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Omnia sunt Communia

Agent

Recommended Posts

kiveress

 

Do you think the man next to the fire is the guy in the pic u showed?

 

 

No, i don't think so. Guy next to fire seems to be young like from 25-30 years old and man in jacket looks rather like his boss in his 50s\60s

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mombo2811

 

 

Do you think the man next to the fire is the guy in the pic u showed?

No, i don't think so. Guy next to fire seems to be young like from 25-30 years old and man in jacket looks rather like his boss in his 50s\60s

Is this someone from Agent like a antagonist/protagonist or just some random concep art?

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kiveress

 

Is this someone from Agent like a antagonist/protagonist or just some random concep art?

 

 

I don't know absolutely nothing about characters on these pictures. I just found it in artist portfolio and only the way he dressed tells me that

this has relation to Agent.

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Efreet

Interesting to see something that was made for Agent other than the in-game middle eastern looking map layouts that were found in an ex-developer's portfolio a few years ago.

 

Thanks, GTAFanClub, and if you've more, we wouldn't say no :)

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Spider-Vice

Wow! Amazing, in fact I have further proof to these. In Max Payne 3's handling file, there is this:

http://gtaforums.com/topic/510202-gta-v-vehicleside-lines-found-in-mp3-files/

 

H5XNoJX.png

 

This was known back then because of the fact it included GTA V vehicles in it. Around the time the GTA V plane screenshots were found on a Max Payne 3 multiplayer map. These are from the XBox 360 files, as references to these vehicles were removed on the PC version.

 

 

There is also this, that was scraped from GTA V's executable using a strings scraper whilst the game was running. Basically taking every "string" that the game is running through the computer's memory:

W9z3rQS.png

 

This is part of a routine developers have to load levels within the game engine, the rest of the list is as follows:

ASCII: (Jimmy) Load: "cptestbed"ASCII: (Jimmy) Load: "vfx_test"ASCII: (Jimmy) Load: "Alpine" <------------------------------------------------------ASCII: (Jimmy) Load: "nettestbed"ASCII: (Jimmy) Load: "Waterbed"ASCII: (Jimmy) Load: "gta5"ASCII: (Jimmy) Load: "MDtestbed"ASCII: (Jimmy) Load: "Moon base"ASCII: (Jimmy) Load: "codetest"ASCII: (Jimmy) Load: "testbed"ASCII: (Jimmy) Load: "Underwater"ASCII: (Jimmy) Load: "nm_test"ASCII: (Jimmy) Load: "Desert"ASCII: (Jimmy) Load: "gta4"ASCII: (Jimmy) Load: "anim_test"ASCII: (Jimmy) Load: "Space station"

(Space Station is rumoured to be GTA V SP DLC)

 

Repro Steps:

 

Those wanting to reproduce this, get this app and place it somewhere on your computer. Run the game, load it. Open a Command Prompt window where you stored the app, and follow the app's usage instructions. In CMD normal syntax this would be:

strings2 -t -pid numberhere* > NameOfTextOutputFile.txt

* You can find GTA V's process ID via the Task Manager.

 

After you execute it, maximise the game and play for a bit. Should be done within 30 seconds. Minimise, then open the output file in a GOOD text editor (Notepad++, Sublime or EmEditor), search for the same stuff.

 

Edited by Spider-Vice

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BlackScout

That is beautiful art... Oh Rockstar :(

Settle in that deep for that f*cking GTA:O, for god sake......

They have to get rid of this piece of garbage as soon as possible.

Edited by BlackScout

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Mega

These remind me a lot of the car chase scene from 007 - The Living Daylights.

 

 

 

Now I'm very upset we haven't got it.

Edited by Mega

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Spider-Vice

Some more info by one of the participants of the Chilliad Mystery, who has been deep into GTA V's files since last gen as well. On Patch 1.12/1.13 of GTA V last-gen, there were references to skiing in it: https://twitter.com/GuruTadd/status/901931279226212353

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Indi

Man, what a game this would have been.

 

Big shame on R*'s part. Looks like R*'s take on the old school '60s spy movies.

 

Thank you both kiveress and GTAFanClub. You didn't have to do it.

Edited by Indi

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Jason

The alpine setting, winding roads, flipped cars and suits give off a sort of Bond type feel to it IMO. Real shame that we never saw this game in the end, felt like it would have been something fresh and unique not just for Rockstar but for the industry.

