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Gforce

[IV][Rel]GTA-IV Scripts Centre

Recommended Posts

Gforce

 

GTA-IV Script Centre (Released/Update in Progress)

 

user posted image

 

GTA-IV WPL-IO (Released/Update in Progress)

 

user posted image

 

Allows exporting of mapped objects data, single or multiple objects to the max listener or to a .mpl (max placement lines) file which will soon be openable then exportable with WPL Manager by UZI-I.

 

IDE-IV (Released)

 

user posted image

 

Changelog for IDE-IV v0.3b

 

Bounds Sphere ability added

filename extensions for .wtd,.wad,.wdd no longer show in text boxes

some internal code optimisations

new name

 

Known bugs

 

script crash if you try to get bounds info for a bounding box from a bounding sphere and vice versa (still working on this)

 

GTA-IV Water-IO (Released/Update in Progress)

 

user posted image

 

imports and exports water.dat files for GTA-SA and GTA-IV.

 

GTA-IV Texture List-IO (Released/Being replaced by WTD-IV)

 

user posted image

 

Exports a list of textures used for a model in a max scene, hopefully REspawn will support texture list importing in G-Texture.

 

Occlu-IO (Released/Update in Progress)

 

user posted image

 

imports and exports GTA-SA and GTA-IV occlu files.

 

Dat-Path-IO (Released/Update in Progress)

 

user posted image

 

imports and exports GTA-IV plane and train paths, including the cable cars.

 

Zon-IO (Released/Update in Progress)

 

user posted image

 

imports and exports GTA-IV info.zon and map.zon files.

 

 

W.I.P. Scripts coming soon

 

 

WDR-IV (W.I.P.)

 

user posted image

 

Bounds-IV (W.I.P.)

 

user posted image

 

WTD-IV (W.I.P.)

 

user posted image

 

eventually this will be a full suite of 3D Studio Max scripts for mapping/modding GTA-IV

 

updated release 17th October 2009

 

Edited by Gforce

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Johnline

FIRST POST!

 

 

 

oh and brilliant work gforce

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uNi

Awesome work Gforce, this will be handy for a lot of us!

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gtaps2modder

=========================

Very interesing. What about working with WPL sections? (all WPL`s has up to 16 sections and WPL Manager can edit only one of them).

=========================

Currenly there is one tool in developing stage to work with all sections - GTA IV Placement Tool by Dageron (he is Russian like me).

 

Of course the first section is pretty easy:

user posted image

But some are a bit hard with lots of unknown sections:

user posted image user posted image

 

Do not ask about it yet, please - it is WIP, I just only have tool pre-release from author) biggrin.gif

Edited by gtaps2modder

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JostVice

Ahhh, you beat me! damn you, G tounge2.gif

 

Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well smile.gif Then maybe you can add some Collada importer and that is it, totally working MAP IO

 

I will anyway start my own one ph34r.gif

 

@gtaps2modder: We actually have a WPL editor Yoann's WPL manager

 

 

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coin-god
Looks very usefull. Good work G icon14.gif

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Gforce
Ahhh, you beat me! damn you, G tounge2.gif

 

Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well smile.gif Then maybe you can add some Collada importer and that is it, totally working MAP IO

 

I will anyway start my own one ph34r.gif

 

@gtaps2modder: We actually have a WPL editor Yoann's WPL manager

funny you should mention Collada, i've been working on a little script that will allow the .dae files to be imported but keep them grouped together using the .dae filename as a group name wink.gif

 

@gtaps2modder; i can't view your screenshots atm so i will look at them on another PC when i get time, but are you sure you're not confusing the .wpl files with .ide ?

 

updated screenie of the first (obj) section of IDE-IO added to first post monocle.gif

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KnightProwl

OMG, great job gforce, dude, you gotta make others, like for vehicles and peds/players, just gotta man, i mean, i know it would be so damn hard to do, but for someone of your talent, man, it would be no time, but hey, keep them coming, btw, one question, you do plan to make others like vehicles and peds and stuff right?, if you dont, you might let me and others down, i mean, why make all but vehicles and stuff, i mean that makes no since to me, but hey, if oleg from zmodeler can do it, you can too, i mean, he did make the importer, so why not just make both smile.gif, but just take your time dude, your gonna need it, for all this, but so far your doing a great job, anyways, thannks so much for all so far, hope to see a sh*tload more in near future, cant wait, anyways, peace gforce and the rest

 

KP

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vulkan

How can I run it on 3d max 9? 3dmax9 reported error then run.

Edited by vulkan

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gtaps2modder

I am absoloutly shure. WPL files can have up to 15 sections.

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Gforce

 

How can I run it on 3d max 9? 3dmax9 reported error then run.

you should have no problems with Max9 as it was all built on Max 9.

 

you got the files in the scripts folder as they are in the download ?

