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GTA V Weapons Topic


Little William
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Little William

I think the major gripe with IV is the lack of weapon choices. So this is my idea for the GTA Next weapons systems. In GTA IV, you only get one slot per weapon category (melee, handgun, shotgun, SMG, Assault Rifle, Sniper Rifle, Heavy Weapons and Grenades) and you have to choose which weapon should take the slot (e.g. replace the Micro Uzi for a MP5). But my idea is, there should two slots for each weapon category but the weapons and ammo from those two slots are not interchangeable. And the weapons you need to acquire for the two slots would be divided into two groups.

 

The first group and slot will be for weapons from the underground gun shops. The choices will be similar to GTA IV and they would use normal ammo. These would be your standard weapons. The second group and slot will be for weapons from a military weapons dealer and importer you will meet later in the game. You have to befriend him/her and reach a certain ‘like’ percentage before you can buy his/her weapons. Similar to the friendship with Little Jacob except you buy weapons from him/her that are not sold in underground gun shops. Also the weapons’ ammo would use armour piercing and tracer rounds which only the gun dealer sells and nobody else. And the weapons would be more exotic (as in not commonly used by most US criminals or any criminal anywhere).

 

The reason for two slots for each group of weapons is that the second group would be much more expensive than the first group, in both weapons and ammo. It is just not feasible to use the second group alone for one slot because of its prohibitive cost. Hence the game allows the players to switch between slots by pressing a button to save his/her precious (and expensive) weapons and ammo. Furthermore, you cannot acquire the group two weapons thru cheat codes, but thru building the friendship with the dealer to unlock them, to make it challenging. Both groups can allow customisation but only group two weapons can get armour piercing ammo as standard.

 

And this is my choice of weapons for the GTA Next game:

 

Handguns

Glock 17

Group: One

Calibre: 9mm Parabellum/Luger

Magazine capacity: 17 rounds

Action: Semi-automatic

Cost:

  • Weapon: $600.00 apiece
  • Ammo: $35.00 for 17 rounds or $70.00 for 34 rounds
  • Max. ammo capacity: 1500 rounds
Accessories/Customization
  • Sound suppressor = $80.00
  • Extended magazine (34 rounds) = $150.00
  • Hollow point ammo = $65.00 per 17 rounds
Comments: The basic weapon you will get at the early missions. Low stopping power but has high magazine capacity.

 

IWI Desert Eagle

Group: One

Calibre: .357 Magnum

Magazine capacity: 9 rounds

Action: Semi-automatic

Cost:

  • Weapon: $1,500.00 apiece
  • Ammo: $100.00 per 9 rounds or $150.00 for 20 rounds
  • Max. ammo capacity: 1,500 rounds

    Accessories/Customisation:

     

    • Chrome plating = $200.00
    • Extended magazine (20 rounds) = $200.00
    • Hollow point ammo = $200.00 for 9 rounds
Comments: The more powerful alternative to the Glock 17. Smaller magazine clip but more stopping power, hence takes less rounds to kill.

 

Heckler & Koch USP

Group: Two

Calibre: .45 Automatic Colt Pistol (ACP)

Magazine capacity: 12 rounds

Action: Semi-automatic

Cost:

  • Weapon: $3,500.00 apiece
  • Ammo: $600.00 for 12 rounds or $5,000.00 for 25 rounds (armor-piercing rounds as standard)
  • Max. ammo capacity: 3,000 rounds
Accessories/Customisation:
  • Extended magazine (25 rounds) = $400.00
  • Sound suppressor = $200.00
  • Tracer ammo = $1200 per 12 rounds
  • Hollow-point ammo = $80.00 per mag.
Comments: This weapon is mostly used by US and NATO Special Forces. Reasonable stopping power and decent magazine capacity. Armour piercing ammo makes the difference.

 

Smith & Wesson Model 29

Group: Two

Calibre: .44 Magnum

Ammo capacity: 6 rounds

Action: Double-action revolver

Cost:

  • Weapon: $5,000.00 apiece
  • Ammo: $1,250.00 for 6 rounds (armor-piercing rounds as standard)
  • Max. ammo capacity: 3000 rounds
Accessories/Customisation
  • Quick Reloader (for faster reloading of revolvers) = $100.00
  • Tracer ammo = $2,500.00 for 6 rounds
  • Hollow-point ammo = $100.00
Comments: As Dirty Harry said about this weapon: the most powerful handgun in the world. Excellent stopping power but only got six rounds. Use cover wisely, you can take out squads of enemies with this hand cannon.

 

Shotguns

Lupara Style sawn-off double-barrelled shotgun

Group: One

Calibre: 12 gauge

Ammo capacity: 2 shells

Action: Break-open breech-loader

Cost:

  • Weapon: $600.00 apiece
  • Ammo: $5 for 2 shells
  • Max. ammo capacity: 100 shells
Accessories/Customisation:
  • Lead slug shells = $75 for 2 shells
  • Chokes = $55.00
  • Quick Reloader (for faster reloading) = $50.00
Comments: The same weapon as Johnny use in TLAD. Deadly at close range but lousy when further out. Can be shot from a vehicle, hence great for drive-by shootings.

 

Remington 870

Group: One

Calibre: 12 gauge

Magazine capacity: 8 shells

Action: Pump-action

Cost:

  • Weapon: $1,200.00 apiece
  • Ammo: $100.00 for 8 shells or $137.50 for 10 shells
  • Max. ammo capacity: 100 shells
Accessories/Customisation:
  • Customised extended tube magazine (10 shells) = $120.00
  • Lead slug shells = $200.00 for 8 shells or $375.00 for 15 shells
  • Chokes = $55.00
Comments: It is same shotgun used in GTA IV. Good at close range and decent at medium range.

