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[IV|rel] VIP Kill&Rescue


HippieCommunist
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HippieCommunist

O___O

 

dude! press > or < to select missions... read the readme dozingoff.gif

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HippieCommunist

but make sure you get this version first: blush.gif

 

DOWNLOAD 1.73

 

just noticed the gang mission wasnt working right... fixed!

 

<--- hate all dialectical principles suicidal.gif

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Good to see you online mate! I ve started the testing. And ofcourse I started with the shootouts. What I ve noticed in v. 1.72 and 1.73 is that when you aiming at a contact sometimes mission is aborted and he starts shooting at you (I haven't encountered yet any of his backups -the ones with the cool cars, hehe) but other times the wanted mission is starting. Could you please check this out so that everytime that you are aiming at a contact, the mission is aborted and he starts to shoot at you?

Thanks.

PS; Man I think that if you keep making so good mods, we ll all stay inside, playing and consequently greatly reducing the chances to find any real ''Mallories''. biggrin.gif

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O___O

 

dude! press > or < to select missions... read the readme  dozingoff.gif

As I said, when I press those buttons to select missions, all it does is circle through the different types of weapons, cars, heli's or backup that I can get. No matter how many times I go through, it never gets to any missions. The older version does not behave like this.

Edited by Lodis
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HippieCommunist

oh jesus...

 

you dont press them while near the enforcer suicidal.gif you press them anywhere you want to start the mission...

 

@gorgonut - why would you wanna aim at the contact? you need to aim at him for about 5 seconds before he gets pissed... the same with aiming at the enforcer only that will start the wanted survival as you know cool.gif

 

 

PS; Man I think that if you keep making so good mods, we ll all stay inside, playing and consequently greatly reducing the chances to find any real ''Mallories''.

 

it WAS suppose to just keep me away from studying...

as i said, i HATE all dialectical principles!

tounge2.gif

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-hi!-your mod is the best!

 

-Nico's guards kill all clients in "Drug dealing" mission! (ver.1.73)

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HippieCommunist

oh.... biggrin.gif

 

thank you very much mate...

 

lalalalalallala

 

* fixed

**ahem hem...

 

*few more bugs fixed

*had to return the relations to usual coz the default vigilante enemies are real IDIOTS... sarcasm.gif

 

blush.gif

Edited by HippieCommunist
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HippieCommunist

last for today... (look at the time of creation 00:00 lol)

 

DOWNLOAD 1.76

 

* makes the scripts abit more intense devil.gif

 

good night ppl!

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Thanks for this HippieCommunist, your time, dedication and effort is really appreciated by myself and I am sure, by everyone else. This Mod is excellent. I just played a package delivery mission with 2 hired bodyguards, I had motor cycles chasing me, vans and cars with gun wielding passengers fireing at me and I also had police shooting as well as grenades being tossed around. Huge explosions and mayhem!

 

Add to this my GTA IV has been relationship modded to make all pedestrians more violent and sensitive to guns, you can imagine the absolute war that broke out lol. The relationship Mod means that any time a gun is fired, other armed peds will get paranoid and either start shooting at you, each other or randomly lol.

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HippieCommunist

'randomly' is the key word inlove.gif

 

im glad you like the mod mate, make sure you play this one tough:

 

*DOWNLOAD 1.77

 

* hostage mission had a bug in it - fixed

 

* hostage/protection missions shows the protected subject's health as well

 

* no enforcer during missions (overloaded)

 

* after being killed by a Set Up contact you can get mugged (no more playing dead devil.gif )

Edited by HippieCommunist
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MadcapSmoky22
last for today... (look at the time of creation 00:00 lol)

 

DOWNLOAD 1.76

 

* makes the scripts abit more intense devil.gif

 

good night ppl!

But you DO realise that we live in other time spheres, do you Hippie? lol.gif

Great job on the last version, tested it and I don't have problems with it (the 1.77, not 1.76)

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HippieCommunist

i WAAAS talking about the creation of the file... dozingoff.gif

 

glad you like it, i know previous releases had a few slips... i prefer to call them 'learning slips' biggrin.gif

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I will test this new release after work, for some reason the managers think that their business is more important than gaming, I don't understand lol.gif

 

At the moment, I hardly do any missions in GTA IV, instead I spend more time playing with the Mods. I feel like the Mods will keep GTA IV alive for ever and I look forward to see if anything new is released to Mod the DLC that is arriving soon.

