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Max Payne 3


Sunrise Driver
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For which platform will you buy Max Payne 3?  

853 members have voted

  1. 1. For which platform will you buy Max Payne 3?

    • PlayStation 3
      212
    • Xbox 360
      230
    • PC
      330


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BullworthAcademy

Posts like these show the sort of attitude of people who prefer the originals have. Blind nostalgia.

 

 

I was only 2 years old when the game came out. confused.gif

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Posts like these show the sort of attitude of people who prefer the originals have. Blind nostalgia.

Yes, because one person represents everyone prefers the originals over the new game. Also, Al Gore represents all democrats, and George Bush represents all republicans.

 

Generalizations make the world go 'round.

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friendly luggage

I haven't played the first two games in about six years! I can't remember much about them.

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Max Payne 3 is the best Max Payne yet

Max Payne 1 sh*ts on Max Payne 3. angry.gif

In the context of when it was released, sure. In terms of a straight comparison, not a chance. MP1 has dated terribly, as has MP2.

Erm it really depends on the person. Sure, technically Max Payne 3 is better but if someone enjoys the game for the story then MP1/2 far exceed 3.

 

MP2 also has not aged badly at all, sure the graphics are bad but its still hella fun to play and the story is still fantastic.

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Posts like these show the sort of attitude of people who prefer the originals have. Blind nostalgia.

Yes, because one person represents everyone prefers the originals over the new game. Also, Al Gore represents all democrats, and George Bush represents all republicans.

 

Generalizations make the world go 'round.

They sure do.

 

On another note, I'm currently aiming to complete New York Minute Hardcore. This mode is the definition of unforgiving.

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Spider-Vice

So I've got the game, I must say Rockstar did a f*cking good job. I'm currently on Chapter 3, when you get shot at the ransom and need to proceed to get the money back. I'm at the part where you need to kill the guys at the VIP lounge, I'm pretty much stuck there, I always start with little ammo and health, and killcam wastes painkillers.

 

I'll keep trying, but any tips? tounge.gif

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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So I've got the game, I must say Rockstar did a f*cking good job. I'm currently on Chapter 3, when you get shot at the ransom and need to proceed to get the money back. I'm at the part where you need to kill the guys at the VIP lounge, I'm pretty much stuck there, I always start with little ammo and health, and killcam wastes painkillers.

 

I'll keep trying, but any tips? tounge.gif

You could restart the chapter. If not, try melee on an enemy and Max will take the guy's gun.

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bluesboyjr

 

No dream sequences

I agree, there should have been some of these in the game. I feel that Rockstar really missed out on having some really cool sequences in the game, and they could have made them even better than the ones in the previous games (personally I found them to be something I could love and hate - the atmosphere was fantastic, but that corridor maze and that blood trail, dear God that was frustrating), but the only manifestation of Max's troubled mind we see is all the weird filters they keep putting over the camera.

 

No comic book panels

Personally, this didn't bother me. I believe that the only reason that the first game had those comic scenes was because full cutscenes for everything would have been way out of their budget, so Remedy used the relatively cheap (most of the models were the developers themselves) method of static images to allow them to tell the full story they wanted to tell. Had they made the game today, I have no doubt that they would have used full cutscenes. The method that Rockstar used to emulate the comic book feel while still not feeling vastly outdated felt alright to me (if a little gimmicky).

 

Lacking sense of humour

Eh, maybe. With the original games, the main narrative itself is relatively humourless, but the NPC banter was fantastic. One of my main problems I voiced against MP3 before getting it was that all the henchmen spoke Portuguese, so a huge aspect of the game was lost (unless you were lucky enough to be bilingual). Someone else told me that "that's what subtitles are for", but nope, when I got the game, they were in Portuguese too, which was a little pointless. I understand the "we want to make you feel Max's sense of alienation", but it does take away part of the Max Payne experience, so I'll give you that one. Plus, while I said the original games' stories were played pretty straight, they had their moments, like finding Vinnie in his Captain Baseball Bat Boy outfit. Apart from a few one liners, everything in MP3 is way too solemn.

