Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Fallout: New Vegas


Enjoii
 Share

Recommended Posts

Oh, to me it means, 'whatever.' Its usually accompanied by a shoulder shrug.

 

So anyways, yeah, I really hope this stands out from 3. I'm also hoping for good voice acting from numerous voice actors/actresses.

PqF05jQ.jpg

Link to comment
Share on other sites

I'd rather a more fleshed out terrain and better areas, than a wasteland full of random junk and ruined streets which you have to use sewers to access (that stuff got really annoying after a while).

Edited by Reconite
Link to comment
Share on other sites

I'd rather a more fleshed out terrain and better areas, than a wasteland full of random junk and ruined streets which you have to use sewers to access (that stuff go really annoying after a while).

That was always my idea for the perfect Fallout's environment/area. In Fallout 2 there were towns that were seperated by LOTS of space. What if we could do that in Fallout with the current game engine. Long, flat terrain with about 10 or so bustling towns with drivable roads in between, and would take say...1/2 RL minutes to travel from town to town in a vehicle. And obviously random encounters on the way to keep you entertained. That'd be so good. FO2 on the FO3 game engine inlove.gif

Link to comment
Share on other sites

I'd rather a more fleshed out terrain and better areas, than a wasteland full of random junk and ruined streets which you have to use sewers to access (that stuff got really annoying after a while).

I agree. The Capital Wasteland was full of...well...nothing. Rocks and randomly spawning NPCs. I'm really hoping for a lot more meaningful things in between towns this time around.

 

And why is there no trees or grass anywhere!? Correct me if I'm wrong, but wouldn't plant life have pretty much rebounded in 200 years?

I'd love to see a Fallout that looks like the GreenWorld mod for Fallout 3.

Link to comment
Share on other sites

I'd rather a more fleshed out terrain and better areas, than a wasteland full of random junk and ruined streets which you have to use sewers to access (that stuff got really annoying after a while).

I agree. The Capital Wasteland was full of...well...nothing. Rocks and randomly spawning NPCs. I'm really hoping for a lot more meaningful things in between towns this time around.

 

And why is there no trees or grass anywhere!? Correct me if I'm wrong, but wouldn't plant life have pretty much rebounded in 200 years?

I'd love to see a Fallout that looks like the GreenWorld mod for Fallout 3.

I'm betting there will be better scenery in New Vegas. They did say that less bombs hit the area so more intact stuff. As for me, I loved the Fo3 map mostly because It was DC and I've been there many times so I can walk around and be like "Oh look. I know that place!"

Link to comment
Share on other sites

I'd rather a more fleshed out terrain and better areas, than a wasteland full of random junk and ruined streets which you have to use sewers to access (that stuff got really annoying after a while).

I agree. The Capital Wasteland was full of...well...nothing. Rocks and randomly spawning NPCs. I'm really hoping for a lot more meaningful things in between towns this time around.

 

And why is there no trees or grass anywhere!? Correct me if I'm wrong, but wouldn't plant life have pretty much rebounded in 200 years?

I'd love to see a Fallout that looks like the GreenWorld mod for Fallout 3.

I'm betting there will be better scenery in New Vegas. They did say that less bombs hit the area so more intact stuff. As for me, I loved the Fo3 map mostly because It was DC and I've been there many times so I can walk around and be like "Oh look. I know that place!"

Yea I am hoping that it will be, well, a little wasteland-ey. But the trailer isn't giving me much hope...

 

I wonder if it's laziness on the developers' parts or if they really just think that radiation would kill all plant life forever?

Link to comment
Share on other sites

Actually, I'm pretty sure it's been said that Fallout: New Vegas will have plant-life, even if that's in the form of mutated plants.

 

Also, dat grass.

 

And this guy:

user posted image

I wanna see this guy again. lol.gif

Link to comment
Share on other sites

Let's be honest here, do you think New Vegas will have grass, considering las vegas right now doesn't? At least naturally-growing in the outlying areas. There'll be cacti and scrub, but grass? Naw. Here's hoping for some mutated peyote similar to punga fruits!

4XEtraA.jpg

Link to comment
Share on other sites

 

user posted image

I wanna see this guy again. lol.gif

Me too. tounge.gif

 

As for the normal plant-life, yeah, pretty much what Moon said. Though I hope we do see Vault City or something similar with lots of grass and trees. Actually, it'd be great if they make 1 or 2 (proper) expansion packs that revolve around VC or New Arroyo, maybe even SF....... Would be very nice to see how those places are doing. smile.gif

 

Mutated peyote. icon14.gif

Edited by Supreme.
Link to comment
Share on other sites

I hope this is similar to new reno in fallout 2 4 mobs each have there own story line

casinos gambling boxing brothel abliity to become a porn star

Link to comment
Share on other sites

Does anyone else want better initial character creation?

 

The "Gene Projector" in Fallout 3 was lame. You'd move the sliders max in any direction and still couldn't see a difference.