 

Benelli M4 Super 90

Group: Two

Calibre: 12 gauge

Magazine capacity: 10 shells

Action: Semi-automatic

Cost:

  • Weapon: $4,000.00 apiece
  • Ammo: $140.00 for 10 shells or $200.00 for 15 shells
  • Max. ammo capacity: 500 shells
Accessories/Customisation:
  • Customised extended tube magazine (15 shells) = $900.00
  • FRAG-12 explosive shells = $600.00 for 10 shells or $1,500.00 for 25 shells
  • Steel slug shells = $600.00 for 10 shells or $1,500.00 for 25 shells
  • Chokes = $150.00
Comments: This shotgun is similar to the one in IV but more expensive and rare. Good at both close and medium range but lack a bit of stopping power compare with the double-barrelled and pump action versions. But it makes up with rapid fire action.

 

Armsel Street Sweeper

Group: Two

Calibre: 12 gauge

Magazine capacity: 20 shells

Action: Selective fire (both semi-auto and full auto)

Rate of fire: 600 shells per minute (spm)

Cost:

  • Weapon: $9,000.00 apiece
  • Ammo: $300.00 for 20 shells or $400.00 for 30 shells
  • Max. ammo capacity: 500 shells
Accessories/Customisation:
  • Extended drum magazine (30 shells) = $600.00
  • FRAG-12 explosive shells = $800.00 for 20 shells or $1,700.00 for shells
  • Steel slug shells = $1,200.00 for 20 shells or $3,000.00 for 50 shells
  • Chokes = $150.00
Comments: It is the assault shotgun of TLAD but way more powerful. Players are going to have fun with this gun, after all the customisation.

 

Sub-Machine Guns

IWI Micro Uzi

Group: One

Calibre: 9mm Parabellum/Luger

Magazine capacity: 50 rounds

Action: Selective fire

Rate of fire: 1250 rounds per minute (rpm)

Cost:

  • Weapon: $1,200.00 apiece
  • Ammo: $100.00 for 50 rounds or $300.00 for 80 rounds
  • Max. ammo capacity: 1,200 rounds
Accessories/Customisation:
  • Chrome plating = $200.00
  • Gold plating = $800.00
  • Sound suppressor = $150.00
  • Customised drum magazine (80 rounds) = $300.00
  • Hollow point ammo = $200.00 for 50 rounds or $450.00 for 80 rounds
Comments: The same weapon featured in GTA IV. High magazine capacity but low accuracy. Also has ridiculously high rate of fire due to its weight. Good for drive-bys because of high ammo.

 

Heckler & Koch UMP

Group: One

Calibre: .45 ACP

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 600 rpm

Cost:

  • Weapon: $3,000.00 apiece
  • Ammo: $150.00 for 30 rounds or $300.00 for 60 rounds
  • Max. ammo capacity: 1200 rounds
Accessories/Customisation:
  • Sound suppressor = $150.00
  • Retractable stock = $75.00
  • Customised drum magazine (60 rounds) = $400.00
  • Hollow point ammo = $300.00 for 30 rounds or $600.00 for 60 rounds
Comments: This will be an improvement of the SW MP-10 used in GTA IV. It fires a more powerful round than the MP-10 and also used by lots of police personnel in the US.

 

Heckler & Koch MP7A1 PDW

Group: Two

Calibre: 4.6x30mm HK

Magazine capacity: 40 rounds

Action: Selective fire

Rate of fire: 1,000 rpm

Cost:

  • Weapon: $6,000.00 apiece
  • Ammo: $300.00 for 40 rounds or $600.00 for 80 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2,500 rounds
Accessories/Customisation:
  • Sound suppressor = $200.00
  • Customised drum magazine (80 rounds) = $900.00
  • Tracer ammo = $600 for 40 rounds or $1,200.00 for 80 rounds
Comments: This is the next-gen of sub-machine guns called the personal defence weapon (PDW). The cartridge (bullet) is close to the assault rifle’s power and penetration but the weapon’s size is similar to the full-size Uzi. It is slightly more powerful than most standard SMGs, but with such a small cartridge, its stopping power is weak compare to a 5.56mm assault rifle cartridge.

 

Knight’s Armament Co. PDW

Group: Two

Calibre: 6x35mm Hornady

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 700-750 rpm

Cost:

  • Weapon: $7,000.00 apiece
  • Ammo: $500.00 for 30 rounds or $1,000.00 for 60 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2,500 rounds

    Accessories/Customisation:

    • Sound suppressor = $300.00
    • Customised drum magazine (60 rounds) = $2,500.00
    • Tracer ammo = $700.00 for 30 rounds or $1,400.00 for 60 rounds
Comments: This is also a PDW/SMG but uses a more powerful cartridge. The cartridge’s performance is comparable with a 5.56mm assault rifle round used by the M4, but the weapon’s dimensions are same as the MP5. This is the weapon which would replace the SMGs that chambers only pistol cartridges. Great for both close range combat and slightly longer range shootouts.

 

Assault Rifles

Kalashnikov AK47

Group: One

Calibre: 7.62mm Soviet

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 600 rpm

Cost:

  • Weapon: $3,500.00 apiece
  • Ammo: $80.00 for 30 rounds or $160.00 for 60 rounds
  • Max. ammo capacity: 1,000 rounds

    Accessories/Customisation

    • Customised drum magazine (60 rounds) = $100.00
    • Steel-tipped AP ammo = $170.00 for 30 rounds or $340.00 for 60 rounds
    • M203 grenade launcher attachment = $300.00
    • 40mm frag grenades for GL attachment = $150 apiece (max. 8 grenades)
Comments: The infamous AK, used by despots, terrorists and criminals around the world. It is the favourite tool of the criminal world. High stopping power with its 7.62mm round, but lacks accuracy and slow rate of fire.

 

Colt M4A1 Carbine

Group: One

Calibre: 5.56mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 950 rpm

Cost:

  • Weapon: $5,000.00 apiece
  • Ammo: $100.00 for 30 rounds or $200.00 for 60 rounds
  • Max. ammo capacity: 1,000 rounds
Accessories/Customisation:
  • Customised drum magazine (60 rounds) = $150.00
  • Tungsten-core AP ammo = $200.00 for 30 rounds or $400.00 for 60 rounds
  • M203 grenade launcher attachment = $300.00
  • 40mm frag grenades for GL attachment = $150 apiece (max. 8 grenades)
Comments: The other most distinguishable rifle in the world. The 5.56mm round might not be as powerful as the 7.62mm, but this weapon provides greater accuracy and a faster rate of fire.

