darthYENIK Posted April 13, 2010 Share Posted April 13, 2010 Tomorrow tomorrow I love ya, tomorrow You're only a day awaaaaaaaaaaaaaay! I'm excited. I'm just about to play the last few levels on Double Agent so I can get in the mood. I'll probably play the SC:C demo a few more times as well. i hate you! Jokes man. Gotta wait till Friday over here! Currently playing Chaos Theory (possible the best one), halfway through my Splinter Cell play - done 1, PT. next up is DA twice then FRI! I must have played that bank robbery mission in Chaos Theory 100 times. I just love it. Also, CH has a lot of NPC's you can interrogate just for the f*ck of it. A lot of Sam's black humor Double Agent is better on last gen systems. Better story, more personal, more character development. Yeah, on 360 it just seemed like they threw Sam in the game. He doesn't have his personality that he's had from the beginning. I blame that on the lack of Grim, which was lame. Glad to see she's back in Conviction, and is smoking hot. It sucks because I like the gameplay of the 360 version, but the version 2's (as it's called) story was better. Link to comment Share on other sites More sharing options...
Creed Bratton Posted April 14, 2010 Share Posted April 14, 2010 I heard main campaign is 5 hours long! What the f*ck? It took me at least 12 hours each in previous SC games. They claim that replay value is great. So? Replay value was always great in SC games! I don't give a rats arse about co-op and deniable ops. I just want to play through Sam's story. They seriously couldn't have thought of something more after all those years it took them to make the game? Link to comment Share on other sites More sharing options...
Mokrie Dela Posted April 14, 2010 Share Posted April 14, 2010 I heard main campaign is 5 hours long! You're having a laugh aren't you? If this is the case then this is the death of SC. WTF Ubi? I might wanna check this out before buying it... The only true wisdom is in knowing you know nothing. Click here to view my Poetry Link to comment Share on other sites More sharing options...
papanesta Posted April 14, 2010 Share Posted April 14, 2010 Yeah, I think it was the IGN reviewer that said 5 hours. Link to comment Share on other sites More sharing options...
The Killa Posted April 14, 2010 Share Posted April 14, 2010 If it's really 5 hours long then I'm definitely not buying this. SC in my eyes has always excelled as a single-player game and it sounds to me like they're following the path of Call of Duty, which is first few games have had beautiful story modes, but then as the new-gen games come out they turn it into sh*tty and short single player campaigns and more focus on the multiplayer. They're turning this game into a run-and-gun multiplayer clusterf*ck. Disgusting. I'll stick with the original SC's, thanks. I'm not even keen on giving it a chance anymore. After playing all the old games over again, and then playing Conviction demo it severely disappointed me. Link to comment Share on other sites More sharing options...
Creed Bratton Posted April 14, 2010 Share Posted April 14, 2010 I heard main campaign is 5 hours long! You're having a laugh aren't you? If this is the case then this is the death of SC. WTF Ubi? I might wanna check this out before buying it... God damn, I wish I was joking Link to comment Share on other sites More sharing options...
darthYENIK Posted April 14, 2010 Share Posted April 14, 2010 I still haven't been able to pick the game up, but even with 5 hours, I'm hearing that the co-op campaign is excellent. Link to comment Share on other sites More sharing options...
ClingingMArs Posted April 14, 2010 Share Posted April 14, 2010 Nah. It's 5 hours if you play it on easy, lol. But on realistic you will find it to be 7, 8 hours maybe. also co-op is excellent, so are deniable ops (think terrorist hunt). I love the game but can't get past the last damn level. Link to comment Share on other sites More sharing options...
Mokrie Dela Posted April 14, 2010 Share Posted April 14, 2010 damn. And i've ordered the Special edition version too! The only true wisdom is in knowing you know nothing. Click here to view my Poetry Link to comment Share on other sites More sharing options...
tuareg Posted April 14, 2010 Share Posted April 14, 2010 There's no way Ubi would have this much hype over the game if it was short and sh*t. I'm sure it's much longer than 5 hours, even on easy. There's no way it could be that short. Even with the co-op storyline and such SC's multiplayer isn't the same as MW2. The only reason i can see anyone making a short singleplayer campaign is if the multiplayer was huge. Howerver good it may be i doubt SC:C's online co-op is up to par with CoD or Battlefield. Just my 0.25$, but whatever. Link to comment Share on other sites More sharing options...
papanesta Posted April 14, 2010 Share Posted April 14, 2010 Well for a start, to compare the multiplayer of games like MW2 and BC2 with this is just silly. Co-op is one of the main reasons I'm getting this, but I'm expecting a completely different experience to those games. Link to comment Share on other sites More sharing options...