 

 

First cardinal rule of gaming:  Thou shalt not force unskippable cutscenes.  Broken.  Technically, the first game had unskippable cutscenes, but at least they were short and pausing them returned you to the main menu.  You pause during a cutscene in MP3 and it just f*cking says "pause".  Blasphemy!

This can get annoying when playing through the game again (I understand that the cutscenes hide the loading times, but I don't see why you can't skip straight to a loading screen that would take less time if you so please). However, this shouldn't be of any problem to you the first time you play the game, unless you don't normally pay any attention to the story in video games (I can't imagine what the first two games would have been like if I'd have skipped all those panels).

 

Second cardinal rule of gaming:  Thou shalt not force check point only saves.  Broken.  Quick saves were established in the first two games, so it's foolish and inconsistent to take it away.  These checkpoints ruin the replay value of the game, especially if your first play through is on hard and you find yourself trying to pass a lot of checkpoints dozens of times each before succeeding like I did.

I wouldn't call that a "cardinal rule of gaming" - the vast majority of video games I've played only allow saving at specific points in the game after you've completed certain objectives. The first two Max Paynes were very unique in allowing you to save whenever you want, and allowing you to resume the game from exactly that point. Personally, I didn't quicksave all that often in the first two games, only when I came across something extremely frustrating, like that bloody blood maze. I felt that the spacing of checkpoints in MP3 isn't too bad by any means - they're usually positioned after each wave/room of enemies, like pretty much any other shooter. I've played through the game twice (on Medium and Hard) and I rarely felt myself repeating the same stretch too often.

 

Next, this game is absurdly linear, like bordering on SMB linear. Many times throughout each level either doors lock behind you or you jump down a ledge you can't get back up, so there's no going back to search around or pick up ammo. That's especially bad when there are golden gun parts and clues to find.

To be honest, the first two games were pretty linear in terms of gameplay too - just because the areas stayed open, doesn't mean you had any reason to go back, because you'd just be trekking through empty rooms. As for the collectables, I usually only focus on them on my second playthrough in any linear game, so that didn't bother me because I'd know which door would trigger a cutscene.

 

Not only is the game absurdly linear, but it also feels like you're being pushed along a conveyor belt throughout the game.  If Max doesn't bitch at you to pick up the pace, then you can be guaranteed an NPC will be there to bitch at you instead.  Also, there are times you may try searching an area only to be sucked into a cutscene that pushes you on to the next area.

That never bothered me - can't you just ignore them? I managed to when I was looking for collectables on my second playthrough. It also allows for some of the best bits of banter in the game (there's gotta be something to fill in for all the missing enemy lines), including my personal favourite: if you hang around for too long in the monorail station in the last level, Max, in true Max Payne fashion, will break the fourth wall and call you, the player, an asshole - however, I'll admit you have to be waiting around for a really long time to trigger that; I only found out because someone posted it on TVTropes.

 

Now, let me point out how much less interactive everything is than in the first two games.  In the first two games you could open cabinets to search for things, turn on facets, flush toilets, shoot fire extinguishers and watch them leak, get cola out of vending machines, shoot the can of cola and watch it explode, etc.  None of those things are possible in MP3. Maybe it could be argued that these little things aren't important, but neglecting them shows laziness in development.  The fact that they didn't go the distance to give the environments that extra touch really dulls the experience.

I'll admit, this was another thing that was missing. I guess that Rockstar could use the excuse that, because of the realistic manner that they wanted to portray the character during gameplay (which I'll get on to later), they would have to have done motion capture for Max interacting with every object. I don't see why they couldn't have used the generic "point" gesture from the first games, but I dunno. There are rare moments where you can interact with the environment (not including those amazing piano scenes), like in the yacht level, there's a painting on the bridge that, if you walk up to it, it'll fall off, opening up a safe behind it revealing a golden gun part, but these just leave you wanting more.

 

Max can no longer jump in MP3.  Why the f*ck not?  Sure, you can still shoot dodge, you can "vault" over some objects, but taking away such a basic movement makes the game feel stripped down.  In the first two games jumping allowed you to get on top of stuff to search for things, so again, more interactivity gone.

Eh, this didn't trouble me too much. I can't remember doing that much jumping in the first two games. Max can still climb on top of things (there's a golden gun part in the docks level that has to be reached at the top of a stack of shipping crates), but like I said, eh.

