game is as well, even if not doing the amount GTA does - and that is the coming future of games. That is why the PS3 has a cell processor and doesn't mind having an old 7950gt (which is also the reason sony are some sneaky peeps for pretending they'd ever have an edge when no one will even use it until Xbox and PC is using it too). It is the same reason Nintendo did NOT care about their graphics power, and it is the same reason you already hear rumours of a new xbox or an updated xbox. It is the exact meaning of "Built for future PCs" "Built to last" and "Highly CPU bound".

 

" tounge2.gif "

 

And just so you know, Rockstar was careful about how much they send to the GPU and prepared more before sending it so that they can send more later. AA is a waste of resources. Get a better monitor. smile.gif

Even more bullsh*t? No way, dude. You're starting to play on my nerves. Try to understand... the execs from R* say the game is future proof? The problem is the game is only sh*t proof. The reason being that future proof = AA Filter. No AA = sh*t proof. Go play Crysis. Also... go f*ck yourself.

 

 

I see you came to read my reply and went. You must be a bit insecure about me asking about your age, or you must feel inclined to stick to your word and be too above me to correct me, but I digress, still the point is clear. The issue is not aliasing, it is small resolutions not able to cope with high detail models and a lot of edges on them. That's all there is to it, and it's ok not to know that, not everyone does much more than play the games. I don't expect you to understand pixel ratios, but I expect you to respect solid information. You're not stupid. And you're not misinformed. You are uninformed, and that's ok. It's not a bad thing. Not everyone knows everything about everything, and sometimes things needs to be explained. However, then clinging to an incorrect view of an explained situation is not helpful to anyone. Especially not your woes. The world is round, and this issue is similar to the one the flat-landers faced.

Let me get this straight... you actually spy on people and then make idiotic psychological assumptions? LOL !!!

 

 

blah blah blah

#1 how old are you? Honestly. Because I doubt you remember the birth of AA in real time applications. Chances are, it remembers yours. I'm not insulting you, but you speak as if you've only seen so much.

 

#2 your inability to counter argue with an excuse "I don't have time" is proof enough that you do not understand what you are talking about, or what I wrote.

 

#3 You brought up crisis, and far cry 2, and then you admit it was a useless mark on the topic.

 

#4 Does your CPU or GPU get the brunt of GTA IV? Exactly. That's why the old video cards in BOTH the consoles do not matter at all. I explained the exact reason and even told you the buzzwords they use to describe it to consumers - go on and be too bored to explain any kind of counter argument. But stop derailing informative posts with "I disagree" - because all you are going to do is appeal to those equally out of touch.

 

I guess I got commended for my activity in this thread for nothing, then. I guess the moderation staff on this forum appreciated my addition to this thread because I was wrong. Sorry, you're right, we need to anti alias objects that don't even have enough room on screen to fully draw themselves. lol.

 

edit: I see you came to read my reply and went. You must be a bit insecure about me asking about your age, or you must feel inclined to stick to your word and be too above me to correct me, but I digress, still the point is clear. The issue is not aliasing, it is small resolutions not able to cope with high detail models and a lot of edges on them. That's all there is to it, and it's ok not to know that, not everyone does much more than play the games. I don't expect you to understand pixel ratios, but I expect you to respect solid information. You're not stupid. And you're not misinformed. You are uninformed, and that's ok. It's not a bad thing. Not everyone knows everything about everything, and sometimes things needs to be explained. However, then clinging to an incorrect view of an explained situation is not helpful to anyone. Especially not your woes. The world is round, and this issue is similar to the one the flat-landers faced.

1) Does it change anything? I bet you're older that 16 and look who you are... The guy you keep insulting made a few interesting points in his posts.

 

2) Countering with "I don't have time to talk with you" is a perfectly reasonable statement 'cause you look as if you had too much time on your hands. You write lots of total bullsh*t and barely anybody has time to counter your arguments in a different way. The poor guy wasted enough time already.

 

Oh my... It seems my time is up as well! You'll have to make an extrapolation on the possible answers to your points 3) and 4). Now go play Crysis and shut the f*ck up.

