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Trying to get a rocket minigun on SP


UseXN
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Hey, atm I'm currently trying to get a rocket minigun working in SP. Right now, when I try to use the rocket pistol concept with it, my annihilator blows up instantly as soon as I shoot. When I try a modified version, it seems to blow up underground (cars don't blow up, but gigantic pieces of objects/dirt/road etc fly very high into the air). IDK what I'm talking about, so this is what I modified in WeaponInfo:

 

 

<weapon type="MINIGUN"> <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="ROCKET" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36"> 	<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/> 	<physics force="500.0"/> 	<reload time="3000" fasttime="3000" crouchtime="3000"/> 	<aiming accuracy="1.0">   <offset         x="0.0" y="1.0" z="0.0"/>   <crouchedoffset x="0.0" y="1.0" z="0.0"/> 	</aiming> 	<pickup regentime="0" ammoonstreet="500"/> 	<controller>   <rumble duration="60" intensity="0.3"/> 	</controller> 	<flags>   <flag>GUN</flag>   <flag>CAN_FREE_AIM</flag>   <flag>HEAVY</flag> 	</flags> </data> <assets> 	<effects>   <muzzle fx="muz_minigun"/> 	</effects> </assets></weapon>

 

 

The other modified version, which made the annihilator blow up instantly, was having the FIRETYPE set as a projectile and using the rocket projectile within the <projectile> tags.

 

Can somebody help me get the annihilator to shoot rockets out of the minigun?

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No need for a second topic. I moved your other one to Editing Discussion, where it belongs.

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