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mombo2811

The first screenshot with the burning car kinda reminds me of GTAVs prologue with Micheal and Trevor

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Emmi

Oh man, and all this got shelved due to GTA Online.

THANK YOU

The Benz!!!

 

 

Thanks for the arts kiveress and GTAFanClub ... much appreciated!

Edited by .Emmi

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Braindawg

Still very skeptical about the bully and agent "concept art" looks as promising as the "half life 2 episode 3" concept art. And we all know by now what happened to Episode 3.

Edited by Braindawg

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BurnettVice

I hope some day R* will release this game. I would love to see their take on a spy game.

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Spider-Vice

Meanwhile, once again, while going through Max Payne 3's files... I found this.

 

nUIjHN2.png

 

According to a text file accompanying all the prop files, everything was compiled in September 2009:

 

cj_alp_plant_1.wdr|2009-09-30 20:09:59cj_alp_plant_2.wdr|2009-09-30 20:09:59cj_alp_plant_3.wdr|2009-09-30 20:09:59cj_alp_plant_4.wdr|2009-09-30 20:09:59cj_alp_plant_5.wdr|2009-09-30 20:09:59cj_alp_plant_6.wdr|2009-09-30 20:09:59cj_alp_plant_7.wdr|2009-09-30 20:09:59cj_alp_plant_8.wdr|2009-09-30 20:09:59cj_alp_plant_9.wdr|2009-09-30 20:09:59cj_alp_proc_branch.wdr|2009-09-30 20:09:59cj_alp_proc_plant.wtd|2009-09-30 20:09:59cj_alp_proc_twig_1.wdr|2009-09-30 20:09:59cj_alp_proc_twig_2.wdr|2009-09-30 20:09:59
CJ stands for CJ Dick, one of North's main prop artists. Alp is Alpine. Snowy textures and snowy shrubberies.

 

Here's a model of a snow covered plant: https://i.imgur.com/nvjA7Rj.png

Full-on tree models from Agent: https://i.imgur.com/XzNRBP0.png

Textureless block of ice: https://i.imgur.com/UB5RcYF.png

 

\pc\levels\generic\procobj.rpf\

 

 

Oh, also. (look at the prefix):

 

 

 

ag_bushy02.wdr|2009-09-30 20:09:59ag_bushy03.wdr|2009-09-30 20:09:59ag_bushy04.wdr|2009-09-30 20:09:59ag_bushy1.wdr|2009-09-30 20:09:59ag_bushybig1.wdr|2009-09-30 20:09:59ag_bushytree1.wdr|2009-09-30 20:09:59ag_bushytree11.wdr|2009-09-30 20:09:59ag_bushytree2.wdr|2009-09-30 20:09:59ag_bushytree3.wdr|2009-09-30 20:09:59ag_bushytree4.wdr|2009-09-30 20:09:59ag_bushytree5.wdr|2009-09-30 20:09:59ag_bushytree6.wdr|2009-09-30 20:09:59ag_bushytree7.wdr|2009-09-30 20:09:59ag_deadbush1.wdr|2009-09-30 20:09:59ag_deadbush2.wdr|2009-09-30 20:09:59ag_deadbush2b.wdr|2009-09-30 20:09:59ag_deadbush3.wdr|2009-09-30 20:09:59ag_deadbush4.wdr|2009-09-30 20:09:59ag_deadbush5.wdr|2009-09-30 20:09:59ag_proc_plant_19.wdr|2009-09-30 20:09:59ag_proc_plant_20.wdr|2009-09-30 20:09:59ag_proc_plant_23.wdr|2009-09-30 20:09:59ag_proc_plant_24.wdr|2009-09-30 20:09:59ag_proc_plant_25.wdr|2009-09-30 20:09:59ag_proc_plant_27.wdr|2009-09-30 20:09:59ag_proc_plant_32.wdr|2009-09-30 20:09:59ag_weed02.wdr|2009-09-30 20:09:59ag_weed03.wdr|2009-09-30 20:09:59ag_weed04.wdr|2009-09-30 20:09:59ag_weed05.wdr|2009-09-30 20:09:59ag_weed06.wdr|2009-09-30 20:09:59ag_weed07.wdr|2009-09-30 20:09:59

 

Edited by Spider-Vice

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kiveress
Good find Spider-Vice. Actually i lead local fan group of Agent in social

web but i doubt that group members would be satisfied to see these plants

and trees. But it proves that Alps were planned on the very start.

