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GTA World [or something like that]


TechTonic007
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TechTonic007

I want to test your imagination, let´s think on a very distant era, a futuristic earth resembling the writtings of great creators like Asimov, Bradbury...ahhh...errrrrr (Don Johnson?), etc...

In this utopic, dreaming world, is it possible that R* recreates ,with the new technology to develop games, an entire GTA serie, but not only taking place on one city, but on an entire world and then our character must travel to different locations on this hugh virtual space.

I know, this post is completely usseless (probably like some others I have posted...) is just with the objective of imagine, the future of GTA series...

Anyway, when something like that happens I´m gonna be already "living" with the worms,

I only know that I will be amazed to see a game like this, but taking place on a world space.

Well, those who want, feel free to post some comments or just send me to hell to cook some nice bbq...

 

 

(I´m trying to be refined, but...is so f*cking hard!!...sh*t)

 

sorry for my english...

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Well, yes, but in the near future or without a million workers in only 4 ways can it be accomplished.

 

1. The player travels, and every country is in the game, however each country's map is only about the size of one of GTAIVs islands. Or you know not that big of a land area.

 

2. The map is procedurally generated (would look crappy and not accurate), a no no.

 

3. Using satellite images the game makes the world. Stuff would look crappy, nasty textures.etc

 

4. They get multi-millions of workers to speed model all day and night. (wont happen)

 

So in the near future, no. This will not happen unless if its like #1.

 

So im pretty sure humans will extinct them selfs before we get to that point.

 

But dream on, your mind can be a gaming system.

 

Omg im walking around sweet, hopped on a plane, oh now im in Antarctica. hahah omg!, Polar bear got me, wasted.

 

"I don't like this game" *Hits self with hammer on the head.

 

[Knocked out, face post message button]

Edited by MonkeyMhz
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Omnia sunt Communia

This concept has been discussed many, many times before. I think pretty much every time the conversation has ended in us deciding that it is unfeasible and even if it were possible; we probably wouldn't want to play it. Part of Grand Theft Auto is the story, and part of that story is the city that it's set it. It's a character, and just like any good story, if you have too many characters; you're going to loose the plot somewhere down the line.

 

I'd much prefer to see multiple Grand Theft Auto games set in varying locations, as opposed to one "super game" set across the entire globe. I mean, in the end, why not just play all those games individually anyone? You're still getting pretty much the same experience.

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TechTonic007

Excellent answers, both of you...I´m satisfied, if the moderator wants to lock the post, please feel free to do it (anyway you can do that anytime you want...lol)

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It would be possible to make a entire country in about 30 years time, with San Andreas like graphics.

We can recreate the real world in 60 years time with GTA2 style graphics.

 

 

Umm,......

It wont happen.

 

 

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it may be possible if they will start creating it

at this moment..

 

and when the game is done

we will have

PS25 xbox 360x20

and a PC with 100TB GRAPHICS CARD, Nona CORE processor, 200TB of RAM 500TB of HArd Disk..

 

and when the Game will be finished it will already look OLD

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Drunk Russian 9

Ok, lets put it into perspective . . . say coding became extremely efficient and smart over the next 10 years. And modeling could be done with a few simple photographs. In theory, creating the world in a past state is pretty possible. And with a large and dedicated team, which constantly updated the game, it would be . . . then again I would be talking about an MMORPG version of GTA.

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I would go for a GTA that has an autogenerating world as you travel through it. The game saves in the hard drive how it generated those parts in order for the map to be the same when you go back. This data has to be just compressed text instructions - no models or sh*t. This way players can share their "worlds" just like HL2 maps when they play online, or they can decide to create a new world as they play.

The game would have the abilty to create from farms to entire cities and organize them in a reasoanable way.

Edited by theRENEX
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TechTonic007
I would go for a GTA that has an autogenerating world as you travel through it. The game saves in the hard drive how it generated those parts in order for the map to be the same when you go back. This data has to be just compressed text instructions - no models or sh*t. This way players can share their "worlds" just like HL2 maps when they play online, or they can decide to create a new world as they play.

The game would have the abilty to create from farms to entire cities and organize them in a reasoanable way.

Wow...nice

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zeppelincheetah
I would go for a GTA that has an autogenerating world as you travel through it. The game saves in the hard drive how it generated those parts in order for the map to be the same when you go back. This data has to be just compressed text instructions - no models or sh*t. This way players can share their "worlds" just like HL2 maps when they play online, or they can decide to create a new world as they play.

The game would have the abilty to create from farms to entire cities and organize them in a reasoanable way.

Wow...nice

well that's how GTA games already are - only a certain radius is fully detailed from the player. the problem isn't the ability to handle the whole world at once, the problem is building the world. it's 100% possible to make GTA World but like others have said it would take many many many years to complete. think about it, accurately recreating every city (or most cities) in the world. the oceans and countryside would be easy - pretty much just cut and paste jobs with the countryside like in San Andreas. but accurately re-creating cities takes a lot of time and they'd have to create different peds that speak different languages for every corner of the world...

 

what's more realistic is for a GTA to have a few cities around the world that you can fly in between (via cutscene like how you can use San Andreas' airports to instantly take you to another city - as a passenger)

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i think its possible....look at fable 2 and fallout 3 there huge maps and they look good dont see y R* cant do it...... a gta were u av 2 fly from san an 2 vice and liberty...... biggrin.gifsigh.giftounge2.giframpage_ani.gif

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Omnia sunt Communia
i think its possible....look at fable 2 and fallout 3 there huge maps and they look good dont see y R* cant do it...... a gta were u av 2 fly from san an 2 vice and liberty...... biggrin.gifsigh.giftounge2.giframpage_ani.gif

Fable 2 and Fallout 3 both use maps that are a lot more barren then GTA IV. There is much more detail put into a sprawling metropolis than wide open fields. It's all about quality, not quantity.

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Making such game like this requires more Upgrade to Consoles and systems..

I bet these companies would be happy for a Game requiring high specs. Increase in Demand.

maybe a 50gig Video accelerator

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