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GTA V Weapons Topic


Little William
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TheShogunOfHarlem

How About some remote controlled Machine gun Turrets!

user posted image

user posted image

 

Edited by TheShogunOfHarlem
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Little William

 

How About some remote controlled Machine gun Turrets!

user posted image

user posted image

Absolutely cool! Btw, watch out later for my new weapons list. I will post it whenever I finish it. Thanks for all your ideas.

Edited by Little William
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The Bullet Sponge

I really don't like the idea of weapon attachments and different ammo types. It would really overcpmlicate the gameplay.GTA has always had simple weapons. I'd rather see a nice variety of weapons including a few silenced ones.

 

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Little William
I really don't like the idea of weapon attachments and different ammo types. It would really overcpmlicate the gameplay.GTA has always had simple weapons. I'd rather see a nice variety of weapons including a few silenced ones.

But isn't silencers/suppressors also attachments? It doesn't come with the weapons (maybe some exceptions). And I don't see that all attachments are useless. Sure you don't mind a larger magazine clip, so you get a customization of a larger clip. But more weapon choices is a good thing.

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I really don't like the idea of weapon attachments and different ammo types. It would really overcpmlicate the gameplay.GTA has always had simple weapons. I'd rather see a nice variety of weapons including a few silenced ones.

But isn't silencers/suppressors also attachments? It doesn't come with the weapons (maybe some exceptions). And I don't see that all attachments are useless. Sure you don't mind a larger magazine clip, so you get a customization of a larger clip. But more weapon choices is a good thing.

In my opinion they also defeat the consequences of firing off a weapon in a public area. If you want a silenced weapon, then the Bow/Arrow or Crossbow/Bolt would be a better idea because it provides the stealth desired, at the cost of firepower.

 

There has to be a trade-off somewhere!

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Little William
I really don't like the idea of weapon attachments and different ammo types. It would really overcpmlicate the gameplay.GTA has always had simple weapons. I'd rather see a nice variety of weapons including a few silenced ones.

But isn't silencers/suppressors also attachments? It doesn't come with the weapons (maybe some exceptions). And I don't see that all attachments are useless. Sure you don't mind a larger magazine clip, so you get a customization of a larger clip. But more weapon choices is a good thing.

In my opinion they also defeat the consequences of firing off a weapon in a public area. If you want a silenced weapon, then the Bow/Arrow or Crossbow/Bolt would be a better idea because it provides the stealth desired, at the cost of firepower.

 

There has to be a trade-off somewhere!

Like I said, silencers are attachments. If you don't want to use it, you detach it and store it away. You can still fire that same weapon in public to attract attention if you wanted. But when you need it for a stealth kill (like in Final Interview in IV), you just attach it again. Don't know why people think silencers are permanently attached to weapons?

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I really don't like the idea of weapon attachments and different ammo types. It would really overcpmlicate the gameplay.GTA has always had simple weapons. I'd rather see a nice variety of weapons including a few silenced ones.

But isn't silencers/suppressors also attachments? It doesn't come with the weapons (maybe some exceptions). And I don't see that all attachments are useless. Sure you don't mind a larger magazine clip, so you get a customization of a larger clip. But more weapon choices is a good thing.

In my opinion they also defeat the consequences of firing off a weapon in a public area. If you want a silenced weapon, then the Bow/Arrow or Crossbow/Bolt would be a better idea because it provides the stealth desired, at the cost of firepower.

 

There has to be a trade-off somewhere!

Like I said, silencers are attachments. If you don't want to use it, you detach it and store it away. You can still fire that same weapon in public to attract attention if you wanted. But when you need it for a stealth kill (like in Final Interview in IV), you just attach it again. Don't know why people think silencers are permanently attached to weapons?

Eh, I don't like that idea. weapon attachments in GTA are too complicated. I want to be able to switch between a bunch of general weapons of different types, without anything to complicate them.

 

It's not that people are too stupid to use attachments, it's just that... it's GTA, we're not playing Rainbow Six or something.

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The Bullet Sponge
Don't know why people think silencers are permanently attached to weapons?