 

Heckler & Koch G36C

Group: Two

Calibre: 5.56mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 950 rpm

Cost:

  • Weapon: $7,000 apiece
  • Ammo: $300.00 for 30 rounds or $600.00 for 60 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2000 rounds
Accessories/Customisation:
  • Customised drum magazine (60 rounds) = $300.00
  • Tracer ammo = $500 for 30 rounds or $1,000.00 for 60 rounds
  • AG36 grenade launcher = $600.00
  • 40mm frag grenade = $150.00 per grenade (max. 10 grenades)
  • Incendiary grenades = $300.00 per grenade (max. 10 grenades)
Comments: This is H&K’s finest, to be introduced to GTA. There is a standard grenade launcher attached to the rifle. If you get a customised drum clip and with armour piercing rounds as standard, it will make taking out large groups of enemies much quicker and easier. But it is not as powerful as the FN SCAR-H.

 

FN SCAR-H

Group: Two

Calibre: 7.62mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 750 rpm

Cost:

  • Weapon: $9,000.00 apiece
  • Ammo: $350.00 for 30 rounds or $700.00 for 60 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2000 rounds
Accessories/Customisation:
  • Customised drum magazine (60 rounds) = $350.00
  • M203 grenade launcher = $500.00
  • 40mm frag grenade = $150.00 per grenade (max. 10 grenades)
  • Incendiary grenades = $300.00 per grenade (max. 10 grenades)
  • Tracer ammo = $600.00 for 30 rounds or $1,200.00 for 60 rounds
Comments: This is the ultimate assault rifle for GTA. It got the size and accuracy of the M4 as well as the power and the reliability of the AK. With armour piercing rounds as standard, a customised grenade launcher and a customised drum clip, you can kick some serious ass with this piece.

 

Sniper Rifles

Remington M40A1

Group: One

Calibre: .308 Winchester

Magazine capacity: 5 rounds

Action: Bolt action

Cost:

  • Weapon: $6,000.00 apiece
  • Ammo: $800.00 for 5 rounds or $1,600.00 for 10 rounds
  • Max. ammo capacity: 150 rounds
Accessories/Customisation:
  • Scope upgrade (allowing more zooming) = $300.00
  • Bipod (for a more steady shot) = $100.00
  • Sound suppressor = $250.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $100.00
  • Extended magazine (10 rounds) = $300.00
Comments: It is the same rifle in GTA IV. Very accurate, but slow on the reload. The basic sniper rifle of the game. Also the shooting distance will be average compare to group two sniper rifles.

 

Heckler & Koch PSG-1

Group: One

Calibre: 7.62mm NATO

Magazine capacity: 10 rounds

Action: Semi-automatic

Cost:

  • Weapon: $8,500.00 apiece
  • Ammo: $500 for 10 rounds or $1,000.00 for 20 rounds
  • Max. ammo capacity: 150 rounds

    Accessories/Customisation:

    • Scope upgrade (allowing more zooming) = $300.00
    • Bipod (for a more steady shot) = $100.00
    • Sound suppressor = $300.00
    • Flash suppressor (allowing sniping at night without attracting attention) = $150.00
    • Extended magazine (20 rounds) = $350.00
Comments: It is also the same rifle in GTA IV. Very accurate and with a faster reloading speed due its semi-auto action. But it is less powerful than the M40A1. It also does not have the range of the group two sniper rifles.

 

McMillan Tac-50

Group: Two

Calibre: .50cal Browning Machine Gun (BMG)

Magazine capacity: 5 rounds

Action: Bolt action

Cost:

  • Weapon: $8,000.00 apiece
  • Ammo: $1,200.00 for 5 rounds or $2,400.00 for 10 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 100 rounds
Accessories/Customisation:
  • Night vision scope (better visibility for night sniping) = $1,000.00
  • Scope upgrade (more additional zoom) = $500.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $1,000.00
  • Extended magazine (10 rounds) = $500.00
  • Bipod (for a more steady shot) = $400.00
Comments: This weapon will be the introduction of large calibre, extreme long range sniper rifles. With the range of 1.5 miles or more, you can take out a target from miles away (or even from another island) without drawing police attention to you (they will be searching near the target). Slow reloading speed like the M40A1.

 

Barrett M82A3

Group: Two

Calibre: .50cal BMG

Magazine capacity: 10 rounds

Action: Semi-automatic

Cost:

  • Weapon: $9,000.00 apiece
  • Ammo: $2,400.00 for 10 rounds or $4,800.00 for 20 rounds
  • Max. ammo capacity: 100 rounds
Accessories/Customisation:
  • Night vision scope (better visibility for night sniping) = $1,000.00
  • Scope upgrade (more additional zoom) = $500.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $1,000.00
  • Extended magazine (20 rounds) = $6,000.00
  • Bipod (for a more steady shot) = $400.00
Comments: This is the semi-automatic version of the large calibre sniper rifles. So it has a faster reloading speed, makes putting in a second shot quicker than with the bolt action rifle. But with such power, the second shot would be wasted unless you missed the target the first time.

 

Grenades and Grenade Launchers

Mk26

Group: One

Calibre: None

Magazine capacity: None

Action: Hand-thrown

Cost:

  • Weapon: $1,000 per grenade
  • Max. ammo capacity: 30 grenades
Accessories/Customisation
  • Remote control modification = $200.00
  • Timer modification = $250.00
  • Shrapnel upgrade (to create more shrapnel) = $150.00
  • Explosive upgrade (increase explosive power) = $300.00
Comments: Basically the same grenades as in GTA IV, but with customisation, you can make them more powerful than the IV’s ones.

