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Modern Warfare 2


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I doubt they'd have a throwing knives perk, I remember someone mentioned a knife resistant perk. So instead of being instantly killed by a knife hit you lost like 75% of your health or something. That would be sh*tty though, I can't think of what else it could be.

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I hate this perk crap.

 

I dont want anything in the game that is going to make people either: Kill faster, or not die as quick as others when I shoot them. Which includes bullsh*t last stand and martydom. If they are gunna keep last stand, either fix the invincibility bug when in the animation, or make it give you a kill when you drop them to the ground, not after they die, nothing worse than someone stealing a kill from that.

 

They should add to your style of play, not turn you into some sort of super human.

 

Since when was it remotely realistic to have more health in war, or bullets do more damage. I know its an arcade game but I f*cking hate it when I put the effort in to kill someone then I find out they have a perk that if they didnt have, they would have been dead and I would have still been alive.

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or make it give you a kill when you drop them to the ground, not after they die, nothing worse than someone stealing a kill from that.

Maybe you should put this in your style of play: Look after you shoot.

 

I've never had a kill stolen from me with last stand, because usually I shoot them straight away when I see them go down. It's not hard and without all these perks there would be no fun. Yeah, of course martydom and juggernaut is ridiculous, but it's those perks which make the game different and more challenging. Without them it would just be another run of the mill FPS with nothing spectacular about the MP - it just adds variety and makes it more enjoyable to me.

 

I don't even think martydom or juggernaut (the main ones that people bitch about) are that bad anyway. You don't need that much more bullets to kill someone with juggernaut on. It's like what, one-two more bullets?

 

Martydom is easy to evade aswell, you can see the f*cking icon on the screen and run away. Although it is annoying when you run round a corner and get hit by it - but next time don't sprint round the corner.

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or make it give you a kill when you drop them to the ground, not after they die, nothing worse than someone stealing a kill from that.

Maybe you should put this in your style of play: Look after you shoot.

 

I've never had a kill stolen from me with last stand, because usually I shoot them straight away when I see them go down. It's not hard and without all these perks there would be no fun. Yeah, of course martydom and juggernaut is ridiculous, but it's those perks which make the game different and more challenging. Without them it would just be another run of the mill FPS with nothing spectacular about the MP - it just adds variety and makes it more enjoyable to me.

 

I don't even think martydom or juggernaut (the main ones that people bitch about) are that bad anyway. You don't need that much more bullets to kill someone with juggernaut on. It's like what, one-two more bullets?

 

Martydom is easy to evade aswell, you can see the f*cking icon on the screen and run away. Although it is annoying when you run round a corner and get hit by it - but next time don't sprint round the corner.

I dissagree totally.

 

Dont tell me that I must suck because of last stand. First of all, there is a bug in which you are INVINCIBLE from everything during the animation from being killed to dropping into last stand, this is more than enough time for the enemy to spam their pistol at you and get you. (especially in hardcore) second, I get long range kills also, or they are behind walls, or you get killed just as you kill them.

 

Juggernaught is a c*nt, it takes long enough to kill people already. The deagle is a one shot kill on everyone except when people have that, in hardcore. usually same goes for sniper rifles but that just ruins all your marksmanship. Stopping power should cancel it out but it doesnt.

 

Martydom is just so annoying, I CQB alot, and when I shoot people I am almost always charging ahead, moving forward straight into the enemies. So when I get a kill. I sprint over or past the body, and its not possible for me to tell they dropped anything by the time im over it, its over. It has a SHORTER fuse than the normal grenade, and you still drop a grenade even if you have used the one you are carrying.

 

I highly doubt people think perks make the game fun. Look at COD2 and COD3 online, everyone still loved them.

 

I dont want some f*cked up version of rock paper scissors here, its more like rock scissors scissors scissors. and everyone uses the most annoying thing.

 

What it boils down to, I want to fire a weapon, no more than 3 or 4 shots, and I want the enemy to die and stay dead and not get any cheap kills. Not be firing forever and get killed by the scienery or a random farmer that comes out of the sky on a snow speeder and throws knives at me.

 

If you want that you are playing the wrong games, go back to halo.

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I find last stand is only a problem in HC. People can just rattle off a few shots, especially with the deagle and have a damn good chance of getting a kill. If you get killed by last stand in normal mode you pretty much deserve it.

