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Andrew

Picture Post & Commentary

Recommended Posts

GTAdedan

I don't think it would work in SA..

 

Anyway found this pic on my harddrive, an old model of yours:

user posted image

(Teun's old pacino project)

 

Quite a difference huh

Edited by GTAdedan

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2pac_96

Looks awsome Dedan ,

I think you should edit the eyse they look

kinda cartoony'

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TripleAs

uhmm... what about Optimize? tounge.gif

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GTAdedan

It's not mine lol(I wish) it's also teun's

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2pac_96

Well , I was so fascinated about Teun's model

that I've "tryed" to edit the picture:

user posted image

 

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coin-god
Looks alot like him smile.gif

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GTAdedan

looks like a wax statue tounge.gif

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TigerTanker
looks like a wax statue tounge.gif

Yep. Mostly because of the program's reflection.

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Quadropheniac90

user posted image

 

The ear isn't positioned right yet, it needs to be more to the front, but at least it is made. smile.gif

 

@2pac_96: Nice, the hair is cool. wow.gif

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2pac_96

Awsome work

icon14.gif

 

 

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Quadropheniac90

Thanks man.

 

Last update for today. My mom had a look at it, and cause she draws portraits, she spotted some inaccuracies so I fixed them. smile.gif

 

user posted image

 

Ears are fixed I guess. I need to figure out how to move entire objects instead of points in Zbrush so I can make some goddamned eyes (and hair). After that: Texturing. cool.gif

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quechus13
Thanks man.

 

Last update for today. My mom had a look at it, and cause she draws portraits, she spotted some inaccuracies so I fixed them. smile.gif

 

[PIC]

 

Ears are fixed I guess. I need to figure out how to move entire objects instead of points in Zbrush so I can make some goddamned eyes (and hair). After that: Texturing. cool.gif

I think you should export it to 3ds max and make the eyes there

thats what i did

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txdeditor

Made some HQ yardie. Well. I don't think if it's HQ, maybe it's only Larger size texture.

I didn't tested it yet, because i don't own III and don't have rigged Yardie in SA.

I would like if somebody would test it.

Here's a texture-

user posted image

 

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l911

I dont think making HQ stuff for III is good idea . confused.gif

GTA3 have very low poly models.And the peds is not builded in one part (I do not know how to explain it)

sorry for very bad english

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TigerTanker

Creative_madman has rigged yardies and some more gtaIII peds to SA. You can find his mod at gtagarage.com He also has an account here icon14.gif Btw, I like it. wink.gifcookie.gif

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txdeditor

@Ludi : Well, it's not for III, it's for Yardie group member, who uses Yardie gang as a ped in SA. So if they like they can use my texture . colgate.gif

@TigerTanker : Thanks! That's what i needed to test my skin. I'll post some Pics later.

 

 

BTW guys, please tell me, that part i leaved LQ isn't in model, right ? smile.gif

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quechus13

This is a funny skin i made i used the balaclava of IV:

user posted image

 

 

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txdeditor

 

This is a funny skin i made i used the balaclava of IV:

LOL, a large Insect, with the Gimp pants biggrin.gif

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coin-god
The Head need smoothing groups.

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quechus13

Its dragon fly from Superhero Movie LOL

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D2s6

With some extra work that model it will look cool like the movies,first you have to fix the hands proablem and then the to give him some extra poly bicaz right know it look like an extra low poly model,but overall looks great! smile.gif

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quechus13
With some extra work that model it will look cool like the movies,first you have to fix the hands proablem and then the to give him some extra poly bicaz right know it look like an extra low poly model,but overall looks great! smile.gif

Nah is just for fun

will not get released i was bored

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Gundog

You could weld the vertices on the mask, so it doesn't look boxy.

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Quadropheniac90

Working on Tommy Vercetti. I took the cutscene model from VC, fixed the polyflow, adjusted it, so it didn't look so damn thin, and put it in Zbrush. smile.gif

 

user posted image

 

I'm gonna texture Al Pacino soon, but I'm not sure if I can be arsed to retopologise the model.

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2pac_96

Wow Teun, looks fantastic his forehead is wired where the eyes start.

cookie.gifcookie.gifcookie.gif

 

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quechus13
Working on Tommy Vercetti. I took the cutscene model from VC, fixed the polyflow, adjusted it, so it didn't look so damn thin, and put it in Zbrush. smile.gif

 

user posted image

 

I'm gonna texture Al Pacino soon, but I'm not sure if I can be arsed to retopologise the model.

LOL he looks awesome

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GTAdedan

Nice, I've been wanting an HD Tommy for a long time, can't wait to see the results

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Quadropheniac90

Thanks guys.

 

I'm working on getting a bit more detail and defined areas in. Strangely enough, scratch making stuff in Zbrush makes this easier for me somehow than importing models from Max. confused.gif

 

I hope you like the progress so far:

 

user posted image

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MateoGallardo
Thanks guys.

 

I'm working on getting a bit more detail and defined areas in. Strangely enough, scratch making stuff in Zbrush makes this easier for me somehow than importing models from Max. confused.gif

 

I hope you like the progress so far:

 

*PIC*

He looks old

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2pac_96
Thanks guys.

 

I'm working on getting a bit more detail and defined areas in. Strangely enough, scratch making stuff in Zbrush makes this easier for me somehow than importing models from Max. confused.gif

 

I hope you like the progress so far:

 

*PIC*

He looks old

Agree.

 

I ain't sure but i think its the mouth and the new hair making

him look old .

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