 

Heckler & Koch HK69 grenade launcher

Group: One

Calibre: 40mm grenades

Ammo capacity: 1 grenade

Action: Single shot breech-loader

Cost:

  • Weapon: $7,000.00 apiece
  • Ammo: $700 per grenade
  • Max. ammo capacity: 30 grenades
Accessories/Customisation:
  • Shrapnel upgrade (to create more shrapnel) = $200.00
  • Explosive upgrade (increase explosive power) = $350.00
  • Primer upgrade (grenades explode on impact instead of on a fuse) = $400.00
Comments: It is the same one that Johnny used in TLAD (which I found it funny that the game developers pick this German weapon over the M79 GL (for image, click here), which is made in USA and would have been more appropriate. I guess R* loves European weapons). I also like that the game allows you to use this weapon for drive-by shootings. It would make car chases more spectacular and interesting.

 

Milkor M32 MGL grenade launcher

 

Group: Two

Calibre: 40mm grenades

Ammo capacity: 6 grenades

Action: Revolver-action

Cost:

  • Weapon: $9,000.00 apiece
  • Ammo: $4,200.00 for 6 grenades
  • Max. ammo capacity: 40 grenades
Accessories/Customisation:
  • Shrapnel upgrade (to create more shrapnel) = $300.00
  • Explosive upgrade (increase explosive power) = $500.00
  • Incendiary grenades = $8,000.00 for 6 grenades
  • Primer upgrade (grenades explode on impact instead of on a fuse) = $600.00
Comments: This is multi-shot grenade launcher. Do I have to say more? Just go wild with this one.

 

MM-1 grenade launcher

Group: Two

Calibre: 40mm grenades

Ammo capacity: 12 grenades

Action: Revolver-action

Cost:

  • Weapon: $10,000.00 apiece
  • Ammo: $8,400.00 for 12 grenades
  • Max. ammo capacity: 40 grenades

    Accessories/Customisation:

    • Shrapnel upgrade (to create more shrapnel) = $300.00
    • Explosive upgrade (increase explosive power) = $500.00
    • Incendiary grenades = $8,000.00 for 12 grenades
    • Primer upgrade (grenades explode on impact instead of on a fuse) = $600.00
Comments: This will be the mother of all grenade launchers. With 12 grenade capacity, you can take on an army with this. Because of its size and weight, you cannot run around with it for too long.

 

Heavy Weapons

M249 Squad Automatic Weapon (SAW)

Group: One

Calibre: 5.56mm NATO

Belt capacity: 200 rounds

Action: Fully automatic

Rate of fire: 950 rpm

Cost:

  • Weapon: $7,550.00 apiece
  • Ammo: $400 for 200 round belt or $750 for 350 round belt
  • Max. ammo capacity: 2,500 rounds
Accessories/Customisation:
  • Belt extension (350 rounds) = $200.00
  • Bipod = $100.00
  • Tungsten-core AP ammo = $1,300.00 for 200 round belt or $2,300.00 for 350 round belt
Comments: A more realistic option to the minigun as a heavy weapon. A choice other than the RPG-7, which IV only had.

 

RPG-7A anti-tank rocket-propelled grenade launcher

Group: One

Calibre: 40mm RP Grenade

Ammo capacity: 1 RP grenade

Action: Reloadable RPG

Cost:

  • Weapon: $15,000.00 apiece
  • Ammo: $5,000.00 per RP grenade
  • Max. ammo capacity: 15 RP grenades
Accessories/Customisation:
  • Shrapnel upgrade (to create more shrapnel) = $350.00
  • Explosive upgrade (increase explosive power) = $750.00
  • Incendiary RP grenades = $8,000.00 per grenades
Comments: It is the same weapon in GTA IV, but with customisation, you can make it more powerful. Otherwise, it is the same.

 

FN MAG (M240) general purpose machine gun (GPMG)

Group: Two

Calibre: 7.62mm NATO

Belt capacity: 100 rounds

Action: Fully automatic

Rate of fire: 750 rpm

Cost:

  • Weapon: $8,500.00 apiece
  • Ammo: $550.00 for 100 round belt or $1,100.00 for 200 round belt (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2,500 rounds

    Accessories/Customisation:

    • Belt extension (200 rounds) = $500.00
    • Bipod = $300.00
    • Tracer ammo = $800.00 for 100 round belt or $1,600.00 for 200 round belt
Comments: The more powerful alternative to the M249 SAW. It is slight heavier than the M249 but packs a lot more power. With armour piercing rounds or tracer rounds, it would turn anything to cannon fodder in seconds.

 

FIM-92 Stinger anti-aircraft missile launcher

Group: Two

Calibre: FIM-92 Stinger heat-seeking missile

Ammo capacity: 1 missile

Action: Disposable single shot launcher

Cost:

  • Weapon: $30,000.00 apiece
  • Ammo: $8,000.00 per missile
  • Max. ammo capacity: 15 missiles

    Accessories/Customisation:

    • Guide-by-wire aiming system with aiming cameras = $15,000.00
Comments: A better alternative to the RPG-7. With the ability to lock-on to your target makes destroying fast-moving targets such as aircraft and cars much easier. With the guide-by-wire system, you can even steer the missile, using the aiming camera within the missile, to hit your target. Totally cool weapon.

 

Other Thrown Weapons

Molotov Cocktails

Group: One

Calibre: None

Magazine capacity: None

Action: Hand-thrown

  • Weapon: $500 per molotov
  • Max. ammo capacity: 30 molotovs
Accessories/Customisation
  • Chemical mixture upgrade #1 (delay the timing of the fire) = $80.00
  • Chemical mixture upgrade #2 (make the fire burn hotter, able to take out vehicles) = $120.00
Comments: It is the same molotovs that usually featured in most GTA games but now with customisation, you can delay time of the fire or make the fire burn hotter in order to take out vehicles as well as enemy personnel.

 

New Weapons List

 

Pistols

 

Walther P99

Group: One

Calibre: .40 SW

Magazine capacity: 12 rounds

Action: Double-action semi-automatic

Comments:

An alternate choice for the Glock. Seen in James Bond movies.