 

Matrydom is very easy to avoid, you just have to treat everyone like they have it on. personally I think people who use martydom are at a disadvantage, since you can;t use better perks like steady aim or dead silence.

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I highly doubt people think perks make the game fun. Look at COD2 and COD3 online, everyone still loved them.

People can like it with or without perks. I enjoy standard FPS's with no bullsh*t (CSS etc) but I also love CoD4. It's just another feature which is used extremely well.

 

 

I dont want some f*cked up version of rock paper scissors here, its more like rock scissors scissors scissors. and everyone uses the most annoying thing.

 

I'll agree with that, I always see people with either M16's with Stopping Power. Hell, everyone has stopping power.

 

 

What it boils down to, I want to fire a weapon, no more than 3 or 4 shots, and I want the enemy to die and stay dead and not get any cheap kills.

 

Yeah I'm the same but it's not like it takes a lot to kill someone on CoD. It's pretty quick, the only games that I know of that kill people quicker are things like R6V etc but that's because it's all based on realism.

 

 

If you want that you are playing the wrong games, go back to halo.

 

No I don't want that snowmobile, knife throwing (that won't be in it anyway) bullsh*t either. But there are some good perks which make the game more enjoyable like Steady Aim, UAV Jammer, etc

 

I never even played Halo online so don't jump to that conclusion.

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Good man.

 

I had to play hardcore in COD4, especially if you wanted to use weaker weapons and with silencers.

 

I love some perks, like bomb squad, bandolier, dead silence, steady aim, etc. I just dont like things that effect stats. Otherwise theres no point putting in different weapons that have different damages, you may as well just have one gun then just choose the stats yourself.

 

I prefer balance with weapons. Knowing its going to be the same every time I take someone on, so I can adjust and improve.

 

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The one thing about WaW that got boring, was weapon customization, headshots had no reward. So after a while there was nothing to work towards. In MW2, i'd love to see a massive rage of unlockables from triggers to scopes. Maybe the fact that unlike in cod4, you could be the only one with that sort of gun/customization.

 

Character Customization would be good aswel, like in MGS4 there was SO much you could customize although i think the online gameplay on it sucked, i loved just making cool ass characters.

I'm so hyped for MW2

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I really have to get back in COD 4, prep my skills for the release. I have to say they have considerably dropped since my prime.

U R B A N I T A S

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MMDeveloper

Why not have a life sized M16 accessory for PS3, kind of like that plastic handgun that Nintendo had. The difference being that this rifle is cordless and actually works with LCD tv's. I think it'd be bad ass if they did something like the Wii where you had a headset on and as you turned your head, you turned the camera accordingly or something. Then you actually pointed this rifle at the TV and used the rifle's "iron sights" to shoot. Maybe the game could interface with the gun in a way that it would know what gun you were using. That way as you build up in rank, you can purchase a sniper rifle. The game wouldn't let you "use" this rifle with the game until you'd gained enough rank.

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GtaHitmanStrikesBack

I haven't liked any call of duty games but this one looks amazing. Might just get it

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I haven't liked any call of duty games but this one looks amazing. Might just get it

You did not like COD4? That's... that's just... unacceptable! *facepalm*

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Why not have a life sized M16 accessory for PS3, kind of like that plastic handgun that Nintendo had. The difference being that this rifle is cordless and actually works with LCD tv's. I think it'd be bad ass if they did something like the Wii where you had a headset on and as you turned your head, you turned the camera accordingly or something. Then you actually pointed this rifle at the TV and used the rifle's "iron sights" to shoot. Maybe the game could interface with the gun in a way that it would know what gun you were using. That way as you build up in rank, you can purchase a sniper rifle. The game wouldn't let you "use" this rifle with the game until you'd gained enough rank.

Sorry man, that is a terrible, terrible idea. it kind of works in Time Crisis, but that's an on the rails shooter, plus the novelty wears off really fast.

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If you want that you are playing the wrong games, go back to halo.

The same could be said for you. If you want an uber-realistic FPS then YOU are ALSO playing the wrong game. I've never played it but I believe SOCOM is what you're looking for. The perks are a big part of Call of Duty 4 and shouldn't be scrapped just because some people moto_whistle.gif want the game to conform to them. I personally do equal amounts of sniping, stealth, and Run-&-Gunning and I've never had a problem getting kills.

