UseXN Posted April 9, 2009 Share Posted April 9, 2009 Hey, atm I'm currently trying to get a rocket minigun working in SP. Right now, when I try to use the rocket pistol concept with it, my annihilator blows up instantly as soon as I shoot. When I try a modified version, it seems to blow up underground (cars don't blow up, but gigantic pieces of objects/dirt/road etc fly very high into the air). IDK what I'm talking about, so this is what I modified in WeaponInfo: <weapon type="MINIGUN"> <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="ROCKET" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36"> <damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/> <physics force="500.0"/> <reload time="3000" fasttime="3000" crouchtime="3000"/> <aiming accuracy="1.0"> <offset x="0.0" y="1.0" z="0.0"/> <crouchedoffset x="0.0" y="1.0" z="0.0"/> </aiming> <pickup regentime="0" ammoonstreet="500"/> <controller> <rumble duration="60" intensity="0.3"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_FREE_AIM</flag> <flag>HEAVY</flag> </flags> </data> <assets> <effects> <muzzle fx="muz_minigun"/> </effects> </assets></weapon> The other modified version, which made the annihilator blow up instantly, was having the FIRETYPE set as a projectile and using the rocket projectile within the <projectile> tags. Can somebody help me get the annihilator to shoot rockets out of the minigun? Link to comment Share on other sites More sharing options...
mr_bungle Posted April 9, 2009 Share Posted April 9, 2009 Here might have abit more help. Link to comment Share on other sites More sharing options...
AZAZEL Posted April 9, 2009 Share Posted April 9, 2009 No need for a second topic. I moved your other one to Editing Discussion, where it belongs. Link to comment Share on other sites More sharing options...
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