 

Max can no longer carry a lead pipe or baseball bat in MP3.  In the first two games you could go around swinging and vandalizing the environments i.e. knock pictures off walls and just break stuff, but most importantly you could do melee only attacks.  Melee attacks only happen in MP3 if an enemy is close enough.  Again, this leaves the game feeling stripped down.

The environment is still very destructible. Anything that looks like it can be broken, usually can, like most things made of glass and things like computers and vending machines. There's also plenty of stuff to send flying - one of the earlier levels involves going through a large kitchen, and I made a point of knocking all the pots and pans off the walls. You just have to use bullets or your own body weight to do so.

 

Max no longer carries grenades or molotovs.  I don't even have to explain what a dick move it was to take this away.

This is another thing I'll agree with you on. I can't see why you can't hang a few grenades from your belt like in multiplayer.

 

Max can't carry more than 3 weapons at a time and the weapon wheel sucks.  Another fine example of realism gone awry in a Rockstar game.

This is the whole character realism thing I mentioned earlier - the character you control acts and moves in the most lifelike way I've ever seen in a video game, but this means there have to be some limits - he can't just be pulling an entire arsenal out from under his shirt. Personally, as someone who usually sticks to one weapon at a time while playing video games (including the first two Max Paynes), picking up a new one when I'm out of ammo. It all depends on your playing style, I guess. The weapon wheel felt fine to me - I'd rather have that then have to scroll through all my weapons like in the first two games.

 

The cover system is not all that good.  You can't take cover if Max is on stairs or an incline nor can he round corners nor quickly maneuver from one cover spot to another.  Sometimes it feels like he takes his sweet ass time to enter cover as well.

I didn't have too much trouble with the cover system, though I'll admit that sometimes he can get a little too "sticky" to it - trying to get around quickly in the hangar was a bitch. However, this is a Max Payne game - you shouldn't be getting too comfortable with the cover system in the first place.

 

MP3 does not challenge you to figure out jack sh*t with the exception of one shootout that requires you to destroy part of the environment to defeat one of the "bosses". Even then Max hints at what you need to do.  In the first two games, there were plenty of times you had to stop and think about what you had to do to get past certain points.  So not only are the level designs more linear and less interactive, they're incredibly dumbed down too.

Eh, I don't remember having that many moments in the first two games, apart from the climaxes of each game which both required you to "shoot the cables holding up the thingy", which was pretty obvious, especially in the second game. I think there might have been one or two "shoot at explosives to break down wall" moments, but I think there might have been one of those in MP3 too. There's plenty of opportunities too use you imagination without being told too - for example, in the bus depot, if you shoot at the controls on the stand holding up the buses being worked on, you can squash any enemies standing beneath.

 

 

Do I need to explain why this feels nothing like a Max Payne game?  Alright I will.  He's now an alcoholic?  Talk about a lame, cliched plot tool that just doesn't fit the character.  He runs to Brazil like a little bitch after what went down in New Jersey?  Again, it contradicts the character.  The real, sober Max would have seen through Passos and told him to go f*ck himself. Where is the humor of the first two games?  For such a generic story, it's way too nihilistic, serious and depressing.  No graphic novel panels?  Another key trademark of the series gone.  Instead we're bombarded with visually offensive nonsense while random words from the dialogue are thrown on screen and it happens far too often throughout.

You've got to remember that this is Dan Houser writing this time - bless him, he can't seem to write a single story that doesn't have half the characters involved in some form of substance abuse. However, something else you should remember is that it's been almost nine years since the last Max Payne game - over that length of time, people change. The three-part comic book Houser and Sam Lake are writing is supposed to shed some light into what happened to Max during that time, which may help you enjoy the game more. After MP2, what else did Max have going for him? He'd let people he loved die (twice), he'd avenged their deaths (twice), and managed to spiral back down each time. I'm glad they took him out of New York - it's been done, twice (plus, if you view it purely as a Rockstar game, almost every one of their games is set in New York or Los Angeles, so thank God they're going somewhere new). Taking Max too a new place allows for new things to be done with the character - if MP3 had been just like the previous two games, people would have been complaining that nothing had changed in nine years.