 

Magnum Research Desert Eagle .50 AE

Group: One

Calibre: .50 Action Express (AE)

Magazine capacity: 7 rounds

Action: Single action semi-automatic

Comments:

A more powerful version of the Deagle. It has even less rounds than the original but one shot is one kill.

 

Glock 18

Group: Two

Calibre: 9x19mm Para

Magazine capacity: 31 rounds

Action: Selective fire

Comments:

An automatic version of the Glock.

 

Smith & Wesson Model 500

Group: Two

Calibre: .500 S&W Magnum

Ammo capacity: 5 rounds

Action: Double-action revolver

Comments:

The new most powerful handgun in the world. Enough to blow someone’s head off.

 

Shotguns

 

Remington 11-87

Group: One

Calibre: 12 Gauge

Magazine capacity: 7 shells

Action: Semi-automatic

Comments:

Another alternative to semi-auto shotguns. Use by the US police depts alot

 

Winchester 1887 with large hand loop

Group: One

Calibre: 12 Gauge

Magazine capacity: 5 shells

Action: Lever action

Comments:

Ready for some Terminator action. The same weapon used by Arnie in T2. Love the one hand cycling action.

 

USAS-12

Group: Two

Calibre: 12 Gauge

Magazine capacity: 20 rounds

Action: Selective fire

Comments:

A massive shotgun with heaps of ammo. Have fun with it

 

Atchisson AA-12

Group: Two

Calibre: 12 Gauge Magnum

Magazine capacity: 20 rounds

Action: Selective fire

Rate of fire: 360 shells per minute

Comments:

Bloody hell, an automatic shotgun! What more can I say?

 

SMGs

 

Kriss Super V

Group: One

Calibre: .45 ACP

Magazine capacity: 28 rounds

Action: Selective fire

Rate of fire: 1100 rounds per minute

Comments:

A very unusual design of a SMG. Very fast rate of fire and a good, powerful round. Might be a good weapon.

 

H&K MP-5 SD

Group: One

Calibre: 9x19mm Para

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 800 rpm

Comments:

A silenced SMG. Good for stealth kills without arousing police attention. An absolute must-have.

 

FN P90 PDW

Group: Two

Calibre: 5.7x28mm SS190

Magazine capacity: 50 rounds

Action: Selective fire

Rate of fire: 900 rpm

Comments:

An alternative to the MP7. I don’t really like its design, but it is a reliable weapon. Nice to see Rockstar’s version.

 

AKS-74U

Group: Two

Calibre: 5.45x39mm

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 735 rpm

Comments:

The SMG/PDW version of the AK. It will be a cool addition to the SMGs.

 

Assault Rifles

 

XM8

Group: One

Calibre: 5.56x45mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 750 rpm

Comments:

Looks like something from “Star Trek”, so it will be interesting.

 

IWI TAVOR TAR-21

Group: One

Calibre: 5.56x45mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: 900 rpm

Comments:

Also another cool-looking gun I would like R* to include in the game

 

Bushmaster ACR

Group: Two

Calibre: 7.62x39mm NATO

Magazine capacity: 30 rounds

Action: Selective fire

Rate of fire: Unknown

Comments:

An experimental weapon with the US military.

 

H&K 417

Group: Two

Calibre: 7.62x39mm NATO

Magazine capacity: 20 rounds

Action: Selective fire

Rate of fire: 600 rpm

Comments:

The latest assault rifle from Heckler & Koch. Recently used by US military forces.

 

Sniper Rifles

 

US Army M24

Group: One

Calibre: 7.62x51mm NATO

Magazine capacity: 5 rounds

Action: Bolt action

Comments:

The basic sniper rifle. Slow reloading due to bolt action but very accurate. An alternative to the M40A1.

 

Knight’s Armament Co. SR-25 (USMC designation: Mk.11 Mod. 0)

Group: One

Calibre: 7.62x51mm NATO

Magazine capacity: 10 rounds

Action: Semi-automatic

Comments:

The semi-auto sniper rifle. Faster reloading time and great accuracy. A cheaper alternative to the PSG-1

 

DSR Precision DSR 50

Group: Two

Calibre: .50 BMG

Magazine capacity: 3 rounds

Action: Bolt action

Comments:

Another choice of high-power, long-distance sniper rifle. Like the M24, it is a bolt action, hence slower reloading time. But one round is more than enough to kill.

 

Accuracy International AS50

Group: Two

Calibre: .50 BMG

Magazine capacity: 5 rounds

Action: Semi-automatic

Comments:

The semi-auto version of the high-power sniper rifles. Faster reloading time, quickly take out your target the second time round if you missed him.

 

Grenade Launchers

 

PAW-20 Neopup

Group: Two

Calibre: 20x42mm grenades

Magazine capacity: 7 rounds

Action: Semi-automatic

Comments:

A semi-auto grenade launcher. Fire much faster than single shot GLs but faster to reload than the MGL. But 20mm grenades make it less powerful than the 40mm GLs.

 

XM25

Group: Two

Calibre: 25mm grenades

Magazine capacity: 6 rounds

Action: Semi-automatic

Comments:

Same as above, but also less powerful than 40mm grenades.

 

Heavy Weapons

 

MG3 General Purpose Machine Gun (GPMG)

Group: One

Calibre: 7.62x51mm NATO

Belt capacity: 250 rounds

Action: Fully automatic

Rate of fire: 1200 rpm

Comments:

A much faster machine gun than the M240 (FN MAG). Turn anything to shreds in seconds.

 

Panzerfaust 3

Group: One

Calibre: 60mm barrel, 110mm warhead

Action: Rocket-propelled warhead, reloadable

Ammo capacity: 1 warhead

Comments:

A much better and powerful alternative to the RPG-7. Better sights, a targeting computer and much bigger warhead, you no longer afraid of a tank when you get a six star wanted level.

