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Timers not working


gtasearcher
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gtasearcher

I was making a CLEO with a timer.

 

I know [email protected] and [email protected] are timers, but

{$CLEO .cs}thread 'TIMER'jump @1:1wait 0ifPlayer.Defined($PLAYER_CHAR)jf @1ifPlayer.Conntrolable($PLAYER_CHAR)jf @1if$ONMISSION == 0jf @[email protected] = 0repeatwait 0until [email protected] == 5000// yada yada yada

doesn't work.

The only thingy I managed to get working is this:

{$CLEO .cs}thread 'TIMER'jump @1:1wait 0ifPlayer.Defined($PLAYER_CHAR)jf @1ifPlayer.Controllable($PLAYER_CHAR)jf @1if$ONMISSION == 0jf @[email protected] = 0repeatwait 1000 // 1 [email protected] += 1000 // 1 secondwait 0until [email protected] == 5000 (5 seconds)// yada yada yada

But why? It would be hard to have a thread with only looping vars, not actual timers.

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You should use :

 

repeatwait 0until [email protected] > 5000

 

 

The changes that the timer ([email protected]) is exactly 5000 at the moment you execute that opcode is

small.

 

In your second solution this does work, because [email protected] will be 5000 for a whole second. If you would have initialize [email protected] to 1 i.s.o. 0, that solution wouldn't also have worked, bacause the value would never be 5000.

 

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