 

I'll admit, the plot isn't that solid, and Houser isn't the greatest writer in the business, but the original games weren't complete masterpieces either - I'm undecided over whether I'd rather have MP3's super serious attitude or MP1's cheesefest. Supposedly, Sam Lake and other members of Remedy who worked on the first games were allowed to provide their creative input whenever they wished, so nothing that would seem too out of character would have made it into the game. I think it's important to look at each game for what they are - the first game was released in 2001, the same year as Grand Theft Auto III, Devil May Cry, Metal Gear Solid 2, Silent Hill 2 and the GameCube and Xbox systems. It is older than the entire Halo and Call of Duty franchises. Max Payne 3 was always going to be a very different game, born from a very different time, a time of cover systems and various shades of brown. Is is a "true" Max Payne game? Perhaps not. Even if Remedy themselves had made MP3, it would still sit in a very different cage to the first two games. The fact that it is helmed by a different set of hands undoubtedly makes that difference even greater. This is Max Payne, as interpreted by someone else. You're going to get the same issues you get when someone makes a film out of a book. If you can enjoy the game more by thinking of it as "The Adventures of Moody Fat Guy in Sunny Brazil" instead of "Max Payne 3", by all means go ahead.

 

Though I'll be the first to admit that, when I think of Max Payne, I don't think of blowing sh*t up with a grenade launcher out of the sunroof of a car speeding down a runway. Who the f*ck came up with that ending?

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Mister Pink

The more I play this game, the more I fall in love with it. I really feel connected to most of Rockstar's vision. The music in the game reminds me of classic action films with a darkness and atmosphere of The Warriors' music.

 

I'm saving the last couple of levels til later and I'm slowly but surely ranking up in Multiplayer.

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The Wereodile

I want to add my two cents into the "Max Payne 3 isn't a Max Payne game" debate. There's not really any reason to, but hey.

 

I didn't have much interest in Max Payne before 3, I admit. So I picked up 1 & 2 a couple of months before the game came out. For this reason I think I have a shield from the nostalgia that comes from a lot of people about 1 & 2, especially 1. Don't get me wrong, I enjoyed both games immensely, especially 2, which I would put only a notch or two below Max Payne 3.

 

For one, I found the comic book panels pretty tacky and gimmicky. Less so in 2, but in 1 it really feels like they were only there because as was mentioned earlier, cut scenes were expensive back then. They were improved a lot in MP2, but still felt pretty outdated. And I really believe that if Remedy had made MP3, they probably would have done something really similar to what R* did with the cutscenes, minus the annoying blurs, to be honest.

 

I was glad when I found out there would be no nightmare sequences in MP3. Those blood trails were a bitch and took away from my enjoyment of the game a bit. Although some freaky hallucinations in MP3 would have been pretty cool.

 

It's silly when people say R* turned Max Payne into a cover shooter, when Remedy would have obviously done the same thing had they developed the game. First of all, I disagree completely with the notion that MP3 is a cover shooter. Staying in cover for more than 30 seconds will get your ass killed on the higher difficulties. Part of the reason people say MP3 doesn't feel like Max Payne is because they're probably hiding behind cover the entire time instead of playing it like a Max Payne game. Second, do people really think that Remedy wouldn't have put in a cover system if they had made the game? In a third person shooter in 2012? Yeah, okay.

 

Overall, the game felt very much like a Max Payne game to me, especially after playing through the first two pretty much right before. Although, I'd agree that the finale of hanging outside the sunroof of the car with a grenade launcher on an airport runway while metal music was playing felt prettyyyyyy out of place. It made me laugh, actually. tounge2.gif

 

So for me, MP3>/=MP2>MP1

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BullworthAcademy

In my opinion,Max Payne 1 is the best Max Payne 3 is the second best Max Payne 2 is the third best.

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Barry Spock

I got a couple o questions:

 

Does the gorilla mask rank up? Mine is a light brown colour but I wanted black.

 

In MP, the little Kong square that shows a player's level is sometimes coloured and a circle. Then tonight I saw one that was a tombstone shape. What's the deal with that -- how do you get the diff kinds?

