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Trying to get a rocket minigun on SP


UseXN
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Hey, atm I'm currently trying to get a rocket minigun working in SP. Right now, when I try to use the rocket pistol concept with it, my annihilator blows up instantly as soon as I shoot. When I try a modified version, it seems to blow up underground (cars don't blow up, but gigantic pieces of objects/dirt/road etc fly very high into the air). IDK what I'm talking about, so this is what I modified in WeaponInfo:

 

 

<weapon type="MINIGUN"> <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="ROCKET" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36"> 	<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/> 	<physics force="500.0"/> 	<reload time="3000" fasttime="3000" crouchtime="3000"/> 	<aiming accuracy="1.0">   <offset         x="0.0" y="1.0" z="0.0"/>   <crouchedoffset x="0.0" y="1.0" z="0.0"/> 	</aiming> 	<pickup regentime="0" ammoonstreet="500"/> 	<controller>   <rumble duration="60" intensity="0.3"/> 	</controller> 	<flags>   <flag>GUN</flag>   <flag>CAN_FREE_AIM</flag>   <flag>HEAVY</flag> 	</flags> </data> <assets> 	<effects>   <muzzle fx="muz_minigun"/> 	</effects> </assets></weapon>

 

 

The other modified version, which made the annihilator blow up instantly, was having the FIRETYPE set as a projectile and using the rocket projectile within the <projectile> tags.

 

Can somebody help me get the annihilator to shoot rockets out of the minigun?

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still trying to figure it out. I've tried several other modifications, but since it takes like 5 mins to load & start GTA IV it gets annoying. The only thing close to getting it shoot rockets I've found is blowing the whole annihilator up. Maybe it shoots, but it hits the annihilator as soon as it gets fired?

 

Anybody, help?

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I used this;

 

 

<weapon type="MINIGUN">

<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="10000.0" weaponrange="40000.0" clipsize="9999" timebetweenshots="36">

<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>

<physics force="50000.0"/>

<reload time="3000" fasttime="3000" crouchtime="3000"/>

 

<aiming accuracy="1.0">

<offset x="0.0" y="1.0" z="0.0"/>

<crouchedoffset x="0.0" y="1.0" z="0.0"/>

</aiming>

 

<pickup regentime="0" ammoonstreet="500"/>

 

<controller>

<rumble duration="60" intensity="0.3"/>

</controller>

 

<projectile>

<typetocreate type="ROCKET"/>

<offset x="0.54" y="0.0" z="0.055"/>

<rotoffset x="0.0" y="0.0" z="-1.571"/>

</projectile>

 

<flags>

<flag>GUN</flag>

<flag>CAN_FREE_AIM</flag>

<flag>HEAVY</flag>

</flags>

</data>

 

<assets>

<effects>

<muzzle fx="muz_machine"/>

</effects>

</assets>

</weapon>

 

 

Which successfully shoots RPG's, but tends to knock the chopper off course for some reason when firing full auto. If you fire the rockets one at a time, it's usually controllable.

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It sorta works, but it blows up right in your face if you shoot while hovering or idle.

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