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Weapons Custimization


Sergi
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I think weapons customization is an obvious next step for the GTA series. Being able to customize guns with silencers, scopes, extended clips etc. is something needed. I think a menu style similar to Army of 2 would be ideal. Then you could have dozens of gun variants for each gun pretty much.

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Omnia sunt Communia

I think the problem with weapon customization, as far as Grand Theft Auto goes, is that weapons aren't really something you keep ahold of during the course of the game. You will often loose, disregard or replace firearms throughout the game making any sort of customization a temporary addition at best.

 

I wouldn't like to spend lots of money on adding a grenade launcher and scope to my carbine only to find I have to replace it with another weapon during a certain mission. I'm angry enough when I have to replace one heavy weapon with another. I can see it causing lots of upset.

 

Don't forget that when you get busted you loose all your weapons. If you've shelled out lots of money to customize all your weapons, you're going to be pretty pissed off when you get arrested and loose them all.

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It would be fun from a gameplay point of view, but I don't think it really fits GTA. But that's not to say I wouldn't love to use it, it just isn't really nessecary, if you know what I mean.

U R B A N I T A S

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I think the problem with weapon customization, as far as Grand Theft Auto goes, is that weapons aren't really something you keep ahold of during the course of the game. You will often loose, disregard or replace firearms throughout the game making any sort of customization a temporary addition at best.

 

I wouldn't like to spend lots of money on adding a grenade launcher and scope to my carbine only to find I have to replace it with another weapon during a certain mission. I'm angry enough when I have to replace one heavy weapon with another. I can see it causing lots of upset.

 

Don't forget that when you get busted you loose all your weapons. If you've shelled out lots of money to customize all your weapons, you're going to be pretty pissed off when you get arrested and loose them all.

Well you could have weapons storage not to mention police bribes for your weapons back like in VCS. As most people have said they want more control, choice and customization for the next GTA as well as the Empire Building aspects of Rags to Riches so why not have weapon customization when if you're flowing in cash you can have things to continue to spend money on that will also enhance the gameplay.

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Omnia sunt Communia

I just don't see it being that essential to game play. This isn't a first person shooter. Weapons don't play that big a role in Grand Theft Auto. Car customization, that's fine. The game is called Grand Theft Auto after all. I just don't see how these customizations would benefit the game play.

 

I mean, if we had a weapon with a silencer on it, why not just have two version of it like they have done before in Grand Theft Auto? Want a silenced pistol? Buy one!

 

I do like the idea of weapons storage though. Though weapons are really bought to be used. When we store cars, it's because we don't want to use them right now. When you store drugs on Chinatown Wars, it's because you're not selling them right now. You always need weapons.

 

What sort of customizations did you have in mind for each weapon? And how do you think they would affect/benefit gameplay?

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I just don't see it being that essential to game play. This isn't a first person shooter. Weapons don't play that big a role in Grand Theft Auto. Car customization, that's fine. The game is called Grand Theft Auto after all. I just don't see how these customizations would benefit the game play.

 

I mean, if we had a weapon with a silencer on it, why not just have two version of it like they have done before in Grand Theft Auto? Want a silenced pistol? Buy one!

 

I do like the idea of weapons storage though. Though weapons are really bought to be used. When we store cars, it's because we don't want to use them right now. When you store drugs on Chinatown Wars, it's because you're not selling them right now. You always need weapons.

 

What sort of customizations did you have in mind for each weapon? And how do you think they would affect/benefit gameplay?

Your excuse for car customization being fine because it's called Grand theft Auto is stupid. You're saying it as if cars and stealing and driving them are the main point of GTA when it's not. GTA is a crime sim and if car customization is fine then so should weapon customization. Scraface and The Godfather had fun and unique ways of gun upgrading but I think gun customization is the next step.

 

With weapn customization as I said in the OP guns can be in nearly dozens of variants because the ways you can customize them. The GTA games are free roam in a sense but true free roam has not yet been experienced. True free roam is when you can carry out missions as you see fit and not have to follow a straight path. In the next GTA or hopefully the ones after if choice is implented then if you are given a hit to take somebody out as long as he's dead it shouldn't matter if you run him over or blow his brains out from 100 yards away. With weapon customization it would allow for different ways to approach missions. Use the pistol with the silencer to sneak up on him or use the AK with the extended clip to go in guns blazing after the target and his whole crew. Weapon customization opens up numerous gameplay elements and only people with no imagination would be stuck on things to do with weapon customization.