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Spider-Vice
So I've got the game, I must say Rockstar did a f*cking good job. I'm currently on Chapter 3, when you get shot at the ransom and need to proceed to get the money back. I'm at the part where you need to kill the guys at the VIP lounge, I'm pretty much stuck there, I always start with little ammo and health, and killcam wastes painkillers.

 

I'll keep trying, but any tips? tounge.gif

You could restart the chapter. If not, try melee on an enemy and Max will take the guy's gun.

Haha, nope, just passed it. I'm now on Chapter V, fighting the guys on the docks. icon14.gif

 

I never really played the first 2 games, only a little, but I think Max Payne 3 has a pretty good story, well, maybe not compared to 1 and 2 but it does seem to fit in well.

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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BullworthAcademy
So I've got the game, I must say Rockstar did a f*cking good job. I'm currently on Chapter 3, when you get shot at the ransom and need to proceed to get the money back. I'm at the part where you need to kill the guys at the VIP lounge, I'm pretty much stuck there, I always start with little ammo and health, and killcam wastes painkillers.

 

I'll keep trying, but any tips? tounge.gif

You could restart the chapter. If not, try melee on an enemy and Max will take the guy's gun.

Haha, nope, just passed it. I'm now on Chapter V, fighting the guys on the docks. icon14.gif

 

I never really played the first 2 games, only a little, but I think Max Payne 3 has a pretty good story, well, maybe not compared to 1 and 2 but it does seem to fit in well.

The checkpoints on that chapter SUCK.

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In MP, the little Kong square that shows a player's level is sometimes coloured and a circle. Then tonight I saw one that was a tombstone shape. What's the deal with that -- how do you get the diff kinds?

Go into legend, once then twice. Yet to see what the symbol for third time looks like.

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Great story, great gameplay and not dumbed down at all! This was awesome. Be right back, going to play some multiplayer haha! Good job rockstar.

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Creed Bratton

So I played it on my friends Xbox.

 

There isn't an ounce of noir in this game. Just because the main character has inner monologues all the time doesn't make it noir. It's just a third person action game and Max is no longer just an average cop. He's a f*ckin' beast. A John McClane kind of badass motherf*cker action hero. What the hell?

 

Also, his character is completely different from the one in MP1 and MP2. The name is the same, the voice is the same, but it's not the same character. Even in Max Payne 2 he wasn't so depressed. And now, after 8 years (is it?) he's more depressed than ever and for 3/4 of the game he's feeling sorry for himself. Listening to his emo talk was annoying. He became a whiny little bitch with the abilities of a 90s action movie character. It's ridiculous.

 

I think that Rockstar completely missed the point of his character. From his state in MP2 to what he became in MP3 is just a very extreme change. And it's just not believable. Changing his face only made matters worse because with such an extreme change in his character and then his appearance, he was like a complete stranger.

 

Sending him to Brazil didn't help the cause either. And the music is just a generic action movie adrenaline pumping beat all the time. I didn't want to be one of those guys who said that this isn't Max Payne because he's in Brazil, but it sort of is the truth. The only time I felt like I was playing a Max Payne game was during NYC flashbacks. And even those bits didn't feel very noir.

 

I don't know what else to say. On it's own, it's a great game and I like it very much. Wonderful addictive shooting mechanics (that will hopefully be there in GTA V), interesting story, challenging even on medium difficulty etc. But as a Max Payne game it failed miserably in my opinion.

 

I don like this song very much though. And I thought it was put to good use during the airport shootout

 

 

Edited by GTAvanja
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Staying in cover for more than 30 seconds will get your ass killed on the higher difficulties. Part of the reason people say MP3 doesn't feel like Max Payne is because they're probably hiding behind cover the entire time instead of playing it like a Max Payne game.

I'v just finished the game today and I realised I was forcing myself to use shoot dodge rather than needing to do it. Sitting in cover, more so in the later chapters, was the most effective way of getting through a room and not wasting painkillers or outright being shot in the face. I ended up being more tactical with when I used shoot dodge than I ever remember being in 1 and 2. It may all be because I was playing in Medium.