Voodoo Posted April 14, 2010 Share Posted April 14, 2010 If you try to do the single player story in five hours you are doing it wrong. Sure, you could run and gun it on easy but you might as well just stick to straight shooters if you're that one dimensional. There are a number of different ways to clear the levels and a bunch of challenges to complete. It is simply not designed to be played through just once. Add the co-op and you have a respectable amount of gameplay for the money. I've got four hours in and I'm maybe halfway through right now. Seriously folks, the days of twelve to eighteen hour single player campaigns in linear games are over. New releases with that kind of length are scarce if there even are any so we might as well all just get used to it. I'd say rent this if you don't have any friends to play with, otherwise it's not a bad buy. Link to comment Share on other sites More sharing options...
tuareg Posted April 14, 2010 Share Posted April 14, 2010 Well for a start, to compare the multiplayer of games like MW2 and BC2 with this is just silly. Well i'm not sure about BC2, but MW2's singleplayer was definitely short. I'm not comparing them, i'm just saying that MW2's core was it's multiplayer, so i understand that the single player is 5 hrs long even on veteran. But i can't see how Ubi can afford to make it so short when they don't even know how popular the co-op campaign will be. That said i'm very looking forward to the co-op as well. Especially because it's set before Sam's story. Link to comment Share on other sites More sharing options...
The Killa Posted April 15, 2010 Share Posted April 15, 2010 (edited) Well for a start, to compare the multiplayer of games like MW2 and BC2 with this is just silly. How is it silly to compare with MW2? Both MW2 and Conviction, from what I'm hearing, have shorter single-player modes with more focus on multiplayer. How is that not comparable? Sounds similar to me It's just I feel video games today are severely common in uncreative story telling and have more focus towards the multiplayer. I'm not saying multiplayer isn't fun or shouldn't be included, but it's just with games like Splinter Cell and CoD, which normally call for fantastic single-player modes, are falling short of that. SC1, Pandora Tomorrow, and CT (haven't played DA yet) all were fantastic in both single player and mutiplayer (bar SC1), there was a balance there. Now it seems like it's all shifting to more multiplayer and less singleplayer. It's a little disappointing to me. However! once again I will say I haven't played Conviction, so I'm not even sure about this whole 5 hours thing. Edited April 15, 2010 by The Killa Link to comment Share on other sites More sharing options...
Voodoo Posted April 15, 2010 Share Posted April 15, 2010 However! once again I will say I haven't played Conviction, so I'm not even sure about this whole 5 hours thing. That five hour thing was just something the IGN reviewer said and it's bullsh*t. I've got around eight in and still have a couple of missions left. Like I said before, if you try to speed run this you are not playing it right. Deniable Ops can be played single player as well as co-op, too. This technically isn't an MP game. It's just got a co-op story and co-op bot modes in addition to SP. Link to comment Share on other sites More sharing options...
Dingdongs Posted April 15, 2010 Share Posted April 15, 2010 I'm royally pissed that it isn't coming out for the PC until the end of the month... Splinter cell is meant for the PC. Link to comment Share on other sites More sharing options...
ClingingMArs Posted April 15, 2010 Share Posted April 15, 2010 However! once again I will say I haven't played Conviction, so I'm not even sure about this whole 5 hours thing. That five hour thing was just something the IGN reviewer said and it's bullsh*t. I've got around eight in and still have a couple of missions left. Like I said before, if you try to speed run this you are not playing it right. Deniable Ops can be played single player as well as co-op, too. This technically isn't an MP game. It's just got a co-op story and co-op bot modes in addition to SP. Very true, I just finished co-op and SP and both were long enough and great stories with great endings. (and the SP leaves us with somebody to go after in the NEXT Splinter Cell! CAN'T WAIT!) Link to comment Share on other sites More sharing options...
RomanViking Posted April 15, 2010 Share Posted April 15, 2010 I must have played that bank robbery mission in Chaos Theory 100 times. Yeah, the bank robbery mission was awesome! That's was almost the only mission that I played. It was fun playing co-op mode with a friend too . Damn, it's making me want to go out and by teh game. I never did finish Double Agent, though. That mission made me feel like a freakin' Ninja! Chaos Theory to me, was Splinter Cell at it's best. The levels had multiple paths, the graphics were dark and beautiful, especially while contrasting with well-lit areas.. The first 3 Splinter Cells seemed to have a lot of love, and promise of future potential that Splinter Cell had... I could not care less about Splinter Cell multiplayer. And while Co-op is good, it's the single player that I'll actually remember about the first 3 games.. I remember experimenting with the AI in the early games. Sneaking by after distracting a guard was wonderful feeling.. so was scaring the guards and almost mocking them. Sorta like a deranged serial killer with night vision goggles, stalking and killing off guards one by one... Well, at least that's how I liked to play Splinter Cell.. I wanted to see future games allow for complete freedom within a mission area. Like if Splinter Cell married Hitman. Your objective was to infiltrate this office headquarters building in Berlin or something... but there's multiple ways to break in, and move around within the building... That's what I wanted Splinter Cell to become, NOT this Conviction game with fast-paced "mark and execute" shootouts and no subtlety... Link to comment Share on other sites More sharing options...
