Chuka Posted April 10, 2009 Share Posted April 10, 2009 hello everyone.! I would like to know if these codes are bad ... / / This file was using decompiler sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 ($ VERSION 3.1.0027) ($ CLEO. Cs) MAIN //------------- --------------- thread 'BEAST' : BEAST_11 wait 0 if Player.Defined ($ PLAYER_CHAR) else_jump @ BEAST_11 if $ ONMISSION == 0 else_jump @ BEAST_11 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere -2352.0076 -653.3335 128.0547 radius 100.5 100.5 50.5 else_jump @ BEAST_11 Model.Load (# chnsaw) 023C: load_special_actor 'Orc' as 2 / / models 290-299 : BEAST_110 wait 0 if Model.Available (# Heatseeker) Model.Available (# SPECIAL02) else_jump @ BEAST_110 1 @ = Actor.Create (Mission1, # SPECIAL02, -2352.0076, -653.3335, 128.0548) Actor.Angle (1 @) = 276.8935 Actor.Health (1 @) = 50000 0446: set_actor 1 @ immune_to_headshots 0 04D8: set_actor 1 @ drowns_in_water 0 0946: set_actor 1 @ actions_uninterupted_by_weapon_fire 1 07FE: set_actor 1 @ fighting_style_to 5 6 060F: set_actor 1 @ melee_accuracy_to 100.0 01B2: give_actor 1 ammo 1 @ 9 weapon / / Load the weapon model before using this 060B: set_actor 1 @ decision_maker_to 32 0245: set_actor 1 @ walk_style_to "OldMan" 03FE: @ set_actor 1 money 100 07A1: set_walk_speed 6 05E2: AS_actor 1 @ kill_actor $ PLAYER_ACTOR Actor.SetImmunities (1 @, 0, 1, 1, 1, 0) Model.Destroy (# SPECIAL02) : BEAST_277 wait 0 if Player.Defined ($ PLAYER_CHAR) else_jump @ BEAST_366 if not Actor.Dead (1 @) else_jump @ BEAST_378 if 00F2: actor $ PLAYER_ACTOR near_actor 1 @ radius 200.0 200.0 0 $ GEKKO_ACTOR = Actor.Health (1 @) $ GEKKO_ACTOR / = 25 else_jump @ BEAST_366 @ jump BEAST_277 : BEAST_366 Actor.RemoveReferences (1 @) @ jump BEAST_11 : BEAST_378 Actor.RemoveReferences (1 @) end_thread I would like to know please if wrong please respond with the code and moving greetings Link to comment Share on other sites More sharing options...
ZAZ Posted April 10, 2009 Share Posted April 10, 2009 hello everyone.! I would like to know if these codes are bad ... This script not ok. By copying from anywhere and inserting into editor the format has become broken. The symbols are followed from a space and thats not allowed. Read more in Cleo Tutorial CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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