C06alt Posted January 8, 2010 Author Share Posted January 8, 2010 Good news ive located the problem. If u change your gamepad to "Invert on" in options it will look up and down but this may be hard for u to get used to. I will address it next version to work with none inverted gamepad controls. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059726401 Share on other sites More sharing options...
Dvt-MedShot Posted January 8, 2010 Share Posted January 8, 2010 Ok thx! And have a cookie! Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059726409 Share on other sites More sharing options...
haints Posted January 8, 2010 Share Posted January 8, 2010 @haints hmm maybe u have an older scripthook.dll, I should have provided one in the release. Try get a new one from another current asi mod.Do any current mods for patch 5 work? Thanks for responding! I think I had the old sound.dll which came with the previous version of your mod? Also, I use xliveless, which I think is supposed to allow modding, right? Anyway, some mods worked with patch 5, but others didn't, like a mod to skip all the logos/loading screens ... In general, I don't really like patch 5--I'd like to stick with patch 4, if I could. Is there any way you would release a version of your mod with the new improvements (no neck lock, etc) that works with patch 4? Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059727397 Share on other sites More sharing options...
Borocay Posted January 9, 2010 Share Posted January 9, 2010 I can't get this working using the latest asi loader (xliveless 0.99b1). I've tried everything. Any suggestions would be appreciated. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059727464 Share on other sites More sharing options...
HaakonXCI Posted January 9, 2010 Share Posted January 9, 2010 For some reason with me and my 360 controller controller it was working perfectly when I first installed the mod then a minute later it just randomly broke and the vertical axis stopped respoding with this addon while in firstperson. I don't know what would be the cause of this but I'm not the only one here witht his issue as well luckily. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728243 Share on other sites More sharing options...
Symbiote Posted January 9, 2010 Share Posted January 9, 2010 In general, I don't really like patch 5--I'd like to stick with patch 4, if I could. Is there any way you would release a version of your mod with the new improvements (no neck lock, etc) that works with patch 4? I'm using 1.0.3.0 and this mod works for me. Maybe it'll work for 1.0.4.0 too. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728423 Share on other sites More sharing options...
r.schuindt Posted January 9, 2010 Share Posted January 9, 2010 In general, I don't really like patch 5--I'd like to stick with patch 4, if I could. Is there any way you would release a version of your mod with the new improvements (no neck lock, etc) that works with patch 4? I'm using 1.0.3.0 and this mod works for me. Maybe it'll work for 1.0.4.0 too. I use the 1.0.0.4 v5 and here he is working! Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728433 Share on other sites More sharing options...
SLAYERMAGGOT Posted January 9, 2010 Share Posted January 9, 2010 AFAIK, this mod has backwards support from 1.004 Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728441 Share on other sites More sharing options...
iDash Posted January 9, 2010 Share Posted January 9, 2010 I like this version more than this one. I dont like that you removed Steer With Mouse and all that sh*t. I dont like that the camera sometimes changes into 3rd person. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728563 Share on other sites More sharing options...
Emrets61 Posted January 9, 2010 Share Posted January 9, 2010 Really good mod. Thanks... Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728705 Share on other sites More sharing options...
Symbiote Posted January 9, 2010 Share Posted January 9, 2010 I like this version more than this one. I dont like that you removed Steer With Mouse and all that sh*t. I dont like that the camera sometimes changes into 3rd person. Mouse steering isn't removed. I use it just about every time I play. It might be disabled in the ini by default. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059728752 Share on other sites More sharing options...
Borocay Posted January 10, 2010 Share Posted January 10, 2010 In general, I don't really like patch 5--I'd like to stick with patch 4, if I could. Is there any way you would release a version of your mod with the new improvements (no neck lock, etc) that works with patch 4? I'm using 1.0.3.0 and this mod works for me. Maybe it'll work for 1.0.4.0 too. I use the 1.0.0.4 v5 and here he is working! Could you please tell me what asi loader you are using to get it to work. Thx. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059729326 Share on other sites More sharing options...
ikt Posted January 10, 2010 Share Posted January 10, 2010 The old one was also fun: 2:10 -> 2:25 Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059729734 Share on other sites More sharing options...