 

Spend $5,000 on a grenade launcher on a M-16 will make the gun more powerful and you may be able to breeze through a certain mission easier. It wouldn't be like that $5,000 was wasted not to mention as I said a weapon storage system would allow you to have a insurance of sorts on your weapons if you loose them not to mention as I said f you get Busted or Wasted then you just re purchase your weapons for a fee.

Edited by Sergi
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Omnia sunt Communia
Spend $5,000 on a grenade launcher on a M-16 will make the gun more powerful...

...Then throw it away when you run out of ammo. That's what has happened so far with every weapon you purchase in Grand Theft Auto. As soon as you run out of ammo you throw it away. It adds to the disposable factor of weapons in-game.

 

Picture this:

 

You're doing a mission with your fully-customized MAC-10, blowing everyone away. You run out of ammo. You don't throw the weapon away though. Instead you search for more ammo only to find that the enemy is using a Uzi rather than a MAC-10. You have two choices:

  1. Throw away your fully-customized MAC-10 that you spent thousands on, and pick-up the Uzi so you can survive
  2. Keep your fully-customized MAC-10 and get killed
Another thing that comes to mind is where would you upgrade your weapons? It could work if you had a friend who could do it for you. But otherwise it doesn't seem very realistic. Especially considering the fact that most weapons in GTA IV are bought illegally.
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Spend $5,000 on a grenade launcher on a M-16 will make the gun more powerful...

...Then throw it away when you run out of ammo. That's what has happened so far with every weapon you purchase in Grand Theft Auto. As soon as you run out of ammo you throw it away. It adds to the disposable factor of weapons in-game.

 

Picture this:

 

You're doing a mission with your fully-customized MAC-10, blowing everyone away. You run out of ammo. You don't throw the weapon away though. Instead you search for more ammo only to find that the enemy is using a Uzi rather than a MAC-10. You have two choices:

 

 

 

 

 

 

 

 

 

Throw away your fully-customized MAC-10 that you spent thousands on, and pick-up the Uzi so you can survive

 

 

 

 

 

Keep your fully-customized MAC-10 and get killed

 

 

 

 

 

Another thing that comes to mind is where would you upgrade your weapons? It could work if you had a friend who could do it for you. But otherwise it doesn't seem very realistic. Especially considering the fact that most weapons in GTA IV are bought illegally.

Where do you think criminals get their weapons? It's not rocket science. You get your weapons and illegal upgrades through illegal terms such as gangs and gun vendors. Clip extenders, hollow points, scopes, infa red beams, night vision etc. are mostly illegal in most states and still criminals in real life still have them. You can get legal weapons from Ammu Nation and get the upgrades through say a biker gang. You're making this harder then it actually is. Not to mention how many times do you go into a mission un prepared? You get enough ammo for that mission. and if it does run out it'll still be in your weapons cache so all you have to do is buy the ammo. There could be select guns you can only get at Ammu Nation since they are legal and select guns you can only get from illegal ways since they aren't legal. I think the perfect balance would be you can't get Ammu Nation guns until later after you take a license test and until then you have to get them the illegal way as any criminal and past GTA character would.

 

Not to mention you get ammo the same way you would in any other GTA. Just because it's a customized gun it's still the same gun as it was before it was customized. So if you have a fully customized Mac-10 with clip extenders,hollow tip bullets, a silencer etc. and your enemies have Mac-10s, when they die you just pick their ammo up. Are you somehow slow? Since when would you only have 1 weapon anyways? If that customized Mac runs out you should still have 6 or 7 other weapons available that could also be customized weapons and even if they weren't they'd still be weapons.

 

It's not as if it's a mandatory thing. Just like in real life if you don't want to customize your gun then don't do it. But as I've been able to point out it adds alot of depth to the gameplay and the action. If you are having trouble with a mission where you have to face 30 well armed goons who wouldn't want to be able to get a clip extender that instead of holding 50 bullets and 300 altogether now holds 100 bullets and 450 altogether?