Edited by kiveress

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Emmi

I have a feeling that one day we'll see Agent .. at least I hope so.

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Indi

I do hope we get this game someday...

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mombo2811

I have a feeling that one day we'll see Agent .. at least I hope so.

Game is probably dead I'm actually supprised that no one has found any agents stuff in gta v files

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Vrock_wave

Meanwhile, once again, while going through Max Payne 3's files... I found this.

 

nUIjHN2.png

 

According to a text file accompanying all the prop files, everything was compiled in September 2009:

cj_alp_plant_1.wdr|2009-09-30 20:09:59cj_alp_plant_2.wdr|2009-09-30 20:09:59cj_alp_plant_3.wdr|2009-09-30 20:09:59cj_alp_plant_4.wdr|2009-09-30 20:09:59cj_alp_plant_5.wdr|2009-09-30 20:09:59cj_alp_plant_6.wdr|2009-09-30 20:09:59cj_alp_plant_7.wdr|2009-09-30 20:09:59cj_alp_plant_8.wdr|2009-09-30 20:09:59cj_alp_plant_9.wdr|2009-09-30 20:09:59cj_alp_proc_branch.wdr|2009-09-30 20:09:59cj_alp_proc_plant.wtd|2009-09-30 20:09:59cj_alp_proc_twig_1.wdr|2009-09-30 20:09:59cj_alp_proc_twig_2.wdr|2009-09-30 20:09:59
CJ stands for CJ Dick, one of North's main prop artists. Alp is Alpine. Snowy textures and snowy shrubberies.

 

Here's a model of a snow covered plant: https://i.imgur.com/nvjA7Rj.png

Full-on tree models from Agent: https://i.imgur.com/XzNRBP0.png

Textureless block of ice: https://i.imgur.com/UB5RcYF.png

 

\pc\levels\generic\procobj.rpf\

 

 

Oh, also. (look at the prefix):

 

 

 

ag_bushy02.wdr|2009-09-30 20:09:59ag_bushy03.wdr|2009-09-30 20:09:59ag_bushy04.wdr|2009-09-30 20:09:59ag_bushy1.wdr|2009-09-30 20:09:59ag_bushybig1.wdr|2009-09-30 20:09:59ag_bushytree1.wdr|2009-09-30 20:09:59ag_bushytree11.wdr|2009-09-30 20:09:59ag_bushytree2.wdr|2009-09-30 20:09:59ag_bushytree3.wdr|2009-09-30 20:09:59ag_bushytree4.wdr|2009-09-30 20:09:59ag_bushytree5.wdr|2009-09-30 20:09:59ag_bushytree6.wdr|2009-09-30 20:09:59ag_bushytree7.wdr|2009-09-30 20:09:59ag_deadbush1.wdr|2009-09-30 20:09:59ag_deadbush2.wdr|2009-09-30 20:09:59ag_deadbush2b.wdr|2009-09-30 20:09:59ag_deadbush3.wdr|2009-09-30 20:09:59ag_deadbush4.wdr|2009-09-30 20:09:59ag_deadbush5.wdr|2009-09-30 20:09:59ag_proc_plant_19.wdr|2009-09-30 20:09:59ag_proc_plant_20.wdr|2009-09-30 20:09:59ag_proc_plant_23.wdr|2009-09-30 20:09:59ag_proc_plant_24.wdr|2009-09-30 20:09:59ag_proc_plant_25.wdr|2009-09-30 20:09:59ag_proc_plant_27.wdr|2009-09-30 20:09:59ag_proc_plant_32.wdr|2009-09-30 20:09:59ag_weed02.wdr|2009-09-30 20:09:59ag_weed03.wdr|2009-09-30 20:09:59ag_weed04.wdr|2009-09-30 20:09:59ag_weed05.wdr|2009-09-30 20:09:59ag_weed06.wdr|2009-09-30 20:09:59ag_weed07.wdr|2009-09-30 20:09:59

 

 

I have seen these trees for a long time, but I thought that they relate to the level of s_cemet (graveyard) and s_nyc, s_nyc2 in a single player, since in general any level loads the procobj.rpf archive

I also downloaded these trees for viewing on my custom level

 

Do not pay attention to the bright texture of snow is a feature of lighting at the level

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Spider-Vice

I don't think all of them are used though, but I guess it makes sense using them in Max Payne 3's only snowy level. (Only now just noticed these trees in the video were spawned in, but the rest applies in case they are used :p) And regardless they're definitely not originally from Max Payne 3, after all they have the Alpine abbreviation in them which is definitely a level from Agent (and New York City isn't alpine :p), and the ag_ prefix in some of these props.

