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Fallout: New Vegas


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But that guy is you. It is a role-playing game after all, you take the reigns of the main character and run with it.

Call me crazy but I prefer the deep back story and personality that Fallout 3 had. It made the game a lot more interesting when I'd walk into a town and people would recognize me as "that kid that escaped the vault". Escaping the vault was very intense because I really felt connected to the character and cared what happened to him so-to-speak.

 

If I had just started the game walking through the wasteland with no vault back-story it would have been pretty boring. I love that Fallout 3 gives you some background and a central plot but then lets you choose how to go about doing things. Simply choosing one of 3 factions to help get power [in New Vegas] sounds incredibly dull to me and, so far, I'm becoming less and less interested with each preview.

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I'd like to say I understand but I don't really. There wasn't exactly a deep backstory in FO3. You just see 3 short moments of your characters life. As Reconite said, you are the character. You decide what to say, what your characters specialities are and what they look like. The Lone Wanderer isn't really a character at all, he's your avatar.

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Weapon Mods:

You can now buy mods for your weapons to give them an edge. Once attached, they add value to the firearm - handy when you're selling it on.

f*ck yeah weapon mods.

See, I looked at this and instantly thought of the FN FAL from Fallout 2.

 

FN FAL

FN FAL (Night Sight)

FN FAL HPFA

 

user posted image -> user posted image

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My excitement levels have risen, to all those who belived the people on page 4 to be Amata and Dogmeat, that aint the case. If you actually read the caption underneath and the atricle itself you would realise that its sonny and his pet dog, sonny leads a tutorial on how to play the game which is optional.

user posted imageuser posted image
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My excitement levels have risen, to all those who belived the people on page 4 to be Amata and Dogmeat, that aint the case. If you actually read the caption underneath and the atricle itself you would realise that its sonny and his pet dog, sonny leads a tutorial on how to play the game which is optional.

Actually, foohy said:

 

Do I spy dogmeat and Amata in the 3rd scan?

Then a few posts later I posted a link to NMA containing the scans which explained who they were. So saying he didn't read the article before it was available is stupid.

 

And by the way, Sunny is a girl.

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But that guy is you. It is a role-playing game after all, you take the reigns of the main character and run with it.

Call me crazy but I prefer the deep back story and personality that Fallout 3 had. It made the game a lot more interesting when I'd walk into a town and people would recognize me as "that kid that escaped the vault". Escaping the vault was very intense because I really felt connected to the character and cared what happened to him so-to-speak.

 

If I had just started the game walking through the wasteland with no vault back-story it would have been pretty boring. I love that Fallout 3 gives you some background and a central plot but then lets you choose how to go about doing things. Simply choosing one of 3 factions to help get power [in New Vegas] sounds incredibly dull to me and, so far, I'm becoming less and less interested with each preview.

Well it's one of the few games that you know pretty much everything about the main character's life literally from birth. Most games just get a casual mention of his/her past life or a short, recent backstory to set up the central plot with occasional small references from there on out. Fallout 3 you know the character's history with each person in the vault and to me that made the "Trouble on the Homefront" quest really quite special considering you hadn't just heard about these people from his past, you've experiences them firsthand.

 

What I loved most was that you could define the character's personality but it still felt true to them and not forced like so many games that include so-called "morality choices" (think: GTA4). There were speech options that hinted at a crush on Amata but you could also ignore those and have the character be a jerk towards her. You could choose to save the vault from civil war, or sabotage it and force the residents out. The morality choices felt genuine whether you made the good choice or the evil one. And they carried weight. Without a good back story morality choices feel hollow and useless because you don't get the sense that the character has a personality of his or her own.

 

Fallout 3 made the personality of the character completely up to the player without making it feel hollow and unbelievable like so many games (think: inFamous). You had complete control over the players actions but still had the sense that the character was a believable human being and not just a blank-slate avatar.

 

Games are essentially movies with a huge amount of story interaction. In my opinion games should let you control the story outcome(s) but still give you the sense that you are being told a story and not telling the story yourself. If you're telling the story there's no suspense.

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But that guy is you. It is a role-playing game after all, you take the reigns of the main character and run with it.

Call me crazy but I prefer the deep back story and personality that Fallout 3 had. It made the game a lot more interesting when I'd walk into a town and people would recognize me as "that kid that escaped the vault". Escaping the vault was very intense because I really felt connected to the character and cared what happened to him so-to-speak.

 

If I had just started the game walking through the wasteland with no vault back-story it would have been pretty boring. I love that Fallout 3 gives you some background and a central plot but then lets you choose how to go about doing things. Simply choosing one of 3 factions to help get power [in New Vegas] sounds incredibly dull to me and, so far, I'm becoming less and less interested with each preview.