 

Your person/avatar displayed in the gene projector was constantly moving left and right --- and the lighting was dim and flickering suicidal.gif

 

I also thought it lacked hair styles, yet it had like 100 different facial hair options for some reason... confused.gif

 

I also couldn't figure out how to 'cancel' facial hair, there was not a "no facial hair" option after you had looked at one. Weird.

 

 

 

A mix between the character creation from Oblivion and Sims 2 would be wonderful.

Link to comment
Share on other sites

IIRC, it's either titled "none" at the top of the list, or you have to select the same facial hair to deselect it.

4XEtraA.jpg

Link to comment
Share on other sites

I really look forward to dangerous plants, could make you check twice before dashing into a bush to avoid being seen... I also hope stealth gets new stuff... I mean, so far stealth is the same as normal exept you crouch, I want to see new stuff, maybe vents or going on top of pipes nearby the roof?... I hope we get some dark hood and a scythe too, imagine the comedic potential being an insane man who thinks he is the reaper and sneaks into people's houses and "does his job" on them

 

What I do hope about NV is that when crouched the Lone Wanderer actually uses less space than when walking, it was a bit dumb you couldnt crouch under some stuff and you had to go around it.

 

 

Also the None facial hair was around the middle, instead of the top, it was kinda annoying.

Link to comment
Share on other sites

I'm glad that they'll actually make an effort with unique weapons, as I did spend a lot of my game time looking for them...

Link to comment
Share on other sites

Google says: "Although Nevada, thanks to the blue sky and sunshine, not so Sad looks like Washington DC, also paints Fallout: New Vegas not an inviting picture of the game world"

Link to comment
Share on other sites

So from what I understand here, the engine will be different and everything else, adding some extra kick to the models ( objects, humans, mutants, roads ) used from Fallout 3, more I was thinking that this game will be totally different from Fallout 3. So much will be like Fallout 3 stuff, but damn finally I like how they changed the weapons, adding them from the real life, like one from those scans. colgate.gif

Link to comment
Share on other sites

I'm glad that they'll actually make an effort with unique weapons, as I did spend a lot of my game time looking for them...

Same goes to me, I did really enjoyed collecting unique weapons, after I got all of them, I abandoned all weak, normal weapons except for fixing purpose. I hope they make the unique weapons appearance different too, I don't know but I just love different looks than the others.

Link to comment
Share on other sites

Now that's what I'm talking about. I really dig those custom weapons.

Link to comment
Share on other sites

I am loving the custom weapons. Especially the fact that the global model is actually altered. Also loving some of those fresh screenies inlove.gif

Link to comment
Share on other sites

Anybody else thinking that the NCR rangers will be like the regulators replacement killers from FO3?

 

 

Maybe these will be the guys who come after you if you have bad karma.

 

and maybe ceasers legion or some kind of mercs crew will try to take you on with good karma.

Link to comment
Share on other sites

From that info link, some of you should be happy to note:

 

Game world will be as big as the one from Fallout 3.

I remember someone here asking how big the area would be.

 

 

Anybody else thinking that the NCR rangers will be like the regulators replacement killers from FO3?

 

Maybe these will be the guys who come after you if you have bad karma.

 

and maybe ceasers legion or some kind of mercs crew will try to take you on with good karma.

I really hated that aspect of Fallout 3, actually. But I really don't think NCR Rangers will bother to tag you for being a bad guy and Caesar's Legion for being a good guy. The NCR Rangers in the 2nd Fallout only acted against slavery and types of organised crime. Even then they didn't have enough power to overthrow the slaver settlement right outside the town, they weren't exactly global-hunting-police. It seems they have grown in numbers quite a bit, but I doubt they will be hunting the bad guys in this, though.

 

With the reputations system being brought back, there wouldn't be much need for the karma "balancing" Regulators and Talon Mercs kinda thing.

Edited by Reconite
Link to comment
Share on other sites

Someone over at NMA (No Mutants Allowed) posted a quick summary/translation of that German mag. Nothing much new, so you may value it however:

 

 

Page 1: Introduction and reference to fallout 1 + 2. And mentioning of the fact that the old games played on the westcoast and FO3 on the east

 

Page 2: Mentions the char creation. Most of it was mentioned already in other threads here. You get shot in the head and buried in the Mojave. The Robot shown in the teaser digs you out and brings you to Goodsprings. The interface for appearance selection seems to be unchanged apart from a slide to set your age.

 

There are some speculations about rumours on this page too: The Origin-like Backgrounds for Characters remain unconfirmed. Chinese Agent Faction and/or Origin remain unconfirmed. Ghouls are present in FONV but PCGamer thinks it unlikely that you can play a ghoul (don’t know what leads them to that assumption). Vehicles remain unconfirmed but they think it possible, since the terrain isn’t as urban as the Wastelands of the capital. Caesars Legion is in Control of NV or at least a part of it (Vegas Strip). This leads to some speculation about Arena-fights and betting.