Nobody thinks that. For gameplay purposes it would be utterly retarded for attachments to be constantly switched around. This is Grand Theft Auto, not Special Forces Gangster. No GTA game has put so much emphasis into one specific feature. Its ridiculous to have different ammo types and all sorts if attachments in a game that has bland and generic weapons. The most we need are pre-silenced weapons and maybe an assault rifle that comes with grenade launcher. Nothing crazy.

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Little William

Y'all all entitled to your opinions. But IMO, I rather have a silencer as an attachment than switching from a silenced weapon to another. But I don't understand why having customization is too complicated for GTA and only limited to FPS games alone. I think customization can enhance the gameplay rather than hindering it. But, most of all, it is all up to R*, not me.

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Little William

Since there are some threads in this topic demanding more weapon variety, I did some research and give a new list of weapons:

 

Pistols

 

Walther P99

Group: One

Calibre: .40 SW

Magazine capacity: 12 rounds

Action: Double-action semi-automatic

Comments:

An alternate choice for the Glock. Seen in James Bond movies.

 

Magnum Research Desert Eagle .50 AE

Group: One

Calibre: .50 Action Express (AE)

Magazine capacity: 7 rounds

Action: Single action semi-automatic

Comments:

A more powerful version of the Deagle. It has even less rounds than the original but one shot is one kill.

 

Glock 18

Group: Two

Calibre: 9x19mm Para

Magazine capacity: 31 rounds

Action: Selective fire

Comments:

An automatic version of the Glock.

 

Smith & Wesson Model 500

Group: Two

Calibre: .500 S&W Magnum

Ammo capacity: 5 rounds

Action: Double-action revolver

Comments:

The new most powerful handgun in the world. Enough to blow someone’s head off.

 

Shotguns

 

Remington 11-87

Group: One

Calibre: 12 Gauge

Magazine capacity: 7 shells

Action: Semi-automatic

Comments:

Another alternative to semi-auto shotguns. Use by the US police depts alot

 

Winchester 1887 with large hand loop

Group: One

Calibre: 12 Gauge

Magazine capacity: 5 shells

Action: Lever action

Comments:

Ready for some Terminator action. The same weapon used by Arnie in T2. Love the one hand cycling action.

 

USAS-12

Group: Two

Calibre: 12 Gauge

Magazine capacity: 20 rounds

Action: Selective fire

Comments:

A massive shotgun with heaps of ammo. Have fun with it

 

Atchisson AA-12

Group: Two

Calibre: 12 Gauge Magnum

Magazine capacity: 20 rounds

Action: Selective fire

Rate of fire: 360 shells per minute

Comments:

Bloody hell, an automatic shotgun! What more can I say?

 

SMGs

 

Kriss Super V

Group: One

Calibre: .45 ACP

Magazine capacity: 28 rounds

Action: Selective fire

Rate of fire: 1100 rounds per minute

Comments:

A very unusual design of a SMG. Very fast rate of fire and a good, powerful round. Might be a good weapon.

 

H&K MP-5 SD

Group: One

Calibre: 9x19mm Para

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 800 rpm

Comments:

A silenced SMG. Good for stealth kills without arousing police attention. An absolute must-have.

 

FN P90 PDW

Group: Two

Calibre: 5.7x28mm SS190

Magazine capacity: 50 rounds

Action: Selective fire

Rate of fire: 900 rpm

Comments:

An alternative to the MP7. I don’t really like its design, but it is a reliable weapon. Nice to see Rockstar’s version.

 

AKS-74U

Group: Two

Calibre: 5.45x39mm

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 735 rpm

Comments:

The SMG/PDW version of the AK. It will be a cool addition to the SMGs.

 

Assault Rifles

 

XM8

Group: One

Calibre: 5.56x45mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 750 rpm

Comments:

Looks like something from “Star Trek”, so it will be interesting.

 

IWI TAVOR TAR-21

Group: One

Calibre: 5.56x45mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 900 rpm

Comments:

Also another cool-looking gun I would like R* to include in the game

 

Bushmaster ACR

Group: Two

Calibre: 7.62x39mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: Unknown

Comments:

An experimental weapon with the US military.

