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[GRAPHICS] My GTAIV: is it alright?


Nillus
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I hope this is in the correct section, it's more general stuff and not really technical problems

 

Hey there people, I've been playing GTA:IV (legit retail version, patch 1.0.3) for like two weeks now and it's a great game.

Never crashed on me etc. tounge.gif

 

This is my system:

CPU: Intel Core 2 Duo E8400 (stock: 3.0GHz)

GPU: ATi Radeon HD4870 (512MB GDDR5)

RAM: 4096MB DDR2

OS: Windows Vista Ultimate x64 SP1

 

user posted image

 

Everything runs at stock with stock coolers.

My E8400 CPU gets ~ 60C under full load (Orthos and Prime95), idles around 35 - 40C.

The HD4870 (average card temperature) idles around 50C, full load during GTAIV it peaked 61C.

Catalyst Control Center 3D settings are set on 'Balanced', but I think this requires tweaks! notify.gif

 

I run IV without any commandline.txt switches now, and 'Auto configure' @ Graphics tab produces this:

user posted image

 

 

StatisticsAverage FPS: 40.42Duration: 37.38 secCPU Usage: 95%System memory usage: 61%Video memory usage: 97%Graphics SettingsVideo Mode: 1680 x 1050 (60 Hz)Texture Quality: MediumTexture Filter Quality: HighView Distance: 24Detail Distance: 36HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 8.14.10.662Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core2 Duo CPU     E8400  @ 3.00GHzFile ID: benchmark.cli

 

 

As I said, game doesn't crash or goes slow or whatever, perfectly playable. smile.gif

 

On the graphics side of it I have my thoughts.

I know it's a non-optimized PC port, the shadows are supposed to be horribly pixelated and due to DirectX 9 it's lacking AA.

 

But, with this setup, is it OK that...

- When I move with the mouse to rotate the camera, things like fences and other high poly stuff 'flicker'. Same for some textures and like all edges of objects in the game. Even though there is no antialiasing, I had expected them to be more 'crisp'. During night the game looks way better than during daytime due to this. Is this normal? dozingoff.gif

 

- After like 1 or 2 hours of GTAIV.exe I just have to suddenly look to the building behind me and it will show it's LOD (longdistance, lowresolution) texture for a second or two, then it will load it's highres version. When I look forward again the building before me does the same.

It appears that, on my system, the game is unable to properly load and unload the correct versions of textures after some playtime. What is causing this? Applying the -memrestrict switch by Rockstar Toronto doesn't solve it, and I have Superfetch enabled and just defragmented again.

 

- Detail objects such as benches, trashcans etc get a kind of 'rasterized' layer ontop of their texture when I enter and leave their focus. Is this because of my view distance?

user posted image

 

I already tweaked around with commandline.txt switches.

I doubled my VRAM (-availablevidmem 2.0) so I could load high textures and it even increased my FPS, but it led to more pop ups.

It's running without switches now. tounge.gif

 

Sorry for this enormous wall of text. biggrin.gif

I just want to make sure that I'm not missing some Catalyst setting, epic hidden commandline.txt switch or wutever, and that it's just the game + my system and the graphicswhore inside me that makes the gfx quality experience less than I expected.

A friend of mine has like the same setup as me, except that his E8400 is running at 3.6GHz and his HD4870 has 1GB of VRAM.

He runs it at high textures so textures look better, but object edges etc look way more 'natural' than at my PC. dozingoff.gif

 

I have uploaded a raw printscreen saved as PNG. It's ~ 2.9MB.

This is GTA: IV on my PC with configuration and settings as specified above.

Click here for the image

 

Aka...

The stuff I summed up above, is it normal or expectable with my hardware and configuration, or is something just going wrong?

What are the recommended Catalyst 3D settings for this game, or what do you run yours on?

 

 

 

 

Don't get me wrong, I'm no whiney mudkip that could be just whining about graphical errors in the game and being a graphicwhore etc.

I'm happy this game runs fluently for me (in constrast to a big share of people who get slapped by errors, epic framedrops and textures permanently disappearing), but I just want to push the max out of this great game with this system. turn.gif

 

So, thanks in advance, I hope someone can answer the questions and other people find these answers useful as well.

