Gforce Posted March 16, 2009 Share Posted March 16, 2009 (edited) GTA-IV Script Centre (Released/Update in Progress) GTA-IV WPL-IO (Released/Update in Progress) Allows exporting of mapped objects data, single or multiple objects to the max listener or to a .mpl (max placement lines) file which will soon be openable then exportable with WPL Manager by UZI-I. IDE-IV (Released) Changelog for IDE-IV v0.3b Bounds Sphere ability added filename extensions for .wtd,.wad,.wdd no longer show in text boxes some internal code optimisations new name Known bugs script crash if you try to get bounds info for a bounding box from a bounding sphere and vice versa (still working on this) GTA-IV Water-IO (Released/Update in Progress) imports and exports water.dat files for GTA-SA and GTA-IV. GTA-IV Texture List-IO (Released/Being replaced by WTD-IV) Exports a list of textures used for a model in a max scene, hopefully REspawn will support texture list importing in G-Texture. Occlu-IO (Released/Update in Progress) imports and exports GTA-SA and GTA-IV occlu files. Dat-Path-IO (Released/Update in Progress) imports and exports GTA-IV plane and train paths, including the cable cars. Zon-IO (Released/Update in Progress) imports and exports GTA-IV info.zon and map.zon files. W.I.P. Scripts coming soon WDR-IV (W.I.P.) Bounds-IV (W.I.P.) WTD-IV (W.I.P.) eventually this will be a full suite of 3D Studio Max scripts for mapping/modding GTA-IV updated release 17th October 2009 Edited November 11, 2009 by Gforce Link to comment Share on other sites More sharing options...
Johnline Posted March 16, 2009 Share Posted March 16, 2009 FIRST POST! oh and brilliant work gforce Link to comment Share on other sites More sharing options...
uNi Posted March 16, 2009 Share Posted March 16, 2009 Awesome work Gforce, this will be handy for a lot of us! Link to comment Share on other sites More sharing options...
gtaps2modder Posted March 16, 2009 Share Posted March 16, 2009 (edited) ========================= Very interesing. What about working with WPL sections? (all WPL`s has up to 16 sections and WPL Manager can edit only one of them). ========================= Currenly there is one tool in developing stage to work with all sections - GTA IV Placement Tool by Dageron (he is Russian like me). Of course the first section is pretty easy: But some are a bit hard with lots of unknown sections: Do not ask about it yet, please - it is WIP, I just only have tool pre-release from author) Edited March 16, 2009 by gtaps2modder Link to comment Share on other sites More sharing options...
JostVice Posted March 16, 2009 Share Posted March 16, 2009 Ahhh, you beat me! damn you, G Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well Then maybe you can add some Collada importer and that is it, totally working MAP IO I will anyway start my own one @gtaps2modder: We actually have a WPL editor Yoann's WPL manager Link to comment Share on other sites More sharing options...
coin-god Posted March 16, 2009 Share Posted March 16, 2009 Looks very usefull. Good work G Link to comment Share on other sites More sharing options...
Gforce Posted March 17, 2009 Author Share Posted March 17, 2009 Ahhh, you beat me! damn you, G Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well Then maybe you can add some Collada importer and that is it, totally working MAP IO I will anyway start my own one @gtaps2modder: We actually have a WPL editor Yoann's WPL manager funny you should mention Collada, i've been working on a little script that will allow the .dae files to be imported but keep them grouped together using the .dae filename as a group name @gtaps2modder; i can't view your screenshots atm so i will look at them on another PC when i get time, but are you sure you're not confusing the .wpl files with .ide ? updated screenie of the first (obj) section of IDE-IO added to first post Link to comment Share on other sites More sharing options...
