Alexander Blade 1,407 Posted April 8, 2009 Author Share Posted April 8, 2009 reload Link to post Share on other sites
Unit Deserviced 0 Posted April 8, 2009 Share Posted April 8, 2009 k , i hope i'll rewrite code one more time edit : try to reload http://alexander.sannybuilder.com/Files/IV...ckFix.1.0.3.rar i tryed via live interface and it works This version of the ASI repeatedly crashes my game about 3 seconds into the character montage loading screen. Link to post Share on other sites
GameGuy360 0 Posted April 8, 2009 Share Posted April 8, 2009 the new one works for me if i do it through gfwl. Link to post Share on other sites
Alexander Blade 1,407 Posted April 8, 2009 Author Share Posted April 8, 2009 k , i hope i'll rewrite code one more time edit : try to reload http://alexander.sannybuilder.com/Files/IV...ckFix.1.0.3.rar i tryed via live interface and it works This version of the ASI repeatedly crashes my game about 3 seconds into the character montage loading screen. screens plz error reports Link to post Share on other sites
YoungGun 2 Posted April 8, 2009 Share Posted April 8, 2009 k , i hope i'll rewrite code one more time edit : try to reload http://alexander.sannybuilder.com/Files/IV...ckFix.1.0.3.rar i tryed via live interface and it works Wow it works now. Thanks so much! Now I can take my graphic mods online Link to post Share on other sites
McLovin2404 1 Posted April 8, 2009 Share Posted April 8, 2009 This is so confusion. Link to post Share on other sites
UncleCrank 0 Posted April 8, 2009 Share Posted April 8, 2009 (edited) It works! Finally! Great work Alexander! Edited April 9, 2009 by TheMetalLord Link to post Share on other sites
Gforce 608 Posted April 9, 2009 Share Posted April 9, 2009 hey Alex, i love you for all the effort you've put into GTA modding over recent times, including all your SA work with Cleo etc, but maybe it's time to go the XLiveless route and kill things before GFWL and truly make this a single player only modification, this way you kill any possible online modding crap and we can get on with what we really want to do, which is "Genuine" offline GTA modding you have my support and respect and i'm sure there are a sh!tload more out there that just want offline only, i say this with an honest heart "f*ck all the online players" that say they want offline modding, we both know that what they really want is a way to cheat online, all i want is offline map replacement modding and tbh icba wtf the so called offline modders say they want, make this thing 100% offline only!! and say f*ck you to anyone else who pretends to want anything other than pure offline. if they really want 100% online cheat free they will make a full GTA IV backup folder that is for pure offline modding only, anything is else is just pure bullsh*t, and anyone who says anything else is talking complete bollocks!!! put quite simply, f*ck EM ALL!!! Link to post Share on other sites
FlyFR 0 Posted April 9, 2009 Share Posted April 9, 2009 alex, super heros thank you man Link to post Share on other sites
Alexander Blade 1,407 Posted April 9, 2009 Author Share Posted April 9, 2009 hey Alex, i love you for all the effort you've put into GTA modding over recent times, including all your SA work with Cleo etc, but maybe it's time to go the XLiveless route and kill things before GFWL and truly make this a single player only modification, this way you kill any possible online modding crap and we can get on with what we really want to do, which is "Genuine" offline GTA modding anyway , i can use xlivless in my plugs and what we will have ? nothing because of unoficial script hook etc ... cheating it's a time-question Link to post Share on other sites
Unit Deserviced 0 Posted April 9, 2009 Share Posted April 9, 2009 screens plz error reports Well, I removed all traces of the ASI and then put it back, and the game launched without incident. Must have been either a fluke or some kind of mistake on my part, sorry for the confusion. When the game did crash however, it started the loading sequence and then immediately crashed to desktop with a generic "send error report" message. Link to post Share on other sites
sjaak327 1,044 Posted April 9, 2009 Share Posted April 9, 2009 hey Alex, i love you for all the effort you've put into GTA modding over recent times, including all your SA work with Cleo etc, but maybe it's time to go the XLiveless route and kill things before GFWL and truly make this a single player only modification, this way you kill any possible online modding crap and we can get on with what we really want to do, which is "Genuine" offline GTA modding anyway , i can use xlivless in my plugs and what we will have ? nothing because of unoficial script hook etc ... cheating it's a time-question Exactly, and this particular asi is also available with the check for handling.dat and weaponsinfo.xml removed.... Link to post Share on other sites