 

I don't get upset when I get killed by a martyrdom grenade...they got me. Big whoop. I don't get my panties in a knot about it. It is a game, after all. CoD isn't supposed to be exclusively realistic. It's first and foremost supposed to be fun! Call of Duty 4 is to real life war as DiRT and GRiD are to real life racing. You apparently want the war equivalent of Gran Turismo so I say again...YOU are the one playing the wrong game.

 

Also I've never seen that last stand glitch...but it's not like the developers were all like "hey let's add this glitch to piss off Daz!!" so it's irrelevant.

 

All the other perks fall into the fun category as well. Juggernaut is for those that like to do a lot of run-&-gunning (if you did this in real life wouldn't you want to be as protected as possible too?). Stopping power is the only perk that I don't care for. I feel cheap when I use it and I feel cheated when others use it. But I don't care that they do. If there is a sniper using it and keeps killing me over and over (which happens occasionally) I either keep working until I get to him and it's really rewarding to finally kill him or I just get frustrated, quit the game, join another game, and continue having fun. Problem solved!

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The same could be said for you.

Actually no.

 

First off, read my last post. Im fine with perks, I just dont like abilities that make players kill easier, stay alive longer, or gain cheap kills that take NO skill to do. It shouldnt fall on us to get cheated out of an awesome kill streak because someone is too sh*t at the game to get any kills they have to use some bullsh*t perk.

 

The last stand glitch, if they meant to add it or not. Its stupid. I waste alot of ammo that way and often run out even before the invincibility wears off. They are fully invincible when they arent fully laying down, and after just killing them you have to wait double the time it took to kill them just to shoot them in last stand. Its just a petty kill and just annoying having to adjust whole playstyles just to make sure you get a kill you deserved.

 

Dont look at me like I suck at this game because im complaining, I was the best player out of everyone I knew and played with. I still get annoyed.

 

I like consistentcy in games. I dont want that to change just because someone wants to be a c*nt. Perks arent a big part of it. Its all bullsh*t and I know plenty other people who have been almost completely put off these games because of the perks.

 

Stopping power was the only GOOD one. At least I would be able to kill when I had the upperhand on people. And not sit there for half an hour spraying an entire mag. What would you rather play? a game where you get killed with 1 shot, or a game that you got killed with 250 shots. I aint got time to be there all day, I know which I would choose.

 

You say the game should be fun, you are right, but perks make it an annoying stab in the groin. I guess you and some others might not see the problem as much as I do, as I probably have played it way more, and the ammount of kills and deaths per game, rack up to an average where I can tell what I die from the most. I almost never die when I face an enemy unless they have the drop on me. So you can see why its bullsh*t dying when I should have, and would have a 25-3 KDR most rounds.

 

And socom rules. But not for online.

Edited by Daz
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Jam And Butter

I wouldnt want any perks that help you take more bullets or stabbed more or people who can shoot less.

Maybe like JO there could be 3 types of bullets, AP, SP FMJ. And there could be body armour added. So then it would be random, if someone was wearing armour and you had AP rounds it would kill them normally. ECT ect.

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I mentioned ammo types a while back, I think it would be an awesome idea, especially a bullet proof vest was implemented. Balancing everything would be a bitch but it would make for a massive variety in the game. IE hollw points could only kill, or even do damage with limb/headshots when the enemy wears a vest.

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Tommy-Vercetti19

Yeah, Incendiary rounds would be good. But they would probably be spammed up.

Still ammo types would rock, It was MGS4 and i quite liked it. icon14.gif

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But what if you had hollow points firing at a guy with body armor, it would do virtually nothing. Just like that old LA bank job where cops couldnt do sh*t.

 

Though a cool idea, though we kinda have that anyway with stopping power (HP/AP) and juggernaught (Body armor)

 

So it would be not much difference, I just think why not just remove those, keep stopping power as default for everyone so we can kill abit quicker/easier and it be all fine, then choose perks that dont effect strenth.

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But what if you had hollow points firing at a guy with body armor, it would do virtually nothing. Just like that old LA bank job where cops couldnt do sh*t.

 

Though a cool idea, though we kinda have that anyway with stopping power (HP/AP) and juggernaught (Body armor)

 

So it would be not much difference, I just think why not just remove those, keep stopping power as default for everyone so we can kill abit quicker/easier and it be all fine, then choose perks that dont effect strenth.