Edited by OutOfTimer
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supermortalhuman

Ok, that's like the sixth time you've attacked me since I joined the board. You really don't like me for some reason. And I'd like to point out, your post was as useless as the others. You just said "you're wrong!" and all of my logic still stands uncorrected... I don't mind being corrected, if you can do it. I do mind being verbally assaulted.

 

And no I don't spy on people. I came in the topic, he was back in here, I edited my post a bit, he was gone. No answer, no reply, no offer of why "I'm wrong", just gone. I assume he has no counter, and he just wants to argue. smile.gif

Edited by supermortalhuman
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#1 how old are you? Honestly. Because I doubt you remember the birth of AA in real time applications. Chances are, it remembers yours. I'm not insulting you, but you speak as if you've only seen so much.

 

 

Ahh, the AOL users guide to "How to respond on a forum". As to your question, I'm older than you.

 

 

#2 your inability to counter argue with an excuse "I don't have time" is proof enough that you do not understand what you are talking about, or what I wrote.

 

You never had ANYTHING worthwhile to argue with, I mean, Mush ? WTF is Mush ?

Do you have ANY idea exactly what AA does ? Really ? Anything ?

 

 

#3 You brought up crisis, and far cry 2, and then you admit it was a useless mark on the topic.

 

I brought up examples of games that actually use the GPU, nothing to do with AA.

Where did you get that assumption ? Quoting out of context, hmm ?

 

 

#4 Does your CPU or GPU get the brunt of GTA IV? Exactly. That's why the old video cards in BOTH the consoles do not matter at all. I explained the exact reason and even told you the buzzwords they use to describe it to consumers - go on and be too bored to explain any kind of counter argument. But stop derailing informative posts with "I disagree" - because all you are going to do is appeal to those equally out of touch.

 

WTF does this have to do with the topic at hand ? And why are you bringing consoles into this ? Seriously, I just think you make up bullcrap as you go along.

 

 

I guess I got commended for my activity in this thread for nothing, then. I guess the moderation staff on this forum appreciated my addition to this thread because I was wrong. Sorry, you're right, we need to anti alias objects that don't even have enough room on screen to fully draw themselves. lol.

 

Say what now ?

 

 

edit: I see you came to read my reply and went. You must be a bit insecure about me asking about your age

 

Really, you don't have a life then, no ? I mean, you don't eat, crap, shower, interact with friends (something I doubt you know about). Perhaps you'd like me to detail exactly what I did when I logged off, yeah ? Lets see, I fed the dog, had some tea, it's hot and humid so I had a nice cool shower. Anything else ?

 

 

or you must feel inclined to stick to your word and be too above me to correct me,

 

Oh, I think you're beyond correcting.

 

 

The issue is not aliasing As Much as it is small resolutions not able to cope with high detail models and a lot of edges on them.

 

There you go off again on some sh*te about resolutions. Do you view 1440x900, or 1680x1050 as small resolutions, then ?

 

 

I don't expect you to understand pixel ratios, but I expect you to respect solid information.

 

When they're backed up with solid FACTS and links, heck, even Graphs lol.gif

Something, other than your claptrap.

 

 

You're not stupid. And you're not misinformed. You are uninformed, and that's ok. It's not a bad thing. Not everyone knows everything about everything, and sometimes things need to be explained. It's why we have forums.

 

lol.gif Sorry, dad. blush.gif

 

 

However, getting valid explanations, then clinging to an incorrect view of an explained situation is not helpful to anyone. Especially not your woes. The world is round, and this issue is similar to the one the flat-landers faced

 

The world is round, now ? Hot damn, you learn something every day icon14.gif

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supermortalhuman

Damn, maybe if you spent that kind of energy responding to a post I made on-topic and not on one that directly has to do with your argument-lacking-counter, you would have said something that matters. That's what I'm waiting on - good counter argument. For which, there is none for the facts, sorry.

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Mainland Marauder

I noticed this isn't on topic.

 

How about it gets that way?

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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MorlockGod

SuperMotalHuman you would do yourself, and others, a big favour if you could stop being so condescending. I've had a quick browse over your posts from other topics and it only seems to be here that you are acting so unpleasantly.