 

H&K 417

Group: Two

Calibre: 7.62x39mm NATO

Magazine capacity: 20 rounds

Action: Selective fire

Rate of fire: 600 rpm

Comments:

The latest assault rifle from Heckler & Koch. Recently used by US military forces.

 

Sniper Rifles

 

US Army M24

Group: One

Calibre: 7.62x51mm NATO

Magazine capacity: 5 rounds

Action: Bolt action

Comments:

The basic sniper rifle. Slow reloading due to bolt action but very accurate. An alternative to the M40A1.

 

Knight’s Armament Co. SR-25 (USMC designation: Mk.11 Mod. 0)

Group: One

Calibre: 7.62x51mm NATO

Magazine capacity: 10 rounds

Action: Semi-automatic

Comments:

The semi-auto sniper rifle. Faster reloading time and great accuracy. A cheaper alternative to the PSG-1

 

DSR Precision DSR 50

Group: Two

Calibre: .50 BMG

Magazine capacity: 3 rounds

Action: Bolt action

Comments:

Another choice of high-power, long-distance sniper rifle. Like the M24, it is a bolt action, hence slower reloading time. But one round is more than enough to kill.

 

Accuracy International AS50

Group: Two

Calibre: .50 BMG

Magazine capacity: 5 rounds

Action: Semi-automatic

Comments:

The semi-auto version of the high-power sniper rifles. Faster reloading time, quickly take out your target the second time round if you missed him.

 

Grenade Launchers

 

PAW-20 Neopup

Group: Two

Calibre: 20x42mm grenades

Magazine capacity: 7 rounds

Action: Semi-automatic

Comments:

A semi-auto grenade launcher. Fire much faster than single shot GLs but faster to reload than the MGL. But 20mm grenades make it less powerful than the 40mm GLs.

 

XM25

Group: Two

Calibre: 25mm grenades

Magazine capacity: 6 rounds

Action: Semi-automatic

Comments:

Same as above, but also less powerful than 40mm grenades.

 

Heavy Weapons

 

MG3 General Purpose Machine Gun (GPMG)

Group: One

Calibre: 7.62x51mm NATO

Belt capacity: 250 rounds

Action: Fully automatic

Rate of fire: 1200 rpm

Comments:

A much faster machine gun than the M240 (FN MAG). Turn anything to shreds in seconds.

 

Panzerfaust 3

Group: One

Calibre: 60mm barrel, 110mm warhead

Action: Rocket-propelled warhead, reloadable

Ammo capacity: 1 warhead

Comments: A much better and powerful alternative to the RPG-7. Better sights, a targeting computer and much bigger warhead, you no longer afraid of a tank when you get a six star wanted level.

 

M134 Minigun (vehicle-mounted only)

Group: Two

Calibre: 7.62x51mm NATO

Belt capacity: 500 rounds

Action: Fully automatic, electric-driven

Rate of fire: 6000 rpm

Comments: I guess all of you are familiar with the minigun from previous GTAs. But this time it would be limited to be used on a vehicle (e.g. car, helicopter etc.) for it is too heavy to be carried by anyone, especially with the realistic physics engine used by GTA IV. No point that cannot run (or walk) with it.

 

FGM-148 Javelin anti-tank missile launcher

Group: Two

Calibre: 127mm Javelin anti-tank missile

Ammo capacity: 1 missile

Action: infrared homing missile launcher, reloadable

Comments:

This is the motherf*cker of all rocket launchers. With it, what is a six star wanted level? You can wipe out the whole army with this monster.

 

So what do you guys think about this weapon list. I welcome any comments or criticisms. The customization choices can also apply on these weapons.

 

For more information, check these links:

Modern Firearms (world.guns.moo)

Enemy Forces Webpage

Wikipedia

Edited by Little William
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Little William

BTW, the Modern Firearms webpage URL ends with .ru. I don't why after posting, it changes to .moo. Must be a bug with the system.

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TheShogunOfHarlem
Y'all all entitled to your opinions. But IMO, I rather have a silencer as an attachment than switching from a silenced weapon to another. But I don't understand why having customization is too complicated for GTA and only limited to FPS games alone. I think customization can enhance the gameplay rather than hindering it. But, most of all, it is all up to R*, not me.