 

M134 Minigun (vehicle-mounted only)

Group: Two

Calibre: 7.62x51mm NATO

Belt capacity: 500 rounds

Action: Fully automatic, electric-driven

Rate of fire: 6000 rpm

Comments:

I guess all of you are familiar with the minigun from previous GTAs. But this time it would be limited to be used on a vehicle (e.g. car, helicopter etc.) for it is too heavy to be carried by anyone, especially with the realistic physics engine used by GTA IV. No point that cannot run (or walk) with it.

 

FGM-148 Javelin anti-tank missile launcher

Group: Two

Calibre: 127mm Javelin anti-tank missile

Ammo capacity: 1 missile

Action: infrared homing missile launcher, reloadable

Comments:

This is the motherf*cker of all rocket launchers. With it, what is a six star wanted level? You can wipe out the whole army with this monster.

 

 

Limited customisation

 

After going through some of the input from other forum members, I came to the fact that too many customisation options might be too much for some people. So my idea is to limit the customisation options to three attachments for each weapon at a time. The upgrades would be unlocked in time of you completing certain number of storyline missions until you complete all the main missions where all options will be unlocked and after 100%, you can put on unlimited attachments. Anytime you want to change your upgrade, you just sell your existing upgrade back to the gun shop at half the cost you bought the upgrade. So the step is:

  • At the beginning - all options locked.
  • After 40 missions - first group of options unlocked.
  • After 60 missions - second group unlocked.
  • After 80 missions - third group unlocked.
  • After final mission - all other options unlocked.
  • After 100% completion - unlimited attachments unlocked.
I also want to make things clear, on my list above, I have never put any options for camo skins for weapons. After all, GTA is a crime game, not a army FPS like MW2, so camo skins doesn't really belong in GTA. But the only external customisation that would make sense is having chrome or gold finishes on certain weapons such as pistols, revolvers and some SMGs. If R* ever make a gangster-themed GTA again, what is more appropriate than an option to "bling" up your piece. After all, TBOGT introduced a gold-plated Uzi, not by choice however. But most of all, it is optional. If you want your gun to be black and boring gritty, you can. But if you want to "bling" up your dull TEC-9 for a gold finish, you go right ahead.

 

You can only afford the group two weapons if the game has an empire building sub-game, so you can gradually build up your money so you can amass these group two weapons without using up all your money. And if you achieve 100% “like” percentage with the dealer, he/she will supply to your gun dealership business where you can get these weapons for free (from your own gun shop, where you can get free weapons. After all, you are the owner, you can use whatever goods and services your businesses supply).

Well, this is my idea. If anyone got suggestions or additional things to add, please let me know.

Edited by Little William
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Good idea . It's not that theres not enough weapons in GTA 4 , it just would be more fun to customize your weapons.

Grenade launchers (With weapons) , silencers, machine guns are must. Machine guns.... 100 round mag

angry.gifangry.gifangry.gif

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I like the idea of the laser sights. There should be hand-gun able to be customised by the protagonist, even when short of bullets he should keep it. It could be upgraded with precise targets at ammunation or more damaging with better bullets, armour piercing maybe! icon14.gif

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ObsydianRaven

 

I like the idea of the laser sights. There should be hand-gun able to be customised by the protagonist, even when short of bullets he should keep it.

Customizable guns would be cool in a GTA game.

Edited by sethpenguin
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Two types of guns for one 'slot' section you can carry is not unusual to me, what I want to see is evolving weapons and auto selection as the gameplay advances. Also as DLC for those of you inclined. Certainly within the realm of future upgrade.

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Little William

Thanks for your opinions. The idea of armour-piercing bullets is that it can penetrate any type of cover that are three inches thick or less and easily kill any enemy that wore body armour. But to make the game more challenging, at the later stages of the game, the enemies you will be fighting will be armed with the group two weapons, so you have to choose your cover carefully or you replay your missions quite often.

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d.nivatkar

I'd like to have an Glock 19 instead of the 17

 

And I'd also like the AI AS50

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Little William

As far as I know, Glock 19 is a smaller version of Glock 17, but it also uses 9mm ammo, so what's the difference? And please enlighten me on the AI AS50. I'm not familiar with the weapon. And the SOPMOD modification kit is used by US Special Forces to customised their M4. It got silencers, different types of optical sights, laser sights, different stocks and forward hand grips. If you play COD4, you'll understand. If not, check it on Wikipedia.

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Weapons customization eh? nice... just like in Rainbow Six Vegas 2, but if it's for GTA, make it more customizable... icon14.gif Like Little William said

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more photo concepts needed!

 

Sledgehammer: Hidden somewhere on the map. Good ol wooden handle, 25lb+

 

user posted image

 

 

Bring back the min-gun, it should put tons of dents and holes into cars, blowing them up

user posted image

 

steel toe boots, makes fist fight kicking much more deadly

user posted image

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You should have the Ithaca Mg 10 shotgun, also known as the roadblocker, 1 shot to blow up a car, or completely destroy a pedestrian. The only problem is that ammo is hard to come by, you would have to steal it from FIB agents, or buy it from a dedicated supplier, 20 rounds at the most.
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Little William

I do not want to include the minigun because it is way too heavy for one person to wield. Especially with the IV physics system being used, it is unlikely that it can be used. That's why I think the SAW is a realistic choice. As for the Ithaca MG-10, I might do some research on it before I could include on the list.

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General Goose
I do not want to include the minigun because it is way too heavy for one person to wield. Especially with the IV physics system being used, it is unlikely that it can be used. That's why I think the SAW is a realistic choice. As for the Ithaca MG-10, I might do some research on it before I could include on the list.

But it's fun as hell, and being Heavy Weapons Guy in GTA is awesome.

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Little William

I have finish my research on Ithaca MAG-10 Roadblocker. It is a 10 gauge shotgun with a max ammo capacity of two shells only! Great with blowing up a car full of bad guys, but for a shoot out, you don't stand a chance. As for the minigun, I have a lot of fun with it on previous games, but with the way that IV is going with realism and all, I am doubt it will make a comeback. That's why I suggest using the SAW over the minigun.

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Little William

There are no recent posts on this topic. If there is any ideas or criticisms about my topic, please let me know.