Well it's one of the few games that you know pretty much everything about the main character's life literally from birth. Most games just get a casual mention of his/her past life or a short, recent backstory to set up the central plot with occasional small references from there on out. Fallout 3 you know the character's history with each person in the vault and to me that made the "Trouble on the Homefront" quest really quite special considering you hadn't just heard about these people from his past, you've experiences them firsthand.

 

What I loved most was that you could define the character's personality but it still felt true to them and not forced like so many games that include so-called "morality choices" (think: GTA4). There were speech options that hinted at a crush on Amata but you could also ignore those and have the character be a jerk towards her. You could choose to save the vault from civil war, or sabotage it and force the residents out. The morality choices felt genuine whether you made the good choice or the evil one. And they carried weight. Without a good back story morality choices feel hollow and useless because you don't get the sense that the character has a personality of his or her own.

 

Fallout 3 made the personality of the character completely up to the player without making it feel hollow and unbelievable like so many games (think: inFamous). You had complete control over the players actions but still had the sense that the character was a believable human being and not just a blank-slate avatar.

 

Games are essentially movies with a huge amount of story interaction. In my opinion games should let you control the story outcome(s) but still give you the sense that you are being told a story and not telling the story yourself. If you're telling the story there's no suspense.

Agreed on every level. I also got a chills and tingling of the spine when I would go into some other abandoned vault, and you'd see 'visions' or hallucinations of the dad, and Amada.

 

And there's this building I found out out in the wastes isolated, I think it was called the Dunwich or something --- but you find these old holotapes used as journals, by someone names Jaime... it becomes more and more clear the more tapes you find that he had become a feral ghoul/zombie. Later holotapes even show how his voice was changing (he sounded like Gob actually...) , and "his skin was almost completely gone". He was obviously losing his sanity as he transformed. You venture deep into the building, and eventually you're way underground fighting the zombies... and you find Jaime in the deepest part...

 

 

These isolated, out of the way but surprisingly deep quests, they remind me of playing Morrowind from way back. At parts it feels like complete otherworldy fantasy/ twisted science fiction. It essentially is, but at least near the beginning there are other people and a sense of safety --- but the isolated quests are very creepy, isolated, and twisted inlove.gif

 

 

Like in that quest "Those!" where you stop the giant ants. When you go into the subways you're alone for quite awhile... but then you open a door and there's a scientist standing right there! And it startled me --- I genuinely gasped. And those subways even have another subquest involving Naughty Nightwear - I'll leave it at that. Anyone who's played that much probably knows how out of the way and bizarre it turns out to be in the end... (like, who was that demanding guy at the end?)

 

 

----------------------------------

 

 

Fallout 3 is by far the most incredible, immersive, twisted game I've ever played. Fallout New Vegas looks like it might be too lighthearted to be honest.

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I'd rather them be like they were in Fallout 2; there were hardly any of them left.

What is this, 40 years after 2? Perhaps they rallied back after the destruction of the Enclave (correct me if I'm wrong, as I haven't read the Fallout Bible (blasphemy, I know)). Definitely want them on the sidelines, doing their own thing. But, reminiscent of the first, have one good base with several dozen grunts and officers there, and then a few scouts/operatives/outposts scattered about. A handful of quests, and maybe honorary membership.

Problem is:

 

In Fallout 2 there were almost no BoS in the game at all and the mid-western BoS from Tactics died out (according to Bethesda's canon). In the Capital Wasteland you have 2 BoS splinter groups, the Outcasts and the whole 'Saviours-of-the-Wasteland' BoS.

 

Making a whole other army of them to roam Nevada would just be killing the whole thing completely, they really don't fit into the time and location this is set in. This is why I'm hoping they're only in really small numbers (like Fo2) and that they're not a main faction in the game (like NCR and Caesar's Legion).

 

Fallout games do not need to revolve around the BoS all the time. :/

Edited by Reconite
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snip

I definitely agree with you about the vault stuff! That moment when you leave the safety of the vault and are thrust into the unforgiving wasteland is one of the most powerful moments in any game I've ever played.

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As I said, on the side-lines, doing their own thing. And only a handful of quests, not a storyline. Still, wouldn't mind them to that small degree, if only for diversity and depth's sake. Or perhaps a few ex-'brothers' and abandoned/converted outposts.

See, if they're going to be in the game at all - this would be a good idea for them. icon14.gif

 

 

But I guess with the continued rise of NCR, a lot might not find BoS appealing, instead opting for the Rangers.

Many things from Van Buren are being used in New Vegas, who knows if the NCR vs BoS war actually happened or not - and who won (would most likely be NCR if it did happen, seeing as they look to be in much larger numbers now). This may have been confirmed as non-canon somewhere but I really can't be bothered to cover my tracks right now - too tired and I got work in an hour.

 

Regardless, the game will still kick ass.

Edited by Reconite
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From those OXM scans, one little thing I'm kinda excited for is that we can determine our age this time. So, hopefully I can be an old fart saving/destroying New Vegas.

