Funky_Donkey_BG Posted May 22, 2009 Share Posted May 22, 2009 I painted my own height map and made an island in 3ds max.And its kind of ready.But i dont know how much polygons does the game engine support. And second thing- how do i make a .lod? Link to comment Share on other sites More sharing options...
ParoXum Posted May 23, 2009 Share Posted May 23, 2009 (edited) erm. This question is not clear enough. You might want to know how many poly per model of the island (usually not more than 10.000 triangles. And how many for the LODs 2000-5000 tris. Or none if the total of the island is not even over 20k. There's no poly limit to what a full island or map can have as long as it has proper level of details passes. The game engine can show between 300.000 and 500.000 triangles with multiples textures upto 100 in sight in one frame without problems. Then the only problem you might have is the streaming memory that will need an extend. And after it depends of your hardware, but it should be like this for 2007 computers let's say. When dealing with so many triangles on the screen the major problems becomes the sizes of the dffs which takes alot of memory anyway. Sometimes they wont load because of that. A dff should not be over 4mb to stream well. And when the performance 's got a serious hit, then make better LODs and reduce the view distances. Edited May 23, 2009 by ParoXum Link to comment Share on other sites More sharing options...
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