 

@KnightProwl: there's a clue in my release post, i don't do vehicles wink.gif

 

@gtaps2modder: if thats the case, we need another WPL decrypter confused.gif

 

Edit: i just took a closer look on the modding wiki and now i see we need a new WPL decrypter that decodes all sections suicidal.gif

Edited by Gforce

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KnightProwl

omg are you serious???, no vehicle tools, damn man, i thought that would be easy for ya, but i guess it isnt, as there isnt any yet to date, except for zmodeler, and zmodeler is gay, and btw, if anyone ever does make them vehicles tools, i would be very grateful, anyways, thanks for letting me know, peace bye

 

KP

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Gforce
I can send you this tool in PM or open this page:

http://forums.gtamodding.ru/index.php?show...89&st=0&start=0

and download the tool

 

(use google translate)

yes please, a link to the file would be appreciated, hopefully it's not on a fileshare site, because the only fileshare site i can access from this PC atm is "filefactory"

 

@KnightProwl: i'm not completely ruling out a vehicle exporter, it's just that the main focus of this set of max scripts is mapping orientated, i'll see what i can do when this set is completed.

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gtaps2modder

Direct download

If you need, I can translate it to English.

 

Btw, can you give to Dageron source of your WPL MaxScript? Hope he will be able to add supporting of all sections icon14.gif . He said that he can give all documentation of researches to you, but he dont want to give Yoann acess for it (I cant understand why).

 

P.S. Can you give me your MSN or ICQ?

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UZI-I

Maybe because he is just a lil' f*cker ?

 

The way this community is taking is really bad. Each people try to beat other. Nobody share the research they've done...

Why the f*ck are you trying to make your karma better ?

 

Everything done since the GTA Modding community exist was done by good people... We've lost a lot of those good guy confused.gif

Yes there is some skilled guy but remember that sentence : "Your knowledge is nothing if it isn't shared...."

 

Everything I done is free and open-source (most of public project) because that's the way of doing things good. That's how a community can grow up...

 

Sorry for my bad english. Now please come back to the initial topic...

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gtaps2modder

I dont know why he has such opinions, anyway sorry. I will talk to him seriously smile.gif

 

I can just only say that soon it will be english release of the tool)

If you want to discuss .wpl format, please tell me the thread where to do that)) I also have some info)

 

Sorry, lets really get back to main topic...

Edited by gtaps2modder

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vulkan
How can I run it on 3d max 9? 3dmax9 reported error then run.

you should have no problems with Max9 as it was all built on Max 9.

 

you got the files in the scripts folder as they are in the download ?

I put it to: max9\scripts\

(GTAIV_Script_Centre.mse to startup and GTAIV_water_IO.mse, GTAIV_wpl_IO.mse to Gforce_IV_Scripts). Autostart does work, but max9 reported error.

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Aschratt

Great work! I had not yet time to test this, but I definitly will when I got some free minutes. Looking forward to this! smile.gif

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Gforce
How can I run it on 3d max 9? 3dmax9 reported error then run.

you should have no problems with Max9 as it was all built on Max 9.

 

you got the files in the scripts folder as they are in the download ?

I put it to: max9\scripts\

(GTAIV_Script_Centre.mse to startup and GTAIV_water_IO.mse, GTAIV_wpl_IO.mse to Gforce_IV_Scripts). Autostart does work, but max9 reported error.

well i have no idea why it's giving you problems, maybe try switching into OpenGL mode will help.

 

i made these scripts with 3D Studio Max 9 SP2 with Hotfix4.

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KnightProwl

well gforce, im glad to hear this, i understand you gotta make the rest first, but once you do get to the vehicles and players and peds and w/e else, then ill be happy, and good luck man, your the first to do this with 3ds max, but keep it up man, btw, i used these scripts with 3ds max 2009 32bit, and i must say i like them, it may be a bit getting used to it, but hey, gotta learn everything, so keep up this great stuff, thanks again, peace bye

 

KP

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JostVice

I think you're a bit lost here, Knight, if you're waiting for a model importer script, Gforce just released here some scripts to work with the map data files, I don't think he is that advanced into maxscripting (Well, sorry if you are, G tounge.gif

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vulkan
i made these scripts with 3D Studio Max 9 SP2 with Hotfix4.

Thanks... I try another version

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Gforce

just a quick update, scripting for GTAIV IDE-IO is around 80% but i have a fully working exporter, mainly the 2dfx and mlo sections to do next.

 

Texture List Exporter is almost updated/finished too.

 

quick screenie

 

user posted image

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chngdman

f*ck, that's awesome. Good work man, eyes wide and watching!

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KnightProwl

hey, just wanted to say great work so far gforce, hope to see more in the near future, so that possibly, we can have vehicles and others ingame like we all want, as ive always said, just take your time and it will work out wink.gif, anyways, thanks for doing this, we all are indented to you man, your probably the first and only one to do this, so cheers tounge.gif, anyways, thanks, and peace

 

KP

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Gforce

just a quick bump to say, i've added 2DFX-IO, Occlu-IO and Zon-IO preview pics to the first post wink.gif

 

here are 2 more showing Occlu-IO working in Max with the Water-IO

 

user posted imageuser posted image

Edited by Gforce

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Gforce

Dat-Path-IO in action, imports and exports GTAIV plane and train paths wink.gif

 

user posted image

 

Edit: oooops, double posted but meh, my topic and it's progress tounge.gif

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Gforce

Ok triple post !!!!

 

new version of Scripts Centre has been uploaded, first post updated.

 

now includes:

 

WPL-IO .... completely re-written new version

Water-IO

Occlu-IO .... new

Dat Paths-IO .... new

Texture List-IO .... new

 

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