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Lifebar


FlaTheR1
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First of all, i really hope i posted this in the right section blush.gif

 

Second, my question is, what is the number of health you have when you've got full health?

Like, you can see your lifebar but i dont know what number you have, do you start with 100 in health or more?

 

Pretty hard to explain but i hope you'll get the idea...

 

//FlaTheR

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Alright, ill try that, thanks

 

Edit: No, it isnt 100 or 1000

Edited by FlaTheR1
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Yes, i would like to know aswell.

o6ifrl.png
Dreaming of California, where the sun never sets.

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Alright, ill try that, thanks

 

Edit: No, it isnt 100 or 1000

I'm pretty sure it's 200...

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It is 200.

Cheatengine says different confused.gif

o6ifrl.png
Dreaming of California, where the sun never sets.

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It is 200.

Cheatengine says different confused.gif

I actually tried it with the cheatengine and it IS 200.

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It is 200.

Cheatengine says different confused.gif

I actually tried it with the cheatengine and it IS 200.

Well, then i am a retard. Gonna try it again. smile.gif

o6ifrl.png
Dreaming of California, where the sun never sets.

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None of these is right! 200, 300 and 1000 is wrong, darn rockstar

First, Cheat Engine sucks compared to MHS.. but that's just my opinion. wink.gif

 

Second, 1000 is the max health for vehicles.. not peds. If you want to figure it out real quick and easy, just use one of the scripting tools available. All you need to do is call the native GET_CHAR_HEALTH and display it somehow. The answer is 100 for peds...

user posted image

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for Niko the normal maximum health is 200, 100 is equal to zero, as in when you set char health to 99 it means instant death.

 

It is however possible to get additional health beyond the 200, allthough you need to use another native.

 

This applies both to alice and the C++ scripthook, where a full health bar = 200, not sure about the above picture, that's probably the .net scripthook, that somehow does it differently.

 

 

Edited by sjaak327
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for Niko the normal maximum health is 200, 100 is equal to zero, as in when you set char health to 99 it means instant death.

 

It is however possible to get additional health beyond the 200, allthough you need to use another native.

 

This applies both to alice and the C++ scripthook, where a full health bar = 200, not sure about the above picture, that's probably the .net scripthook, that somehow does it differently.

Yup you are correct, 200 is the full bar. I thought it was 200 but I decided to use the .NET scripthook to confirm it before posting, turns out the scripthook IS displaying it differently. suicidal.gif

 

I did some other tests and found that the full bar is indeed 200, but it's a float type and not integer (or 4bytes). I found a static address that displays the health, 0x00FAE680 or GTAIV.exe+BAE680. Tested on v1.0.2.0, you can't use this address for writing health.

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