KnightProwl Posted March 17, 2009 Share Posted March 17, 2009 OMG, great job gforce, dude, you gotta make others, like for vehicles and peds/players, just gotta man, i mean, i know it would be so damn hard to do, but for someone of your talent, man, it would be no time, but hey, keep them coming, btw, one question, you do plan to make others like vehicles and peds and stuff right?, if you dont, you might let me and others down, i mean, why make all but vehicles and stuff, i mean that makes no since to me, but hey, if oleg from zmodeler can do it, you can too, i mean, he did make the importer, so why not just make both , but just take your time dude, your gonna need it, for all this, but so far your doing a great job, anyways, thannks so much for all so far, hope to see a sh*tload more in near future, cant wait, anyways, peace gforce and the rest KP Link to comment Share on other sites More sharing options...
vulkan Posted March 17, 2009 Share Posted March 17, 2009 (edited) How can I run it on 3d max 9? 3dmax9 reported error then run. Edited March 17, 2009 by vulkan Link to comment Share on other sites More sharing options...
gtaps2modder Posted March 17, 2009 Share Posted March 17, 2009 I am absoloutly shure. WPL files can have up to 15 sections. Link to comment Share on other sites More sharing options...
Gforce Posted March 17, 2009 Author Share Posted March 17, 2009 (edited) How can I run it on 3d max 9? 3dmax9 reported error then run. you should have no problems with Max9 as it was all built on Max 9. you got the files in the scripts folder as they are in the download ? @KnightProwl: there's a clue in my release post, i don't do vehicles @gtaps2modder: if thats the case, we need another WPL decrypter Edit: i just took a closer look on the modding wiki and now i see we need a new WPL decrypter that decodes all sections Edited March 17, 2009 by Gforce Link to comment Share on other sites More sharing options...
gtaps2modder Posted March 17, 2009 Share Posted March 17, 2009 I can send you this tool in PM or open this page: http://forums.gtamodding.ru/index.php?show...89&st=0&start=0 and download the tool (use google translate) Link to comment Share on other sites More sharing options...
KnightProwl Posted March 17, 2009 Share Posted March 17, 2009 omg are you serious???, no vehicle tools, damn man, i thought that would be easy for ya, but i guess it isnt, as there isnt any yet to date, except for zmodeler, and zmodeler is gay, and btw, if anyone ever does make them vehicles tools, i would be very grateful, anyways, thanks for letting me know, peace bye KP Link to comment Share on other sites More sharing options...
Gforce Posted March 17, 2009 Author Share Posted March 17, 2009 I can send you this tool in PM or open this page:http://forums.gtamodding.ru/index.php?show...89&st=0&start=0 and download the tool (use google translate) yes please, a link to the file would be appreciated, hopefully it's not on a fileshare site, because the only fileshare site i can access from this PC atm is "filefactory" @KnightProwl: i'm not completely ruling out a vehicle exporter, it's just that the main focus of this set of max scripts is mapping orientated, i'll see what i can do when this set is completed. Link to comment Share on other sites More sharing options...
gtaps2modder Posted March 17, 2009 Share Posted March 17, 2009 Direct download If you need, I can translate it to English. Btw, can you give to Dageron source of your WPL MaxScript? Hope he will be able to add supporting of all sections . He said that he can give all documentation of researches to you, but he dont want to give Yoann acess for it (I cant understand why). P.S. Can you give me your MSN or ICQ? Link to comment Share on other sites More sharing options...
UZI-I Posted March 17, 2009 Share Posted March 17, 2009 Maybe because he is just a lil' f*cker ? The way this community is taking is really bad. Each people try to beat other. Nobody share the research they've done... Why the f*ck are you trying to make your karma better ? Everything done since the GTA Modding community exist was done by good people... We've lost a lot of those good guy Yes there is some skilled guy but remember that sentence : "Your knowledge is nothing if it isn't shared...." Everything I done is free and open-source (most of public project) because that's the way of doing things good. That's how a community can grow up... Sorry for my bad english. Now please come back to the initial topic... Link to comment Share on other sites More sharing options...
gtaps2modder Posted March 17, 2009 Share Posted March 17, 2009 (edited) I dont know why he has such opinions, anyway sorry. I will talk to him seriously I can just only say that soon it will be english release of the tool) If you want to discuss .wpl format, please tell me the thread where to do that)) I also have some info) Sorry, lets really get back to main topic... Edited March 17, 2009 by gtaps2modder Link to comment Share on other sites More sharing options...