Next to that, I hope those bombaclots at Rockstar release a 1.0.4 patch soon that atleast improves the shadows. biggrin.gif

 

Peace,

Nillus

Edited by Nillus
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DELETEDUSER

The pixelation of objects in distance is normal i think. Because objects are already placed, just drawn visible. I have same here. Can you snipe people in cars?

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I got a lot of that untill I cranked the detail distance up to 100, haven't really noticed it much since.

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Physicalfire

I get the same with same graphics card.

 

 

The HD4870 (average card temperature) idles around 50C, full load during GTAIV it peaked 61C.

 

Mine reaches 68-70 idle and reaches 74-76c when loaded GTA for around 2 hours. How can your card be lower if you have stock cooling? I have VERY good air flow and there is virtually no leads.

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I got a lot of that untill I cranked the detail distance up to 100, haven't really noticed it much since.

I don't think this is recommended with my system? (-norestrictions'ing it always led to more popups)

 

 

The pixelation of objects in distance is normal i think. Because objects are already placed, just drawn visible. I have same here. Can you snipe people in cars?

Ah okay.

And yep I can snipe people in cars - aslong as they aren't further than like 30ft removed from me, because of that hardcoded limit in the engine.

People with i7's and epic GPUs must be really pissed off @ that. happy.gif

 

 

Mine reaches 68-70 idle and reaches 74-76c when loaded GTA for around 2 hours. How can your card be lower if you have stock cooling? I have VERY good air flow and there is virtually no leads.

I'm talking about the 'general' GPU temperature (or whatever that means), not the temp of MEMIO or the shadercore.

Haven't seen that general temp go any higher than 61C, while MEMIO and shadercore hit ~ 80C.

I always run Realtemp and GPU-Z to log MAX temps, and it never went past 61C @ GPU temperature after 2 or 3 hours GTA IV. smile.gif

 

I have a PowerColor HD4870 btw, and this is a screenshot during idle.

The temp circled in blue is the general temp I mean.

 

user posted image

Edited by Nillus
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Physicalfire

Nice mate, I'm using CPUID to monitor.

 

Here is my stats: With CCC set to 16xAA and everything on graphics card set up to MAX...

 

 

StatisticsAverage FPS: 54.37Duration: 37.52 secCPU Usage: 66%System memory usage: 57%Video memory usage: 94%Graphics SettingsVideo Mode: 1280 x 1024 (60 Hz)Texture Quality: MediumTexture Filter Quality: HighView Distance: 4Detail Distance: 43HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 7.14.10.597Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core2 Quad CPU    Q6600  @ 2.40GHzFile ID: benchmark.cli

 

 

Hmm don't know why it states @ 2.40Ghz, I'm running @ 3.6Ghz.

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Nice mate, I'm using CPUID to monitor.

 

Here is my stats: With CCC set to 16xAA and everything on graphics card set up to MAX...

 

 

StatisticsAverage FPS: 54.37Duration: 37.52 secCPU Usage: 66%System memory usage: 57%Video memory usage: 94%Graphics SettingsVideo Mode: 1280 x 1024 (60 Hz)Texture Quality: MediumTexture Filter Quality: HighView Distance: 4Detail Distance: 43HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 7.14.10.597Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core2 Quad CPU    Q6600  @ 2.40GHzFile ID: benchmark.cli

 

 

Hmm don't know why it states @ 2.40Ghz, I'm running @ 3.6Ghz.

So you have a HD4870 with 512MB aswell, plus a Q6600 oc'd to 3.6GHz, sweet. <3

For Catalyst, you manually configure the 3D settings and crank everything up, including AA and AF (Box sample), forced Vsync and whatmore? wow.gif

 

But, I see you set View Distance to 4. Doesn't it really matter unless for real 'distant' objects? As I could imagine it would give hella more FPS, will try it. happy.gif

Switching to lower resolutions never gave me more FPS btw.

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Physicalfire

 

Nice mate, I'm using CPUID to monitor.

 

Here is my stats: With CCC set to 16xAA and everything on graphics card set up to MAX...

 

 

StatisticsAverage FPS: 54.37Duration: 37.52 secCPU Usage: 66%System memory usage: 57%Video memory usage: 94%Graphics SettingsVideo Mode: 1280 x 1024 (60 Hz)Texture Quality: MediumTexture Filter Quality: HighView Distance: 4Detail Distance: 43HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 7.14.10.597Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core2 Quad CPU    Q6600  @ 2.40GHzFile ID: benchmark.cli

 

 

Hmm don't know why it states @ 2.40Ghz, I'm running @ 3.6Ghz.