I'll have to side with you on this. What's so complicated about weapon attachments? Personally, I think the current system that R* uses causes more problems for players like me than a customization system. Metal Gear Solid 4 used a modification system and it worked just fine there.

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Y'all all entitled to your opinions. But IMO, I rather have a silencer as an attachment than switching from a silenced weapon to another. But I don't understand why having customization is too complicated for GTA and only limited to FPS games alone. I think customization can enhance the gameplay rather than hindering it. But, most of all, it is all up to R*, not me.

I'll have to side with you on this. What's so complicated about weapon attachments? Personally, I think the current system that R* uses causes more problems for players like me than a customization system. Metal Gear Solid 4 used a modification system and it worked just fine there.

MGS4 was also a game that was heavily dependent upon survival depending on what attachments you used. GTA gives you enough weapons of different classes that you can have whatever you need to survive most encounters with little or no trouble without attachments.

 

But more than that, GTA isn't Hitman, MGS, CS, Rainbow Six, Splinter Cell, or generally a game that the player relies on stealth and sneaking to complete objectives.

 

It would only mean more coding for a feature that would only be useful for niche situations and/or novelty purposes.

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Little William

I can guess you do not like sneaking or stealth type of missions. That's ok. GTA is a sand-box game. You have the freedom in completing missions in the way you want. But IMO, I sometimes would like that not all missions I have to go in all guns blazing. I like an another approach. And customization is not forced upon you. If you don't want customization with your weapons, you don't have to have it. You just buy the basic weapons and go. But I am sure some other players will use the customization option. Just because you and some guys don't like it, doesn't mean you represent all the players that ever play GTA. There is always a choice.

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Omnia sunt Communia

I don't want to sound like a wet blanket, but half of those weapons are just pointless and, to be frank, stupid. Grand Theft Auto is a crime game, not a first-person shooter. Do you really think that your basic street thug is walking around with a Kriss Super V or FN P90 PDW? Do you really think the mafia are using a Atchisson AA-12 or IWI TAVOR TAR-21? Where the f*ck do you think a criminal is going to get his hands on a XM8? A experimental military weapon.

 

I really think that this system doesn't suit a game like GTA. Sure, a FPS (something like CoD or Rainbox Six) but not GTA. GTA is a crime game, first and foremost. Weapons are just tools there to make the game more enjoyable. Why complicate that? If this is the sort of weapons list you're hoping for, then maybe GTA isn't the game for you.

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In Many GTA games we've had to infiltrate a military base or some how deal with getting away from them. Perhaps Little William is thinking along those lines that we have dealt with military before and that we may have to again in this neXt game. Jackie, cheer up man. It's only a game, an idea for a game at that.

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Little William
In Many GTA games we've had to infiltrate a military base or some how deal with getting away from them. Perhaps Little William is thinking along those lines that we have dealt with military before and that we may have to again in this neXt game. Jackie, cheer up man. It's only a game, an idea for a game at that.

Yeah, that's right! It is only a idea to the game. Don't get worked up about it. And Jacky, if you wanted realism so much, this is the scenario; your protag will only arm with these weapons: a pistol (Glock or Deagle), a SMG (MAC-10 or TEC-9) and a AK or shotgun plus 4 grenades. Forget about RPGs and miniguns. Real-life criminals don't use them. But do you think most players would like it?

 

Also, you did not read my first post. Some of the weapons are purchased from a gun dealer who has links with the military. And the weapons he supplied are not common weapons on the streets. That's the idea. You don't like it, then don't read this topic.

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I can guess you do not like sneaking or stealth type of missions.

Oh, I love Sneaking games... but I don't play GTA to play a sneaking game.

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Little William
I can guess you do not like sneaking or stealth type of missions.

Oh, I love Sneaking games... but I don't play GTA to play a sneaking game.

