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Agent (cancelled)


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Meanwhile, once again, while going through Max Payne 3's files... I found this.

 

nUIjHN2.png

 

According to a text file accompanying all the prop files, everything was compiled in September 2009:

cj_alp_plant_1.wdr|2009-09-30 20:09:59cj_alp_plant_2.wdr|2009-09-30 20:09:59cj_alp_plant_3.wdr|2009-09-30 20:09:59cj_alp_plant_4.wdr|2009-09-30 20:09:59cj_alp_plant_5.wdr|2009-09-30 20:09:59cj_alp_plant_6.wdr|2009-09-30 20:09:59cj_alp_plant_7.wdr|2009-09-30 20:09:59cj_alp_plant_8.wdr|2009-09-30 20:09:59cj_alp_plant_9.wdr|2009-09-30 20:09:59cj_alp_proc_branch.wdr|2009-09-30 20:09:59cj_alp_proc_plant.wtd|2009-09-30 20:09:59cj_alp_proc_twig_1.wdr|2009-09-30 20:09:59cj_alp_proc_twig_2.wdr|2009-09-30 20:09:59
CJ stands for CJ Dick, one of North's main prop artists. Alp is Alpine. Snowy textures and snowy shrubberies.

 

Here's a model of a snow covered plant: https://i.imgur.com/nvjA7Rj.png

Full-on tree models from Agent: https://i.imgur.com/XzNRBP0.png

Textureless block of ice: https://i.imgur.com/UB5RcYF.png

 

\pc\levels\generic\procobj.rpf\

 

 

Oh, also. (look at the prefix):

 

 

 

ag_bushy02.wdr|2009-09-30 20:09:59ag_bushy03.wdr|2009-09-30 20:09:59ag_bushy04.wdr|2009-09-30 20:09:59ag_bushy1.wdr|2009-09-30 20:09:59ag_bushybig1.wdr|2009-09-30 20:09:59ag_bushytree1.wdr|2009-09-30 20:09:59ag_bushytree11.wdr|2009-09-30 20:09:59ag_bushytree2.wdr|2009-09-30 20:09:59ag_bushytree3.wdr|2009-09-30 20:09:59ag_bushytree4.wdr|2009-09-30 20:09:59ag_bushytree5.wdr|2009-09-30 20:09:59ag_bushytree6.wdr|2009-09-30 20:09:59ag_bushytree7.wdr|2009-09-30 20:09:59ag_deadbush1.wdr|2009-09-30 20:09:59ag_deadbush2.wdr|2009-09-30 20:09:59ag_deadbush2b.wdr|2009-09-30 20:09:59ag_deadbush3.wdr|2009-09-30 20:09:59ag_deadbush4.wdr|2009-09-30 20:09:59ag_deadbush5.wdr|2009-09-30 20:09:59ag_proc_plant_19.wdr|2009-09-30 20:09:59ag_proc_plant_20.wdr|2009-09-30 20:09:59ag_proc_plant_23.wdr|2009-09-30 20:09:59ag_proc_plant_24.wdr|2009-09-30 20:09:59ag_proc_plant_25.wdr|2009-09-30 20:09:59ag_proc_plant_27.wdr|2009-09-30 20:09:59ag_proc_plant_32.wdr|2009-09-30 20:09:59ag_weed02.wdr|2009-09-30 20:09:59ag_weed03.wdr|2009-09-30 20:09:59ag_weed04.wdr|2009-09-30 20:09:59ag_weed05.wdr|2009-09-30 20:09:59ag_weed06.wdr|2009-09-30 20:09:59ag_weed07.wdr|2009-09-30 20:09:59

 

 

I have seen these trees for a long time, but I thought that they relate to the level of s_cemet (graveyard) and s_nyc, s_nyc2 in a single player, since in general any level loads the procobj.rpf archive

I also downloaded these trees for viewing on my custom level

 

Do not pay attention to the bright texture of snow is a feature of lighting at the level

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I don't think all of them are used though, but I guess it makes sense using them in Max Payne 3's only snowy level. (Only now just noticed these trees in the video were spawned in, but the rest applies in case they are used :p) And regardless they're definitely not originally from Max Payne 3, after all they have the Alpine abbreviation in them which is definitely a level from Agent (and New York City isn't alpine :p), and the ag_ prefix in some of these props.

Level Load: Alpine is found in GTA V's executable, so it's definitely related to another game. Also, the fact that these files were compiled in 2009 says a lot too.