So you have a HD4870 with 512MB aswell, plus a Q6600 oc'd to 3.6GHz, sweet. <3

For Catalyst, you manually configure the 3D settings and crank everything up, including AA and AF (Box sample), forced Vsync and whatmore? wow.gif

 

But, I see you set View Distance to 4. Doesn't it really matter unless for real 'distant' objects? As I could imagine it would give hella more FPS, will try it. happy.gif

Switching to lower resolutions never gave me more FPS btw.

Yeah resolution doesn't really matter when changing from 800 to say 1280... When you pump to 2000+ then you will see the difference.

 

Nope I have Vsync disabled since the game would cap @ 30fps if I am correct.

 

Yes view distance was down because I had textures set to high and GTA says about memory usage:(. Gonna get myself 4870x2 x2 so thats 4Gb of VRAM to use. Niceee smile.gif.

 

Yes same card as you lol, but I have Sapphire.

 

My card is 68c MEMIO.

 

http://upload.overclock3d.net/dwn/212125125542/gta4.jpg

Edited by Physicalfire
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After like 1 or 2 hours of GTAIV.exe I just have to suddenly look to the building behind me and it will show it's LOD (longdistance, lowresolution) texture for a second or two

The more you play, the more LOD textures you will see, it's the same with nvidia cards, i don't know why it happens.

it's like even the Vram is leaking in this game.

 

The 'rasterized' layer you see on the objects is just the game's way to blend the textures in and out of focus, it should be same with any quality dis' value, there are mods that fix this problem to an extent.

 

 

Nope I have Vsync disabled since the game would cap @ 30fps if I am correct.

 

No, not at all.

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Physicalfire
After like 1 or 2 hours of GTAIV.exe I just have to suddenly look to the building behind me and it will show it's LOD (longdistance, lowresolution) texture for a second or two

The more you play, the more LOD textures you will see, it's the same with nvidia cards, i don't know why it happens.

it's like even the Vram is leaking in this game.

 

The 'rasterized' layer you see on the objects is just the game's way to blend the textures in and out of focus, it should be same with any quality dis' value, there are mods that fix this problem to an extent.

 

 

Nope I have Vsync disabled since the game would cap @ 30fps if I am correct.

 

No, not at all.

Well what FPS does it cap @? Never looked tbh. Always had Vsync turned off.

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The fact that this game has graphical issues on PC makes you more aware of them and it kinda makes me search for them and bother more when I find them, thus spoiling the fun. sad.gif

 

Anyway, one thing that I forgot to add to my list.

Sometimes, when I drive fast in cars or quickly rotate the mouse, the camera rotates but some 'lines' of the screen refresh later than others, sometimes it's even that the upper halve of the screen already moved like ~ 5px to the left and a blink later the other halve follows.

It's like it's shoving some 'lines' a few frames later than others.

What's the term for this and how is it caused? smile.gif

Edited by Nillus
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Well what FPS does it cap @? Never looked tbh. Always had Vsync turned off.

Maybe searching google to understand what Vertical synchronization means? shouldn't be hard, but if you insist tounge2.gif .. just read Nillus's last post, it pretty much sums up what happens when you leave the vsync off, and on the contrary when you leave it 'ON', you'll lose some fps but nothing like a 'cap' of a sort.

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StatisticsAverage FPS: 48.80Duration: 37.36 secCPU Usage: 91%System memory usage: 89%Video memory usage: 39%Graphics SettingsVideo Mode: 1680 x 1050 (60 Hz)Texture Quality: HighTexture Filter Quality: HighView Distance: 30Detail Distance: 65HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 8.14.10.662Audio Adapter: Speakers (VIA High Definition Audio)Intel® Core2 Duo CPU     E6550  @ 2.33GHzFile ID: benchmark.cli

 

 

My E6550 is cranked at @ 3.03Ghz on 1.300Vcore. But otherwise, you should be getting better fps if not higher, I have a Sapphire 4870 1GB so that could explain some things.

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Well what FPS does it cap @? Never looked tbh. Always had Vsync turned off.