I said you could only do damage if you hit the limbs or head. Of course armour piercing rounds would hit through anything but do less damage on an unprotected torso than hollow points. Considering the jacket makes you almost invunerable to certain ammo types it could be a 2nd perk or something, make it a big trade off.

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But what if you had hollow points firing at a guy with body armor, it would do virtually nothing. Just like that old LA bank job where cops couldnt do sh*t.

 

Though a cool idea, though we kinda have that anyway with stopping power (HP/AP) and juggernaught (Body armor)

 

So it would be not much difference, I just think why not just remove those, keep stopping power as default for everyone so we can kill abit quicker/easier and it be all fine, then choose perks that dont effect strenth.

I said you could only do damage if you hit the limbs or head. Of course armour piercing rounds would hit through anything but do less damage on an unprotected torso than hollow points. Considering the jacket makes you almost invunerable to certain ammo types it could be a 2nd perk or something, make it a big trade off.

Though at least slightly realistic, this would make it even more annoying. Its more of a spam and strafe game, rather than one you can get accurate headshots etc with.

 

Its like having a driving game then adding in perks to drive faster or turn easier. It just defeates the object of even having different types of vehicles in the game. In the end its just down to a stat trade off. rock paper scissors again. And Id rather have it based on play style, accuracy, skill on knowing how to move yourself around the map, moving alongside cover. And not running out in the open.

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Its like having a driving game then adding in perks to drive faster or turn easier. It just defeates the object of even having different types of vehicles in the game. In the end its just down to a stat trade off. rock paper scissors again. And Id rather have it based on play style, accuracy, skill on knowing how to move yourself around the map, moving alongside cover. And not running out in the open.

We have 'perks' in driving games. They're called performance upgrades. Softer compound tires make you turn better, as well as a good suspension setup. Most engine mods will make you go faster too. confused.gif

 

The thing I don't get about you Daz (with all due respect), you complain way to f*cking much when you're so good at the game. The main reason perks are there, are so that when people just start playing the game, and aren't very good at it, can get kills, and stand a chance against people like you.

 

The Last Stand glitch in CoD4, that's a GLITCH. They're not going to put it (the glitch) into MW2. So stop bitching about it. And all these things you want the game to be, would probably ruin the game for most people out there. The CoD/MW franchise has a good hold on the FPS/arcade/simulation mashup genre. It's a genre where you can just pick it up, and have fun. It requires skill, but not so much that all you do when you start out is get shot.

 

Haven't you been the one saying it's an arcade FPS all along, yet you consistently bitch about the arcade aspects of the game?

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Did you get the normal or collector's edition? If the collector's, what do you get with it?

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The thing I don't get about you Daz (with all due respect), you complain way to f*cking much when you're so good at the game. The main reason perks are there, are so that when people just start playing the game, and aren't very good at it, can get kills, and stand a chance against people like you.

 

The Last Stand glitch in CoD4, that's a GLITCH. They're not going to put it (the glitch) into MW2. So stop bitching about it. And all these things you want the game to be, would probably ruin the game for most people out there. The CoD/MW franchise has a good hold on the FPS/arcade/simulation mashup genre. It's a genre where you can just pick it up, and have fun. It requires skill, but not so much that all you do when you start out is get shot.

Fair enough.

 

Its just what bugs me, and many others, is that nothing is really balanced or consistent. If something happens the same way every time then one second it doesnt and I get killed for it, it pisses me off.

 

I just dont like the petty kills in the game, and I want to be able to judge based on skill not by perks.

 

If we could shoot people with abit more power, so they drop faster. Crappy players would also be able to get kills. As long as they dont go sprinting out like rambo all the time. I believe if you are a good player you will be a good player in most shooters and nobody new to this would need to learn how to shoot, especially due to the fact there is 5 other previous cod games, as well as the story for people to practice on and get used to controls.

 

I just dont like getting robbed. It always feels like I will do all this awesome stuff then some prat will noob tube across the map, or last stand f*ck me up, or drop a martydom grenade or get me killed by a claymore. It just gets to me. And I know, that at least my friends who arent as good, get annoyed by these things way more than not being able to shoot, if there was no perks, nobody would need to have perks to counter act the perks. If nobody had knives, you wouldnt need a knife to protect yourself from a knife, if you know what I mean.