Edited by Spider-Vice
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Decided to take a small look on the MP3 files after Spider-Vice's great finds. Came across p_alp_watchtower01.tune.

 

tuKulbP.png

 

 

0YssEIp.png

 

 

 

I also found out in the same folder he found the alp assets some des assets. Those obviously mean desert, specially when you look at them. At first, I thought it could be from the beach used at the end of MP3, but it's clearly not the case: nobody would call a beach a desert.

 

 

qaSiSWB.png

YjQSuja.png

0vZyqQh.png

6f4AXhi.png

5EOByeP.png

 

1TFMwU0.png

puZw5XZ.png

 

 

 

I've seen this mention multiple times on Neogaf by some users (one of the mentions, I remember more but this is all I found) that Agent was apparently based on Timothy Dalton's Bond movies. So far, both

and
locations match the movie's settings. The alpine concept art also looks a lot like the movie's.

 

Oh and just like with the alpine guard tower, there's also some neat desert info. I'm sure this is Agent related.

 

obJZ9hF.png

 

A few more alp files.

 

UzFcinV.png

 

There are a few more .tune files of both, but these stand out the most.

 

There's also some weird seaweed model/underwater stuff which is for sure not Payne's. If it is, then my bad. my bond fanboy-ism is leaking again and I should let you know underwater scenes are very common through the series

Kxej9Wg.png

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That's impressive, didn't even remember to look at the artworks to look for further connections. So it looks like by 2009 they had already integrated some of those maps shown in the concept arts in the engine. I thought desert could be RDR, because Max Payne 3 has RDR leftovers as well, but I don't think RDR's files are named that way.

 

As for the seaweed stuff, it looks straight out of San Andreas. I guess it could be something they used throughout games, including GTA V, as that was already a thing during Max Payne 3's development too.

 

Good work.

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  • 4 weeks later...
in weapon configurations Max Payne 3 is listed there are things like:


GADGET_CAMERA

GADGET_STICKY_CAM

GADGET_DIRECTIONAL_MIC

GADGET_NIGHTVISION

GADGET_SKISE

GADGET_PARACHUTE_DESERT

GADGET_PARACHUTE_ALPINE

GADGET_DPV

LOADOUT_CHEAT_0_ALPINEЅ

LOADOUT_CHEAT_0_DESERT


VEHICLE_WEAPON_DUNE

VEHICLE_DATA_DUNE

SLOT_GADGET_STICKY_CAM

SLOT_GADGET_CAMERA

SLOT_GADGET_DIRECTIONAL_MIC

SLOT_GADGET_NIGHTVISION

SLOT_GADGET_PARACHUTE_DESERT

SLOT_GADGET_PARACHUTE_ALPINE

SLOT_GADGET_DPV


Max Payne 3\pc.rpf\data\metadata\mp_weapons .dat(weapons.dat and some other date files in this folder)


I often came across NIGHTVISION for multiplayer pickupName="PICKUP_MP_SPECIAL_NIGHTVISION" it was never used, If we activate it, we get interference on the screen. And as for the rest I think this is the game of the agent.

the effect of MP_SPECIAL_NIGHTVISION at different levels, the effect is different:




I think that just the necessary effects are missing
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digging with traffic on one of the levels again found a piece from the agent: lol:

now it's a path file


C:\Steam\steamapps\common\Max Payne 3\Max Payne 3\common.rpf\data\levels\s_fav1\paths.ipl


# IPL generated from Max file Alpine_paths.max --->indicates that this is a path file for the Alpine level

inst

end

cull

end

path

end

grge

end

enex

end

pick

end

cars

end

jump

end

tcyc

end

auzo

end

blok

Alpine_paths, stevent, 2007:00:00:00:00:00, 128, 0, unknown--->indicates that this is a path file for the Alpine level

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The alpine setting, winding roads, flipped cars and suits give off a sort of Bond type feel to it IMO. Real shame that we never saw this game in the end, felt like it would have been something fresh and unique not just for Rockstar but for the industry.

I agree. I have been looking forward to this game for so long now. It might still be in development though. I think there is a reason why they haven't removed it from their website (even when they redesigned it last year).

 

I mean how could they not want to release this game? 70's, cold war, spies, counter intelligence, traveling around the world - it sounds so awesome. You can really feel the vibes.