 

On Topic:

I strongly disagree with your views about anti-aliasing complex geometry. Talking purely about polygons, you can never have too many intersecting lines that it would cause the result of anti-aliasing to "reduce" the perception of angular clarity. Yes you would get a slight "mush" effect, but only as a substitution to the coarse mosaic effect, and it would still be far more 'on-model' than a scattering of pixels. I work a lot in 3ds Max and would NEVER consider turning anti-aliasing off on the final render for some misguided attempt at additional clarity. Have you ever looked at a high resolution digital photograph on your monitor and thought "Ooh reality is far too anti-aliased, I wish it had more random pixels". AA technology is easily advanced enough to accurately smooth the complex geometry of GTAIV whilst increasing the perception of angular clarity. Just throw lots of intersecting polygons into an anti-aliased real-time 3D package to see for yourself. And as for distant objects I would say that your concerns about "mush" are somewhat irrelevant because of the game's uses of a post-processing depth-of-field filter.

 

If you were talking more about the scrunching of textures, well correct me if I'm wrong, but isn't that Anisotropic-Filtering instead of anti-aliasing?

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supermortalhuman

I'm misunderstood. There are too many edges, too far away, being displayed with too few pixels between them to even have any detail to AA unless you are running way high resolution. Mip Maps fixes this for textures, the only fix for mesh definition in a situation like This One is a larger resolution, or less detail on the models. San Andreas Anti Aliases well. But it also does not have as much detail. A balcony rail in SA is alpha texture, mip mapped, and it looks good antialiased. A balcony in IV is modeled and 3d, and it looks bad from far away no matter what you do unless you run at a proper resolution for the world-space you are rendering.

 

I cannot believe I am still explaining this.

 

The aliasing these people are seeing is not the same kind of aliasing in other games. It is a great amount of detail that does not have enough pixels to display. To antialias it you would just end up with the P-blur, in so few words. You need higher resolutions and more pixels, not anti aliasing and blending false pixels that are not displaying correctly since there is not enough room on the screen for it to do so. See now? Or no?

 

And I am Far from condescending. I am just very matter-of-fact.

 

 

but only as a substitution to the coarse mosaic effect

 

This is true. And I admit, it does look like IV has some kind of upscaling going on and more grainy than other games in this regard. Especially on "standard" and not "deluxe" resolution settings.

Edited by supermortalhuman
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OutOfTimer
All of the time you spent saying that could have went into a meaningful addition to this conversation. The person who commended me is not relevant to this conversation. The commendation was not just for the post content but also for the way I respected everyone who I was speaking to, irregardless of what I think of them on any of the given points in this topic and arguments presented with them.

 

You can run your mouth all you want, I suppose, until you get quieted considering that attitude, but might I suggest you spend a little bit of time in private with me on chat so that you will understand exactly what kind of a 'waste of time' you are attempting to speak down to, or attempting to drag into an argument?

 

I offer this because I am quite sure your problem with me arises from something unrelated to this particular topic, and related to another topic in another area of this forum, and so I again offer you a private chat with me - it really is a once in a lifetime experience for you, and I greatly enjoy watching people melt down after they realize that their ego did not stand up to a certain human in touch with his mortality. Please, I implore you, come have a chat with me. I want to tell you some things about yourself.

Spitting narcissism. You think you can logically analyse other people's intentions? You are losing sense of reality here, Sherlock. There's a number of more plausible explanations readily available for every point you make. I guess the fact that you make fancy psychological assumptions is the leading cause of my attitude towards you. Unfortunately, it's the first time I see you... so you're wrong again.

 

Judging by your writing skills, you seem to be a quite intelligent person (apart from stupid mistakes like the use of the non-existant word "irregardless," your grammar is very advanced). Why do you waste your time arguing on this thread then? Don't you have anything better to do?

 

The one thing that strikes me the most, however, is that I can't think of anyone telling me things like that in a long time. It requires an astonishing amount of self-esteem to speak to a person of my intellectual level with such an attitude. My intelligence is vastly superior to yours and this statement is based on the fact how my mind perceives reality - as a whole, synthesising every element to form a greater value. That is somewhat at odds with your shallow Sherlock-ish thinking.