 

Page3: Char creation again. FONV will have about the same size as FO3. Your first Goal is to find out why you were killed. Your adventures will have a significant impact on the development of Vegas. Weapon modifications. Most of this was mentioned already. You can put an extended clip and a scope on pistols. Pistols are only effective at close range because of a big spread at long range. Rifles can be further upgraded by a mod that increases RoF. There’s a mention of the fact that in FO1+2 weapons could be modified but FO3 achieved this only through Fan-made Mods.

 

Page4: Mentions Pipboy and the hardcore-mode. Some aspects of hardcore are: stimpaks heal over time. You can die of dehydration (there was some speculation on NMA if dehydration would lead to death or only to stats-losses. So don’t forget taking some water with you!)

Ammo has weight and crippled limbs need to be treated by a doctor.

 

Some places like goodsprings, hooverdam and McCarran Airport are mentioned. Area 51 remains unconfirmed. The solar-array can be used as weapon or powersupply, a choice to be made by the player.

 

Some Graphics comparsions. As mentioned by buxbaum666 the animations and faces seem to be slightly worse than FO3 but they mention that there’s ample time for Obsidian to improve this.

 

Page5: History of Obsidian, Games they made and the fact that a lot of the people that made FO2 are working at Obsidian now.

In Goodspring you get to do the tutorial. The tutorial can be skipped (thank god).

 

Page6: Combat System. VATS remains unchanged so far. Except that each melee-weapon now has a special attack. You can side with the powder gang or assist the people of Goodsprings to beat the gang off. The stuff about the companion-wheel was already mentioned.

 

 

Page 7: Mentions that the dialog-system has been reworked. Apparently each and every possible answer is shown even if your skills are too low. The way the options are written should give the player an idea if they are likely to succeed on a skilltest. If an answer contains a lot of stuttering or insecurity the player should choose another option. You don’t get punished for failing a test directly. You can also retry the speechoption again later when you have increased the relevant skill. The NPC’s respond believable to your insecurity by low skills.

 

Page 8: Combat again and weapon-mods again. Then some info on the reputation-system (with a mention that Players of FO1+2 will recognize this). Instead of karma you get reputation for different locations and factions. There are 3 factions: NCR is based at the McCarren Airport and is allied to BOS. Ceasers Legion is based in Vegas-Strip. And then there are the people of Vegas, based in… well, Vegas.

 

Page9: confusing bit: barter is not used solely for trading but represents your ability to persuade (don’t know what happens to speech). Mention of Black Mountain and supermuties, nothing really new. Some are smart some are stupid and you can take advantage of this and sow some dissent. And some, of course, are night-kin.

 

Page10. You get a companion in Black Mountain. Some stuff about companion-management.

 

First Impression of Weber: I liked Fo1 and 2. I was excited when Bethesda announced Fo3 and made that excellent game (quote of Weber, don’t burn me!). The chap was disappointed at first when he heard about FONV because he hoped for the next evolution of FO after FO3 (don’t know what that would be exactly in his opinion, something like FO3:BOS 1st Person with IMMERSION-Engine™). But after an hour of FONV he lost the bad feeling and cant wait now to know how the story goes on and how Obsidians changes will feel.

 

The interview with CA:

PG: Why Vegas?

CA: We wanted to take the player away from D.C. and far to the west. So that the feeling was more of the wild west instead of the feeling of “rebirth” of FO3.

PG: some of you worked on the old titles, how do you feel about being able to work on FONV?

CA: Very happy. Loved FO1, was happy to work on 2 and was happy too when Bethesda came around the corner asking him to do FONV.

PG: So Bethesda asked you? You didn’t go to beth?

CA. yes, they approached us. But with our background this wasn’t surprising. We showed that we can do good games based on existing material. And many of us have worked on Fallout.

PG: Whats the biggest difference between FO3 and FONV?

CA: The focus in NV will be on interaction with the factions. There will be lots of ways to piss those off or get on their good side. Moddable Weapons, Companion-Management and new dialog-system.

PG: (intelligence) So I can ruin my reputation easily in NV?

CA: Well, its like real life: different people react differently to your actions. Sometimes the player will realise immediately that he f*cked up, sometimes consequences will show hours later. Same with the dialog: some npc’s will react different to different skills and they respond accordingly.

PG: Will we be able to correct our decisions?

CA: Absolutely. If you later got the skills or stats then you can certainly try to get things straight.

PG: How is the progress on the Game?

CA: Good. Right now we work on dialog and places. The rest looks pretty good.

 

Hope this is of some help.

 

Hope they really work on those (supposedly) 'lacking' animations, as Fallout 3's were bad enough. cry.gif Thankfully, there should be ample time, as it's apparently set to debut sometime in the second half of this year, and they've stated on the official forums that things are going well. icon14.gif

 

From what I've seen, the writing/dialogue and the setting/atmosphere seem they'll be absolutely great. inlove.gif

Edited by Supreme.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.