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steel toe boots, makes fist fight kicking much more deadly user posted image

 

 

This instantly reminded me of the Joker in Batman: The Dark Night.

Like the part where he is about to kick Batman with the knife sticking out of his boot.

 

@Topic, weapon customizing in GTA would be perfect, except that it might get too easy if you customize it fully.

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FelipeVinhao
steel toe boots, makes fist fight kicking much more deadly

user posted image

Good old Duke Nukem times... sigh.gif

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Algonquin Assassin

I was really hoping for weapon customizing in GTA IV, but sadly that wasn't the case. I would really like more melee weapons though. I loved the screw drivers, hammers, machetes etc in VC.

 

 

 

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Little William

 

And I'd also like the AI AS50

Yes, now I know what the AI AS50 is. AI or Accuracy International AS50 is a semi-auto sniper rifle that fires a .50 calibre cartridge. From the photos I saw on the Modern Firearms webpage, it looks pretty cool. But this gun was only in production four years ago, so I think most people will not be familiar with it, compare to the Barrett M82. I don't think R* will incorporate this weapon in the game if they choose to adapt a .50 cal. sniper rifle to GTA Next.

Edited by Little William
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I very, very strongly disagree with OP's point of view. If you want lame reflex sights, accessory rails etc, please play any R6 game. Weapons in GTA and similar games are meant to be badass more than everything. That's the reason why all the AK rifles in games are with wooden furniture, and not plastic one, that's the reason why M4 Carbine in IV didn't have its lame handle at the top, but had those flip-up sights and so on. And I can't think of anything less badass than something like SCAR-L with a silencer, ACOG, tracer, camouflage and other stuff, well ok, perhaps a linux geek sitting in front of his machine in thongs would be less badass. And the ocmpany that made Uzi, Deagle etc is called IMI, not IWI.

 

Actually, why not:

 

Pistols:

 

Glock 17

Colt .45

Desert Eagle .50 - Attachments for them would include an extended clip and a tracer and a sniper scope for anaconda (remember Fallout's .44 Magnum?)

Colt Anaconda

 

SMGs

 

IMI Uzi - full sized

MP5, normal and MP5k

SA Vz. 61 - go figure biggrin.gif - Guerilla clips, fot the last 2 dual weilding (spelling?)

MAC 10 Ingram

 

ARs

 

AK 47 (AKM variant)

M16A1

M4 carbine - guerilla clips strike again. for AKM I'd love the option to buy either the normal, or AKMS folding stock variant.

IMI Galil

 

Shotguns

 

DAO-12

Saiga 12

Ithaca 37 Stakeout - no extended barrel tube for Ithaca/guerilla clip for saiga

 

Heavy machinery

 

PKM

M60 - bipods for the first two.

GE Minigun

M2 Flamethrower, just for the hell of it biggrin.gif

 

 

For gun ignorants - Vz. 61 is a Skorpion, like the one in CoD4.

Edited by Swiechu
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Ray Carter

I'd like to see Rockstar's Version of the Barrett M82.

 

and Also, More Pistols in Different Calibers. like .45's and .38's

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Little William

@Swiechu: the company that produced the Uzi and Deagle, IMI has been renamed IWI. If you do not believe me, look it up from Wikipedia. I know it was IMI, but I do update my knowledge on weapons.

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jakartahomie

melee:

 

Knife, commando Knife, axe, hammer, kitchen knife, baseball bat, police bat.

 

Pistol:

 

Desert Eagle, M9, M1911.45, Cobra revolver,

 

SMG :

MP5K, MP5, MP7, Skorpion, FN P90, AKs-74U, uzi,

 

Light Machine Gun:

M60E4, M249 SAW, PKM, MG36

 

rifle:

M1 Garand, Mosin Nagant, Springfield 1903, Lee Enfield, B.A.R

 

Shotgun:

Jackhammer MK3A1, DAO-12, S.P.A.S 12, Winchester 1200, Benelli M4

 

assault rifle:

AK-47, M16A4, SS-2, Steyr-AUG, FAMAS, StG-44, G36E,

 

Sniper rifle:

Remington 700, Barrett M82, Barrett M95, Barrett M99, SVD Dragunov, L96A1

 

Artillery:

RPG-7, GAU-2 Minigun, Chain gun, Flamethrower, FIM-92 Stinger, Javelin, SRAW

 

Special:

Tear gas Grenade, Smoke grenade, Flashbang, Claymore, Browning M2 Stationary Heavy Machine Gun

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  • 2 weeks later...
Little William

 

M1911.45, AKs-74u, M1 Garand, Mosin Nagant, Springfield 1903, Lee Enfield, B.A.R, StG-44, GAU-2 Minigun

I have problems with some of these weapons. We are playing GTA here, not COD5. M1 Garand, BAR? There weapons are more than 60 years old. Unless R* basing the next GTA on the 1930s, I would like to see more modern weapons, thank you. But I think AKS-74U would be a good alternate choice as a SMG/PDW type of weapon. As for the minigun, I'd love it from the previous games, but I doubt it would on the next GTA. But never say never with R*.

Edited by Little William
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Handguns:

 

Glock 17

 

The first weapon of the game, automaticly unlocked.

Used by first criminals and basic cops.

 

Walther P99

 

Second pistol to be unlocked.

Not used by criminals, used by the Special Forces in the game.

 

Desert Eagle

 

Most powerful pistol in the game, not in police use, and criminals start using them later.

 

Smith & Wesson Model 500

 

Only revolver in the game. Used by the FBI and criminals close to the end of the game.

Even more powerful than the Desert Eagle.

 

Shotguns:

 

Remington Spartan 310

 

First shotgun in the game, double shot, break-action.

Used by first criminals of the game.

 

Remington 870

 

The basic shotgun in the game, used by criminals and police.

 

SMG's

 

Uzi

Mini-Uzi

 

The first two SMG's to be unlocked in the game.

 

Heckler & Koch MP5's:

 

MP5K, MP5K-PWD, MP5-A4.

The MP5's are the main SMG's for the game, unlocked in that order.

