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Picture Post & Commentary


Andrew
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Nice new models @ all , i hope that is coming more stuff like that .

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What do you think guys about Just Cause 2 multiplayer being developed? I see modding the crap out of it.

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69_black_69

^ Yeah. Saw the video, and it looks so awesome. Need player customization though, looks so weird if every player used Rico model.

 

Anyway, going to sculpt this model on mudbox.

user posted image

Gun from IV, going to make one by myself later.

It's only a base model, and going to do the clothes later.

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update for my Rihanna

dont worry... i will give her clothes later...

render :

user posted image

user posted image

im planning to make fake shadow under her chin

 

in game test:

click

click

the hair model suck, but that is the best i can do...

 

 

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Looks good indra. i didn't like her feet though, looks weird somehow. Maybe her feet colors looks way different than the rest of her body.

 

Anyway, still messing to create a good anatomy for my model. Hands untouched, detailing it later, because it's still in lower subdivision level.

user posted image

After i'm fine with it, gonna add a vest, skirt, and boots. Then retopologize it.

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  • 2 weeks later...

 

@ indra p - Rihana looks good, but 69_black_69 is right. Her feet could do with some tweaking. Keep up the good work.

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thanks for the suggestion...i will concern more on that part in my next projects....but now i don't want to ruin the download count...

 

btw i hope there will be more modder who will release scratch made peds...because seem im the only one who ever did that in this year...

Edited by indra p
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@indrap:

Well, not only you. I'm making a scratch-made model for this TC mod, that will be released later this year. So, technically, i release a scratch made model.

 

user posted image

 

 

5.4k Polys. First time making a character model from highpoly model, and baking the detail to a low poly model.

It's a success, but there are still some error with it.

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@indrap:

Well, not only you. I'm making a scratch-made model for this TC mod, that will be released later this year. So, technically, i release a scratch made model.

 

snap

 

 

5.4k Polys. First time making a character model from highpoly model, and baking the detail to a low poly model.

It's a success, but there are still some error with it.

i mean so far im the only one who already released it...

 

great model anyway...the proportion and quality will really fit for gta4...

btw do you have a link for the mudbox full version? i cant find in anywhere, internet or real life...i can say I live in a place where it dont have many place to buy software...

 

 

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Mudbox student version.

It's free if you're a student. Just search it on google, the one on autodesk.com.

 

I'm not really recommend it though.

Just find out that it save the sculpted model in a ridiculously high filesize. I'm reaching almost 2 gig per one project.

 

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Triple Penetration

Is that Max Payne's retarded cousin?

 

Clothes and shoes are very good, but the head is f*cked up in my opinion. whatsthat.gif

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Itachi Uchiha

I wonder if somebody try to make Bane mask from the dark knight rises into gta san andreas

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Dude San Andreas doesn't show the full potential of a model and it's textures (neither does IV but at least it shows more), I think something like bane or his mask should be done for IV

 

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Doing this for fun.

user posted image

It's my own Joker.

I could try to put it in GTA, if someone wants it.

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Some kind of Abraham Lincoln with dreadlocks with the Joker paint? lol.gif

 

Nice model tounge.gif

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^Yes, i know. I usually done that.

It just a speed sculpt about 45 min. i don't bother to make his eyes, since i din't have a plan on making it as an actual model. Just for fun and wasting my time.

EDIT: Hey, thanks for sharing that!.

 

@Rayzor:

LOL. Thanks.

It isn't dreadlock actually, just trying to make a spiky hair for him, but failed.

 

EDIT:

My latest speedsculpt above inspired me to do this. I call it "Bat-Joker"

user posted image

Definitely going to do full body, and maybe put it in GTA. I love it.

Edited by 69_black_69
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user posted image

 

 

I think it looks decent.

 

1,400 polys whole body.

 

 

This model is for The Game I'm working on.

 

 

The mesh-smoothed one will be for GTA IV for FUN.

 

 

I noticed some polygon mistakes which will be fixed.

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its been months since I last model so yeah. he looks so ugly

I thought practice modeling again. "its just my imagination" so he looks off in proportions

mesh smooth is on.(modelled the thing in blender haha. no access to 3ds max atm)

user posted image

user posted image

 

@Quechus slender man?? jokes who is he???

@69_black_69 omg insane sculpting/modelling skills bro!!!

@CurtisWS he looks awesome bro!!!

I wish I have your modelling skills biggrin.gif

Edited by noelgamo
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Yes noel

 

its slenderman

 

with tentacle hands.

 

It is also going to be part of my game called: Legendary Myths

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@noel:

Thanks. Yours look decent, but lower body (legs and feet) still need some work.

 

@quechus:

Try to make it look more human, like with neck, and make his tentacle looks round and smooth, instead of boxy and sharp.

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