Alexander Blade 1,407 Posted April 9, 2009 Author Share Posted April 9, 2009 (edited) i saw , it's not me my bugged anticheat fixes this maybe im crazy or i was drunked when ive started anticheat project for client-based game ) Edited April 9, 2009 by Alexander Blade Link to post Share on other sites
Legend286 0 Posted April 9, 2009 Share Posted April 9, 2009 (edited) You should of added a check, seeing if you're on freeroam or not, so that it doesn't disable stuff, because the whole point in you making this mod is to allow blocked content, and if this is supposed to block weapon modding, it doesn't, I've seen one person with a rocket MP5, so you obviously didn't make it block it. Sjaak, give me the link to that please :v Edit, found it, don't need a link and it works awesome. f*ck you rockstar, we has mp modding again so bite us. Edited April 10, 2009 by Legend286 Link to post Share on other sites
Blades 2 Posted April 10, 2009 Share Posted April 10, 2009 I've seen one person with a rocket MP5, so you obviously didn't make it block it. Get your facts straight before flaming, f*cktard. Alex actually said earlier in this thread that there is a hacked version of this asi which wasn't made by him. Also, good work Alex, the updated version works now. Link to post Share on other sites
Ghett0 0 Posted April 11, 2009 Share Posted April 11, 2009 You should of added a check, seeing if you're on freeroam or not, so that it doesn't disable stuff, because the whole point in you making this mod is to allow blocked content, and if this is supposed to block weapon modding, it doesn't, I've seen one person with a rocket MP5, so you obviously didn't make it block it. If you have VC++, coding knowledge, IDA, it's not too hard to find out how to get rid of the file check. Link to post Share on other sites
wachumanango 0 Posted April 11, 2009 Share Posted April 11, 2009 is there anyway to use xliveless savegames with LIVE enabled? i tried to put them in the old folder but game fails to load them... Link to post Share on other sites
nemesi5 0 Posted April 11, 2009 Share Posted April 11, 2009 Tried them with ultimate graphics tweak, doesn't work. Blocks me from mp, and thats the only mod I have, help? I downloaded Alice and ASIloader, I place the reloaded filecheck and the current one in the Alice folder, they don't work. Can someone tell me what I am doing wrong or does this filecheck block the tweak too? Link to post Share on other sites
zBobG 0 Posted April 11, 2009 Share Posted April 11, 2009 (edited) is there anyway to use xliveless savegames with LIVE enabled? [EDIT] The following does not appear to work for v1.0.3.0 savegames, the file format seems to have changed and the account info is apparently encrypted. Savegames saved with xLiveless do not have an xLive account number recorded in the file, the xLiveless savegames are also saved into a different folder than xLive enabled savegames. There is a thread about how to recover a "lost xLive account" and the procedure detailed there describes how to insert an xLive account number into any savegame. An xLiveless savegame has zeroes recorded in the savegame file, it might have an old account number if you converted an xLive game to an xLiveless game. I would think that inserting a 'real' xLive account number and putting the savegame file into a 'real' xLive savegame folder would permit that savegame to run. Note that you can use this process to convert an xLive 'offline' savegame to an xLive 'online' savegame, but you may not get any 'offline' achievements to be recorded to the 'online' xLive account. Although, I have read a post that said that if you saved your game once in 'online' mode that the xLive account would be synchronized with the savegame, I haven't tried it so I can't verify that that is true. I'll go look up that thread and post the link here if I can find it. [EDIT] Again, this process does not appear to work for v1.0.3.0 savegames. Here is the link: Loading savegame, when XLive account gone. Edited April 12, 2009 by zBobG Link to post Share on other sites
Snypr18 0 Posted April 11, 2009 Share Posted April 11, 2009 Will this allow the Super Spawner Script to work in MP so my buddies and I can free mode it up? Link to post Share on other sites