Maybe searching google to understand what Vertical synchronization means? shouldn't be hard, but if you insist   tounge2.gif .. just read Nillus's last post, it pretty much sums up what happens when you leave the vsync off, and on the contrary when you leave it 'ON', you'll lose some fps but nothing like a 'cap' of a sort.

The problem is that I HAVE vsync enabled and I still get that stuff I explained above. tounge.gif

 

 

My E6550 is cranked at @ 3.03Ghz on 1.300Vcore. But otherwise, you should be getting better fps if not higher, I have a Sapphire 4870 1GB so that could explain some things.

Huh...

You have the same system as me (my CPU is even better sad.gif) but you enable high textures because your VRAM is 1GB, while mines is 512MB.

You get 48fps, while I get 40fps. Wut is going on. tounge.gif

 

 

I'll do a benchmark now:

- no commandline.txt settings

- Catalyst 3D settings on 'Balanced' (can you tell me your catalyst settings if you check the tab 3D Settings > All settings, it involves AA and AF etc)

- In GTA IV > 'Auto configure'

 

user posted image

 

 

StatisticsAverage FPS: 40.42Duration: 37.38 secCPU Usage: 95%System memory usage: 61%Video memory usage: 97%Graphics SettingsVideo Mode: 1680 x 1050 (60 Hz)Texture Quality: MediumTexture Filter Quality: HighView Distance: 24Detail Distance: 36HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 8.14.10.662Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core2 Duo CPU     E8400  @ 3.00GHzFile ID: benchmark.cli

 

 

What the hell? I even have that screen tearing that appears when you disabled vsyn (while I have it enabled), and I'm getting this measly FPS compared to that 48FPS given by the 4870 with 1GB. sad.gif

 

Could you please post your full Catalyst Control Center 3D settings, you can view them if you go to Catalyst > 3D > All settings. I'll try to set them to yours and re-run the benchmark because this is strange. yawn.gif

Edited by Nillus
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You could just overclock the CPU if you want more FPS. 4GHZ is a piece of cake on that chip and will certainly give you a good boost in performance.

FIOszpJ.gif

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You could just overclock the CPU if you want more FPS. 4GHZ is a piece of cake on that chip and will certainly give you a good boost in performance.

I know and I'll probably crank it up to 3.6GHz in the future. biggrin.gif

 

But I'm wondering why that guy with the same setup gets 8FPS more, it's not the FPS I care about, but the 'why' behind it.

We have the same GPU model.

me: 500MB > med textures.

he: 1000MB > high textures

 

Apart from that we have the same CPU clock speed.

Yet he manages to get 8 fps more. sad.gif

 

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Physicalfire

 

Well what FPS does it cap @? Never looked tbh. Always had Vsync turned off.

Maybe searching google to understand what Vertical synchronization means? shouldn't be hard, but if you insist tounge2.gif .. just read Nillus's last post, it pretty much sums up what happens when you leave the vsync off, and on the contrary when you leave it 'ON', you'll lose some fps but nothing like a 'cap' of a sort.

I don't need to look on Google and I know 100% I'm right that the VSYNC will slow the frame rate DOWN and lower the frame rate to reduce 'tearing'. Perhaps I should of rephrased my wording but you sir are stuck up your own butthole thinking you're better than everyone else.

 

Also when you set your monitor to for example 1280x1024(60Hz) what frame rate would you get smart arse? 60FPS that's right..... So come on who was right? 60fps is capping....

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You could just overclock the CPU if you want more FPS. 4GHZ is a piece of cake on that chip and will certainly give you a good boost in performance.

I know and I'll probably crank it up to 3.6GHz in the future. biggrin.gif

 

But I'm wondering why that guy with the same setup gets 8FPS more, it's not the FPS I care about, but the 'why' behind it.

We have the same GPU model.

me: 500MB > med textures.

he: 1000MB > high textures

 

Apart from that we have the same CPU clock speed.

Yet he manages to get 8 fps more. sad.gif

It's probably the vsync causing the performance drop, try without it and you should get better performance.

FIOszpJ.gif

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Physicalfire

I have 4Gb of overclocked RAM to 4-4-4-12 timings. That might be why I have a few more FPS?

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I appreciate the concern which is been rose. The things need to be sorted out because it’s not about the individual but it can be with everyone.

 

cart456

 

MOD NOTE :- Don't use this forum to hawk your wares - cc

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I have 4Gb of overclocked RAM to 4-4-4-12 timings. That might be why I have a few more FPS?