UZI-I Posted March 17, 2009 Share Posted March 17, 2009 http://www.gtaforums.com/index.php?showtopic=389423 And http://www.gtamodding.com/index.php?title=WPL Sorry Mr GForce =) Link to comment Share on other sites More sharing options...
vulkan Posted March 17, 2009 Share Posted March 17, 2009 How can I run it on 3d max 9? 3dmax9 reported error then run. you should have no problems with Max9 as it was all built on Max 9. you got the files in the scripts folder as they are in the download ? I put it to: max9\scripts\ (GTAIV_Script_Centre.mse to startup and GTAIV_water_IO.mse, GTAIV_wpl_IO.mse to Gforce_IV_Scripts). Autostart does work, but max9 reported error. Link to comment Share on other sites More sharing options...
Aschratt Posted March 17, 2009 Share Posted March 17, 2009 Great work! I had not yet time to test this, but I definitly will when I got some free minutes. Looking forward to this! Link to comment Share on other sites More sharing options...
Gforce Posted March 17, 2009 Author Share Posted March 17, 2009 How can I run it on 3d max 9? 3dmax9 reported error then run. you should have no problems with Max9 as it was all built on Max 9. you got the files in the scripts folder as they are in the download ? I put it to: max9\scripts\ (GTAIV_Script_Centre.mse to startup and GTAIV_water_IO.mse, GTAIV_wpl_IO.mse to Gforce_IV_Scripts). Autostart does work, but max9 reported error. well i have no idea why it's giving you problems, maybe try switching into OpenGL mode will help. i made these scripts with 3D Studio Max 9 SP2 with Hotfix4. Link to comment Share on other sites More sharing options...
KnightProwl Posted March 17, 2009 Share Posted March 17, 2009 well gforce, im glad to hear this, i understand you gotta make the rest first, but once you do get to the vehicles and players and peds and w/e else, then ill be happy, and good luck man, your the first to do this with 3ds max, but keep it up man, btw, i used these scripts with 3ds max 2009 32bit, and i must say i like them, it may be a bit getting used to it, but hey, gotta learn everything, so keep up this great stuff, thanks again, peace bye KP Link to comment Share on other sites More sharing options...
JostVice Posted March 17, 2009 Share Posted March 17, 2009 I think you're a bit lost here, Knight, if you're waiting for a model importer script, Gforce just released here some scripts to work with the map data files, I don't think he is that advanced into maxscripting (Well, sorry if you are, G Link to comment Share on other sites More sharing options...
vulkan Posted March 18, 2009 Share Posted March 18, 2009 i made these scripts with 3D Studio Max 9 SP2 with Hotfix4. Thanks... I try another version Link to comment Share on other sites More sharing options...
Gforce Posted March 22, 2009 Author Share Posted March 22, 2009 just a quick update, scripting for GTAIV IDE-IO is around 80% but i have a fully working exporter, mainly the 2dfx and mlo sections to do next. Texture List Exporter is almost updated/finished too. quick screenie Link to comment Share on other sites More sharing options...
chngdman Posted March 22, 2009 Share Posted March 22, 2009 f*ck, that's awesome. Good work man, eyes wide and watching! Link to comment Share on other sites More sharing options...
KnightProwl Posted March 23, 2009 Share Posted March 23, 2009 hey, just wanted to say great work so far gforce, hope to see more in the near future, so that possibly, we can have vehicles and others ingame like we all want, as ive always said, just take your time and it will work out , anyways, thanks for doing this, we all are indented to you man, your probably the first and only one to do this, so cheers , anyways, thanks, and peace KP Link to comment Share on other sites More sharing options...
Gforce Posted April 6, 2009 Author Share Posted April 6, 2009 (edited) just a quick bump to say, i've added 2DFX-IO, Occlu-IO and Zon-IO preview pics to the first post here are 2 more showing Occlu-IO working in Max with the Water-IO Edited April 7, 2009 by Gforce Link to comment Share on other sites More sharing options...
Gforce Posted April 7, 2009 Author Share Posted April 7, 2009 Dat-Path-IO in action, imports and exports GTAIV plane and train paths Edit: oooops, double posted but meh, my topic and it's progress Link to comment Share on other sites More sharing options...
Gforce Posted April 12, 2009 Author Share Posted April 12, 2009 Ok triple post !!!! new version of Scripts Centre has been uploaded, first post updated. now includes: WPL-IO .... completely re-written new version Water-IO Occlu-IO .... new Dat Paths-IO .... new Texture List-IO .... new Link to comment Share on other sites More sharing options...
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