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Stopping in spheres


trickstar34
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trickstar34

How do you make the player stop in sphere's like they do with the unmodded mission's? I cant find any opcodes for it either, just condition checks to see if its stopped, so how do you do it?

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gtasearcher

 

0101:   actor $PLAYER_ACTOR in_sphere [email protected] [email protected] [email protected] radius 5.0 5.0 3.0 sphere 0 stopped 0102:   actor $PLAYER_ACTOR in_sphere 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_foot 0103:   actor $PLAYER_ACTOR in_sphere -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 stopped_in_car

 

Opcode Tool, buddy smile.gif

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trickstar34
0101:   actor $PLAYER_ACTOR in_sphere [email protected] [email protected] [email protected] radius 5.0 5.0 3.0 sphere 0 stopped 0102:   actor $PLAYER_ACTOR in_sphere 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_foot 0103:   actor $PLAYER_ACTOR in_sphere -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 stopped_in_car

 

Opcode Tool, buddy smile.gif

those dont make you stop, as I said in original post, they just check if your stopped in the sphere, they dont force the car to stop.

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How do you make the player stop in sphere's like they do with the unmodded mission's? I cant find any opcodes for it either, just condition checks to see if its stopped, so how do you do it?

01B4: is used very often by starts of script sequences or cutscene

player_actor isnt controlable then and stand still

 

0519: locks the car in current position. Driving with highspeed into the sphere lets the car keep position if that code runs then

the equivalent for actors is 04D7: set_actor $PLAYER_ACTOR locked 1

 

 

01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)01B4: set_player $PLAYER_CHAR can_move 0Player.CanMove($PLAYER_CHAR) = FalseCar.LockInCurrentPosition([email protected]) = True0519: set_car [email protected] locked 1

 

 

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trickstar34

how can I prevent the player from targeting a specific actor?

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gtasearcher
how can I prevent the player from targeting a specific actor?

 

0568: set_actor $actor targetable 0

 

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james227uk
how can I prevent the player from targeting a specific actor?

I think there should be a pinned topic about the opcode search. You know about the opcode search, but your not using it

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