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Mountain Hangar


verdant_meadowing
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verdant_meadowing

Heya, I'm in the process of making a hangar with a runway and entrance sticking out slightly, and was wondering if when i put it in Mt Chiliad, will it be hollow or would it fill the hollow areas with rock? or is chiliad just an exterior and not solid?

I'll also need a hand with the IPL vehicle placer, i don't get the grid ref thing tounge.gif

thanks in advance!

VM

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Just as any model in San Andreas, Mount Chilliad is indeed hollow. If you manage to cut a hole in one of the faces of the mountain, you can create an underground hangar.

bS8xA.png
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verdant_meadowing

does that mean i'll have to export mt chiliad, convert it, make a hole, convert it back, and place it back in the map? grrr tounge.gif

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Yes, that should do the trick.

bS8xA.png
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verdant_meadowing

oh no, i've come to a problem...

i've got it set up in gmax how i want it to be, but i can't make the hole in gmax. i thought i would be able to export it to 3ds and do it in sketchup, but i cant find a 3ds exporter. is there another way around it?

 

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verdant_meadowing

found out how to sort it, and i would like somebody to quickly convert it to 3ds pretty please? biggrin.gif

 

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verdant_meadowing

I've had an idea, but it involves a bit of cheating tounge.gif what about deleting the collision files of the mountain section, so you fly through rock?

 

I also need help placing the aircraft in the hangar, i can't do vehicle placements. can the IPL be directly modified through notepad with the coords and stuff?

 

and finally, any ideas on making cars having access to the hangar, in order to make it more functional?

thanks!

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