Mokrie Dela Posted April 15, 2010 Share Posted April 15, 2010 i spent 15 mins yesterday in CT sneaking around a basement, switchin lights on and off, doin the same to a fan, whisteling/calling, running. If Ubisoft implemented a fear system, that would be awesome. Then i went upstairs and 2 guys were argueing about ninjas and "zombie ninjas" so i tormented them too! was a huge laugh! The only true wisdom is in knowing you know nothing. Click here to view my Poetry Link to comment Share on other sites More sharing options...
Creed Bratton Posted April 15, 2010 Share Posted April 15, 2010 So you can play co-op alone with a bot? That sounds nice. I don't like the idea of multiplayer in SC unless the other person is sitting right next to me. Link to comment Share on other sites More sharing options...
ClingingMArs Posted April 16, 2010 Share Posted April 16, 2010 So you can play co-op alone with a bot? That sounds nice. I don't like the idea of multiplayer in SC unless the other person is sitting right next to me. you can do split screen too Link to comment Share on other sites More sharing options...
darthYENIK Posted April 16, 2010 Share Posted April 16, 2010 Finally picked it up today. Haven't ventured into multiplayer yet, but the first couple missions were awesome. This game still has that Splinter Cell feeling, but with definite steps into a new realm. I just started playing the level where there's the flashback, with Sam back in his Navy days during the first invasion of Iraq. I stopped right there for fear that I was playing too fast. I want to savor this game. Anyway, that part alone is worth the price of admission to any Splinter Cell fan. I've been dreaming of seeing Sam as a hot shot Navy SEAL for years. Link to comment Share on other sites More sharing options...
ClingingMArs Posted April 16, 2010 Share Posted April 16, 2010 If anyone wants a Hunter partner let me know Link to comment Share on other sites More sharing options...
JOSEPH X Posted April 16, 2010 Share Posted April 16, 2010 If anyone wants a Hunter partner let me know Only just got it. After I've got used to the controls I'll send you a FR. Pretty frustrated at my last few deaths, I just keep stumbling into enemies, enjoying it tho. Link to comment Share on other sites More sharing options...
Minic Posted April 16, 2010 Share Posted April 16, 2010 I just got this today too and i'm enjoying it quite a bit. I messed up the getting to Koben and interogating bit a few times because i forgot about closing windows as that helpped loads. If anyone is up for doing co-op or any other of the multiplayer modes feel free to add me on XBL. Link to comment Share on other sites More sharing options...
Daz Posted April 16, 2010 Share Posted April 16, 2010 I need to know before I kill myself here. Is there a way to remove upgrades/attachments from your weapons once purchased? If not, would it be possible if enough credits were gained, to puchase them all then quit to dashboard/turn off the console when the achievement unlocks for all weapons upgraded, and have the game not saved the progress. As I dont know if it auto saves when you buy things. Main problem is, I like only some of the guns, I hate clutter and I especially hate attachements for pistols, I dont want no f*cking red dot sight on my pistol that doesnt even have any purpose other than another execute ability, its f*cking discusting. Also, what the f*ck is up with the extra ammo sh*t, it makes magazines slightly extended and look all gay. Though some, like the 228 and mark 23 already have it, and they look f*cking discusting like this too. Damn shame. Oh and btw, to those who hated the Iraq mission, I f*cking loved it, other than it being f*cking stupid that not only that a random AK would be laying right there, and it having a f*cking acog. I found it awesome. I picked up another AK without the acog, and even used the 228 for laughs, multi frag kills, stealth kills. I actually had more fun on that than any previous mission so far. It was like pure vegas style. Need moar. Link to comment Share on other sites More sharing options...
RomanViking Posted April 16, 2010 Share Posted April 16, 2010 Oh and btw, to those who hated the Iraq mission, I f*cking loved it, other than it being f*cking stupid that not only that a random AK would be laying right there, and it having a f*cking acog. I found it awesome. I picked up another AK without the acog, and even used the 228 for laughs, multi frag kills, stealth kills. I actually had more fun on that than any previous mission so far. It was like pure vegas style. Need moar. sounds like this game needs moar stealth. Link to comment Share on other sites More sharing options...