I'm glad you like sneaking or stealth games, but why not incorporate the stealth missions in GTA? Surely you would prefer on some missions to use the sneaky approach rather than all guns blazing. I don't believe that stealth missions should restrict to games such as MGS or CS. Heck, even CJ use the stealth approach sometimes. And like I said before, customization is an option. You can choose not to customized the weapon. That's why I love GTA. It gives players many options to do things.

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I can guess you do not like sneaking or stealth type of missions.

Oh, I love Sneaking games... but I don't play GTA to play a sneaking game.

I'm glad you like sneaking or stealth games, but why not incorporate the stealth missions in GTA? Surely you would prefer on some missions to use the sneaky approach rather than all guns blazing. I don't believe that stealth missions should restrict to games such as MGS or CS. Heck, even CJ use the stealth approach sometimes. And like I said before, customization is an option. You can choose not to customized the weapon. That's why I love GTA. It gives players many options to do things.

But you already can do certain missions like that where discretion is key. You don't need a silenced weapon to do them, but if you want a silenced weapon, you don't need the ability to put it on and take it off at will, just have two separate weapons entirely. Have the Pulp Fiction Uzi with the silencer built onto it, and then you have your regular MP5. But the Uzi should be a special weapon that's difficult to obtain just because it's performance would be similar to the MP5's.

 

But even then that's more than you need... you'll alert baddies even WITH the silencer most likely. If not, then the game would be too easy because then you would be fighting one guy at a time rather than 5-6 of them, and we all know that 5-6 vs the player is unfair odds for the NPC's anyway. Like I said, if I'm playing GTA, I'd rather keep it uncomplicated...I can still exorcise a certain degree of discretion where needed without the use of silencers or any of that, no need to add something to the game that isn't likely to be used by many of the people playing.

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Little William

 

I can guess you do not like sneaking or stealth type of missions.

Oh, I love Sneaking games... but I don't play GTA to play a sneaking game.

I'm glad you like sneaking or stealth games, but why not incorporate the stealth missions in GTA? Surely you would prefer on some missions to use the sneaky approach rather than all guns blazing. I don't believe that stealth missions should restrict to games such as MGS or CS. Heck, even CJ use the stealth approach sometimes. And like I said before, customization is an option. You can choose not to customized the weapon. That's why I love GTA. It gives players many options to do things.

But you already can do certain missions like that where discretion is key. You don't need a silenced weapon to do them, but if you want a silenced weapon, you don't need the ability to put it on and take it off at will, just have two separate weapons entirely. Have the Pulp Fiction Uzi with the silencer built onto it, and then you have your regular MP5. But the Uzi should be a special weapon that's difficult to obtain just because it's performance would be similar to the MP5's.

 

But even then that's more than you need... you'll alert baddies even WITH the silencer most likely. If not, then the game would be too easy because then you would be fighting one guy at a time rather than 5-6 of them, and we all know that 5-6 vs the player is unfair odds for the NPC's anyway. Like I said, if I'm playing GTA, I'd rather keep it uncomplicated...I can still exorcise a certain degree of discretion where needed without the use of silencers or any of that, no need to add something to the game that isn't likely to be used by many of the people playing.

OK, fair enough. There may not be a lot of stealth missions in GTA. I think Rockstar should allow more freedom in completing missions, where we can use the stealth approach instead. But I still believe that there should be some form of weapon customization in GTA. For example, a larger magazine clip would be handy, especially when you have a shoot-out with 10-20 people.

Edited by Little William
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The Bullet Sponge

On second thought I don't want to see military weapons, silenced weapons or anything like that.

 

The game should start of with fist fighting slowly work its way to melee weapons and by the end of the game we should have weapons like the AK-47. I think its weird that we have access to military grade weapons in a crime game, especially a realistic one. We should see a large variety of civilian weapons and illegal weapons used by real gangs. In real life firing a rocket launcher at the police would most certainly end in the military/national guard ending your life. I know GTA isn't supposed to be a life simulator but military weapons and things at the scale of RPG's for criminals makes no sense in the current GTA play style.

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The Bullet Sponge

double post

Edited by The Bullet Sponge
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Little William

 

On second thought I don't want to see military weapons, silenced weapons or anything like that.