nemesi5 0 Posted April 11, 2009 Share Posted April 11, 2009 (edited) Ahh, I realized what was wrong, I forgot I still had Alice on my GTA IV directory, it works now. Cheers! and thank you Alexander. Edited April 11, 2009 by nemesi5 Link to post Share on other sites
zBobG 0 Posted April 11, 2009 Share Posted April 11, 2009 Will this allow the Super Spawner Script to work in MP so my buddies and I can free mode it up? No, because mods are not allowed in MP. If you've used xLiveless it is because you wanted to use mods in SP. There are other ways to enable mods in MP and they all violate R*'s current MP policy of no mods in MP, so I won't tell you how to do that. Hint: Seek and ye shall find. Link to post Share on other sites
Legend286 0 Posted April 12, 2009 Share Posted April 12, 2009 (edited) No advertising-MM Edited April 12, 2009 by Mainland Marauder Link to post Share on other sites
Snypr18 0 Posted April 12, 2009 Share Posted April 12, 2009 I hope Rockstar updates/changes their policy soon. Using a spawner with your buddies in free mode is almost a necessity. Link to post Share on other sites
hatorijr 0 Posted April 12, 2009 Share Posted April 12, 2009 modding in a game is never a necessity, its a want, that is clearly all it is. if it was a necessity, rockstar would have included such functionality into mp simple as that. Link to post Share on other sites
wachumanango 0 Posted April 12, 2009 Share Posted April 12, 2009 is there anyway to use xliveless savegames with LIVE enabled? Savegames saved with xLiveless do not have an xLive account number recorded in the file, the xLiveless savegames are also saved into a different folder than xLive enabled savegames. There is a thread about how to recover a "lost xLive account" and the procedure detailed there describes how to insert an xLive account number into any savegame. An xLiveless savegame has zeroes recorded in the savegame file, it might have an old account number if you converted an xLive game to an xLiveless game. I would think that inserting a 'real' xLive account number and putting the savegame file into a 'real' xLive savegame folder would permit that savegame to run. Note that you can use this process to convert an xLive 'offline' savegame to an xLive 'online' savegame, but you may not get any 'offline' achievements to be recorded to the 'online' xLive account. Although, I have read a post that said that if you saved your game once in 'online' mode that the xLive account would be synchronized with the savegame, I haven't tried it so I can't verify that that is true. I'll go look up that thread and post the link here if I can find it. Here is the link: Loading savegame, when XLive account gone. thanks for the really detailed answer Link to post Share on other sites
pigs18 0 Posted April 12, 2009 Share Posted April 12, 2009 Good Work. But, MP doesn't work with this patch. Cellphone said still Can't join with modified file. I install to modified handling.dat file. and filecheckfix.log said "incorrect file." Maybe, Some users are working good or not. Link to post Share on other sites
wachumanango 0 Posted April 12, 2009 Share Posted April 12, 2009 it seems like adding user info to a xliveless savegame wont be possible, i cant find where to put/replace user id in the savegame, cant even find it in a legit savegame I wonder if it can be possible to dissable savegame check by an asi plugin just like xlive wrapper used to do, but keeping funcional MP Alexander do you think thats even possible? Link to post Share on other sites
Alexander Blade 1,407 Posted April 12, 2009 Author Share Posted April 12, 2009 (edited) 2pigs18 : r u drunked ? i'd wrote in readme that u CAN'T CHANGE SUSPICIOUS FILES 2wachumanango : i can but there is one big trouble - original xlive.dll checks the memory , so if i'll modify some code and this code should be modifed all time - live check will give a game crash (like it was in first version of car spawner etc) Edited April 12, 2009 by Alexander Blade Link to post Share on other sites
zBobG 0 Posted April 12, 2009 Share Posted April 12, 2009 it seems like adding user info to a xliveless savegame wont be possible, i cant find where to put/replace user id in the savegame, cant even find it in a legit savegame Sorry about that, the file format of a v1.0.3.0 savegame apparently was changed and encrypted so the xLive account number is no longer in plain text (or plain hex). I should have looked at one of my v1.0.3.0 savegame files first. Link to post Share on other sites