Edited by Sergi
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Picture this:

 

You're doing a mission with your fully-customized MAC-10, blowing everyone away. You run out of ammo. You don't throw the weapon away though. Instead you search for more ammo only to find that the enemy is using a Uzi rather than a MAC-10. You have two choices:

  1. Throw away your fully-customized MAC-10 that you spent thousands on, and pick-up the Uzi so you can survive
  2. Keep your fully-customized MAC-10 and get killed
Another thing that comes to mind is where would you upgrade your weapons? It could work if you had a friend who could do it for you. But otherwise it doesn't seem very realistic. Especially considering the fact that most weapons in GTA IV are bought illegally.

You know in real life the uzi and mac 10 use the same ammo. And if you haven't notice in previous GTAs when you walk over a gun in the same class usually you get ammo. (this doesn't work witht the big guns and also deagle to 9mm in SA) and in GTA IV guns in the same class used the same ammo.

 

And about it not being realistic about where you would get the gun mods. You know the people have be converting tec 9 to auto and that is why you can't buy them anymore.

DVf9mQs.png

Formerly known as The General

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BigAmericanTitties

it would be sort of pointless, because you can lose guns easily. it could work with a weapons locker, but how big of a difference would it really make on gameplay?

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it would be sort of pointless, because you can lose guns easily. it could work with a weapons locker, but how big of a difference would it really make on gameplay?

Are you blind or did you just ignore reading anything I've said concerning the 2 questions you just asked in my last 3 previous post?

Edited by Sergi
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BigAmericanTitties
it would be sort of pointless, because you can lose guns easily. it could work with a weapons locker, but how big of a difference would it really make on gameplay?

Are you blind or did you read anything I've said concerning the 2 questions you just asked?

i have a tendency to randomly stop reading long posts. but other than clip extension, and unless having a silencer not attract police, theres nothing else you can do. i wouldnt mind having clip extension/silencer, as long as you can maybe store and stockpile them in your safehouse so you dont have to buy them over and over again.

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it would be sort of pointless, because you can lose guns easily. it could work with a weapons locker, but how big of a difference would it really make on gameplay?

Are you blind or did you read anything I've said concerning the 2 questions you just asked?

i have a tendency to randomly stop reading long posts. but other than clip extension, and unless having a silencer not attract police, theres nothing else you can do. i wouldnt mind having clip extension/silencer, as long as you can maybe store and stockpile them in your safehouse so you dont have to buy them over and over again.

Let me re phrase what I said, did you take any serious amount of time to read anything I said concerning your 2 questions because if you did you'd just see the tip of the iceburg in terms of gameplay possibilities. Also if you consider those 3 post long then I'd hate to think what you consider short. Actually going by your response I don't think you read anything other then the OP.

Edited by Sergi
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Actual additions to weapons like scopes and silencers i'm perfectly fine with but it needs to be easily available and worth the effort. If i have to drive across town for a scope i want it to actually help. But! if it comes to what Army of Two did with Painting your guns and sh*t, then i will jump off the bandwagon, cos that's purely moronic and pointless. The way i'd really like to see them do it is like in Crysis where you can add additions to weapons as you go but you need to be a certain way through the game to get certain additions or Buy them once and keep them forever.

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Actual additions to weapons like scopes and silencers i'm perfectly fine with but it needs to be easily available and worth the effort. If i have to drive across town for a scope i want it to actually help. But! if it comes to what Army of Two did with Painting your guns and sh*t, then i will jump off the bandwagon, cos that's purely moronic and pointless. The way i'd really like to see them do it is like in Crysis where you can add additions to weapons as you go but you need to be a certain way through the game to get certain additions or Buy them once and keep them forever.

No I wasn't talking about customization like that but real weapon customization that actually upgrades your guns. Also there's really no difference from driving across town to buy a weapon then driving across town to by the upgrades. But as I mentioned the ideal balance would be Ammu Nation sells the legal guns that are usually top notch but they cost alot and you can't purchase them until you pass a license test similar to the shooting range from GTA VC-VCS.

 

Until then you can only buy guns from gun dealers and gangs such as OMGs and as time passes you can start to buy the better gun sand the optional upgrades. Once you pass the license test then the illegal distributors will be able to offer you deals on the same guns from Ammu Nation as well as specific guns since Ammu Nation won't carry illegal guns like RPGs or Miniguns and you can only get them the illegal way. Once you get the Ammu Nation license then you can purchase the illegal upgrades from the street dealers. No gun store can sell things such as silencers because it's illegal so you can only get them from the illegal terms. You should be able to set up meetings for the gun purchases and say select a street to meet as well as doing a drop where the gun dealers will drop the guns or upgrades off at a specific spot and you wire them the money or something. Those are optional ways instead of just having to drive all the way across town if you don't feel like it.

