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script for gta3 (not tested)


sp00ky
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Hello, is my script okey or are they some mistakes? I have no opportunity to test it at the moment.

 

 

:Respawn_check_103A4: name_thread "RADP"0001: wait 0 ms00D6: if 00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Respawn_check_10002: jump ££Respawn_check_2:Respawn_check_20001: wait 0 ms00D6: if 10130:   player $PLAYER_CHAR busted  0117:   player $PLAYER_CHAR wasted004D: jump_if_false ££Respawn_check_20054: store_player $PLAYER_CHAR position_to $X $Y $Z016D: restart_if_busted at  $X $Y $Z016C: restart_if_wasted at  $X $Y $Z0002: jump ££Respawn_check_2

 

 

best rgds

sp00ky

 

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gtasearcher

Yes, you made some mistakes.

 

1. Don't check if the player is wasted/busted. That would have no effect on that respawn. Simply looply store the player's coords.

 

2. Don't jump back to :Respawn_check_2, go to :Respawn_check_1 so you can make sure the player is defined.

 

3. Use Sanny Builder

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In addition, for such a loop that will always have to run in de background, you should use "wait 0 ms" because that will slow down the rest of your threads to much.

 

To persuede you into sannybuilder, this is what it would look like in sannybuilder:

 

while true   wait 200 ms   if player.Defined($PLAYER_CHAR)   then       actor.StorePos($PLAYER_ACTOR,$X,$Y,$Z)       016D: restart_if_busted at  $X $Y $Z       016C: restart_if_wasted at  $X $Y $Z   endend

 

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