gtasearcher Posted April 1, 2009 Share Posted April 1, 2009 (edited) I was getting tired of always having to change scripts to test CLEOs ('cause I wasn't sure if some would work with TC - NYC or DYOM) so I made this.... It's a helpful tool for all coders out there. And it's MUCH MORE than a stripped .scm. Features 1. The Coords Menu Up there, they are listed your X, Y, Z, Angle (A) and Interior (Int). It's not much of use because of SB's coord tool, but maybe helpful for finding interiors. You can turn it off/on by pressing 3. 2. Status Saving Whenever you want to save your position (and interior), press 5. A file "DEBUGSA.INI" will be created in your San Andreas User Files folder, and it will be read at start-up. 3. Teleport to Marker Go to the in-game map and press RMB to mark it. Then press 4 to teleport there. 4. Easy mission starting Put up to 5 .cms in your CLEO folder (named mis1.cm mis2.cm ... mis5.cm). In-game press 8 to open the mission panel, and you can start any custom mission from there. 5. $ONMISSION manipulating By press in-game 7, you can change the $ONMISSION variable to 1 or 0. 6. Wanted Level Manipulating By pressing in-game 8, you can turn the wanted level on/off (and SAMs, too!) 7. A Sandking Always when you start the Debug Mode, you'll have a Sandking with a special numberplate () in front of ya. Hope scripters will enjoy it! Download *You need SAMI (San Andreas Mod Installer) to install it. **The mod is a MPACK, so you'll still be able to play the normal game. ***Go to start new game and choose "DEBUG SAN ANDREAS". ****The mod uses CLEO opcodes, so your game might crash if not installed. Edited April 16, 2009 by gtasearcher KyanoAng3l0 and TheMariusz700_PL 2 Link to comment Share on other sites More sharing options...
Aimaster Posted April 1, 2009 Share Posted April 1, 2009 Really nice work Link to comment Share on other sites More sharing options...
cj360 Posted April 1, 2009 Share Posted April 1, 2009 Good job gonna use this for sure. Link to comment Share on other sites More sharing options...
_-=Zombie=-_ Posted April 2, 2009 Share Posted April 2, 2009 it looks great! even if i'm not a scrpter this kind of mods are always useful Link to comment Share on other sites More sharing options...
gtasearcher Posted April 2, 2009 Author Share Posted April 2, 2009 Thanks for the comments guys! Give me some ideas for the next version! Link to comment Share on other sites More sharing options...
cj360 Posted April 2, 2009 Share Posted April 2, 2009 One thing I think would be cool is a crash report. Like while SA is loading, playing it writes a log or txt somewhere on what cleo, ipl, ide, col, cars are loaded in case it crashes. That'd be cool Link to comment Share on other sites More sharing options...
gtasearcher Posted April 3, 2009 Author Share Posted April 3, 2009 One thing I think would be cool is a crash report. Like while SA is loading, playing it writes a log or txt somewhere on what cleo, ipl, ide, col, cars are loaded in case it crashes. That'd be cool That would be cool, I can do something like "game originality" check --> so it checks if all the files are existing and NOT modded. What about that? But I don't know if I could make a .txt readeable in notepad - because it would be hard-coded; but I'll make an option to view it in-game Link to comment Share on other sites More sharing options...
_-=Zombie=-_ Posted April 3, 2009 Share Posted April 3, 2009 nice idea Link to comment Share on other sites More sharing options...
gtasearcher Posted April 8, 2009 Author Share Posted April 8, 2009 It looks like the file check isn't possible, when it checks the size of a file (so it knows if it's modded) it returns as -1 But, V2 Released! Download Link in first post. Link to comment Share on other sites More sharing options...
james227uk Posted April 8, 2009 Share Posted April 8, 2009 I think this would solve the teleport height problem: 02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected] Link to comment Share on other sites More sharing options...
nkjellman Posted April 9, 2009 Share Posted April 9, 2009 Can I use this in SA:LC Link to comment Share on other sites More sharing options...
gtasearcher Posted April 9, 2009 Author Share Posted April 9, 2009 Can I use this in SA:LC Yes. Link to comment Share on other sites More sharing options...
TNTX32 Posted April 10, 2009 Share Posted April 10, 2009 Nice Tool for debugging! BTW, what is SA:LC ? Link to comment Share on other sites More sharing options...
james227uk Posted April 10, 2009 Share Posted April 10, 2009 Liberty City in SA i guess Link to comment Share on other sites More sharing options...
shantam777 Posted April 10, 2009 Share Posted April 10, 2009 Nice Tool for debugging! BTW, what is SA:LC ? A Mod which brings the GTAIII LC In San Andreas. Link to comment Share on other sites More sharing options...
Deji Posted July 23, 2009 Share Posted July 23, 2009 My CLEO Script Loading trainer idea getting around a bit? Nice mod, anyways... But can't it be in CLEO (.cs)? I'd much pefer to be able to use my save game, custom built for mod testing Link to comment Share on other sites More sharing options...
cj360 Posted July 23, 2009 Share Posted July 23, 2009 **The mod is a MPACK, so you'll still be able to play the normal game. Looks like someone can't read Link to comment Share on other sites More sharing options...
james227uk Posted July 23, 2009 Share Posted July 23, 2009 Jesus Deji, was there any need to bump this? Link to comment Share on other sites More sharing options...
Deji Posted July 23, 2009 Share Posted July 23, 2009 **The mod is a MPACK, so you'll still be able to play the normal game. Looks like someone can't read Actually, it looks like someone doesn't know what an MPACK exactly is, or YOU can't read my statement. With an MPACK, you cannot use old games cuz it's a different scm and script.img. I'd have to make a new save unique to that MPACK. Jesus Deji, was there any need to bump this? I didn't bump this. Look at the last post. This topic showed up near the top as having new posts in GTAF, so I posted. Link to comment Share on other sites More sharing options...
james227uk Posted July 23, 2009 Share Posted July 23, 2009 The post before yours was posted in April, nearly 3 months ago. Link to comment Share on other sites More sharing options...
User_Fox Posted October 25, 2011 Share Posted October 25, 2011 Hey guys, I have a little prob.. I had installed SA Debug Mod and I choose Debug Mod when I started new game. But I cant enable all its features except Sandking car. Anyway, thx for this mod, it's so cool~ Link to comment Share on other sites More sharing options...
GTA MASTER Posted December 21, 2016 Share Posted December 21, 2016 please any one can tell me full instruction of how to debug script PLEASE PELASE!!!! Link to comment Share on other sites More sharing options...
GTA MASTER Posted December 31, 2016 Share Posted December 31, 2016 please any one can tell me full instruction of how to debug script PLEASE PELASE!!!! Please anyone tell me how to debug script.PleASe FUll InsTruCTIoN!!! Link to comment Share on other sites More sharing options...
Jinx. Posted December 31, 2016 Share Posted December 31, 2016 (edited) Good luck ressurecting the OP. He Is NoT aNsWeRiNg YoU, lOl. Edited December 31, 2016 by Jinx. iFarbod 1 Link to comment Share on other sites More sharing options...
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