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Waltzing Mouse

Yes, it would be a nice addition. I think that a weapons storage locker in each safehouse would suit perfectly.

 

And to all those people saying it'd only be a temporary addition:

 

Car Customization in San Andreas.

 

You will keep that vehicle for 10 mins most.

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Omnia sunt Communia
And to all those people saying it'd only be a temporary addition:

 

Car Customization in San Andreas.

 

You will keep that vehicle for 10 mins most.

At least with customized cars you have the option to store them in your garage and use them later. What's the point of buying weapons though, if you're not going to use them? I know there are those of you out there who would buy the weapons just for show; but the majority of us would buy them and want to use them.

 

We'd feel pretty screwed if we spent all that money on them, only to replace them with another weapon because we ran out of money. The simple fact is that you never really keep a weapon for long in Grand Theft Auto, because they are simply temporary items, like cars.

 

What purpose would a scope add to a M16 or AK-47? The aiming system would need to be different and focus a first-person view, which I'm sure most people wouldn't like. You'd need to include a secondary-fire option for the grenade launcher; which most controllers don't have the buttons for. Silencer works, yes, but only for a small number of the guns. You mentioned clip extensions? Good, but why not just buy more ammo? You said never go unprepared, so you should have enough ammo anyway.

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And to all those people saying it'd only be a temporary addition:

 

Car Customization in San Andreas.

 

You will keep that vehicle for 10 mins most.

At least with customized cars you have the option to store them in your garage and use them later. What's the point of buying weapons though, if you're not going to use them? I know there are those of you out there who would buy the weapons just for show; but the majority of us would buy them and want to use them.

 

We'd feel pretty screwed if we spent all that money on them, only to replace them with another weapon because we ran out of money. The simple fact is that you never really keep a weapon for long in Grand Theft Auto, because they are simply temporary items, like cars.

 

What purpose would a scope add to a M16 or AK-47? The aiming system would need to be different and focus a first-person view, which I'm sure most people wouldn't like. You'd need to include a secondary-fire option for the grenade launcher; which most controllers don't have the buttons for. Silencer works, yes, but only for a small number of the guns. You mentioned clip extensions? Good, but why not just buy more ammo? You said never go unprepared, so you should have enough ammo anyway.

Who said it had to go into 1st person? The zoom could just go in more then it would with a scope when you lock on to a target. Also as you said what's the point of buying weapons if you're not going to use them answers your own question. Why in the hell would you buy a weapon or the upgrades if you won't use them. That's why you would only buy it if you are going to use it. You remember when I said you're making this more difficult then it actually is? Well that's a prime example.

 

Also since when have weapons been temporary weapons? Since when did you only use a gun for a short amount of time? People usually keep the same gun in that type up until they get a better version of the gun in that weapon slot not to mention the choice aspect. In previous games you could chose between a AK and a M-16 and that's no different then choosing a upgrade for that AK making it even more powerful instead of just getting a M-16. Not to mention as I said a weapons cache locker will always be there so you can select your guns at any time instead of always having to go buy a new gun of that type if you don't want it or having to get in a shootout with enemies with that type. It's like the high powered pistol in IV. Most gangs and cops use the standard 9MM and when you want the high powered version you have to buy it. Well if you already brought it and you decide to use another pistol type or revert back to the 9MM then instead of having to buy that gun again it'll automatically save in the weapons cache when ever you buy that gun as well as the enhancements so all you need to do is just buy the ammo. You can remove the enhancements at any time.

 

On the secondary fire issue have you even played games like Scarface or games that have secondary fire controls? It isn't like R* couldn't fix the controller layout in order for you to access the secondary fire issue then convert back to the primary fire issue when ever you see fit. Also why spend more money buying ammo when you can spend less amount of money getting clip extenders instead of buying countless amounts of ammo. The Godfather ammo system was down pact. Each gun should have realistic amounts of ammo. A standard Mac-10 will come with 50 bullets in a clip and 400 bullets overall but if you buy a clip extender it ups the clip amount by double to 100 and you can hold 500 bullets. By using clip extenders it cuts the amount of money you have to countlessly spend on buying more ammo and cut down the amounts of time to go buy ammo.