 

Great game though. I enjoyed the atmosphere. It was great to see New Jersey flashbacks. Adored the musical scores. Enjoyed the shootouts and action sequences even though some felt over the top. The TVs were humorous, the pianos genius. It didn't feel completely like Max Payne but what still remained was done perfectly. The words popping up during cutscenes should only have been used for key words not for every 2 sentences.

 

EDIT: @GTAvanja - That's become one of my favourite moments in the game actually. So much fun shooting with that in the background. Similarly to the moment when the full song with lyrics (I forget the name) came on in RDR.

Edited by kippers.

kippers.png

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I have found an interesting texture from Max Payne 3 smile.gif

user posted image

 

HHnErXC.png


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It saddens me to see people get stuck in the past. Looks like some people just wanted MP1 with better graphics. Sometimes, the feeling to a series of games NEEDS to change. At the beginning of the game I felt Max was just looking for a way out of his daily routine of drinking and popping pills, he moved to Brazil where he, by the end, started to understand himself a little better.

 

This could describe it a little : http://www.youtube.com/watch?v=3Ccl0CXiSuQ

Edited by Toup
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friendly luggage

Ooh that fourth image is a little controversial. It's been over a week now since PC release and my copy still hasn't arrived sad.gif

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I have found an interesting texture from Max Payne 3 smile.gif

http://i.imgur.com/1lSzPl.jpg

 

Do you have any idea from where it is? I mean, inside the game, do you know if it's from a magazine or something like that?

And they are four separated images or only one?

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bluesboyjr
Ooh that fourth image is a little controversial.

It's a real advert the WWF ran in Brazil. By the looks of them, they're all real adverts from Brazil. Maybe the developers used them for "inspiration" when designing the ads you see in game, although that wouldn't explain how they ended up in the game's files.

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There isn't an ounce of noir in this game. Just because the main character has inner monologues all the time doesn't make it noir. It's just a third person action game and Max is no longer just an average cop. He's a f*ckin' beast. A John McClane kind of badass motherf*cker action hero. What the hell?

Noir isn't restricted to one place. While I agree that some parts of the game are less noir than others, there are some very noir parts, like the UFE attack on the Favela and the shootout at the police station, they were quite noir.

 

Also, since when has Max just been "a normal cop?" Since day one, he's been diving round corners in Bullet Time dueling two Berretas and putting bullets into five different Italian American stereotypes before doing it again another ten times. The only thing that's changed in this one is his age and the racial group. Hell, MP1 ended with Max taking down a helicopter by dropping a pole onto it, how is that not badass?

 

 

Also, his character is completely different from the one in MP1 and MP2. The name is the same, the voice is the same, but it's not the same character. Even in Max Payne 2 he wasn't so depressed. And now, after 8 years (is it?) he's more depressed than ever and for 3/4 of the game he's feeling sorry for himself. Listening to his emo talk was annoying. He became a whiny little bitch with the abilities of a 90s action movie character. It's ridiculous.

 

 

Firstly, Max would have become this depressed if he had more time between games. You can tell that Max was going down that dark road at the beginning MP2, it was just that Mona kicked him out of it. With Mona dead, Max falls back into his depression at the end of MP2. Considering it was 9 years since those events, Max is understandably broken. The time difference between the first two was just two years so its understandable that the more time that passed made him depressed. Over a long length of time, people change. Max isn't Mario or Mickey, he changes over time.

 

 

I think that Rockstar completely missed the point of his character. From his state in MP2 to what he became in MP3 is just a very extreme change. And it's just not believable. Changing his face only made matters worse because with such an extreme change in his character and then his appearance, he was like a complete stranger.

 

You do know that this IS James MccAffrey as Max Payne. The voice and the face have come into a full circle so they're now the same. Also, I think he looks a lot like the Tim Gibbons character model from MP2, there's not a big change. Also, shaving his head is symbolic for the story, he's overcoming his drinking addiction and starting again. Hence, the bald head represents a new clean slate for him and its woven in quite well, even if he does look like Father Grigori on holiday.