Ah, yeh I'll try overclocking my RAM aswell.

But what are your full Catalyst 3D settings? I think this one has an even bigger influence on performance. tounge.gif

 

 

I appreciate the concern which is been rose. The things need to be sorted out because it’s not about the individual but it can be with everyone.

 

cart456

 

workout routines

Oh yeah well I reported you - spambot lol.

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Physicalfire
I have 4Gb of overclocked RAM to 4-4-4-12 timings. That might be why I have a few more FPS?

Ah, yeh I'll try overclocking my RAM aswell.

But what are your full Catalyst 3D settings? I think this one has an even bigger influence on performance. tounge.gif

 

 

I appreciate the concern which is been rose. The things need to be sorted out because it’s not about the individual but it can be with everyone.

 

cart456

 

workout routines

Oh yeah well I reported you - spambot lol.

Yep all up HIGH.

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user posted image

 

Look at your video memory usage, thats really strange compared to mines. Yours is at 97 & mine is at 39. Also, I have 2GB's of ram, how much do you have? On my old 9800GTX+, I use to get 40FPS on medium textures, also try updating to the 9.5 drivers, and what steppings is your E8400?

My ram is 5-5-4-12, @ 1.8V on 861Mhz

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user posted image

 

Look at your video memory usage, thats really strange compared to mines. Yours is at 97 & mine is at 39. Also, I have 2GB's of ram, how much do you have? On my old 9800GTX+, I use to get 40FPS on medium textures, also try updating to the 9.5 drivers, and what steppings is your E8400?

My ram is 5-5-4-12, @ 1.8V on 861Mhz

Wow thank you very much for all this info! biggrin.gif

 

My PC is currently totally stock, I'm not oc'ing anything till I get an aftermarket cooler. smile.gif

I freshly installed Catalyst 9.5 yesterday, and have a E8400 with E0 stepping.

 

The video RAM usage is very weird indeed, I load up medium textures and it all crams up to 97% during benchmark.

You have 1GB of videomemory and load up high textures, but it's just 39%. tounge.gif

 

These are screens from CPU-Z and GPU-Z

user posted image

 

 

@nemesi5, did you manually change those Catalyst settings or are they one of the default ones? If so, which position? (Balanced, High Quality, Optimal Quality etc)

@Physical, so you went to Catalyst and set the sliderbar at 'High Quality' (where 'Optimal Quality' is the highest), and didn't manually change anything?

 

Thanks for all help guys, it's really appreciated. tounge.gif

 

EDIT:

Nemesi, I see your GPU is running a slightly new BIOS than mine.

Would this make any difference?

Edited by Nillus
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Currently at default, they are balanced, today I am planning to overclock the card, I am going for 800Mhz, I set my fan speed to 80%, question how hot is your 4870 running?

Mine is at 42C idle and 50C load. I am pretty sure the slightest bios change would help. Also, thats a nice E8400 you have, should reach 4Ghz on air with a TRUE or a Xigmatek S1283 Dark Knight easily.

Your VID is really nice, also try overclocking your card if that would make a slight difference. I am running on a Sapphire 4870 1GB.

I also see your timings are quite loose, you can try to tighten them more.

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Currently at default, they are balanced, today I am planning to overclock the card, I am going for 800Mhz, I set my fan speed to 80%, question how hot is your 4870 running?

Mine is at 42C idle and 50C load. I am pretty sure the slightest bios change would help. Also, thats a nice E8400 you have, should reach 4Ghz on air with a TRUE or a Xigmatek S1283 Dark Knight easily.

Your VID is really nice, also try overclocking your card if that would make a slight difference. I am running on a Sapphire 4870 1GB.

I also see your timings are quite loose, you can try to tighten them more.

My GPU normally idles around 50C, after 5 hours of GTA IV (lol) I alt tabbed out of it and it was 61C. Never went past that.

I barely hear my GPU fan (it's controlling itself), but yesterday I was playing with RivaTuner and I put it at 100% and it was liek 'zoomg'.

My temperatures are probably this high (compared to yours) because the fan is going a bit slow.