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I'll just add these pics to make my point.

 

1280x720 - Down-sampled from 2560x1440. Not true AA, more like super sampling, if anything.

 

user posted image

 

Not bad for 720p, would you not agree ?

See any "Mush", anywhere ?

 

 

Standard pic, No AA.

user posted image

 

 

Down-sampled Pic, 1xAA

user posted image

 

 

Now, which ones do YOU prefer ?

Static screenshots only tell half the story, in motion, these shots will look amazing, and soooooooo much better than having AA off.

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MorlockGod

@SuperMortalHuman: I think we are going to have to disagree on the effects of anti-aliasing complex geometry. I see what you are saying, but it flies in the face of 3D model pre-rendering, movie special effects, digital photography, etc. Resolution may give a model more subdivisional space in which to simultaneously display its component parts, but we are talking about anti-aliasing what IS on screen, not what could be. You will always get a degree of component pop-in, but it's a different issue.

 

@OutOfTimer: Um... yeah... is this topic becoming about ego?

 

@DKT70: Wow, a picture speaks a thousand words. You have just said everything that needs to be said about AA in GTAIV. Excellent job.

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supermortalhuman

That downsampled full screen is beautiful - but it is not at all anywhere near an accurate representation of what it would look like AA on 1280. Xbox 360 is what it would look like - and Xbox GTA is NOT that, eh? And don't get me started on the even lower res PS3 version. You have definition in the distance on that pic that would Not look like that if it were a real 1280 shot with AA - it would look like the consoles, maybe even worse.

 

Take a screen shot at 1280, then sample it UP and you will see how much it lacks compared to a high res picture.

 

So, no, that is not what it would look like at all. You can't ADD definition with AA, and thats what you did with down-sampling a screen that was made of way more pixels. They are meaningless to the AA debate because they come from pictures with WAY more pixels, not a low-pixel picture anti aliased. It is Inaccurate. I may look like whatever I'm called these days, but it's just the truth. You don't tell us which algorithm you used to re size them. Do it in Paint...

 

Down-sampled pictures are misleading at best. It simply would not look like that.

 

And I want to add: I really do see the jaggies, they are more present than other games. It always feels like the game is lower resolution and upscaled to fit (like making a 1280 image 1920 and not dealing with the extra pixels that are created). sh*t, 1024 looks like an upscaled PSP screen, I agree. But that's why it looks so good on a high resolution I guess it is just a downfall of moving forward and leaving the past behind. (look at GTA III on 1680 - I don't want my IV to do that)

 

I don't want my IV to look like this, just so it can look good on a small resolution:

http://h.imagehost.org/view/0577/gta3

Edited by supermortalhuman
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I really hope you are not thinking that I have simply taken a higher resolution screenshot and down-sampled it ?

Those screenshots are in-game, there is no photoshopping, or fudging being done here, this is nothing more than using nvidia's monitor scaling to get the monitor to scale down from 2x your native res, rather than the GPU.

It will look like that in-game, as it's similar to using Super Sampling AA, as this is essentially what SSAA does.

The reason you think it won't look like that, and you'd be right this time, is because you are thinking of Multi Sampling AA. Less of a hit that SSAA, but still a lot better than No AA.

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supermortalhuman

That's what you did? Excellent, because that's what will be done in future hardware to get over this limitation. A huge screen buffer down scaled. How did your game run like that? Are you confident that a next generation of video cards will be able to do this as a standard? Personally, I expect it to. Because it's currently the most viable option, even though hardware limitations hold back from implementing it today in any meaningful way.

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I myself, didn't take that screenshot. There is no way I could run at that res, 2560x1440, with my hardware. My 9800GT might be the aging 8800GT G92 in disguise, but it's still a performer upto 1440x900, but certainly not any higher.

 

 

A huge screen buffer down scaled. How did your game run like that? Are you confident that a next generation of video cards will be able to do this as a standard? Personally, I expect it to. Because it's currently the most viable option, even though hardware limitations hold back from implementing it today in any meaningful way.

 

Oh, I can agree with that. It will still be a form of AA, just not the FSAA we used to have, or the MSAA we are using now.