Symbiote Posted January 10, 2010 Share Posted January 10, 2010 Saw this in the readme file. RingR = 255 Value of the color red in the outer ring of the crosshair.RingG = 255 Value of the color green in the outer ring of the crosshair. RingB = 255 Value of the color blue in the outer ring of the crosshair. RingA = 155 Value of the color red in the outer ring of the crosshair. RingS = 15 Value of the color alpha in the outer ring of the crosshair. Would I be correct to assume that RingA is alpha and RingS is size? Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059730113 Share on other sites More sharing options...
haints Posted January 10, 2010 Share Posted January 10, 2010 In general, I don't really like patch 5--I'd like to stick with patch 4, if I could. Is there any way you would release a version of your mod with the new improvements (no neck lock, etc) that works with patch 4? I'm using 1.0.3.0 and this mod works for me. Maybe it'll work for 1.0.4.0 too. I use the 1.0.0.4 v5 and here he is working! Could you please tell me what asi loader you are using to get it to work. Thx. Yeah, I want to know this too. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059730244 Share on other sites More sharing options...
haints Posted January 10, 2010 Share Posted January 10, 2010 AFAIK, this mod has backwards support from 1.004 I can't get it to work. What loader are you using? Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059730249 Share on other sites More sharing options...
C06alt Posted January 10, 2010 Author Share Posted January 10, 2010 (edited) dsound.dll as a loader should work fine haints. @iDash Mouse steering is just disabled by default but u can reenable it in the ini by binding to a key of your choice other then 0 As is classic view and cruise control. @AngryAmoeba thanks for the proof read. your correct. Personally i use a red dot in the center, easyer to see. I cant say for sure if it works with Xliveless I never use it. I added another temporary release while I await the next script hook update so I can fix aiming. You only really need the current release (1.21) If you have trouble with a gamepad looking up or down. Its in the first post. Edited January 10, 2010 by C06alt Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059730390 Share on other sites More sharing options...
idie970 Posted January 12, 2010 Share Posted January 12, 2010 (edited) where do you put this to make it work? looked at the readme and didnt find where to put it Edited January 12, 2010 by idie970 Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059732090 Share on other sites More sharing options...
Symbiote Posted January 12, 2010 Share Posted January 12, 2010 I found a conflict between this mod and the latest ENB Series. When driving a vehicle in first person, part of the sky becomes smeared and streaked. I haven't figured out why this happens yet. Screens: ENB Disabled / ENB Enabled Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733122 Share on other sites More sharing options...
quechus13 Posted January 12, 2010 Share Posted January 12, 2010 I found a conflict between this mod and the latest ENB Series. When driving a vehicle in first person, part of the sky becomes smeared and streaked. I haven't figured out why this happens yet. Screens: ENB Disabled / ENB Enabled those are your settings Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733140 Share on other sites More sharing options...
Symbiote Posted January 12, 2010 Share Posted January 12, 2010 I found a conflict between this mod and the latest ENB Series. When driving a vehicle in first person, part of the sky becomes smeared and streaked. I haven't figured out why this happens yet. Screens: ENB Disabled / ENB Enabled those are your settings Alright great, any idea which setting(s)? I tried everything that looked obvious but couldn't make the smear go away. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733205 Share on other sites More sharing options...
quechus13 Posted January 12, 2010 Share Posted January 12, 2010 I found a conflict between this mod and the latest ENB Series. When driving a vehicle in first person, part of the sky becomes smeared and streaked. I haven't figured out why this happens yet. Screens: ENB Disabled / ENB Enabled those are your settings Alright great, any idea which setting(s)? I tried everything that looked obvious but couldn't make the smear go away. ENB series settings my friend Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733206 Share on other sites More sharing options...
Rob.Zombie Posted January 12, 2010 Share Posted January 12, 2010 The mod is awesome, but when I'm aiming down my weapon it shoots a bit to the right. Can you fix that? Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733219 Share on other sites More sharing options...