Edited by Rucke
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It's true that it's an exciting theme for Rockstar to tackle, but it comes with a financial risk for being a new IP. If it's not Agent, we should see a buffer title between GTA6 and Redemption 2, but you never know when T2 has an obligation to make the most financially sound decision for the satisfaction of shareholders. GTA6 will sell forever, Agent won't.

Edited by Efreet
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^ Yeah, it makes absolutely no sense to release new entries from their two biggest franchises back to back ... but I'm almost sure the game in-between won't be Agent. It's very like it'll be Bully 2 and I couldn't be happier about it!

 

But Bully sold extremely poorly. It's almost a bigger risk to release a Bully sequel than to release a new IP. Plus, the setting in Agent is something people are very familiar with both from movies and real life events. There has been no shortage of interest regarding Agent. I still see people asking about it everywhere on the internet.

 

Also on the last Take-Two shareholder meeting Strauss Zelnick was asked if they still will take risks and release new IP's, and he said "Definitely".

Edited by Rucke
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It's a big question will there be another one game between RDR 2 and GTA 6.

On a one side, Bully has some not large but strong fan base. But Bully 2 never

was really claimed to be in development. I know about that Game Infromer page

leak, but there is no other signs that working on the game is really in progress

besides art work. On the other side, Agent really was in full development at some

point but after this it was shelved. Both games has some fan bases each one

want to release their game first. Announcement of any of them will probably mean

abandonement of another one at least for this console generation. So, no one wants

to step back.

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^ It's been confirmed that Bully 2 has been in active development at some point ... sadly it was shelved more than one time but as rumors suggest it has recently been picked up by R* again and entered full development, aimed to be released after RDR2. I'm so looking forward to Bully 2 and I admit, if it isn't R* 's next game I'll be disappointed BIG time!

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It's a big question will there be another one game between RDR 2 and GTA 6.
On a one side, Bully has some not large but strong fan base. But Bully 2 never
was really claimed to be in development. I know about that Game Infromer page
leak, but there is no other signs that working on the game is really in progress
besides art work. On the other side, Agent really was in full development at some
point but after this it was shelved. Both games has some fan bases each one
want to release their game first. Announcement of any of them will probably mean
abandonement of another one at least for this console generation. So, no one wants
to step back.

 

 

They have to release something between RDR2 and GTA VI. I actually created a topic about this a while back. GTA VI will probably be an even bigger success than GTA V, and will probably also have an online mode that Rockstar will focus on a few years after release. If they do not release something between RDR2 and GTA VI, then I don't see how they can be anything else than a GTA and RDR publisher.

Edited by Rucke
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If R* announces GTA 6 right after RDR2 WITHOUT any other game from them in-between I'll be deeply disappointed!

Words could not describe how disappointed I'd feel if that is to happen.

I just want Bully 2, is that too much to ask for?

Rockstar Games' finest deserves a sequel, after more than a decade since the originals' release!

Bully 2 has to happen ... more than any other game, really!

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In my opinion, Bully 2 would be less risky than releasing a new IP like Agent. The reason is that there's already an established fan base for the game and it would be a sequel to a T-rated title, so it can be easily accessed by a wider spectrum of players unlike M-rated games. Even from a thematic perspective, it would be a more unique game in the present than a a spy-action game, so there's that. It's a cult classic followed by people like Emmi, and the first game usually ranks high in PS Classics downloads. As for my entertainment purposes, I would prefer an M-rated game, which is Agent in this case.

Edited by Efreet
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Yeah, I have also recognized that Bully usually ranks very high in the monthly PS Classics downloads, so there's that!

I think Bully 2 could (will) do to the Bully franchise what Red Dead Redemption did to the Red Dead franchise ... a huge success!

And Bully 2 would probably be one of the few games where an extended online mode would make so much sense and be so much fun.

There is simply so many directions, ideas ... R* can tackle with a Bully sequel.

I just keep my fingers crossed for it ... this time next year should be crucial for all us Bully lovers!

Of course if R* - for whatever reasons - has to further delay RDR2 - let's say into Fall 2018 in the worst case - all our dreams for a Bully 2 announcement by the end of 2018 are shattered.

For now I'm confident that Bully 2 is on track for a 2019 release. (I'm way more confident now because that LA Noire rumor from Yan turned out true ... and we all know he also said that Bully 2 would be next after RDR2!)

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Spider-Vice, 28 August 2017 - 01:40 AM.

