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Hergonan

So it's true!

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Hergonan

 

 

tounge.gif

 

it took some time, but

I used

ApplyForceToCar(car, 0, 0.0f,0.0f, 100.5f, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1);

when you use other flags the first 3 floats turn to "rotational" values, strangely.

 

PS: I installed gtaiv on a friend's comp

but I'll be able to do mods VERY soon.

15th is the time I go back to MY pc, then in a few days I'll finish my courseworks, then GTA time

Edited by Hergonan

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longboardskier

Looks good man! Can you throw them too? devil.gif

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Hergonan

 

 

yeah!

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Wonderbro

Thats very funny and cool! colgate.gif

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DHoff

 

icon14.gif Very cool!

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Spl1tz

Nice, Jump vid reminds me of GTA III handling+jump cheat smile.gif

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Blackbird88

Jump video reminds me KITT's Turbo Boost biggrin.gif

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gumba2

it looks almost exactly like the jumping cab in vice city - good work

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SlingShotUK

Looks fantastic - lots of potential there.

 

With the jump, can you cause the front of the car to point up rather than down when the jump is triggered?

 

That would look much better and make a K.I.T.T turbo boost feature a lot more authentic.

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KnightProwl

acctually guys, hes my scripter for my knight rider mod, and i beleve thats the turbo boost, now its not final, but hey, it looks soo cool, but yeah, im making a KR mod, with all of GTA SA knight rider mods features, and more! smile.gif, anyways, just wanted to tell ya guys that, so not to confuse with something else, anyways, ttyl, peace

 

KP

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Drag_Drift

 

yeah!

user posted image

 

!

 

 

Mach 5 button A!

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TheRealPcGamer

ohh love the second vid ^^

 

now I don't have to trapped by the traffic... biggrin.gif

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SlingShotUK
acctually guys, hes my scripter for my knight rider mod, and i beleve thats the turbo boost, now its not final, but hey, it looks soo cool, but yeah, im making a KR mod, with all of GTA SA knight rider mods features, and more! smile.gif, anyways, just wanted to tell ya guys that, so not to confuse with something else, anyways, ttyl, peace

 

KP

Awesome news! I might have tried your SA Knight Rider mod - it was brilliant. Be great to get some of those features in IV. If Hergonan can tweak the boost to allow the front end to go up on launch that would be the icing on the cake.

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Awwu

That for pointing this out! I really was looking for something like this.

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Hergonan

 

 

 

tweak the boost to allow the front end to go up on launch

 

can you cause the front of the car to point up rather than down when the jump is triggered

getting there, not EXACTLY there but I'm getting there

Edited by Hergonan

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SlingShotUK

Oooh yes, things are definitely getting there!

 

I have no doubt at all that you'll nail it Hergonan.

 

Looking forward to seeing how this develops..

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Hergonan

 

 

click the link for hq version as normal version sucks

so I think it's okay like this

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Killuminati91

this was already done before?! even with rolls

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Hergonan
this was already done before?! even with rolls

link it here

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Intosia

ApplyForce isnt new.... I guess you figured out the exact parameters?

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Hergonan

Nothing is new.

Some people were having difficulties with "real world coordinates" and relativity so I just showed how it would work that way.

Now, awwu is going to make a trainer which has a gravity gun tounge.gif

And Gunner is gonna make a constructmod which has similar stuff.

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oklp

where can i download this 'applyforce'??? catspider.gif

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Hergonan

After I finish KITT~ I can release the individual features to people who want them I guess.

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Hergonan

I see

flip mod adds rotational force

this one adds gravitational force biggrin.gif

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xKingKaz
I see

flip mod adds rotational force

this one adds gravitational force biggrin.gif

lol well you can make your car jump REAL high... or as high as you want....too bad im too lazy to find vids lol

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lilmcnessy

those are cool, now we can have somesort of super car you see on movies

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