 

BluesboyJr and TheWereophile: Exactly, agree with most of your posts. Although I felt the ending was appropriately over the top, considering the last two games' ending, where you shot down a helicopter and gunned down a guy on a giant chandelier shooting grenades at you. In fact, its almost as though MP3's ending was a mixture of the last two games, where you kill a guy shooting grenades then take down an aircraft in a ridiculous fashion.

Edited by AceRay
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i can't believe i still haven't beaten the game, lol i took a little break from it for a couple weeks and just started playing it again. i STILL haven't beaten the campaign, i'm stuck on chapter 12 on the rooftops where the building is collapsing, i can't beat the boss at all.. i've tried beating him at least 50 times and i just can't. any tips?

That part was chocolate cake with filthy, filthy fudge in the center. Granted I was playing on normal, but you should have come across an RPD (I believe) on your way up. I just went into cover, waited for bullettime to fill up, popped up and unloaded on the c*nts head.

wish i could say the same. i have one of the assault rifles (LM something i think) and can't back track to the sniper spot, there's no RPD to be found. so i'm stuck with this assault rifle and a bull. any time i pop out of cover to shoot him in the face i die in about half a second. even between his bursts, i still end up getting popped or the building blows up.

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Mister Pink

I really agree with AceRay. I think it's a fantastic progression of character development. He seems like the same Max to me. If someone got tired of listening to him whinge, I may suggest that they themselves has just matured a little since the game. People don't factor in that they change, not just Max Payne. So something you liked back 10 years ago may not be the same as you have in the memory of your head.

 

I also think they did a great job of aging him. The game is almost like a 'where are they now' that you get to play through. I'd personally love to see more of that in gaming.

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Game is extremely fluent and fun. Still think the gore in some ways was better in Read dead though, but i understand they are totally different games. Bullet cam is probably the coolest thing ever, very satisfying.

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I really agree with AceRay. I think it's a fantastic progression of character development. He seems like the same Max to me. If someone got tired of listening to him whinge, I may suggest that they themselves has just matured a little since the game. People don't factor in that they change, not just Max Payne. So something you liked back 10 years ago may not be the same as you have in the memory of your head.

 

I also think they did a great job of aging him. The game is almost like a 'where are they now' that you get to play through. I'd personally love to see more of that in gaming.

Yeah, it's like in films when they return an iconic character and see him how he is older. Actually thinking back to when this has happened in film (Indy 4...), this was done expertly.

 

But I suppose Max Payne 3 is an example of how gamers nowadays can never be pleased. It's a great run and game shooter that doesn't rely on cover, no regenerative health, challenging, brilliant technology, attention to detail, a lot of single player content etc. All things that gamers say they want, but when they get it? Nope, apparently it isn't what they want.

I'm not referring to anyone in this thread, just the broader internet in general.

 

Oh and I was going well on my NYM Hardcore run last night but died on the last part of Chapter 10 when I went into Last Man Standing mode and couldn't see past the smoke. Needless to say, I wasn't very happy having nearly 4 hours down the drain suicidal.gif

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Spider-Vice
So I've got the game, I must say Rockstar did a f*cking good job. I'm currently on Chapter 3, when you get shot at the ransom and need to proceed to get the money back. I'm at the part where you need to kill the guys at the VIP lounge, I'm pretty much stuck there, I always start with little ammo and health, and killcam wastes painkillers.

 

I'll keep trying, but any tips? tounge.gif

You could restart the chapter. If not, try melee on an enemy and Max will take the guy's gun.

Haha, nope, just passed it. I'm now on Chapter V, fighting the guys on the docks. icon14.gif

 

I never really played the first 2 games, only a little, but I think Max Payne 3 has a pretty good story, well, maybe not compared to 1 and 2 but it does seem to fit in well.

The checkpoints on that chapter SUCK.

Tell me about it, I had to try it like 10 times before finishing it. I was amazed by the explosion effects really, Rockstar has done a very good job. I reached the Favelas now, stuck inside the crack factory or whatever that is with almost no ammo and little painkillers, again. When I get to the stairs 3 guys just come from nowhere so I get pretty much stuck.

 

Anyway the game is awesome, really really.

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69_black_69

Is there anyone know why i can't set my directx Version into dx 11?

I can only played it in 9, if i set them on 10 or 11, it'll not respond and stuck at copyright splash screen.

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