Level Load: Alpine is found in GTA V's executable, so it's definitely related to another game. Also, the fact that these files were compiled in 2009 says a lot too.

Edited by Spider-Vice

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Mega

Decided to take a small look on the MP3 files after Spider-Vice's great finds. Came across p_alp_watchtower01.tune.

 

tuKulbP.png

 

 

0YssEIp.png

 

 

 

I also found out in the same folder he found the alp assets some des assets. Those obviously mean desert, specially when you look at them. At first, I thought it could be from the beach used at the end of MP3, but it's clearly not the case: nobody would call a beach a desert.

 

 

qaSiSWB.png

YjQSuja.png

0vZyqQh.png

6f4AXhi.png

5EOByeP.png

 

1TFMwU0.png

puZw5XZ.png

 

 

 

I've seen this mention multiple times on Neogaf by some users (one of the mentions, I remember more but this is all I found) that Agent was apparently based on Timothy Dalton's Bond movies. So far, both

and
locations match the movie's settings. The alpine concept art also looks a lot like the movie's.

 

Oh and just like with the alpine guard tower, there's also some neat desert info. I'm sure this is Agent related.

 

obJZ9hF.png

 

A few more alp files.

 

UzFcinV.png

 

There are a few more .tune files of both, but these stand out the most.

 

There's also some weird seaweed model/underwater stuff which is for sure not Payne's. If it is, then my bad. my bond fanboy-ism is leaking again and I should let you know underwater scenes are very common through the series

Kxej9Wg.png

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Spider-Vice

That's impressive, didn't even remember to look at the artworks to look for further connections. So it looks like by 2009 they had already integrated some of those maps shown in the concept arts in the engine. I thought desert could be RDR, because Max Payne 3 has RDR leftovers as well, but I don't think RDR's files are named that way.

 

As for the seaweed stuff, it looks straight out of San Andreas. I guess it could be something they used throughout games, including GTA V, as that was already a thing during Max Payne 3's development too.

 

Good work.

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Nem_Wan

(Space Station is rumoured to be GTA V SP DLC)

 

"The surprise space level we won't talk about...."

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icecoldkilla1467

I just noticed Agent appears on Social club under games collection is it newly added or was it always there?

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Indi

I just noticed Agent appears on Social club under games collection is it newly added or was it always there?

Always there.

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Rockstar World

I just noticed Agent appears on Social club under games collection is it newly added or was it always there?

It was always there.

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kiveress

 

Hope to be it's true. "Penny Moffat" Hmm...James Bond Moneypenny reference?

 

More likely a reference to Sam and Dan Houser's mom: https://en.wikipedia.org/wiki/Geraldine_Moffat

 

 

So it could be true after all. Which is good anyway.

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Vrock_wave
in weapon configurations Max Payne 3 is listed there are things like:


GADGET_CAMERA

GADGET_STICKY_CAM

GADGET_DIRECTIONAL_MIC

GADGET_NIGHTVISION

GADGET_SKISE

GADGET_PARACHUTE_DESERT

GADGET_PARACHUTE_ALPINE

GADGET_DPV

LOADOUT_CHEAT_0_ALPINEЅ

LOADOUT_CHEAT_0_DESERT


VEHICLE_WEAPON_DUNE

VEHICLE_DATA_DUNE

SLOT_GADGET_STICKY_CAM

SLOT_GADGET_CAMERA

SLOT_GADGET_DIRECTIONAL_MIC

SLOT_GADGET_NIGHTVISION

SLOT_GADGET_PARACHUTE_DESERT

SLOT_GADGET_PARACHUTE_ALPINE

SLOT_GADGET_DPV


Max Payne 3\pc.rpf\data\metadata\mp_weapons .dat(weapons.dat and some other date files in this folder)


I often came across NIGHTVISION for multiplayer pickupName="PICKUP_MP_SPECIAL_NIGHTVISION" it was never used, If we activate it, we get interference on the screen. And as for the rest I think this is the game of the agent.

the effect of MP_SPECIAL_NIGHTVISION at different levels, the effect is different:




I think that just the necessary effects are missing

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