 

And that last stand glitch. Game sequels OFTEN keep the same glitches and bugs and annoyances in their games. I am pretty sure its the same in WaW.

 

I guess this shows how much little things bug me, the WORST of all that things that annoyed me about COD4. Was where your left hand was on the two handed weapons. Holding sh*t by the magazine. Even with shotguns and bolt action rifles, where there was nothing to hold. It wasnt like that in singleplayer. It just shows they got f*cking lazy and couldnt be arsed to change where their hands would be and just did it for all.

 

Oh well ill still buy this.

 

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Basing kills solely off of skill level is just not going to happen. All guns would have to be taken out, and all perks & attachments because they all add an advantage. Which would make a pretty bland game, and not the type of game that CoD/MW aims to be. It's supposed to be a game that you can play and just have fun.

 

The only perk that I actually don't like is Martyrdom because it requires the user to do nothing, they just rely on themselves dying to get a kill. But all in all, it's not that hard to dodge and nobody really stands right next to a body once they have killed them anyway. However, 402 has basically confirmed that Martyrdom is going to be returning, but tweaked. I'm hoping that the tweak stops a 'nade from dropping if they don't actually have one in their inventory, but I doubt it.

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The same could be said for you.

Actually no.

Actually yes.

 

Call of Duty 4 isn't supposed to be a war simulator. It's supposed to be a fun 1st person shooter. Infinity War made the game the way they made it and the majority of people who play the game use on of those perks that you find 'cheap'. If I had a 3 in 4 chance of getting pissed off every time I played a game I wouldn't play it! Simple.

 

You said:

 

I just dont like abilities that make players kill easier, stay alive longer, or gain cheap kills that take NO skill to do.

Isn't that what pretty much all the perks are? Helping you in one way or another to stay alive longer or kill easier? I don't have a problem with dying due to a martyrdom grenade or losing a kill because someone went into last stand. It's simply a part of the game. It's been there since the game came out and my strategies have been formed around it.

You said you are always one of the top players so what does it matter? Honestly would getting rid of the perks make things any better? All it would do would piss off those that use the perks and make the game mildly easier for those that don't.

 

 

What would you rather play? a game where you get killed with 1 shot, or a game that you got killed with 250 shots. I aint got time to be there all day, I know which I would choose.

It takes you 250 shots to kill someone that uses juggernaut? Wow...you must have horrible aim. Anyway; Neither. Games like Warhawk and Halo take it to far with how many shots it takes to kill someone. But CoD4 is in the sweet spot. Sounds like you want the multiplayer to be on veteran difficulty all the time. I have no problem getting kills and a good position at the end of games and it sounds like you don't either. Sooo why do you despise these perks so much? I don't get it.

 

 

I should have, and would have a 25-3 KDR most rounds.

You should have?? What? So basically you're saying that should have gotten a better KDR but didn't because IW didn't make the game to your standards? Wow. If you're losing kills due to glitches or cheating then yeah...you SHOULD have gotten that KDR. But you're getting the scores you are due to the fact that you can't compensate for the perks that are a valid part of the game. So no...you shouldn't be getting a 25-3 KDR. You may want to be getting it but that's different.

 

Saying you should be getting a better KDR for that reason is like me saying I SHOULD be getting more kills but I'm not because those other players are just to good! It should be easier, darnit! sarcasm.gif

So I say once again...learn to work with what you've got or play a different game.

 

Also why are we arguing about this on the MD2 thread? If you reply PM it to me...don't want to be filling up this thread with an OT argument. smile.gif

Edited by foohy
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I didn't read either of your arguments, being the walls of text they are, but I think I get the point. MW is an awesome game and there is no doubt IF will do a good job on the next one. Would I be right?

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I didn't read either of your arguments, being the walls of text they are, but I think I get the point. MW is an awesome game and there is no doubt IF will do a good job on the next one. Would I be right?

Basically Daz said perks in MW cheapened the game and made it unbalenced. I was saying that they were a valid part of the game.

 

I have no doubt that Modern Warfare will be awesome! Though the snowmobile chase seemed a little...out there. Looked like they were going about 300mph mercie_blink.gif Hopefully it's not as bad as it looks.

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If the collector's, what do you get with it?

No information on what the CE of the game will actually include have been released yet, only the fact that Robert Bowling (402) has said that it's going to contain some really cool stuff in it, what you'd really expect to be included in a Collectors Edition.

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