 

 

Nice job Hippie, you are clearly a perfectionist. I am like that with other areas of computing suddenly finding myself still up at 7AM tweaking and testing after I promised myself I would go to sleep at a reasonable time haha.

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HippieCommunist

 

Nice job Hippie, you are clearly a perfectionist. I am like that with other areas of computing suddenly finding myself still up at 7AM tweaking and testing after I promised myself I would go to sleep at a reasonable time haha.

 

if only my teachers would thought that biggrin.gif

and yeah all those surreal promises we make before the final product starts generating excuses

^_^

 

 

make sure you try THIS one:

 

DOWNLOAD 1.79**

 

* subway crash fixed (never looked for crashes there blush.gif )

 

* bag of money not disappearing after escaping the 6 wanted stars survival fixed

 

* GrayWantedDrop timers were reset **was dropping waaaay too fast... ^^ (to those 11 who downloaded, if you liked the fast wanted drop stay with 1.78 happy.gif )

 

* bribe not lowering money fixed sneaky2.gif (i wonder why no1 noticed ^^)

 

***check the time of my latest edited post and make sure you have the latest version

Edited by HippieCommunist
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Hey Hippie, my friend was wondering if it would be possible to make an option to toggle Terrorist Hunt on and off, so that the terrorists keep spawning until you end the mission manually, instead of the mission ending by itself. For some reason last night when he was playing, the mission would end after killing only 1 or 2 terrorists and he'd have to call the contact again to restart the mission. He must have played it like 8 times in a row. Finally on the last time, the mission lasted a long time until he died.

 

Also it would be nice to have an ini option for how often the contact sets you up... While my friend kept repeating the Terrorist Hunt, he was set up 3 times in a row.

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Yesterday I ve tested 1.77 and again everything was running OK! - Nice thing you 've made again the contacts attack you when you are aiming at them, and their backups to arrive. (The reason I like it so much is because you can cause major shootouts and street panic and this has a lot of fun!) - One thing that I ve noticed just now in your Prison Escape mod (thought to mention it here, since you are checking this forum more often now) is that if you go to the parking and steal a car, you can then crash to the main gate opening it and drive away from prison without any wanted star. Do you thing that this could be fixed?

Going to check 1.79 and report. Keep it up! colgate.gif

 

@AngryAmoeba; I prefer it to be random when a contact (or a customer in drugs deal mission) sets you up, even if it is in a raw. You never know what is coming...

 

PS; For the gamers; Take one or two backups and try selling drugs to Hoove beach area after you' ve killed Faustin...One shot and all the hell is breaking loose!Challenging (espesially if you are using a stronger weapons mod) and fun! cool.gif

Edited by gorgonut
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Hi, Hippie! I was wondering if you can add an INI option to change the amount of enemies' health to make'em less enduring, cuz its a bit unrealistic; e.g. last time on a Drug Dealing mission I put five bullets from the glock to a head of a half-lifed enemy before he died. Would really appreciate such option.

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PS; For the gamers; Take one or two backups and try selling drugs to Hoove beach area after you' ve killed Faustin...One shot and all the hell is breaking loose!Challenging (espesially if you are using a stronger weapons mod) and fun! cool.gif

Even if you try it after all missions are done this Russian turf guys are the toughest of all other gangs smile.gif Yeah, I know, cuz I'm Russian too smile.gif

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@AngryAmoeba; I prefer it to be random when a contact (or a customer in drugs deal mission) sets you up, even if it is in a raw. You never know what is coming...

It wouldn't have to be something predictable like "contact sets you up every 6th mission", but rather a setting like the EnforcerVariance option, where the value (between 1 and 500) represents how often an Enforcer appears.

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HippieCommunist

sure its doable... cry.gif

 

next release will have more ini options, i was thinking of making a CustomMission option with custom enemies models/properties/chances...

not sure about that yet.

 

@gorgonut - you are using the trainer to open those doors wink.gif they are being closed every second by the engine code.