papanesta Posted April 16, 2010 Share Posted April 16, 2010 Finally picked it up today. Haven't ventured into multiplayer yet, but the first couple missions were awesome. This game still has that Splinter Cell feeling, but with definite steps into a new realm. I just started playing the level where there's the flashback, with Sam back in his Navy days during the first invasion of Iraq. I stopped right there for fear that I was playing too fast. I want to savor this game. Anyway, that part alone is worth the price of admission to any Splinter Cell fan. I've been dreaming of seeing Sam as a hot shot Navy SEAL for years. You may be disappointed, then... Link to comment Share on other sites More sharing options...
darthYENIK Posted April 16, 2010 Share Posted April 16, 2010 I played it, and I wasn't. I still got to see Sam as a hot shot SEAL, and got to save him. I agree with Daz, I loved the level. It was the other side of the chasm from the old school Splinter Cell, for which Conviction is the bridge. I really enjoyed sneaking up and picking off the soldiers that wandered off away from the group with hand to hand kills, and then getting as close as possible to big groups before hurling a grenade and opening fire. Link to comment Share on other sites More sharing options...
tuff_luv_capo Posted April 16, 2010 Share Posted April 16, 2010 (edited) 1: Controls, why the f*ck is reload L3? they could have easily swapped reload to X, put crouch as L3 and gadget to LB. Crouch is also used to drop from pipes and walls silently, it'd be pretty awkward to drop from somewhere using the thumbstick. And maybe it's a just a PS3 thing but the 360 controller's thumbstick click super easy so I enjoyed never worrying about reloading. Using a bumper to reload and x for gadgets is literally the exact same configuration as Halo 3, so really... 2: Precice aim is bullsh*t, if you move it cancels it, which is not what you want. Lookd awful in crouch, not to mention he also runs like a queer and crouches like hes sh*t himself. I don't understand, I can move when in precise aim. 3: Shooting is inaccurate at best, the game seems designed around executing people which is pinpoint accurate when hitting Y yet often bullets go where you want even on the first shot fired. Weapons seem really ineffective and have a disposable nature as if they dont even matter. Though I do like unlimited pistol ammo, though I think that is really weird when thats basically your primary weapon just because its silenced. (though it doesnt look it) You can silence other guns, and they are encouraging you to not use weapons because they want you to utilize all the game has to offer. This is true of EVERY splinter cell. 4: Text and video on the walls. I understand they were trying to make it all fit in and flow, but this just totally takes you out of the game experience. They are basically objectives or tips, that you could easily just have opened up a pause menu and looked at. Rather than to be told like a retard on what to do. Which would get really awful after playing a level through after the 1st time. They were using several methods to avoid having a HUD. I agree that this took me out of the game sometimes especially when a video starts playing on the wall, but for cinematic reasons I feel like if they hadn't done these things I wouldn't be as connected to the story. You give and take some here. 5: Weapon tilt. This does not annoy me as much as usual, as its only noticable with pistols mostly and its third person so you dont really notice too much. But what I am basically mentioning is when you fire your pistol at a diagonal position from standing, its the same with rifles and shotguns. Why the f*ck cant you just aim like a normal person. This is meant to be tactical, not ghetto. At first I thought you were joking, this is as tactical as you can get. This is a real stance that allows you to change position and fire on multiple targets more free-flowingly. Especially fits due to the M&E set-up. 6: Execute, seems pretty much pointless to me, why would you give much of a sh*t about doing tagging, and auto killing, when you can pretty much pick off and headshot everyone, one by one. It seems effective if you are breaching a room or, multiple people on either side of the room, but that should allow you to hit way more targets than two. And by melee'ing people to gain more, doesnt really make sense to me. Shooting people while I love it, isnt true stealth, and if you have a silenced weapon all the time, why bother EVER melee'ing anyone. Or even going stealthy at all, just unload your unlimited ammo weapon into everyone as they run through the door while you are in the shadows. You can mark up to 4 (another reason upgrading guns is significant) which is perfect for realistic mode when picking off people one by one can end up getting messy once you get bottlenecked. Also, when you are in the midst of an accidentally firefight, which happens a lot on realistic, without M&E you'd be seeing that "retry" button a lot more. 7: You NEED the option to run and gun. You have to be given a choice in these games. Obviously it would be harder but if you felt like it then you could. It seems alot like the game is playing alot of itself for you, and you just move your character around. You are one person. This is a Tom Clancy game not Uncharted 2, you're not some ridiculous hero with 1000x more HP than your enemies. 8: The game is basically arkham asylum, but with guns. Arkham Asylum was Chaos Theory with Batman. EDIT: I would also like to add that I played this game with a friend of mine split-screen. He likes run & gun games like army of 2 and gears of war. He essentially tried to make this game into that and it was the most annoying frustrating and unsatisfying gaming experience ever. Just running straight up to everything and slamming B or firing. As if every game should just be made the same. Edited April 16, 2010 by Tuff Luv Capo Link to comment Share on other sites More sharing options...
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