Symbiote Posted January 12, 2010 Share Posted January 12, 2010 I found a conflict between this mod and the latest ENB Series. When driving a vehicle in first person, part of the sky becomes smeared and streaked. I haven't figured out why this happens yet. Screens: ENB Disabled / ENB Enabled those are your settings Alright great, any idea which setting(s)? I tried everything that looked obvious but couldn't make the smear go away. ENB series settings my friend Yeah I got that, I was just hoping you had an idea which ENB setting in particular. I already tried disabling sky lighting and light rays, setting all light-related modifiers to 1.0, and disabling original post-processing. The smears remain! Anyway I won't waste any more space in this topic about the problem. The mod is awesome, but when I'm aiming down my weapon it shoots a bit to the right. Can you fix that? This is a known bug that c0balt said he will fix. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733500 Share on other sites More sharing options...
GonXa Posted January 12, 2010 Share Posted January 12, 2010 Awsome, simple awsome this mod is awsome Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733507 Share on other sites More sharing options...
C06alt Posted January 12, 2010 Author Share Posted January 12, 2010 Thanks Rob, but yep this is what i mean when i say the aiming is skewed. Hope to get it fixed sometime. But i still await a hook update. @AngryAmoeba I didnt use enb, cant say for sure whay it would do this . My only guess is near and far clip related. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733512 Share on other sites More sharing options...
jackass2009 Posted January 13, 2010 Share Posted January 13, 2010 When i start the game and press the view button real quick, it just doesn't work. I put the .ASI thing in the root folder right next to dsound.dll can someone help me with this Jesus of a mod? Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733740 Share on other sites More sharing options...
Rob.Zombie Posted January 13, 2010 Share Posted January 13, 2010 Awesome! I can't wait for the new release. Anyway will you fix the thing when you roll over, you still viewing, like you were standing. So what I'm talking about is rotating the camera, when we roll over. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059733914 Share on other sites More sharing options...
iDash Posted January 13, 2010 Share Posted January 13, 2010 @iDash Mouse steering is just disabled by default but u can reenable it in the ini by binding to a key of your choice other then 0As is classic view and cruise control. I said too that i dont like that the camera is changing into 3rd person - for example - when i duck to wall or when i push people with meele. It was more realistic with always-1st-person. sorry for my bad english. Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059734558 Share on other sites More sharing options...
sk8er_martz Posted January 13, 2010 Share Posted January 13, 2010 (edited) If I put a minus number in the config for any of these: FPX = 0 FPY = 0 FPZ = 0 The game crashes instantly when I go into first person, positive numbers work but then I can only offset the camera upwards, forwards and left which is a shame for me because I want to move it in all the other directions, I even think moving it to the right a bit would fix the crosshair being too far left. Also, I remember in an earlier version you couldn't see motion blur through a window but now you can see motion blur only through a window. Is there any chance of a config option to change this back to not seeing it through a window again? (unless you can have it so you can see it either way). I think the motion blur looks amazing when you're riding on a bike in first person but looks terrible when flying a helicopter; being able to change it back would fix both of these issues for me, but of course configurable so people can choose which they like best. I also agree with making melee, cover use and drivebys to be in first person too, configurable if you can so those who like the third person parts can still use them. The mod is still brilliant as it is, I don't want to sound ungrateful or anything with these requests because I'm still using it and am happy with its current state but if you're ever thinking of what you could do with it then please take these into consideration. When i start the game and press the view button real quick, it just doesn't work. I put the .ASI thing in the root folder right next to dsound.dll can someone help me with this Jesus of a mod? Try downloading this: http://www.gtaforums.com/index.php?showtopic=390582 Some asi mods didn't work for me but I think that was what fixed it (I did a couple of things though so it's not definite). Edited January 13, 2010 by sk8er_martz Link to comment https://gtaforums.com/topic/412129-relgtaiv-first-person/?do=findComment&comment=1059734767 Share on other sites More sharing options...
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