 

@AngryAmoeba - its totally random, next time, tell him to get killed after being set up... that should keep him busy

*also - "contact sets you up every 6th mission" and "the value (between 1 and 500)" are the same. one is 1/6 the other is 1/500 it dosnt mean it cant happen 500 times in a row.

rolleyes.gif

Edited by HippieCommunist
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HippieCommunist

 

here it is:

 

DOWNLOAD 1.8

 

*added new ini options:

 

[TerroristHunt]TerroristCount=10  #maximum amount of terrorists during a hunt (set from 1 to 35, higher lower than that will crash the game)Kills2Complete=60  #how many terrorists should die before mission is completedTerroristModel=0x1CFC648F	#model of each terrorist[settings]EnemyHealth=250  #how much health should an average enemy have (your hostage/protected subject will have a relative amount of health)SpecialEnemiesCriticals=1	#should special enemies suffer critical hit such as headshots (only of the driving assassins and all the betreying actors)

 

 

you can probably try to set the terrorist count to up to 40. (if you're insane suicidal.gif ) but thats it.

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*also - "contact sets you up every 6th mission" and "the value (between 1 and 500)" are the same. one is 1/6 the other is 1/500 it dosnt mean it cant happen 500 times in a row.

rolleyes.gif

This doesn't really matter, but... what I meant by "contact sets you up every 6th mission" wasn't a probability (1/6 chance), but a predictable pattern (do 5 missions, get set up on the 6th one, do 5 more missions, get set up on the 12th one, etc.).

 

But forget about that, I'd just like to be able to decrease the odds that it will happen just like the EnforcerVariance setting. I know even if the odds are slim, like 1/500, it can happen 500 times in a row, but the odds are still lower.

 

Anyway thanks a lot for the new ini options! Many thanks and many cookies. cookie.gificon14.gif

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HippieCommunist

there's no default value, in most vanilla missions the enemies have 200~300

hope that you meant that...

 

glad you guys like the update cool.gif

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Awesome, your updating it really fast which is nice user posted image

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-Hi!-I bother you again!-I have some observations to do,if you don't mind and i hope to find them useful!

 

-enemies, when they are spam,appear very close to Nico in some cases!-happened as terrorists to appear right behind me!-i propose ,if you can make this,to spam the terrorists beyond visual range of Nico assuming that Nico could see a 360 degree radius!

 

-when I buy a car with bodyguards Nico appears suddenly in the car with the other bodyguards!-for more realism and beauty i propose that car with bodyguards to wait somewhere near outside the visual range of Nico!-the same with helicopter!-Make three or four points of meeting with bodyguards and helicopter for each island!

 

-bodyguards to drive the car at the command of Nico and can order them to run slow or fast!

 

-happened once the target to be invisible in the "Assassination" mission!

 

-excuse me for my English but I hope to be useful!-Good Luck! smile.gif

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HippieCommunist

-Hi dude, sure go ahead...

 

-its impossible for an enemy to spawn within ~45 meters of 360 degrees so no enemy can 'appear' behind you... they are really fast runners is what ive come to learn catspider.gif (increasing this value will find less enemies to kill and the pace/flow will start to feel slower)

 

-its doable turn.gif

 

-done in my other body guard mod, its not THAT needed

 

-i always wanted to generally address the invisible enemies issue (in interiors n'all) i think i have fixed it, just need some more testing...

 

-your English is fine, thanks for the feedback, hope youre having a good time Shifty41s_beerhatsmilie2.gificon14.gif

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MadcapSmoky22

I don't have any ideas for minor additions as your mod adds everything I could want, so here's a few mission ideas:

Merchandise (spelled it correctly?) run- kind of like convoy protection, but improved one, you would have to protect car with something valuable in it, and if the driver is killed- you have to get in the car and deliver the merchandise to destination point.

Private Stalker- This comes in two variants. A client gives you an order to follow someone, make sure not to get spotted, like in one of Manny's missions- and when you see the NPC has parked his car already, you get message saying "Great, you know everything now, get back to the client" and you get back to the client. An second one, would be the same, but instead the car would be driving speedy and the passangers could drive-by shoot you, same as in the first, you need to where's the NPC hideout and then get back to client and inform here. Rewards for the first one would be about 3k, and for the second one, about 5-8k.

Weapon run- Same as drug deal one, but you would sell weapons instead of drugs, meaning you could get 3x more money, but the risk of getting busted/ betrayed would be x5 more.

Threating- No need to meet with the client, the client tells you where an person is, and you need to beat him a little. A LITTLE, though. If it doesn't works enough, you can gunpoint at him. There would be informations indicating how well are you doing, for example "No way scum!" "No more, please!" etc etc

Smuggling- You could smuggle immigrants through the seaside by boats, however the result would be 6 star level...big money rewards.

Sorry for bad grammar, I'm kinda asleep...

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