 

A friend with this setup:

 

Intel Core 2 Duo E8500 @ 3.5GHz

Club3D Radeon 4870 1GB

4096MB DDR2 RAM

Windows Vista Ultimate x64 SP1

 

... benches this:

 

 

StatisticsAverage FPS: 53.69Duration: 37.18 secCPU Usage: 90%System memory usage: 81%Video memory usage: 94%Graphics SettingsVideo Mode: 1680 x 1050 (60 Hz)Texture Quality: HighTexture Filter Quality: Very HighView Distance: 60Detail Distance: 61HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 8.14.10.655Audio Adapter: Luidsprekers (Realtek High Definition Audio)Intel  Core2 Duo CPU     E8500  @ 3.16GHz [3.5GHz]

 

 

... that's plain epic.

He has 0.5GHz more CPU juice and 1GB of VRAM compared to my 512MB, settings are like 2 x mines and he gets that FPS.

 

I asked him to put his settings @ mines and he got less FPS.

What the hell? tounge.gif

Less VRAM shouldn't be a bottleneck, that would be ridiculous.

 

How does GTA IV handle those medium/high textures?

Would all textures be high by default, and would it compress them to temporarily files on the fly if you use medium or lower?

That would explain the less FPS when using medium textures vs high.

 

When I used -availalbevidmem 2.0 and enabled high textures + higher view distance, I got more FPS and it looked better, but it started to show more LOD textures and popups.

 

Anyway, back to your answers. ;P

So, what I could do is:

- overclock the E8400 to 3.6GHz or even 4GHz with aftermarket cooler

- upgrade GPU bios

- overclock GPU with ATi Overdrive

- improve the RAM timings

- set Catalyst settings at Balanced (already done)

 

It's just really weird, but all help is greatly appreciated. <3 smile.gif

Edited by Nillus
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Remember your playing at 1680x1050 or higher, requires a card at 1GB. The E8500 has higher multiplier, it wouldn't make difference unless he overclocked it. Anyways set your Vcore at 1.2 and make sure C1E and spread spectrum and speedstep is off. Start by increasing the FSB by 10 and every now and then do a prime95 test, I can guarantee you that you will see a much great improvement. Also, I am planning to upgrade to 4GB's of ram wink.gif

 

I just realized we both have the same motherboard, so overclocking on a P45 chipset with a E8400 should be a piece of cake, especially with the E0 steppings.. biggrin.gif

Also remember to update you bios, enhance overclocking. smile.gif

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Remember your playing at 1680x1050 or higher, requires a card at 1GB. The E8500 has higher multiplier, it wouldn't make difference unless he overclocked it. Anyways set your Vcore at 1.2 and make sure C1E and spread spectrum and speedstep is off. Start by increasing the FSB by 10 and every now and then do a prime95 test, I can guarantee you that you will see a much great improvement. Also, I am planning to upgrade to 4GB's of ram wink.gif

 

I just realized we both have the same motherboard, so overclocking on a P45 chipset with a E8400 should be a piece of cake, especially with the E0 steppings..  biggrin.gif

Also remember to update you bios, enhance overclocking. smile.gif

I'll definitely try that, thanks. smile.gif

And yeah he has his E8500 at 3.5GHz.

 

Btw, when I use -availablevidmem 2.0 to emulate more video memory, I get a higher FPS and the game looks better. (using high textures)

However, it starts to show more popups and LOD textures.

 

 

StatisticsAverage FPS: 42.82Duration: 37.23 secCPU Usage: 95%System memory usage: 71%Video memory usage: 88%Graphics SettingsVideo Mode: 1680 x 1050 (60 Hz)Texture Quality: HighTexture Filter Quality: HighView Distance: 26Detail Distance: 51HardwareMicrosoft® Windows Vista" Ultimate Service Pack 1Video Adapter: ATI Radeon HD 4800 SeriesVideo Driver version: 8.14.10.662Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core2 Duo CPU     E8400  @ 3.00GHzFile ID: Benchmark.cli

 

 

All I can say is - this is weird. tounge.gif

 

EDIT:

Yesterday I reported that I was having 'non vsync' results while I had vsync enabled.

Today I uninstalled Catalyst 9.5 and all drivers and went back to 9.4 and it's solved now. tounge.gif

 

I found that the sweet spot with GTA IV and this hardware is by using -availablevidmem 2.0 and cranking up the settings a bit higher (keeping medium textures), I get more FPS and less popups and LODs. What's up with 'Auto configure' settings? dozingoff.gif

Edited by Nillus
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