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Just Type the Weapon CHEAT... WHALLA Instant GUN.. instant AMMO.

 

 

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Then throw it away when you run out of ammo. That's what has happened so far with every weapon you purchase in Grand Theft Auto. As soon as you run out of ammo you throw it away. It adds to the disposable factor of weapons in-game.

 

Picture this:

 

You're doing a mission with your fully-customized MAC-10, blowing everyone away. You run out of ammo. You don't throw the weapon away though. Instead you search for more ammo only to find that the enemy is using a Uzi rather than a MAC-10. You have two choices:

  1. Throw away your fully-customized MAC-10 that you spent thousands on, and pick-up the Uzi so you can survive
  2. Keep your fully-customized MAC-10 and get killed
Another thing that comes to mind is where would you upgrade your weapons? It could work if you had a friend who could do it for you. But otherwise it doesn't seem very realistic. Especially considering the fact that most weapons in GTA IV are bought illegally.

Assuming the MAC10 is of 9mm caliber, as with the Uzi, I would take an Uzi magazine, and take the bullets out of it, and put it in my MAC10 magazine, then load that into my Mac10.

 

 

 

 

I think it would be fine if we could just have a few basic customizations, silencers for SMG's and Pistols, a few scopes for the Pistols, SMG's, Sniper-rifles and Assault Rifles, plus a grenade launcher for the Assault rifles.

It'd be fair.

And when you lose your weapons, just sneak into the Police compound and get them out at your own risk.

 

 

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sorta like cod4 I like the idea. And with car customisation you could have things such as bullet proof windows and armor plating.

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I like the idea, but obviously there'd be boundaries to what you can put on what (since you can't put a silencer on a AK-47).

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I would like to see weapons customization but it would be great to have more bullet types as well. All of this could be handled rather smoothly and well integrated into the game.

 

Your main weapon source would still be the ammunation guys. I would remove those free pickups on streets becasue they're a tad lame and don't fit in well with the overwhelming realism that can now be found in GTA. Anyway, this would be the main points, IMO -

 

* all the customizations could be handled by ammunation guys and maybe some other (maybe mission related) folk. This could go down in different ways. For instance, they would allow you better upgrades only after you gain some respect with them. This could be done via factions (ammunation guy can deal with some specific gang/faction only), some side missions and general traffic you have with him. Higher the level, better the upgrades he offers.

 

* this could also handle the "lost weapon" aspect. Once the ammunation guy does his services for you, he could always offer the said weapon with all the upgrades incorporated for somewhat reduced price. So, if you lose your scoped M4 with a silencer, he would offer you a new one at a discounted price. Or you could go for a basic version and fit it with some new/other stuff.

 

* some parts might require that you do some special missions. Maybe only the army or the police or some gang has the required part, so you would need to go in and steal them. Maybe you could break into people houses on your own and steal weapons or ammo, instead of the free pickups on the streets.

 

* different ammo types would bring loads of variety IMO. Hollow tips if you want someone to get really hurt, dum-dums if you have a special grudge on someone, rubber bullets if you need your target alive and kicking. This would be easy to implement as well. For instance, say you had standard, hollow tip and rubber bullets for your 9 mm. You would have three separate counters and one key to switch between ammo types. When you collect ammo, it gets allocated to the corresponding group.

 

* I would also like to see some extra stuff like weapon jams and failures under heavy load. It would bring a nice spin in an otherwise uneventful fire fight biggrin.gif It would be grand if they would introduce some limits into the game. For instance, I think one smaller side arm, an smg and one larger weapon would be more then enough to carry around. With a few grenades and that's it. If you need more, bring it in your car or in a bag or something.

 

* all the upgrades should be handled logically. If you fit your rifle with more powerful ammo for (let's say) armored targets, you would lose something on the fire rate. On the other hand, if you tweak the fire rate and enlarge the clip size, jams could be more probable and such.

 

All in all, definitively doable, would breathe some fresh air into the genre, it would give us something extra to do and spend our money on.

Edited by mkey82
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Obviously the main issue is not necessarily the question of including this sort of thing. The issue is to do with the playability of the weapons functions.