PqF05jQ.jpg

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From those OXM scans, one little thing I'm kinda excited for is that we can determine our age this time. So, hopefully I can be an old fart saving/destroying New Vegas.

Word. last year, my friend and I were trying to organize a D&D campaign based on the d20 modern system that took place after a nuclear fallout after watching the Mad Max trilogy and getting Fallout 3. Incidentally, it was based in the Southwest. I drew up a character that was an old-ass Apache ranger named Old Crow. He'd go into mescaline-induced spirit trances p often.

4XEtraA.jpg

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You could do that in 3 as well, correct?

Yeah, my bad. I haven't played the game for a while and mis-read what they meant.

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'What happens in Fallout: New Vegas' from USA Today; http://www.usatoday.com/printedition/life/...ut16_st.art.htm

Words straight from Pete Hines of Bethesda Softworks.

 

# "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."

 

# No characters from Fallout 3 appear, Hines says, "but you will eventually hear a little bit about the events" of that game. New Vegas is "a self-contained story. You don't have to have played the previous games to have any clue what's going on here."

 

# "It is a massive game world that will take you hundreds of hours to explore every nook and cranny."

PqF05jQ.jpg

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Any word on exactly how big the world is?

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I couldnt help but read the part where it says none of the fallout3 characters will be returning in FONV

 

Does this include the Enclave and BOS aswell?

 

If so that'll suck, cause how the hell else are we going to get power armor and the training needed for it?

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You don't need an actual Enclave or BoS presence to get power armour...

 

As for training? I'm sure a video will work. tounge.gif

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I couldnt help but read the part where it says none of the fallout3 characters will be returning in FONV

 

Does this include the Enclave and BOS aswell?

 

If so that'll suck, cause how the hell else are we going to get power armor and the training needed for it?

There was never any "training" required to wear Power Armor in the first place. That was merely conjured up by Bethesda to stop you from going to loot some BoS early on for Power Armor. It's likely that this will be changed for New Vegas, but maybe not now Bethesda has changed it. This could also be the reason for the BoS returning in New Vegas in the first place (see below), just a stepping stone to be able to get Power Armor training.

 

As for the BoS and Enclave, it's been confirmed the BoS are there (but most likely not the T45-d Eastern BoS from Fallout 3) but no word on the Enclave as of yet. Even if they weren't in, why so worried about how you're going to get Power Armor? There's always the possibility of finding an abandoned BoS bunker or something. In Fallout 2 the BoS were almost non-existent but you could still obtain Power Armor.

 

It doesn't need to have BoS, Enclave or Power Armor to be a Fallout game, y'know. I hear all sorts of crap like "Without the BoS or Enclave it's not even Fallout!", people seem to forget there was no Enclave presence in Fallout 1, and barely any BoS presence in Fallout 2.

 

To the whole "No Fallout 3 characters will be returning", I'm indifferent on this. The only memorable characters in Fallout 3 were... Harold... and some... other guys. None of them felt like they had a personality of their own, to me.

Edited by Reconite
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I couldnt help but read the part where it says none of the fallout3 characters will be returning in FONV

 

Does this include the Enclave and BOS aswell?

 

If so that'll suck, cause how the hell else are we going to get power armor and the training needed for it?

Who says the character doesnt already have the training?

 

Or that the BoS are the only ones who can train you?

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Any word on exactly how big the world is?

According to this article; "New Vegas is similar in size to the DC area in Fallout 3."

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Any word on exactly how big the world is?

According to this article; "New Vegas is similar in size to the DC area in Fallout 3."

I hope that just means the city itself and not the entire wasteland/desert.

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^Yeah, must only be the city itself.

 

 

Only ex-Enclave people would be ok, in my opinion. Either as a new, smaller faction or scattered about. Could imagine seeing some old coot thrown out of a Casino and shake his head, saying "if only Frank was here..." Well, that might be too corny. tounge.gif

 

On power armor, you'd think that NCR maintains such a military division, hopefully with further advanced and variously sized/stylised versions. In that case, Rangers could hook us up. icon14.gif

Edited by Supreme.
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Any word on exactly how big the world is?

According to this article; "New Vegas is similar in size to the DC area in Fallout 3."

And from that USA Today article: "New Vegas' territory is similar in size to the area of the nation's capital in Fallout 3."

 

So it doesn't look like we'll be exploring a world any bigger than 3's. Eh.

PqF05jQ.jpg

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Any word on exactly how big the world is?

According to this article; "New Vegas is similar in size to the DC area in Fallout 3."

And from that USA Today article: "New Vegas' territory is similar in size to the area of the nation's capital in Fallout 3."

 

So it doesn't look like we'll be exploring a world any bigger than 3's. Eh.

That's seriously a problem?

4XEtraA.jpg

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