 

The game should start of with fist fighting slowly work its way to melee weapons and by the end of the game we should have weapons like the AK-47. I think its weird that we have access to military grade weapons in a crime game, especially a realistic one. We should see a large variety of civilian weapons and illegal weapons used by real gangs. In real life firing a rocket launcher at the police would most certainly end in the military/national guard ending your life. I know GTA isn't supposed to be a life simulator but military weapons and things at the scale of RPG's for criminals makes no sense in the current GTA play style.

But I doubt R* would make GTA Next ultra-realistic. After all, in IV, you can still use the RPG. But I agree that firearms should not appear so quickly in the game. You should wait to at least halfway through the game before access to any form of firearms. I think R* should work on more on the melee combat system. I think they neglect it too quickly by allowing firearms too early. Niko just move too slow at hand to hand fighting. They should make him move quicker.

Edited by Little William
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The Bullet Sponge
On second thought I don't want to see military weapons, silenced weapons or anything like that.

 

The game should start of with fist fighting slowly work its way to melee weapons and by the end of the game we should have weapons like the AK-47. I think its weird that we have access to military grade weapons in a crime game, especially a realistic one. We should see a large variety of civilian weapons and illegal weapons used by real gangs. In real life firing a rocket launcher at the police would most certainly end in the military/national guard ending your life. I know GTA isn't supposed to be a life simulator but military weapons and things at the scale of RPG's for criminals makes no sense in the current GTA play style.

But I doubt R* would make GTA Next ultra-realistic. After all, in IV, you can still use the RPG. But I agree that firearms should not appear so quickly in the game. You should wait to at least halfway through the game before access to any form of firearms. I think R* should work on more on the melee combat system. I think they neglect it too quickly by allowing firearms too early. Niko just move too slow at hand to hand fighting. They should make him move quicker.

The game doesn't have to be an ultra-realistic to not have unrealistic guns. There are plenty of guns used by real criminals. Homemade explosives like pipe bombs and molotov cocktails could take on a more useful role. I think GTA 4's weapon set makes no sense with its sense of realism.

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Little William
Why does this keep happening?

I know it's off topic, but GTA Forums should replace their servers. It is f*cking up too much.

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Omnia sunt Communia
You don't like it, then don't read this topic.

Don't post it on a public forum and I wont then. wink.gif

 

The problem I have is that you're passing off these weapons as the only weapons available in-game. I wouldn't mind so much if there was the odd experimental weapon and heavy calibre firearm; I would applaud the idea. But to create a crime game where every low-level thug is carrying a state of the art machine pistol just so you can fufill your crazy gun lust seems a bit odd to me.

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Little William

 

The problem I have is that you're passing off these weapons as the only weapons available in-game. I wouldn't mind so much if there was the odd experimental weapon and heavy calibre firearm; I would applaud the idea. But to create a crime game where every low-level thug is carrying a state of the art machine pistol just so you can fufill your crazy gun lust seems a bit odd to me.

Like I said before, you haven't read the very first post on this topic and you are already passing judgement. There are two groups of weapons, with the first group just your standard weapons and the second group weapons from a special arms dealer you will meet later on the game. This dealer don't just deal with any street thug he sees. He deals with only high rollers. As the protag reach a certain status and gain friendship with the dealer, the protag is able to get those state of the art weapons. That is the idea. And as the game progresses, the enemies you deal with also progresses as well, as high-level gangs who can afford to buy those weapons, and they use them against you. That's my idea. Because IMO, GTA 's weapon list always appear the same weapons over and over again, so I like to see some changes. If you say I'm a gun nut, maybe I am. But it just a idea. No need for you to put it down. Like I said before, if you don't like my idea, you don't have to read this topic.

Edited by Little William
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More than just the weapons, I wish they would do more with the hand to hand system. I mean, it was pretty good in IV (actually it was REALLY good in IV) but it really lacked something... if you get into a fight, there are going to be holds. I wish if somebody tried to punch you, you could counter it by twisting their arm behind them or something, and then slam their face into walls or just throw them to the ground and follow up with a beat-down. (sitting on their chest, and just punching away at them)

 

So generally, just further expanding on the hand-to-hand system.

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