Wow! Amazing, in fact I have further proof to these. In Max Payne 3's handling file, there is this:

ASCII: (Jimmy) Load: "cptestbed"ASCII: (Jimmy) Load: "vfx_test"ASCII: (Jimmy) Load: "Alpine" <------------------------------------------------------ASCII: (Jimmy) Load: "nettestbed"ASCII: (Jimmy) Load: "Waterbed"ASCII: (Jimmy) Load: "gta5"ASCII: (Jimmy) Load: "MDtestbed"ASCII: (Jimmy) Load: "Moon base"ASCII: (Jimmy) Load: "codetest"ASCII: (Jimmy) Load: "testbed"ASCII: (Jimmy) Load: "Underwater"ASCII: (Jimmy) Load: "nm_test"ASCII: (Jimmy) Load: "Desert"ASCII: (Jimmy) Load: "gta4"ASCII: (Jimmy) Load: "anim_test"ASCII: (Jimmy) Load: "Space station"

 

 

It does indicate to me that R* did have at least one fully functionally or at least almost fully functional level for Agent.

 

Perhaps this was to be shown at a games conference or something to that effect? No clue.

 

I believe that at the time of mp3 and gta5, they had only two levels of development in this alpine and desert. They just hovered in one place constantly altering and improving the graphics and technical components in step with the times. ASCII: (Jimmy) Load: "Desert" - I think this is the level from the agent we saw on the screenshots of the leak,also some textures and things for this level.Since from everything that was found a lot indicates only 2 levels and there is no further progress the more.

 

Approximate size of the Alpine level from the game AGENT.
Based on the path file from the ALPINE level which remained in the Max Payne 3 files. I compare the size with the GTA vice city map.
file location
C: \ Steam \ steamapps \ common \ Max Payne 3 \ Max Payne 3 \ common.rpf \ data \ levels \ s_fav1 \ paths.ipl (coordinates look inside the file)
as well as crawling the Max Payne 3.exe found a couple more things that are enrolled in memory:
ASCII: P_alp_ski_R - name of model ski right
ASCII: P_alp_skipole_L - name of model ski stick left
ASCII: P_alp_skipole_R - name of model ski stick right
ASCII: W_J_Parachute_Alp name of the Alpine parachute model
ASCII: W_J_Parachute_Des the name of the desert parachute model
ASCII: p_alp_hangglider name of the model of the alpine hang-glider , in Max Payne 3 archives I could not find these models
ASCII: @ ALPINE_GUARD_01 the name of the animation for the guard at the Alpine level
Edited by Vrock_wave
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  • 3 weeks later...
GADGET_DPV is more likely to be a car in the game AGENT, namely VEHICLE_DUNE analogue of which can be observed in GTA online.


15055949697351.jpg


This is indicated by past finds in weapons.dat from Max Payne 3



VEHICLE_DATA_DUNE

VEHICLE_WEAPON_DUNE




And now the current finds are already in the anim.dat file from Max Payne 3 (Max Payne 3\pc.rpf\data\metadata\anim.dat)

Animation keys:




ANIM_DPV_ENTER

ANIM_DPV_DRIVE

ANIM_DPV_FORWARD

ANIM_DPV_REVERSE

ANIM_DPV_IDLE

ANIM_DPV_RELEASE


You also found the keys to a ski trip:





ANIM_SKI_START_FWD

ANIM_SKI_FLAT_FWD

ANIM_SKI_FLAT_LEFT

ANIM_SKI_FLAT_RIGHT

ANIM_SKI_LOW_SPEED_FW

ANIM_SKI_LOW_SPEED_LEFT

ANIM_SKI_LOW_SPEED_RIGHT

ANIM_SKI_HIGH_SPEED_FWD

ANIM_SKI_HIGH_SPEED_LEFT

ANIM_SKI_HIGH_SPEED_RIGHT

ANIM_SKI_CROUCH_FWD

ANIM_SKI_CROUCH_LEFT

ANIM_SKI_CROUCH_RIGHT

ANIM_SKI_FLAT_FWD_IMPACT

ANIM_SKI_FLAT_LEFT_IMPACT

ANIM_SKI_FLAT_RIGHT_IMPACT

ANIM_SKI_LOW_SPEED_FWD_IMPACT

ANIM_SKI_LOW_SPEED_LEFT_IMPACT

ANIM_SKI_LOW_SPEED_RIGHT_IMPACT

ANIM_SKI_HIGH_SPEED_FWD_IMPACT

ANIM_SKI_BACKWARDS_FWD

ANIM_SKI_BACKWARDS_LEFT

ANIM_SKI_BACKWARDS_RIGHT

ANIM_SKI_BACKWARDS_FWD_IMPACT

ANIM_SKI_BACKWARDS_LEFT_IMPACTH

ANIM_SKI_BACKWARDS_RIGHT_IMPACT

ANIM_SKI_FWD_AIM_LEFT

ANIM_SKI_FWD_AIM_RIGHT

ANIM_SKI_TURN_LEFT_AIM_LEFT

ANIM_SKI_L_TO_R_SLOW

ANIM_SKI_L_TO_R_FASTА

ANIM_SKI_R_TO_L_SLOWИ

ANIM_SKI_R_TO_L_FAST

ANIM_SKI_FLAT_GLANCE_LEFT

ANIM_SKI_FLAT_GLANCE_RIGHT

ANIM_SKI_SLOW_GLANCE_LEFT

ANIM_SKI_SLOW_GLANCE_RIGHT

ANIM_SKI_MED_GLANCE_LEFT

ANIM_SKI_MED_GLANCE_RIGHT

ANIM_SKI_FAST_GLANCE_LEFT

ANIM_SKI_FAST_GLANCE_RIGHT

ANIM_SKI_CROUCH_GLANCE_LEFT

ANIM_SKI_CROUCH_GLANCE_RIGHT

ANIM_SKI_BKWDS_GLANCE_LEFT

ANIM_SKI_BKWDS_GLANCE_RIGHT

ANIM_SKI_JUMP_TAKEOFF8

ANIM_SKI_JUMP_IN_AIR

ANIM_SKI_JUMP_LANDINGH

ANIM_SKI_IN_AIR_FWDSP

ANIM_SKI_IN_AIR_LEFTX

ANIM_SKI_IN_AIR_RIGHT

ANIM_SKI_IN_AIR_LOOP_LEFT

ANIM_SKI_IN_AIR_LOOP_FWDS

ANIM_SKI_IN_AIR_LOOP_RIGHT

ANIM_SKI_IDLE

ANIM_SKI_IDLE_TURN_LEFT

ANIM_SKI_IDLE_TURN_RIGHT

ANIM_SKI_IDLE_180_TURN_LEFT

ANIM_SKI_IDLE_180_TURN_RIGHT

ANIM_SKI_STOP_LEFT

ANIM_SKI_STOP_RIGHT

ANIM_SKI_180_FLIP_LEFT

ANIM_SKI_180_FLIP_RIGHTА

ANIM_SKI_SKATE

ANIM_SKI_SNOW_PLOUGHР



And the keys to the animation of the parachute:


ANIM_PARACHUTE_FREEFALL

ANIM_PARACHUTE_DEPLOY

ANIM_PARACHUTE_IDLE

ANIM_PARACHUTE_IDLE_LEFT

ANIM_PARACHUTE_IDLE_RIGHT

ANIM_PARACHUTE_LAND


I also propose again look at the models from procobj.rpf :)



Edited by Vrock_wave
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  • 2 weeks later...
Generalissimo

I worked on Agent and there isn't a whole lot more to be seen other than what has already leaked.

 

"Alpine" was basically a demo of the combat and stealth mechanics while the "Desert" demo was more about ambience and sound design. Desert was much further along than Alpine with a relatively complete urban setting.

 

So what happened to Agent?

 

The short answer is that the clusterf*cks that were the development of RDR and L.A. Noire sucked all the resources out of Agent and once those titles had shipped GTA V was demanding everyone's resources.

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I worked on Agent and there isn't a whole lot more to be seen other than what has already leaked.

 

"Alpine" was basically a demo of the combat and stealth mechanics while the "Desert" demo was more about ambience and sound design. Desert was much further along than Alpine with a relatively complete urban setting.

 

So what happened to Agent?

 

The short answer is that the clusterf*cks that were the development of RDR and L.A. Noire sucked all the resources out of Agent and once those titles had shipped GTA V was demanding everyone's resources.

 

Which R* studio did you work for? I see that you are located in the US, however back when RDR and LA Noire were in development Agent was a Rockstar North title.

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Nothing is unbelievable about his story. The game doesn't seem to have gone beyond prototyping and pre-production, and especially how busy R* was with different projects in that period, Agent must've been completely ignored after full production on GTA5 kicked in.

 

Someone might be working on it somewhere on his computer at a Rockstar studio... remember that!

Edited by Efreet
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