 

At the moment, the way the GTA:IV handles weapons is relatively simple. If you don't have a weapon of that class, you automatically pick up weapons when you walk over them. If you already have a weapon of that class, you automatically pick up the ammo and get told to press a button to replace the weapon you have. It's simple, mostly automatic and predictable. Selecting said weapons for use is also reasonably simple. You cycle through the weapons until you get the one you want or PC gamers only need press one button to jump directly to the weapon they want.

 

The point here is that it's simple, easy playability and makes the game relatively accessable to novice players.

 

Now, myself, I'm all for increasing the depth and complexity of games. I personally wouldn't mind seeing weapon options and accessories providing they can be incorporated without hampering the gameplay. One series of games that I have played in which the weapons have had all sorts of options is the Splinter Cell series. But there are crucial differences that make this work. Firstly, Splinter Cell only has two weapons. Secondly, the nature of the gameplay tends to favour the slow and careful approach which gives you the time to switch weapons and weapon options. There are very few combat scenes in which one might have to work quickly, and then under those circumstances one is not tending to need a weapons' secondary functions.

 

My view is that including this sort of thing is okay, but only providing these things can be incorporated in a predictable way that doesn't hamper gameplay too much.

 

I've read many of the ideas on here and I like a lot of them:

 

The weapons locker.

Laser sights.

Silencers.

Scopes.

Extended clips.

And I don't think anyone has mentioned having different ammunition types, e.g. regular, soft nose, armour piercing, etc. (Whoops. the previous poster already has.)

 

If I were to take an unchained approach to this, this is what I'd look at doing:

 

In an effort to increase realism, I would think about restricting the number and types of weapons that our protagonist can carry at any one time. I know, I know, bear with me here.

 

At the moment, Nico, CJ et al are able to conceal about their person, a melee weapon (which might be as large as a katana or baseball bat), a handgun, a submachine gun, a shotgun, an assault rifle, a sniper rifle, a load of grenades and (to cap it all), a huge weapon like a rocket launcher. And that is not counting the mass amounts of ammunition for all of these. User friendly? Yes. Realistic? No.

 

Now, the weapons locker idea is brilliant. You get to buy all sort of weapons and store them in your safehouses. One could use it to get round when you are forced to take on a particular weapon for a mission by sending the replaced weapon back to the locker. But it also adds another new possibility. That's where you get to store your weapons when you can't carry them. Now. To this we can add some additional clothing options.

 

Now let's say that our protagonist can carry, one small melee weapon concealed, one small firearm tucked in the waistband and one large weapon that you have to hold.

 

To that we can add a weapons accessory, shoulder holsters. Now you can carry two small firearms which would be concealed if one was wearing a suitable short coat or jacket. Large weapons can be clipped onto the holster too, but would only be concealed if a long coat was being worn. Perhaps the waistband should still be available.

 

If you're really going for it, a back holster could be made available in which to store a further one or two large weapons, though these would obviously not be concealed.

 

Now you have a system incorporating clothing, with various levels of concealment available. It could get rather cool when you're going after someone. Long flowing coat, shades, shotgun hidden under the coat. Though this may need some additional physics to get the movement of the coat looking right.

 

Of course restricting the number of weapons carried is a radical move, and not one everyone will like. To ease the playability, the amount of ammo that can be carried could be kept at the present "unrealistic" maximums.

 

This of course, is all highly dependant on ensuring that it can all be incorporated without hampering the gameplay and ease of use. But it'd look great.

Edited by IJM
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  • 1 month later...

Yeah Ryosuke's weapon accessory mod will help it because it has laser attachment,scope attachment,grenade launcher attachment,teargas attachment,shotgun attachment,suppressor attachment,flare attachment,flashlight attachment.And there is a mod named lost and dammed unlocked it has silencer attachment.But they are not available at stores you just have to press keys for them to work.Only ryosuke can make them available at markets and ammunition. sly.gifalien.gifbiggrin.gifsmile.gifblush.gifcolgate.gifconfused.gifdontgetit.gif

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Little William

For some ideas on weapon customization, you guys can read my post "GTA Next Weapons System" to see my ideas to customization. But I do not believe in reducing the amount of weapon slots. It would be less fun. If I want to get less weapons, I'll rather play COD4. I don't want GTA Next to be too realistic in terms of weapons.

Edited by Little William
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