Different versions are all used by both criminals and police.

 

P90

 

Heavier SMG used by special forces and the army in the game.

Unlocked after MP5's.

 

Assault Rifles:

 

Group 1

 

Kalashinkov AK-47

Only criminal used assault rifle.

The first assault rifle to be unlocked with the G36C.

 

Heckler & Koch G36C

Assault rifle unlocked with the AK-47.

Used by special forces and some criminals.

 

M4 Carbine

 

Assault rifle used by normal police and rarely criminals.

Unlocked after unlocking the other assault rifles.

 

Group 2

 

FN Scar

 

First Group 2 assault rifle.

Used by army.

 

FAMAS

The FAMAS is unlocked in a short time after the FN Scar.

It is used by the FBI and some harder enemies.

 

Group 3

 

M4A1 Carbine equipped with a .50 Beowulf cartridge, laser sight, telescopic sight, M203 grenade launcher and a foregrip

 

Yeah I was thinking for a long time and this is the most beast I could get.

Specs:

This rifle has the 50 Beowulf cartridge that makes it a beast destroying enemy armor with one shot and leaving enemies without an armor only one piece of health. It has a laser scope just for the fun of scaring cops and ped (it can be putted on or off), telescopic 6x sight, M293 Grenade launcher (Usable of course) and foregrip just to make it look cool.

This weapon should be hidden in a bit harder-to-get-to-place, because it is really powerful.

 

 

Heavy fire:

 

M32 MGL Grenade Launcher

 

Heavier grenade launcher of the game, not used by other people than the protagonist itself.

Unlocked after compteleting the game.

XM307 Advanced Crew Served Weapon

 

Auto grenade launcher.

Secret weapon hidden in the city, but can also be stolen from the army.

Cannot be moved around without a van or a big car.

 

RPG-7

 

The only RPG in the game.

Only used by criminals in random missions.

 

Minigun

 

Yeah bitches, the Minigun is back! Push it to the max and roll deep whit this sh*t, bitch!

Can be used portably by hand but can also be shotted from ground, machine gun style.

Grenades:

 

Frag grenade

(Hahahahaha that's GRAW f*ck yeah!)

 

Smoke grenade

 

GTA needs them.

Can be used in many colors: normal smoke, green, red, purple, blue etc.

 

Melee:

 

Knife

 

Just a knife. You too stopid to get that? Jesus..

Meat knife

 

I want dem to be found from restaurants, apartments etc. Not buyable!

 

Axe

 

True bad-ass murder axes.

 

Baseball Bat

 

Baseball bats.

Found around the city and used by criminals, mainly gang members.

 

Sorry for bad english, typos etc I must be high.

8wjrzl.png

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Little William
Handguns:

 

Glock 17

 

The first weapon of the game, automaticly unlocked.

Used by first criminals and basic cops.

 

Walther P99

 

Second pistol to be unlocked.

Not used by criminals, used by the Special Forces in the game.

 

Smith & Wesson Model 500

 

Only revolver in the game. Used by the FBI and criminals close to the end of the game.

Even more powerful than the Desert Eagle.

 

Remington Spartan 310

 

First shotgun in the game, double shot, break-action.

Used by first criminals of the game.

 

Remington 870

 

The basic shotgun in the game, used by criminals and police.

 

Heckler & Koch MP5's:

 

P90

 

Heavier SMG used by special forces and the army in the game.

Unlocked after MP5's.

 

FN Scar

 

First Group 2 assault rifle.

Used by army.

 

FAMAS

The FAMAS is unlocked in a short time after the FN Scar.

It is used by the FBI and some harder enemies.

 

M4A1 Carbine equipped with a .50 Beowulf cartridge, laser sight, telescopic sight, M203 grenade launcher and a foregrip

 

Yeah I was thinking for a long time and this is the most beast I could get.

Specs:

This rifle has the 50 Beowulf cartridge that makes it a beast destroying enemy armor with one shot and leaving enemies without an armor only one piece of health. It has a laser scope just for the fun of scaring cops and ped (it can be putted on or off), telescopic 6x sight, M293 Grenade launcher (Usable of course) and foregrip just to make it look cool.

This weapon should be hidden in a bit harder-to-get-to-place, because it is really powerful.

 

XM307 Advanced Crew Served Weapon[/b]

 

Auto grenade launcher.

Secret weapon hidden in the city, but can also be stolen from the army.

Cannot be moved around without a van or a big car.

 

Minigun

 

Yeah bitches, the Minigun is back! Push it to the max and roll deep whit this sh*t, bitch!

Can be used portably by hand but can also be shotted from ground, machine gun style.

 

Firstly, what is the big difference between the Glock and Walther P99? They are both 9mm pistols. I would prefer that each pistol has a different calibre and power. Also I would prefer the Smith & Wesson Model 29. It is more recognised due to the "Dirty Harry" movies.

 

There are also less shotgun choices. Where's the Armsel Street Sweeper? And why 3 types of MP5s? I would prefer the UMP over them all due its .45 cal cartridge. And I also prefer the MP7 over the P90, don't know why.

 

As for assault rifles, the SCAR-L and FAMAS uses the same bullet as the M4, which is the 5.56mm. I would choose the SCAR-H instead, which uses the 7.62mm.

 

The .50 cal M4 fires in semi-auto only due to its high power and it is not a new weapon on its own, but a attachment to the existing M4 weapon system. Maybe I would count it as a customization to the M4, but not as a new weapon.

 

A vehicle-mounted grenade launcher? It does not suit GTA. And the minigun, I hope we will see it again, but there is no guarantee from R* yet.

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Ah c'mon yall im not a gun nerd like most of people here are blush.gif

 

No offense.

8wjrzl.png

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why not have the minigun mounted on a special vehicle like a humvee or the Secret Service Vehicle(armored Calvalcade) you should have the option to switch from driver to gunner, wats the purpose of all these customizations when 90% of the time you're gettin into gunfights that wont give you the time to use them, unless the folks at rockstar incorporate special features that makes them useful for the game then there is not point

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