If we are indeed going down the route of complex engines using deferred rendering, or even some new DX11 type engine we haven't seen yet, we will need new ways of doing things like AA. Quad cores, and these new super GPUs we are seeing, we will certainly have the power to manage this even with the obvious hit they'll take.

And think of the huge frame buffers these single GPU cards are now coming with, I wouldn't be surprised if we see 4Gb DX11 cards in a year or two.

I can only imagine a card internally rendering 3800x2400, while your LCD renders a beautiful 1900x1200 almost perfect image, without any fuss or messing around with hacks, and without taking a big enough hit to render the game unplayable.

 

Now we all sort of agree, can't we now all get along ?

After all, we are here because we love GTA IV, right ? icon14.gif

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supermortalhuman

Indeed we can! But I do want to add I kinda hope the frame buffers get used for legacy games and that we get raytracing realtime instead biggrin.gif

 

Of course, I'd indeed be a nut to think that would come any sooner than the things we were just talking about biggrin.gif

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mustardnick
If you'd used 30 seconds of your time, you would have known that AA can't be achieved.

yes it can, open catalyst or nvidia control panel then go to manage 3d settings and set anti aliasing-mode to overide application and set the anti-aliasing below it to whatever you want it to be.

 

p.s. I have an Nvidia card so I don't know ATI too good.

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supermortalhuman

No, it can't. It doesn't work, you are experiencing the placebo effect. Congratulations smile.gif

 

(read topic for deferred shading and AA explanations and links to understand)

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mustardnick
No, it can't. It doesn't work, you are experiencing the placebo effect. Congratulations smile.gif

 

(read topic for deferred shading and AA explanations and links to understand)

I have mine running with 4x I'll take a screen to prove it.

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raytracing realtime instead

 

Yes please biggrin.gif

Larrabee, perhaps ? Although, not on current generation games.

 

As for legacy games, well, I would love to see something like the following. Infact, I'd give my left testicle to see something like this.

 

A VM, like,

VirtualBox, Bochs, Qemu, VMWare, heck even Dosbox with full Win98 support, any of those with the ability to pick and choose a version of DirectX 5,6,7 passing the acceleration to your GPU. I'm sure I've read that this would be technically impossible, mostly due to the host OS not allowing the VM access to the GPU via DX. Although you could use a DX to OpenGL wrapper. A better option would be a full software rasterizer utilizing a whole core on a multi-core CPU, and this would be more accurate, but slower.

 

Seriously, I would pay for a good VM with a full DX 5,6,and 7 software rasterizer.

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If the hardware supports ray tracing it does not mean the software will use it if it does not support it.

Same case with GTA 4, GPUs support AA but GTA on software level does not.

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Any reason these threads are still active other than having numbers that look good on paper when it comes time to cash in on advertising?

Edited by crackdawg
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supermortalhuman

@Jiggly: We know (I assume we all do) but it's nice to dream for future games wink.gif

 

@crackdawg: it's here to contain it and put it in the place it should be. There are people wondering about it and will continue to, this is where it belongs. I don't think it's fair to say that, but to each his own.

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-_- ffs, people saying they have AA in GTAIV cuz its forced in the control panel.

 

This thread is starting to contain more **** than a septic tank.

 

The reason why GTAIV has no AA is clear, and ive said it a million times before. If you can't accept that, then stop playing games.

It simply wasn't worth it for them. The End.

 

I feel your pain but half you people make it into a way bigger deal than it is.

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@Jiggly: We know (I assume we all do) but it's nice to dream for future games wink.gif

 

@crackdawg: it's here to contain it and put it in the place it should be. There are people wondering about it and will continue to, this is where it belongs. I don't think it's fair to say that, but to each his own.

Is it safe to poke and proud at it while it's contained?

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Mainland Marauder
This thread is starting to contain more **** than a septic tank.

 

The reason why GTAIV has no AA is clear, and ive said it a million times before. If you can't accept that, then stop playing games.

It simply wasn't worth it for them. The End.

Well said, and a perfect way to close this one out.

 

This has gone too far off the deep end.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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